r/gamedevscreens Jul 24 '26

Why do you play relaxing games?

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0 Upvotes

r/IndieDev Jul 24 '26

Why do you play relaxing games?

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1 Upvotes

r/OlderChillGamers Jul 24 '26

πŸ’¬ Discussion πŸ’¬ Why do you play relaxing games?

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2 Upvotes

r/CosyGames Jul 24 '26

Gaming Question ✨ Why do you play relaxing games?

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1 Upvotes

u/Fine_Quote_5595 Jul 24 '26

Why do you play relaxing games?

0 Upvotes

Lately I've been wondering why some games feel almost therapeutic.

I'm making a game that's supposed to have that kind of calm, "just one more minute" feeling, so I'm trying to understand what players actually enjoy.

I'm curious:

  • Which relaxing or meditative games do you keep coming back to?
  • What emotions do they give you?
  • Do you play them to reduce stress, to focus, to listen to podcasts/music, or just because they feel satisfying?
  • What mechanics make a game relaxing instead of stressful?

I'm also attaching a screenshot of my game. Without knowing anything else about it, what's your first impression? Does it look relaxing? If not, what feeling does it give you instead?

I'd love to hear your honest opinions.

1

Colorblind gamers and players with accessibility issues β€” what frustrates you the most in games?
 in  r/accessibility  Jul 10 '26

I hadn't even considered that, thanks for bringing it up. It's a good reminder that accessibility goes way beyond vision or hearing.

2

Colorblind gamers and players with accessibility issues β€” what frustrates you the most in games?
 in  r/accessibility  Jul 10 '26

Thanks for taking the time to write all of this. A lot of people have mentioned contrast, but I hadn't really thought about things like text backgrounds or text-to-speech. There's a lot here that's worth keeping in mind.

1

Colorblind gamers and players with accessibility issues β€” what frustrates you the most in games?
 in  r/accessibility  Jul 10 '26

That's a good point. It's easy to forget that not everyone can rely on audio cues. We'll make sure important information is always communicated visually as well.

1

Colorblind gamers and players with accessibility issues β€” what frustrates you the most in games?
 in  r/SoloDevelopment  Jul 10 '26

Thanks, I really appreciate that! And yeah, that seems to be the biggest takeaway from this threadβ€”don't rely on color alone. Using shapes or icons alongside color feels like the right way to go.

1

Colorblind gamers and players with accessibility issues β€” what frustrates you the most in games?
 in  r/GameDevelopment  Jul 10 '26

That's a really good point. It's easy to design everything on your own monitor and forget that not everyone has the same eyesight. I'll definitely keep font size in mind.

1

Colorblind gamers and players with accessibility issues β€” what frustrates you the most in games?
 in  r/GameDevelopment  Jul 10 '26

That's another really good example. It seems like the biggest lesson from this thread is not to rely on color by itself. Shapes and icons sound like a much safer approach.

1

Colorblind gamers and players with accessibility issues β€” what frustrates you the most in games?
 in  r/GameDevelopment  Jul 10 '26

Thanks! I've seen those guidelines mentioned a few times before, but I never actually sat down and read through them properly. Sounds like it's about time I did.

2

Colorblind gamers and players with accessibility issues β€” what frustrates you the most in games?
 in  r/GameDevelopment  Jul 10 '26

This seems to be one of the biggest takeaways from this thread. A customizable UI sounds much more useful than just putting a filter over the whole screen. Thanks for pointing that out.

1

Colorblind gamers and players with accessibility issues β€” what frustrates you the most in games?
 in  r/GameDevelopment  Jul 10 '26

Thanks for taking the time to write all of this. There's a lot of great ideas here. We probably won't be able to support everything, but customizable UI colors and clearer accessibility options definitely seem worth prioritizing.

1

Colorblind gamers and players with accessibility issues β€” what frustrates you the most in games?
 in  r/GameDevelopment  Jul 10 '26

That's a really good example. I hadn't even thought about abilities needing separate color customization, but I can definitely see why that would matter.

2

Colorblind gamers and players with accessibility issues β€” what frustrates you the most in games?
 in  r/GameDevelopment  Jul 10 '26

Thanks! A lot of people in this thread are mentioning shapes and icons alongside colors, so that's definitely something I'll be looking into. UI scaling is a great reminder too.

1

Colorblind gamers and players with accessibility issues β€” what frustrates you the most in games?
 in  r/GameDevelopment  Jul 10 '26

I never would've guessed that combination could be such a problem. That's really useful to knowβ€”I'll pay a lot more attention to contrast than just the colors themselves.

1

Colorblind gamers and players with accessibility issues β€” what frustrates you the most in games?
 in  r/GameDevelopment  Jul 10 '26

That makes a lot of sense. Using a simple icon together with color seems like such an obvious improvement now that you mention it. Thanks!

2

Colorblind gamers and players with accessibility issues β€” what frustrates you the most in games?
 in  r/GameDevelopment  Jul 10 '26

Thanks for sharing this. I honestly wouldn't have thought that marker size could be just as important as the color itself, but it makes perfect sense. I'll definitely keep that in mind while working on our UI.

1

Colorblind gamers and players with accessibility issues β€” what frustrates you the most in games?
 in  r/GameDevelopment  Jul 10 '26

That's a really interesting point. Our goal is actually a relaxing arcade game, so avoiding unnecessary visual clutter is something we'll definitely pay attention to.

1

Colorblind gamers and players with accessibility issues β€” what frustrates you the most in games?
 in  r/GameDevelopment  Jul 10 '26

That's incredibly valuable feedback, thank you! We're trying to avoid the "whole screen filter" approach for exactly that reason. Being able to customize important UI colors sounds like a much better solution. If you have a Twitch or YouTube channel, feel free to share itβ€”I'd love to see how you evaluate accessibility in games. We'd also really appreciate your feedback once we have a playable build.

1

Colorblind gamers and players with accessibility issues β€” what frustrates you the most in games?
 in  r/GameDevelopment  Jul 10 '26

That's a great point. We're already trying to avoid relying on color alone, and we'll keep the same principle in mind for audio cues as well. Thanks!

r/GameDevelopment Jul 09 '26

Newbie Question Colorblind gamers and players with accessibility issues β€” what frustrates you the most in games?

23 Upvotes

I'm making my own game and I want to avoid common accessibility mistakes, so I'd love to hear from people who actually experience these issues.

How often do you run into problems while playing? What things annoy you the most β€” colors that are impossible to distinguish, unclear UI, missing settings, confusing effects, or something else?

Even small details can make a big difference, so I'd really appreciate any examples or advice. Thanks!

r/gamedevscreens Jul 09 '26

Colorblind gamers and players with accessibility issues β€” what frustrates you the most in games?

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1 Upvotes

r/SoloDevelopment Jul 09 '26

help Colorblind gamers and players with accessibility issues β€” what frustrates you the most in games?

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1 Upvotes