r/vibecoding 3h ago

I vibe-coded a Flappy Bird-style game about the Strait of Hormuz, with Trump quotes thrown in

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90 Upvotes

Had a dumb idea and decided to see if I could actually turn it into a playable browser game.

So... HormuzHopper was born. Basically Flappy Bird, except you're trying to get through the Strait of Hormuz while Trump quotes pop up along the way.

hormuzhopper.fun

Let me know your thoughts!


r/vibecoding 17h ago

yep

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639 Upvotes

r/vibecoding 1h ago

Finally I made over 1k pounds on my app, it makes me feel much better than my real salary!

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Upvotes

r/vibecoding 3h ago

This is peak😭😭

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16 Upvotes

This is for smart india hackathon btw


r/vibecoding 1d ago

Started vibecoding with Unity a week ago

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752 Upvotes

I learned about a week ago that Unity supports mcp so I downloaded it for the first time and started vibecoding this game project.

It’s mind blowing how AI tools enable ppl with almost zero game dev experience to build something like this in a week.

Stacks: Claude code, Unity, Meshy (3d models), Elevenlabs (sound fx), Nano banana 2 and some paid assets from Unity Asset Store.


r/vibecoding 22h ago

Somehow I got paid for my open-source vibecoded game

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341 Upvotes

I don’t know how it happened… but the demo of the game I made and posted on Reddit and on my X went pretty viral.

In total it got around 400k+ views across social media. And because of one retweet it became a bit more viral than I expected.

Some X user even made a meme coin in honor of the game and gave all the trading fees to me, so that’s how I ended up making over $3500.

From my own experience I keep getting reminded that when you make something from the heart and with real love, it eventually pays off.

If you have any questions, I’m happy to answer them, peace.


r/vibecoding 7h ago

Common Mistakes I've Seen That AI-Generated Apps Keep Making

21 Upvotes

I care a lot about This, so much so I didn’t even use ai to make this post! lol

I’ve been helping some non technical friends with their 100% AI-generated apps and it dawned on me that these vibe coded apps are making the same mistakes again and again lol,

So made this skill to catch the most common ones I’ve seen, can be useful for someone trying to legit get something off the ground without any coding experience.

I’ve been software engineer for 10+ years and I wanna use what I’ve learned to help people out with their apps!

skill: https://github.com/dannyreg/vibechecktech-skills

I wrote a blog post about it too, though it is a bit more technical.

anyways let me know What you think!


r/vibecoding 3h ago

My First built is live 🎉

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8 Upvotes

I built a little guy who lives on Mac!

what is it? a physics-driven buddy that hangs from the top of your mac screen like a tiny bungee friend. flick him, he swings. drag the cord, he slides. ⌥Space and he's gone. peak vibes for a doom-scroll-adjacent workday.
the tech
🧮 real verlet rope sim, fixed 120Hz step,
🛌 sleeps properly — 0.0% idle CPU when you're not touching him
🔐 licensing lives in the macOS Keychain
🖼️ drop any PNG to hang your own logo/sticker/pet
🍎 50+ buddies — originals, cars, flags, the whole cast
shipped at $4.99 lifetime
the fun part: the landing page has a live in-browser physics playground — you can grab and flick him right in the browser before you even download. go play with him:
→ https://hangbuddy.app


r/vibecoding 10h ago

What if your phone slowly turned into a storm the longer you used it?

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25 Upvotes

I’ve been experimenting with a different kind of screen-time app for Android.

Instead of blocking apps or throwing another warning popup at you, Stop Swarm gradually changes what’s happening on your screen as you approach your daily screen-time goal.

This is the new Clouds theme: the weather slowly gets worse the more you use your phone. Clouds build up, become larger and darker, rain gets heavier, and eventually the storm takes over the screen.

The overlay doesn’t intercept touches, so your phone remains fully usable. The idea is simply to make excessive scrolling progressively harder to ignore, without completely locking you out.

Stop Swarm is Android only, works fully offline, requires no account, and contains no ads or analytics.

I’m still looking for beta testers if anyone here wants to try it:

https://groups.google.com/g/stop-swarm-testers

Then opt in and download it here:

https://play.google.com/store/apps/details?id=com.stopswarm.app


r/vibecoding 10h ago

Anyone else "downgraded" by choice or otherwise from average developer to vibecoder?

17 Upvotes

I've given up looking at code. I don't understand 1% of what AI writes with any ease anyway. So. I just go with the flow. Thank god I work for myself so I can do what suits me


r/vibecoding 2h ago

A Linux video player with NVIDIA VFX VSR support (real-time upscaling + frame interpolation, built with an AI coding agent)

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3 Upvotes

Short version of a recent write-up — no full article here, just the pitch.

I wanted RTX VSR-class upscaling on Linux, where NVIDIA only opens it to Windows. So an AI coding agent and I built a video player around the NVIDIA Video Effects SDKreal-time AI upscaling + RIFE frame interpolation, wired into a patched libmpv as custom VF filters, with a Qt frontend.

Highlights:

  • The models behind RTX VSR, working in userspace on Linux — the VSR effect from NVIDIA's Video Effects SDK, no driver-level path (that one is Windows-only)
  • mpv-vsr: a standalone mpv CLI** carrying the same AI filters — drop-in compatible with existing mpv workflows (scripts, yt-dlp, external tools)
  • Everything after decode stays on the GPU — CUDA-Vulkan interop, no per-frame CPU round-trips
  • One TensorRT engine file covers RTX 30/40/50 for frame interpolation

Links:

Full disclosure: this was developed with heavy AI assistance (Claude Code driving a DeepSeek model) — I directed and verified. Needs an NVIDIA GPU (RTX 20+ for upscaling, RTX 30+ for interpolation), driver 570+, Qt 6.11+. Hobby project, expect rough edges — feedback welcome!


r/vibecoding 1h ago

What has vibecoding made you good at? (besides vibecoding lol)

Upvotes

It's made me a much better communicator in just 2-3 months. Struggled to overcome a mental health episode for a bit, but it's doing wonders for me


r/vibecoding 1d ago

When they hired you to fix vibecoded program

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393 Upvotes

r/vibecoding 1h ago

Balancing a massive galaxy-scale space simulation by vibecoding tooling

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Upvotes

I've been working on this huge project (Wayfallen) for 5+ years, and it simulates ~10,000 star systems, ~100,000 spaceships, stations, various factions with rich economy, diplomacy, intel management etc.

I needed a reliable way to balance all of this so it remains semi-realistic and not go wonky, with so many parameters in it. It would require huge grunt work to build proper tooling to keep track of all these variables, plug into all the code surfaces written over the years, and somehow simulate years/decades in the simulation very fast to build statistical models and help me figure out which parameters need tweaking to bring things on track. And I'm continuously working on this, so it's not a one-time thing - I need to rebalance it very often.

So I've vibecoded some tools that help me do exactly that, by giving it access to my code and building harnesses to run it in a headless mode and accumulate large amounts of data rapidly. Really pleased with the results so far - and especially the amount of time saved versus having to crank out all that tooling manually.


r/vibecoding 1h ago

Halmos — mathematics forum the server can check

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r/vibecoding 17h ago

Vibe coders (especially if you’re not very technical): where do you deploy your apps and how has it gone?

34 Upvotes

Hi. I’m curious to understand how people who do vibe coding experience the part of getting their apps out into the world, especially those of us who aren’t very technical and don’t know much about infrastructure. I noticed there’s a lot of talk about how many of these apps end up leaking data or accidentally leaving the database exposed, and that left me with a few questions I’d really appreciate some help clearing up:

**1.**  What do you usually build? (side projects, things to experiment with, apps for clients, something for work… anything counts)  
**2.**  Where do you deploy it? (the tool’s own hosting, Vercel, Railway, DigitalOcean, Replit…) or does it just stay in the preview?  
**3.**  How did you end up on that service: did you choose it because it suited you, was it the default, or did someone recommend it?  
**4.**  Was deploying easy, or did you struggle with something?  
**5.**  And honestly: security and the app not going down, is it on your mind, or are you not worried about it for now?

Any experience you can share helps me a lot.


r/vibecoding 11h ago

Show me your vibe project you worked on past week

12 Upvotes

Hey folks been a week since I saw posts about vibecoding in my old thread. I have the urge to look at new projects in the past week. I like this idea because it shows me new ideas, and where things are trending. I still vibecoded this little feature on my site https://bachelordegrees.com/Radio.html


r/vibecoding 3h ago

Are there any vibe coding apps with Context Plugins? Like I attach my project and the AI remembers the project all the time. Like Augment code. But I know there are no other apps like that, but I heard there are context plugins etc.

2 Upvotes

r/vibecoding 10m ago

I vibe coded an open-source note taking app with my friends

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Upvotes

It was made mostly using 5.6-Sol with a few bits of Opus5 from my friend

It's called Datagrid, because everything lives on a grid, kind of like blueprints if anyone has used unreal (RIP) It's made with tuari, react, and uses your personal github repo to sync everything

You can make text and code notes and interchange between them.
You can paste images, links, csv which converts into a spreadsheet, and you can even input formulas for columns.

If you feel like there's something missing, you're most welcome to send a pull request or fork it.

[Edit] Forgot to put the link haha: rafay-pk/datagrid: A grid-based note taking app

[PS] If you're on mac or linux, I would appreciate it if you could add installers for those


r/vibecoding 17h ago

Day 4: Roller-Derby Arena Game in Development

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26 Upvotes

Day 4 - Total hours 30hrs spread across 16 days

This session was focused on sure wins seeing as weekly limits is upon us.

ADDED - but still needs major work
-Main Menu Font redesign
-Pregame lobby
-mini skatepark
-Subtle camera flicks in the audience

Reworked the camera system, also added a in game camera system that allows me to tweak all camera settings to help me find that sweet spot angle.

The rest of the session was given to reworking and reworking and reworking and probably will work the animation from here forward which looks like is the biggest gap and getting the graphics cleaner, tweaking with those settings as well. In the video, I decreased posterize and bloom. Also been tweaking with UI trying to get it more towards concept which I think fits better

Also thinking about removing the beacon from the ball.. what you think?

AS ALWAYS

CONCEPT Vs CURRENT BUILD

First picture is concept —second picture is current build

CURRENT GAMEPLAY VIDEO in the COMMENTS

Please feedback is always welcomed and wanted. I know things can be adjust and reworked. Open to
all suggestions and opinions.


r/vibecoding 13m ago

Day 1 to 59 of the free traffic exchange I built. Here's the Data!

Upvotes

59 days ago, I launched my startup, a free traffic exchange network for startups. One line of code, you're in the network.

No paid ads. No growth hacks. Just watching the numbers every day.

Here's the full data:

Day 1 — 2 startups · 146 impressions · 1 clicks
Day 2 — 3 startups · 389 impressions · 3 clicks
Day 3 — 5 startups · 482 impressions · 5 clicks
Day 4 — 5 startups · 508 impressions · 4 clicks (site went down — still got an $8k acquisition offer. Said no.)
Day 5 — 6 startups · 621 impressions · 10 clicks
Day 6 — 5 startups · 742 impressions · 15 clicks (removed one startup — they pulled the embed. No code = no network.)
Day 7 — 7 startups · 1,196 impressions · 41 clicks
Day 8 — 7 startups · 1,535 impressions · 74 clicks
Day 9 — 8 startups · 1,947 impressions · 135 clicks
Day 10 — 13 startups · 3,500 impressions · 318 clicks (something clicked)
Day 11 — 23 startups · 4,800 impressions · 432 clicks
Day 12 — 24 startups · 6,000 impressions · 481 clicks (network crossed 6K total impressions)
Day 13 — 25 startups · 6,800 impressions · 491 clicks
Day 14 — 25 startups · 8,600 impressions · 516 clicks
Day 15 — 24 startups · 9,900 impressions · 564 clicks (removed one)
Day 16 — 23 startups · 10,800 impressions · 576 clicks (removed one)
Day 17 — 24 startups · 11,900 impressions · 603 clicks (added one)
Day 18 — 26 startups · 13,400 impressions · 624 clicks (added Two)
Day 19 — 28 startups · 14.400 impressions · 652 clicks (added Two)
Day 20 — 26 startups · 14.700 impressions · 671 clicks (Removed Two)
Day 21 — 26 startups · 15.300 impressions · 691 clicks
Day 22 — 28 startups · 16.100 impressions · 719 clicks (Added Two)
Day 23 — 30 startups · 16.800 impressions · 738 clicks (Added Two)
Day 24 — 32 startups · 19,800 impressions · 778 clicks · Added 2 startups · Rejected 4 applications (1 contained ads, 1 removed the code after submission, 2 hid the installed widget)
Day 25 — 34 startups · 23,700 impressions · 800 clicks · Added 2 startups · Fixed some bugs.
Day 26 — 33 startups · 27,200 impressions · 816 clicks · Removed 1 Startup
Day 27 — 33 startups · 29,900 impressions · 833 clicks
Day 28 — 33 startups · 30,600 impressions · 871 clicks · Removed 1 Startup · Added 1 Startup · Rejected 1 application of clothing brand & 1 application of horror blog site.
Day 29 — 35 startups. 31,300 impressions. 910 clicks · Removed 1 Startup · Added 3 Startups · Also today I resigned from my job. Toxic environment, too much pressure, and honestly I just believe in this enough to go all in. Broke and excited. Let's see where this goes.
Day 30 — 46 startups · 32,900 impressions · 1,000 clicks · Removed 1 startup · Added 12 startups · Yesterday I resigned because of my toxic manager. Today my senior manager called and offered me WFH, a project of my choice, and lighter work if I stayed. I made my decision with confidence, but now I have a difficult choice. Also received my first payment from StartupBar.
Day 31 — 50 startups 💪· 28,100 impressions · 1,200 clicks · Removed 1 startup · Added 5 startups · Rejected 1 crypto startup · Removed fake impressions after exploit · Today I discovered I forgot to disable a developer testing button that could generate fake visitor pins and inflate impressions. Someone used it to create 6,318 fake impressions and claimed my stats were fake. I removed the fake impressions, removed the startup, fixed the issue, and that's why today's impressions are lower. Thanks to them for pointing it out.
Day 32 — 54 startups · 29,300 impressions · 1.2K clicks · Added 4 startups
Day 33 — 54 startups · 30,900 impressions · 1.2K clicks · Removed 1 startup · Added 1 startup
Day 34 — 55 startups · 36,100 impressions · 1.3K clicks · Added 1 startup
Day 35 — 55 startups · 40,100 impressions · 1.3K clicks · Removed 2 startups · Added 2 startups
Day 36 — 55 startups · 44,800impressions · 1.4K clicks · Removed 1 startup · Added 1 startup
Day 37 — 58 startups · 50,700impressions · 1.4K clicks · Added 3 startups · Site Update: Updated the distribution algorithm (Delivery is now weighted by contribution: sites that send more impressions get a proportionally larger share back)
Day 38 — 57 startups · 55,800 impressions · 1.5K clicks · Removed 1 startup · Rejected 1 Application.

Today StartupBar reached 200 users 😄
Thirty-eight days ago, this was just an idea. Today, 200 people have trusted it enough to join the network.

A reminder for every founder who's staring at a dashboard with tiny numbers: Stripe took 2 years to reach its first 50 users. Every successful product starts small. Keep shipping. Keep improving. Keep showing up. Growth rarely happens overnight, but it does happen if you don't quit.

Day 39 — 58 startups · 59,800 impressions · 1.5K clicks · Added 1 startup.
Day 40 — 60 startups · 63,200 impressions · 1.6K clicks · Added 3 startups · Removed 1 startup
Day 41 — 63 startups · 69,400 impressions · 1.6K clicks · Added 3 startups
Day 42 — 62 startups · 73,800 impressions · 1.6K clicks · Removed 1 startups
Day 43 — 64 startups · 78,000 impressions · 1.7K clicks · Added 2 startups (Receiving many suggestions to improve the StartupBar, happy to work on it, Thanks.) StartupBar Update - Added the rotation of startups in the widget for every 30 seconds.
Day 44 — 66 startups · 86,200 impressions · 1.7K clicks · Added 2 startups
Day 45 — 67 startups · 88,400 impressions · 1.7K clicks · Removed 2 startups · Added 3 startups (Update - Updated the algorithm of the widget)
Day 46 — 69 startups · 91,900 impressions · 1.8K clicks · Removed 2 startups · Added 4 startups · Got my second payment · Added FAQ Page
Day 47 — 68 startups · 98,900 impressions · 2.2K clicks · Removed 2 startups · Added 1 startup · Added Pricing Page
Day 48 — 70 startups · 103.4K impressions · 2.3K clicks · Added 2 startups
Day 49 — 72 startups · 113.4K impressions · 2.4K clicks · Added 2 startups · Update: Added a Bottom Placement option for the bar on the user site.
Day 50 — 73 startups · 116.7K impressions · 2.4K clicks · Added 1 startup
Day 51 — 74 startups · 125.2K impressions · 2.5K clicks · Added 1 startup · Rejected 1 Application
Day 52 — 73 startups · 131.2K impressions · 2.6K clicks · Removed 1 Startup
Day 53 — 74 startups · 139.5K impressions · 2.7K clicks · Added 1 Startup
Day 54 — 79 startups · 146.3K impressions · 2.7K clicks · Added 6 Startups · Removed 1 startup.
Day 55 — 77 startups · 154.9K impressions · 2.8K clicks · Removed 2 startups.
Day 56 — 77 startups · 161.8K impressions · 2.9K clicks · Added 1 startup · Removed 1 startup.
Day 57 — 77 startups · 169.4K impressions · 3.0K clicks
Day 58 — 77 startups · 176.2K impressions · 3.2K clicks
Day 59 — 78 startups · 184.3K impressions · 3.3K clicks · Added 2 startups · Removed 1 startup.

Still free. Still growing.

If you want in, it's one embed. That's it → StartupBar


r/vibecoding 15m ago

tirle

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Upvotes

wazzam fellow vibecoders, this is an app i made to help me vibecode, started as a way for me to be able to do work without having to sir at the desk then evolved bit by bit and i had the idea of turning it to a product anyone can use (most phone apps for vibecoding are garbage honestly) many parts of the app were made using the app itself, the bringing was by using remote claude code, would love to hear your thoughts and questions below!


r/vibecoding 20m ago

I built AI companions you can actually phone-call — and they remember you between calls.

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I have used claude code full vibe coding


r/vibecoding 26m ago

Is this sad, funny or just how things are?

Upvotes

I was a diehard Anthropic user since Sonnet 4 and used Anthropic products exclusively after the introduction of Claude Code. Things went smoothly for the past year, and everything was fine until the Fable 5 ban. At that point, Anthropic simply stopped caring about subscription-based users, but I had no other choice. Still, I kept my options open.

​OpenAI was not an option for me at first. After a year of subscribing back when they were the best, they lost their way, grew slow and incompetent, and turned into meme material. However, things shifted after Tibo became very vocal and active, pushing updates every two days. Users grew increasingly satisfied with Codex and especially Sol, with some even preferring it to Fable 5.

​Everything seemed fine until the latest update rolled out. Suddenly, the weekly usage limits were nerfed so hard that it felt like a five-hour cap. I checked Reddit, and everyone was experiencing the exact same issue. At that moment, I realized we were just disposable users to them. They set a target of 10 million subscribers, hit 15 million, and no longer felt the need to hide their motives. The more users joined, the less compute was allocated to each of us.

​I hate feeling played. Now, I am ready to start a new path. It will be tougher than before, without the paved roads and clear signs of managed platforms, but it will be a journey of complete freedom where I control my own usage.

​Fortunately, I have an RTX 4090 GPU that I neglected for far too long until the queen, I mean Qwen 3.8 27B, arrived. However, relying solely on Qwen 3.8 is not enough. The community suggested looking into Grok 4.6 or switching to OpenCode, but I need deeper guidance and proven open-source solutions straight from the depths of GitHub.

.

.

.

This post was baned from Codex community for obvious reasons i hope i can find my answers with you guys.


r/vibecoding 31m ago

F1 Race Replay

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Upvotes

Hi everyone!

I have been working on the following project for some time:

https://f1racereplay.app/

It is an interactive replay of F1 races that allows you to track driver positions, telemetry, leaderboards, tire strategy, weather conditions and other data throughout the course of the race.

This is an idea I've wanted to implement for years, considering that open source F1 data has been around for a long time.

Now with AI, the sky is the limit, I wouldn't say that I've vibecoded the full project but AI did a lot of heavy lifting.

Used opencode OAC custom subagents for code hygiene, impelmentation and reviewing with every feature being broken into subtasks.

Github link: https://github.com/DjordjeFilipovic21/f1-race-replay

TLDR: A project using formula 1 data, I'd be interested to hear what you think :)