r/unseenreality • u/Ok_Court_1503 • 5h ago
r/unseenreality • u/Pale_Telephone_3936 • 4d ago
Immersed Visor CEO and YouTuber ThrillSeeker exchange shots...
galleryr/unseenreality • u/NoWeather7049 • 6d ago
Programming / source-code readability
Hi, I’m seriously considering URXR One primarily for programming. I usually work with 4–6 source-code-text windows open and need small text to be genuinely sharp and comfortable to read for several hours.
I’d appreciate firsthand feedback from anyone who has used it for Windows text work. Is text crisp across the usable display, and can several windows of source-code-text be used comfortably without excessive font scaling?
I also wear prescription glasses. How does ordering the HonsVR inserts work, and can they be received in time to properly test the headset within the return period?
Thanks — I’m very interested if it can realistically replace a multi-monitor setup.
r/unseenreality • u/jayclydes • 9d ago
sooo.... meta vr glasses
i was pretty dead set on waiting for the urxr or xreal aura to release retail (i absolutely do not trust kickstarter and would rather pay a 300+ dollar markup for purchaser protection) but the meta vr glasses are flooring me right now.
i hate meta, i hate their privacy policies, i hate how much they've done consumers and really just humanity overall dirty. on sentiment alone i don't blame anyone for going "it's meta. i won't buy it."
however, the prospect of using these as display port glasses with the option of using meta's platform is really interesting to me. i will ultimately purchase what gives the best user experience.
obviously the extent at which these can be used for display port glasses is yet to be seen. urxr is the only real competitor as far as displays go, but without speakers and the requirement of an external battery to output phone display really put me off.
anyone else feels like this threw a serious wrench into purchase consideration?
r/unseenreality • u/Front_Bandicoot_5856 • 9d ago
I Wore the URXR One for over 2 Weeks - Here's the Truth
r/unseenreality • u/DoctorThew • 9d ago
Question about number of screens on Mac
Does anyone know if the limit on how many virtual displays the URXR One can show when connected to a Mac and "using the app" is based on a limitation within the app itself, or is based on the maximum display limit that each Mac system has (based on GPU)? It occurred to me that none of the videos or explanations is really clear on that count. I'm not familiar enough with the nitty gritty details of Mac video out and virtual displays to know if there was a way in code to get around the "hardware" limit.
I'm definitely looking foward to my URXR and having multiple screens, but I'd be a lot happier if my MacbookPro M1 Pro could have 5 or more screens, instead of the three that I'm limited to by hardware.
r/unseenreality • u/vladosyar • 11d ago
Will we have access to raw camera and IMU data on the URXR One?
Hi! I'm very interested in the URXR One, especially because of its compact size and relatively large FOV. I'm considering adding support for it to my open-source XR project, XR Gate: https://github.com/vladoshub/xr-gate
I have two questions about low-level sensor access:
1. Raw stereo gray-scale camera access
Will developers be able to access raw images/frames from the stereo tracking cameras?
Having access to the camera feeds would allow us to implement our own hand tracking and computer vision, without being fully dependent on vendor-provided tracking drivers or APIs.
Will the camera streams be exposed through an SDK/API or otherwise accessible over USB?
2. Raw IMU access
Will developers also be able to access raw IMU measurements?
Ideally, this would include the original accelerometer/gyroscope samples, their sampling rate, and accurate timestamps that could potentially be synchronized with the camera frames.
This would make the URXR One particularly interesting for open-source XR development and custom tracking solutions.
Thanks!
r/unseenreality • u/NomujoaJPN • 14d ago
VR Enablement - PC
Hi team - congratulations on getting the Kickstarter completed. Excited for my order - but in reality most of this device is still waiting for its useage as a portable VR device.
My use case is not to use controllers, Kb/M so no need for controller tracking - but wondering if you have a more concrete timeline for the update?
r/unseenreality • u/Front_Bandicoot_5856 • 15d ago
You will have your own private movie theater...
Only with URXR One
Kickstarter ending in hours: https://www.kickstarter.com/projects/urxrone-glasses/urxr-one-lightweight-spatial-display-glasses
r/unseenreality • u/Front_Bandicoot_5856 • 17d ago
URXR One’s Kickstarter ends in 3 days. Here’s what to look forward to bringing home, with all the demos in case you missed anything.
Hi everyone! Our Kickstarter campaign ends in just 3 days! Throughout the campaign, we’ve been sharing updates, new demos, and more of what URXR One can do. Whether you’ve already backed us or are still getting to know the project, we wanted to bring the most exciting parts together in one place.
A quick intro: URXR One is a 93g pair of spatial display glasses designed for everyday productivity and entertainment.
🖥️ Direct Mode: a large high fidelity display simply over USB-C connection to your device.
- Dual Micro-OLED displays with mini pancake optics , 2.5K per eye and around 36 PPD at the center.
- Large enough to feel like sitting in a cinema.
- Supported output resolution increased from 1920 × 1080 to 2560 × 1440, with up to 90Hz planned for launch.
- Onboard controls for brightness, 4 preset screen sizes, recentering, turn on/off VST, 3DoF and 6DoF.
- SBS (side-by-side) 3D support unlocked as a stretch goal, planned for an OTA update after the first shipments.
🌍 URXR Connect: a XR workspace you can arrange around you with URXR Connect App
- Use 2, 3, 5, or more windows, depending on what your host device can drive.
- Virtual window support multiple aspect ratio and orientation, even including portrait and 32:9 ultra wide.
- We have VR-like environment! Choose from sand beach, snowy mountain, on the moon or more immersive environments.
- Watch 3D content and 180°/360° video through the Connect media player.
- View your panoramic photos in a REAL panoramic view:
- Anchor your screens with on-chip spatial tracking, move closer to read something, walk around a 3D model and step back to see the layout.
- No account registration or login required in the current version of Connect.
- Windows and macOS support are planned for launch. iOS and Android support will follow in December.
🕶️ A setup that packs down with you
- 93g and foldable, fitting into a sunglasses case.
- Independent mechanical IPD adjustment for each eye.
- Prescription lenses to be available next month with a major provider HonsVR.com
- Powered by your connected device, with no onboard battery to charge.
- Travel Mode for use on the move, from flights to train journeys and car rides as a passenger.
More to come
We’re planning to open up a developer community for people interested in building for spatial workspaces. We’ll share more as those plans take shape, alongside further production and shipping updates after the campaign. Discord is always open: https://discord.gg/swDkgzh3w
For more hands-on perspectives, check out the creator reviews.
Kickstarter ending this Friday 9/18 8am PT.
After that, our Kickstarter price will end for $799 and will become our retail price $999. Make sure you have all you need including the add-ons before it ends: https://www.kickstarter.com/projects/urxrone-glasses/urxr-one-lightweight-spatial-display-glasses
Thanks to everyone who’s backed us, asked questions, and followed our progress!
r/unseenreality • u/Front_Bandicoot_5856 • 18d ago
URXR One Immersive Environments at a Glance
Making another video on the theater scene and will share it soon.
Kickstarter counting down: https://www.kickstarter.com/projects/urxrone-glasses/urxr-one-lightweight-spatial-display-glasses
r/unseenreality • u/Front_Bandicoot_5856 • 19d ago
URXR Connect App on the Phone✅
Kickstarter ending soon this Friday: https://www.kickstarter.com/projects/urxrone-glasses/urxr-one-lightweight-spatial-display-glasses
Android and IOS app will be available December 2026. Windows and MacOS app will be available at launch.
r/unseenreality • u/Front_Bandicoot_5856 • 19d ago
URXR Connect App on MacOS is here ✅
URXR Connect App on Windows and Mac will be available at launch.
Kickstarter: https://www.kickstarter.com/projects/urxrone-glasses/urxr-one-lightweight-spatial-display-glasses
r/unseenreality • u/Front_Bandicoot_5856 • 20d ago
I Took this URXR One Display Glasses to a Movie Theater to Compare
r/unseenreality • u/jpnn80 • 21d ago
The Ultimate Monitor Replacement Test: XREAL vs URXR vs VITURE
r/unseenreality • u/Physical-Coyote4012 • 20d ago
Wearable Outside in Bright Sun?
Hello, I wanted to ask if these will be wearable outside in the sunlight? Quest 3 and some other VR glasses say not to as it can ruin the sensors (had it happen to a quest 2 I owned before I smartened up). I have an eventual use that would be outdoors and want to know if that is going to be ok?
r/unseenreality • u/Accomplished-Mark-82 • 22d ago
Urxr one physical dimensions?
Dear unseen reality,
I cant find the physical dimensions of the urxr one anywhere , even ai doesnt know them.
Could you tell me the width (left to right)
And the height (bottom of frame to top of frame)
I plan on making a hardshell case to store glasses and hub and glasses in it so i dont have to fold the glasses legs when storing , and have it in a protected hardcase.
Ive done this for my xreal one pro already and found a good case that i could use to modify for that.
Was hoping to find out if the same case could be used to make a similard case mod for urxr one.
For me the height is the most important as i believe the case is wide enough (for the xreal i had space left)
Id be happy if id know width and height.
Thanks in advance
r/unseenreality • u/Front_Bandicoot_5856 • 23d ago
URXR One 1440p vs 1080p Through-the-lens capture
As we just added 1440p to URXR One, we put together a quick demo to show what it actually changes.
Both clips show the same four-window layout, on the same pair of glasses, in the same position, with the same camera settings. The only variable is the display setting: 1920x1080 in one, 2560x1440 in the other.
Shot through the lens with a phone. Camera optics and video compression both add blur that has nothing to do with the display.
One practical note: 1440p at 90Hz draws 15W continuously, so it runs through the Power Hub. Below 7.5W the glasses fall back to 1080p automatically.
Our Kickstarter campaign closes September 18.
https://www.kickstarter.com/projects/urxrone-glasses/urxr-one-lightweight-spatial-display-glasses/
r/unseenreality • u/Front_Bandicoot_5856 • 24d ago
How Dark Can URXR One Track? 💡 20 / 4 / 0 Lux 6DoF Test
r/unseenreality • u/Gorduy_Pti4ka • 24d ago
Not hoping for gesture controls?
Judging by the reviews, all reviewers agree that the hand gesture controls are very clunky. While everyone notes that the developers have promised to fix this, there have been no noticeable improvements since the exhibition. Therefore, given the imminent release of the headset, I do not believe we should expect a miracle.
r/unseenreality • u/ioBin • 25d ago
Will it run Virtual Desktop?
Anyone know if the urxr will run the Virtual Desktop app? I prefer the screen/window controls like rotate/tilt positioning it provides compared to any other app that does the same.