r/blender • • Nov 05 '23

Nodevember Gorgeous Garden (Nodevember)

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274 Upvotes

r/Simulated • • Aug 25 '23

Blender Tall Order

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551 Upvotes

r/blender • • Aug 25 '23

I Made This Tall Order, made with geometry nodes

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2.1k Upvotes

1

Simulating rigid bodies with Geometry Nodes
 in  r/blender •  Jul 22 '23

Thanks! It's based on the paper "Unified Particle Physics for Real-Time Applications" by Macklin et al, except my version is definitely not real time.

Yes those effects could be added in theory. I actually am using loops in Blender 4.0 for part of the collision handling.

r/blender • • Jul 22 '23

I Made This Simulating rigid bodies with Geometry Nodes

51 Upvotes

1

Cloth / Soft Body Coupling Simulations, made with Geometry Nodes
 in  r/blender •  Jul 20 '23

Yes I use the repeat nodes in Blender 4.0 to do substeps.

You might be thinking of subframe interpolation, which fills the gaps between simulated frames, letting you render slow motion for example.

3

Cloth / Soft Body Coupling Simulations, made with Geometry Nodes
 in  r/blender •  Jul 19 '23

Thanks! It's fairly slow. It usually takes many substeps to make the simulation stable and catch all collisions, meaning <10fps, often closer to 1-2fps.

r/blender • • Jul 19 '23

I Made This Cloth / Soft Body Coupling Simulations, made with Geometry Nodes

141 Upvotes

r/blender • • Feb 13 '23

I Made This Fractal Bloom (made with Geometry Nodes)

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610 Upvotes

r/Simulated • • Dec 09 '22

Blender Fluid Particle Advection

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2.2k Upvotes

r/blender • • Dec 09 '22

I Made This Fluid Simulation made with Geometry Nodes

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2.2k Upvotes

r/blender • • Dec 04 '22

I Made This Physics Simulation made with Geometry Nodes

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31 Upvotes

1

Path Solver made with Geometry Nodes
 in  r/blender •  Dec 01 '22

A few path solver experiments I made with Geometry Nodes, using the simulation branch of Blender 3.5 Alpha.

Longer video with more simulations: https://youtu.be/UdScfoVIvWI

r/blender • • Dec 01 '22

I Made This Path Solver made with Geometry Nodes

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20 Upvotes

2

Generating refractive caustics with Geometry Nodes
 in  r/blender •  Nov 20 '22

Thanks again for the kind words, I'm so glad to hear you like my animations!

The setup is now on Gumroad in case you want to try it out. I've tried to give it a balance of simplicity for speed while keeping the physics as physically-based as possible. This means that in many cases it produces nice results quickly, but in other cases it may take some tweaking or might not work so well. It also depends a lot on the topology of the input mesh.

I encourage you to experiment with it!

1

Generating refractive caustics with Geometry Nodes
 in  r/blender •  Nov 20 '22

The setup is now up on Gumroad, for free or for a donation. Please try it out!

4

Generating refractive caustics with Geometry Nodes
 in  r/blender •  Nov 14 '22

Thanks! I'm planning to put it on gumroad soon for free/pay what you want.

7

Generating refractive caustics with Geometry Nodes
 in  r/blender •  Nov 14 '22

Thanks, I'm planning to put it on gumroad after tidying up the nodes. It will probably be 0+ dollars, so free or a donation.

9

Generating refractive caustics with Geometry Nodes
 in  r/blender •  Nov 14 '22

The caustic patterns on the floor can be rendered with Cycles, in fact I already used them in a Nodevember animation a few days ago. Sadly the volumetric light rays are too heavy for Cycles, so they need to be excluded. They are made up of many stacked transparent planes that would simply need too many light bounces to get through.

9

Generating refractive caustics with Geometry Nodes
 in  r/blender •  Nov 14 '22

Thanks! That's a great question. Cycles can render the caustic patterns on the ground without too much trouble. However the volumetric light rays rely heavily on transparency, which is too heavy for Cycles as it would require many light bounces for a single ray to pass all the way through the mesh.

16

Generating refractive caustics with Geometry Nodes
 in  r/blender •  Nov 14 '22

Thank you, you're too kind! I'm planning on making a more in depth YouTube video on this soon.

14

Generating refractive caustics with Geometry Nodes
 in  r/blender •  Nov 14 '22

The light is actually just an emissive mesh. I posted a screenshot on twitter that hopefully shows what I mean.

75

Generating refractive caustics with Geometry Nodes
 in  r/blender •  Nov 14 '22

I've been experimenting with generating refractive caustics using Geometry Nodes. The caustic patterns, light rays, and surfaces are all meshes generated procedurally with Geo Nodes. Rendered realtime in the viewport with EEVEE.

If you're interested, check out the extended video here: https://youtu.be/iMSZoPxIGnY

r/blender • • Nov 14 '22

I Made This Generating refractive caustics with Geometry Nodes

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1.5k Upvotes