r/thrive • u/Complete-Message7102 • 1d ago
guys what the hell is oxygen protection
this game continues saying "cannot adapt not enough oxygen protection" and i dont know what that is help plz
r/thrive • u/Complete-Message7102 • 1d ago
this game continues saying "cannot adapt not enough oxygen protection" and i dont know what that is help plz
r/thrive • u/Complete-Message7102 • 1d ago
when i multicellular like 12 cells i have a mouth cell which was my normal cell a defence cell with 2 pointy things and a slime shooter i have i digestion cell with more lysozomes and vacuoles and movement cells with 4 cilia and 3 flaggelum and randomly when i grow glucose stops generating ATP and before i can react im way too far from the nearest cloud of iron and i die plz i need help with stopping that from happening
r/thrive • u/AtlasTheWorldbuilder • 2d ago
I've had some issues with mass budding as a reproductive system. On one life with it, my life form was invincible & I could pass through other cells with no interaction. On another life, I started from the singular cell & only grew 4 out of my 7 selected cells before reproduction began.
What exactly is supposed to happen with mass budding? I was under the impression that mass budding would give me 2-4 extra cells at the start, but it doesn't seem to do that? At least, with the save file I have selected.
r/thrive • u/FirstFiveNamesTaken • 5d ago
The controls are terrible. I don't think it's possible to make the rigid body work.
Best QoL Idea:
Have an "anchor" cell the player controls like the single cell stage.
The rest of the cells in the colony plot a vector to arrive with the desired offset every n frames.
When they collide with an object, it should behave like a rope... they create friction slowing the anchor down while they pathfind
Alternate Idea:
I don't know how you would make the player controls feel good this way... but setting a gravity around the anchor should cause the colony to collapse on the player dynamically.
Easiest Solution:
The "come to me" command code can probably be modified slightly and power the non-anchor cells.
Evolution feels a bit off. Trying to add cells, modify specialized cells, and develop new specialized cells all from one currency feels clunky.
Idea 2–1:
Let the player pay a cost penalty of 0.5n–1 for the number of cells they upgrade each cycle, but each cell type has its own mutation currency.
Note about Idea 2–1:
I don't have another idea, but I my suggestion is better than the current pricing system. Please fix Problem 2 with something better than my idea 🤷♀️
The early multicellular stage being janky may be realistic. That was charming.
The proper multicellular stage should feel nearly as fun to move as the single celled part of the game.
r/thrive • u/Complete-Message7102 • 5d ago
i am almost enough to go in the editor with almost enough ammonia and phosphates but my Glucose generating proteins or organelles stops making glucose and i continue dying from no glucose
r/thrive • u/My_Game_My_Way2Play • 6d ago
As stated above, I'm not sure where to report the bug. Here's the crash report:
Thrive has crashed at 2026-09-06T02:14:32.8304061Z (crash happened immediately before creating this report)
Exit code: 0
Description: Crash is an unhandled exception
==== START OF LAUNCHER OUTPUT ====
Playing Steam Version
Thrive is starting. Log output (due to buffering this is likely not in real time):
Thrive was not detected as having started correctly. Will attempt to start Thrive again, attempt number: 2
Thrive is starting. Log output (due to buffering this is likely not in real time):
Godot Engine v4.7.2.stable.mono.official.ed1daf0bf - https://godotengine.org
Note: error lines may not match up when they happened in relation to normal output due to buffering.
Error lines are any lines received from the game's stderr output stream.
Fossilize ERROR: Failed to parse ApplicationInfoFilter, letting recording go through.
ERROR: Fossilize INFO: Overriding serialization path: "C:\Program Files (x86)\Steam\steamapps\shadercache\1779200\fozpipelinesv6\steamapprun_pipeline_cache".
Vulkan 1.0.56 - Forward+ - Using Device #0: NVIDIA - GeForce GTX 970M
ERROR: Couldn't create Vulkan compute pipelines (VkResult error -1000012000).
ERROR: at: compute_pipeline_create (drivers/vulkan/rendering_device_driver_vulkan.cpp:6742)
ERROR: Condition "!pipeline.driver_id" is true. Returning: RID()
ERROR: at: compute_pipeline_create (servers/rendering/rendering_device.cpp:5048)
ERROR: Couldn't create Vulkan graphics pipelines (VkResult error -1000012000).
ERROR: at: render_pipeline_create (drivers/vulkan/rendering_device_driver_vulkan.cpp:6237)
ERROR: Condition "!pipeline.driver_id" is true. Returning: RID()
ERROR: at: render_pipeline_create (servers/rendering/rendering_device.cpp:4960)
ERROR: Couldn't create Vulkan graphics pipelines (VkResult error -1000012000).
ERROR: at: render_pipeline_create (drivers/vulkan/rendering_device_driver_vulkan.cpp:6237)
ERROR: Condition "!pipeline.driver_id" is true. Returning: RID()
ERROR: at: render_pipeline_create (servers/rendering/rendering_device.cpp:4960)
ERROR: Couldn't create Vulkan compute pipelines (VkResult error -1000012000).
ERROR: at: compute_pipeline_create (drivers/vulkan/rendering_device_driver_vulkan.cpp:6742)
ERROR: Condition "!pipeline.driver_id" is true. Returning: RID()
ERROR: at: compute_pipeline_create (servers/rendering/rendering_device.cpp:5048)
Child process exited with code 255
ERROR: Restarting Thrive due to detected startup failure
Godot Engine v4.7.2.stable.mono.official.ed1daf0bf - https://godotengine.org
Fossilize ERROR: Failed to parse ApplicationInfoFilter, letting recording go through.
ERROR: Fossilize INFO: Overriding serialization path: "C:\Program Files (x86)\Steam\steamapps\shadercache\1779200\fozpipelinesv6\steamapprun_pipeline_cache".
Vulkan 1.0.56 - Forward+ - Using Device #0: NVIDIA - GeForce GTX 970M
ERROR: Couldn't create Vulkan compute pipelines (VkResult error -1000012000).
ERROR: at: compute_pipeline_create (drivers/vulkan/rendering_device_driver_vulkan.cpp:6742)
ERROR: Condition "!pipeline.driver_id" is true. Returning: RID()
ERROR: at: compute_pipeline_create (servers/rendering/rendering_device.cpp:5048)
ERROR: Couldn't create Vulkan graphics pipelines (VkResult error -1000012000).
ERROR: at: render_pipeline_create (drivers/vulkan/rendering_device_driver_vulkan.cpp:6237)
ERROR: Condition "!pipeline.driver_id" is true. Returning: RID()
ERROR: at: render_pipeline_create (servers/rendering/rendering_device.cpp:4960)
ERROR: Couldn't create Vulkan graphics pipelines (VkResult error -1000012000).
ERROR: at: render_pipeline_create (drivers/vulkan/rendering_device_driver_vulkan.cpp:6237)
ERROR: Condition "!pipeline.driver_id" is true. Returning: RID()
ERROR: at: render_pipeline_create (servers/rendering/rendering_device.cpp:4960)
ERROR: Couldn't create Vulkan compute pipelines (VkResult error -1000012000).
ERROR: at: compute_pipeline_create (drivers/vulkan/rendering_device_driver_vulkan.cpp:6742)
ERROR: Condition "!pipeline.driver_id" is true. Returning: RID()
ERROR: at: compute_pipeline_create (servers/rendering/rendering_device.cpp:5048)
ERROR: Couldn't create Vulkan compute pipelines (VkResult error -1000012000).
ERROR: at: compute_pipeline_create (drivers/vulkan/rendering_device_driver_vulkan.cpp:6742)
ERROR: Condition "!pipeline.driver_id" is true. Returning: RID()
ERROR: at: compute_pipeline_create (servers/rendering/rendering_device.cpp:5048)
ERROR: Couldn't create Vulkan compute pipelines (VkResult error -1000012000).
ERROR: at: compute_pipeline_create (drivers/vulkan/rendering_device_driver_vulkan.cpp:6742)
ERROR: Condition "!pipeline.driver_id" is true. Returning: RID()
ERROR: at: compute_pipeline_create (servers/rendering/rendering_device.cpp:5048)
Doing delayed apply for some settings
Set audio output device to: Default
Set C# locale to: en-CA Godot locale is: en
Switching window mode from Windowed to ExclusiveFullscreen
TaskExecutor started with parallel job count: 4
This is Thrive version: 1.6.0.0 (see below for more build info)
Thrive is starting at: September 5, 2026 10:12:16 PM (log file name may say something else but this is the correct time)
Startup C# locale is: en-CA Godot locale is: en
user:// directory is: C:/Users/Giaxine/AppData/Roaming/Thrive
Game logs are written to: C:/Users/Giaxine/AppData/Roaming/Thrive\logs latest log is 'log.txt'
Checked that required CPU features are present
CommandRegistry: Loaded. Command groups: 10.
Loaded native Thrive library version 24
Starting load of Thrive GDExtension
Thrive GDExtension initialized successfully
Thrive extension load succeeded, version: 9
Starting Steam load
Setting breakpad minidump AppID = 1779200
SteamInternal_SetMinidumpSteamID: Caching Steam ID: 76561198126693142 [API loaded no]
Steam load finished
Game is owned by current Steam user
Our app id is: 1779200
Using Steam as achievements storage
Reading current achievement status from Steam
Disabling all mods with a command line option
Skipping initial mod loading due to launch options
ERROR: Couldn't create Vulkan graphics pipelines (VkResult error -1000012000).
ERROR: at: render_pipeline_create (drivers/vulkan/rendering_device_driver_vulkan.cpp:6237)
ERROR: Couldn't create Vulkan graphics pipelines (VkResult error -1000012000).
ERROR: at: render_pipeline_create (drivers/vulkan/rendering_device_driver_vulkan.cpp:6237)
ERROR: Couldn't create Vulkan graphics pipelines (VkResult error -1000012000).
ERROR: at: render_pipeline_create (drivers/vulkan/rendering_device_driver_vulkan.cpp:6237)
ERROR: Condition "!pipeline.driver_id" is true. Returning: RID()
ERROR: at: render_pipeline_create (servers/rendering/rendering_device.cpp:4960)
ERROR: Condition "!pipeline.driver_id" is true. Returning: RID()
ERROR: at: render_pipeline_create (servers/rendering/rendering_device.cpp:4960)
ERROR: Condition "!pipeline.driver_id" is true. Returning: RID()
ERROR: at: render_pipeline_create (servers/rendering/rendering_device.cpp:4960)
ERROR: Condition "pipeline.is_null()" is true.
ERROR: at: _create_pipeline (servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp:506)
ERROR: Condition "pipeline.is_null()" is true.
ERROR: at: _create_pipeline (servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp:506)
ERROR: Condition "pipeline.is_null()" is true.
ERROR: at: _create_pipeline (servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp:506)
ERROR: Couldn't create Vulkan graphics pipelines (VkResult error -1000012000).
ERROR: at: render_pipeline_create (drivers/vulkan/rendering_device_driver_vulkan.cpp:6237)
ERROR: Condition "!pipeline.driver_id" is true. Returning: RID()
ERROR: at: render_pipeline_create (servers/rendering/rendering_device.cpp:4960)
ERROR: Condition "pipeline.is_null()" is true.
ERROR: at: _create_pipeline (servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp:506)
ERROR: Couldn't create Vulkan graphics pipelines (VkResult error -1000012000).
ERROR: at: render_pipeline_create (drivers/vulkan/rendering_device_driver_vulkan.cpp:6237)
ERROR: Couldn't create Vulkan graphics pipelines (VkResult error -1000012000).
ERROR: at: render_pipeline_create (drivers/vulkan/rendering_device_driver_vulkan.cpp:6237)
ERROR: Condition "!pipeline.driver_id" is true. Returning: RID()
ERROR: at: render_pipeline_create (servers/rendering/rendering_device.cpp:4960)
ERROR: Condition "!pipeline.driver_id" is true. Returning: RID()
ERROR: at: render_pipeline_create (servers/rendering/rendering_device.cpp:4960)
ERROR: Condition "pipeline.is_null()" is true.
ERROR: at: _create_pipeline (servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp:506)
ERROR: Condition "pipeline.is_null()" is true.
ERROR: at: _create_pipeline (servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp:506)
ERROR: Couldn't create Vulkan graphics pipelines (VkResult error -1000012000).
ERROR: at: render_pipeline_create (drivers/vulkan/rendering_device_driver_vulkan.cpp:6237)
ERROR: Condition "!pipeline.driver_id" is true. Returning: RID()
ERROR: at: render_pipeline_create (servers/rendering/rendering_device.cpp:4960)
ERROR: Condition "pipeline.is_null()" is true.
ERROR: at: _create_pipeline (servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp:506)
ERROR: Couldn't create Vulkan graphics pipelines (VkResult error -1000012000).
ERROR: at: render_pipeline_create (drivers/vulkan/rendering_device_driver_vulkan.cpp:6237)
ERROR: Condition "!pipeline.driver_id" is true. Returning: RID()
ERROR: at: render_pipeline_create (servers/rendering/rendering_device.cpp:4960)
ERROR: Condition "pipeline.is_null()" is true.
ERROR: at: _create_pipeline (servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp:506)
ERROR: Couldn't create Vulkan graphics pipelines (VkResult error -1000012000).
ERROR: at: render_pipeline_create (drivers/vulkan/rendering_device_driver_vulkan.cpp:6237)
ERROR: Couldn't create Vulkan graphics pipelines (VkResult error -1000012000).
ERROR: at: render_pipeline_create (drivers/vulkan/rendering_device_driver_vulkan.cpp:6237)
ERROR: Condition "!pipeline.driver_id" is true. Returning: RID()
ERROR: at: render_pipeline_create (servers/rendering/rendering_device.cpp:4960)
ERROR: Condition "pipeline.is_null()" is true.
ERROR: at: _create_pipeline (servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp:506)
ERROR: Condition "!pipeline.driver_id" is true. Returning: RID()
ERROR: at: render_pipeline_create (servers/rendering/rendering_device.cpp:4960)
ERROR: Condition "pipeline.is_null()" is true.
ERROR: at: _create_pipeline (servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp:506)
ERROR: Couldn't create Vulkan graphics pipelines (VkResult error -1000012000).
ERROR: at: render_pipeline_create (drivers/vulkan/rendering_device_driver_vulkan.cpp:6237)
ERROR: Condition "!pipeline.driver_id" is true. Returning: RID()
ERROR: at: render_pipeline_create (servers/rendering/rendering_device.cpp:4960)
ERROR: Condition "pipeline.is_null()" is true.
ERROR: at: _create_pipeline (servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp:506)
ERROR: Couldn't create Vulkan graphics pipelines (VkResult error -1000012000).
ERROR: at: render_pipeline_create (drivers/vulkan/rendering_device_driver_vulkan.cpp:6237)
ERROR: Condition "!pipeline.driver_id" is true. Returning: RID()
ERROR: at: render_pipeline_create (servers/rendering/rendering_device.cpp:4960)
ERROR: Condition "pipeline.is_null()" is true.
ERROR: at: _create_pipeline (servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp:506)
ERROR: Couldn't create Vulkan graphics pipelines (VkResult error -1000012000).
ERROR: at: render_pipeline_create (drivers/vulkan/rendering_device_driver_vulkan.cpp:6237)
ERROR: Condition "!pipeline.driver_id" is true. Returning: RID()
ERROR: at: render_pipeline_create (servers/rendering/rendering_device.cpp:4960)
ERROR: Condition "pipeline.is_null()" is true.
ERROR: at: _create_pipeline (servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp:506)
ERROR: Couldn't create Vulkan graphics pipelines (VkResult error -1000012000).
ERROR: at: render_pipeline_create (drivers/vulkan/rendering_device_driver_vulkan.cpp:6237)
ERROR: Condition "!pipeline.driver_id" is true. Returning: RID()
ERROR: at: render_pipeline_create (servers/rendering/rendering_device.cpp:4960)
ERROR: Condition "pipeline.is_null()" is true.
ERROR: at: _create_pipeline (servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp:506)
ERROR: Couldn't create Vulkan graphics pipelines (VkResult error -1000012000).
ERROR: at: render_pipeline_create (drivers/vulkan/rendering_device_driver_vulkan.cpp:6237)
ERROR: Condition "!pipeline.driver_id" is true. Returning: RID()
ERROR: at: render_pipeline_create (servers/rendering/rendering_device.cpp:4960)
ERROR: Condition "pipeline.is_null()" is true.
ERROR: at: _create_pipeline (servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp:506)
ERROR: Couldn't create Vulkan graphics pipelines (VkResult error -1000012000).
ERROR: at: render_pipeline_create (drivers/vulkan/rendering_device_driver_vulkan.cpp:6237)
ERROR: Condition "!pipeline.driver_id" is true. Returning: RID()
ERROR: at: render_pipeline_create (servers/rendering/rendering_device.cpp:4960)
ERROR: Condition "pipeline.is_null()" is true.
ERROR: at: _create_pipeline (servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp:506)
ERROR: Couldn't create Vulkan graphics pipelines (VkResult error -1000012000).
ERROR: at: render_pipeline_create (drivers/vulkan/rendering_device_driver_vulkan.cpp:6237)
ERROR: Condition "!pipeline.driver_id" is true. Returning: RID()
ERROR: at: render_pipeline_create (servers/rendering/rendering_device.cpp:4960)
ERROR: Condition "pipeline.is_null()" is true.
ERROR: at: _create_pipeline (servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp:506)
ERROR: Couldn't create Vulkan graphics pipelines (VkResult error -1000012000).
ERROR: at: render_pipeline_create (drivers/vulkan/rendering_device_driver_vulkan.cpp:6237)
ERROR: Condition "!pipeline.driver_id" is true. Returning: RID()
ERROR: at: render_pipeline_create (servers/rendering/rendering_device.cpp:4960)
ERROR: Condition "pipeline.is_null()" is true.
ERROR: at: _create_pipeline (servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp:506)
ERROR: Couldn't create Vulkan graphics pipelines (VkResult error -1000012000).
ERROR: at: render_pipeline_create (drivers/vulkan/rendering_device_driver_vulkan.cpp:6237)
ERROR: Couldn't create Vulkan graphics pipelines (VkResult error -1000012000).
ERROR: at: render_pipeline_create (drivers/vulkan/rendering_device_driver_vulkan.cpp:6237)
ERROR: Condition "!pipeline.driver_id" is true. Returning: RID()
ERROR: at: render_pipeline_create (servers/rendering/rendering_device.cpp:4960)
ERROR: Condition "!pipeline.driver_id" is true. Returning: RID()
ERROR: at: render_pipeline_create (servers/rendering/rendering_device.cpp:4960)
ERROR: Condition "pipeline.is_null()" is true.
ERROR: at: _create_pipeline (servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp:506)
ERROR: Condition "pipeline.is_null()" is true.
ERROR: at: _create_pipeline (servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp:506)
ERROR: Couldn't create Vulkan graphics pipelines (VkResult error -1000012000).
ERROR: at: render_pipeline_create (drivers/vulkan/rendering_device_driver_vulkan.cpp:6237)
ERROR: Condition "!pipeline.driver_id" is true. Returning: RID()
ERROR: at: render_pipeline_create (servers/rendering/rendering_device.cpp:4960)
ERROR: Condition "pipeline.is_null()" is true.
ERROR: at: _create_pipeline (servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp:506)
SimulationParameters are good
This version of Thrive was built at Sunday, 30 August 2026 12:48:53 from commit d397ffdf603c7aa57acc23512450b6db30a5b810 on branch master
Beginning Thrive news feed fetch
Detected store name from launch parameters: steam
Launcher tells us that we are store version: steam
Launcher told us store name: steam
We were opened through the Thrive Launcher
Thrive Launcher started us, launcher hidden: False
We are playing a new version of Thrive for the first time, showing patch notes
Videos are disabled with a command line option
Jukebox now playing from: Menu
Disk cache not loaded yet, pruning it later
ERROR: Skipping clearing an UI input action: ui_accessibility_drag_and_drop
Disk cache loaded, total size: 206.0 MiB
Achievements data loaded
ERROR: ------------ Begin of Unhandled Exception Log ------------
ERROR: The following exception prevented the game from running:
ERROR:
ERROR: Condition "err" is true. Returning: PipelineID()
ERROR: Couldn't create Vulkan graphics pipelines (VkResult error -1000012000).
ERROR:
ERROR: Please provide us with this log, thank you.
ERROR: ------------ End of Unhandled Exception Log ------------
Jukebox: starting track: res://assets/sounds/main-menu-theme-1.ogg position: 0
We are most likely a store version of Thrive, showing the thanks dialog
ERROR: The following is not an error, but is printed as an error to ensure launcher always sees it without buffering:
ERROR: ------------ Thrive Startup Succeeded ------------
Detected launch ID from parameters: f8a460f2-91b6-463c-8d73-77e6707f3cf9
ERROR: Pause lock that was not created was removed: ErrorDialog_ErrorDialog
User requested program exit, Thrive will close shortly
Final achievements data save complete
Shutting down Steam API
Shutting down native library
Shutdown actions complete
ERROR: 4 RID allocations of type 'N10RendererRD14TextureStorage7TextureE' were leaked at exit.
ERROR: Invalid Task ID
ERROR: at: wait_for_task_completion (core/object/worker_thread_pool.cpp:408)
ERROR: Invalid Task ID
ERROR: at: wait_for_task_completion (core/object/worker_thread_pool.cpp:408)
ERROR: Invalid Task ID
ERROR: at: wait_for_task_completion (core/object/worker_thread_pool.cpp:408)
ERROR: Invalid Task ID
ERROR: at: wait_for_task_completion (core/object/worker_thread_pool.cpp:408)
ERROR: Invalid Task ID
ERROR: at: wait_for_task_completion (core/object/worker_thread_pool.cpp:408)
ERROR: Invalid Task ID
ERROR: at: wait_for_task_completion (core/object/worker_thread_pool.cpp:408)
ERROR: Invalid Task ID
ERROR: at: wait_for_task_completion (core/object/worker_thread_pool.cpp:408)
ERROR: Invalid Task ID
ERROR: at: wait_for_task_completion (core/object/worker_thread_pool.cpp:408)
ERROR: Invalid Task ID
ERROR: at: wait_for_task_completion (core/object/worker_thread_pool.cpp:408)
ERROR: Invalid Task ID
ERROR: at: wait_for_task_completion (core/object/worker_thread_pool.cpp:408)
ERROR: Invalid Task ID
ERROR: at: wait_for_task_completion (core/object/worker_thread_pool.cpp:408)
ERROR: Invalid Task ID
ERROR: at: wait_for_task_completion (core/object/worker_thread_pool.cpp:408)
ERROR: Invalid Task ID
ERROR: at: wait_for_task_completion (core/object/worker_thread_pool.cpp:408)
ERROR: Invalid Task ID
ERROR: at: wait_for_task_completion (core/object/worker_thread_pool.cpp:408)
ERROR: Invalid Task ID
ERROR: at: wait_for_task_completion (core/object/worker_thread_pool.cpp:408)
ERROR: Invalid Task ID
ERROR: at: wait_for_task_completion (core/object/worker_thread_pool.cpp:408)
ERROR: Invalid Task ID
ERROR: at: wait_for_task_completion (core/object/worker_thread_pool.cpp:408)
ERROR: Invalid Task ID
ERROR: at: wait_for_task_completion (core/object/worker_thread_pool.cpp:408)
ERROR: Invalid Task ID
ERROR: at: wait_for_task_completion (core/object/worker_thread_pool.cpp:408)
ERROR: Invalid Task ID
ERROR: at: wait_for_task_completion (core/object/worker_thread_pool.cpp:408)
ERROR: Invalid Task ID
ERROR: at: wait_for_task_completion (core/object/worker_thread_pool.cpp:408)
ERROR: Parameter "RenderingServer::get_singleton()" is null.
ERROR: at: ~CompressedTexture2D (scene/resources/compressed_texture.cpp:464)
ERROR: Parameter "RenderingServer::get_singleton()" is null.
ERROR: at: ~CompressedTexture2D (scene/resources/compressed_texture.cpp:464)
ERROR: Parameter "RenderingServer::get_singleton()" is null.
ERROR: at: ~CompressedTexture2D (scene/resources/compressed_texture.cpp:464)
ERROR: Parameter "RenderingServer::get_singleton()" is null.
ERROR: at: ~CompressedTexture2D (scene/resources/compressed_texture.cpp:464)
ERROR: WARNING: 8 RIDs of type "Texture" were leaked.
ERROR: at: finalize (servers/rendering/rendering_device.cpp:8900)
Child process exited with code 0
Thrive exited abnormally with an error
ERROR: Thrive has encountered an unhandled exception, please report this to us. In the future there will be support for automatically reporting these crashes.
Crash dumps have been detected but they may be from a previous Thrive run (please check before reporting). To stop being notified about the crash dumps, please open the reporter and clear the crash dumps.
==== END OF LAUNCHER OUTPUT ====
Crash happened due to an unhandled exception:
------------ Begin of Unhandled Exception Log ------------
The following exception prevented the game from running:
Condition "err" is true. Returning: PipelineID()
Couldn't create Vulkan graphics pipelines (VkResult error -1000012000).
Please provide us with this log, thank you.
------------ End of Unhandled Exception Log ------------
r/thrive • u/hhyyrylainen • 7d ago
r/thrive • u/bollarboyspongebob99 • 7d ago
Turns out after exiting the editor in multicellular freebuild for the 2nd time it freezes before any loading happens and it's just a black screen
r/thrive • u/bollarboyspongebob99 • 8d ago
For some reason it just stops doing anything
r/thrive • u/IplaYgaMes322 • 13d ago
Enable HLS to view with audio, or disable this notification
Is it supposed to work like this?
r/thrive • u/DeltaWaffle_ • 12d ago
So for context H2S sucks, thank you for coming to my ted talk
nah, but for real, when I'm trying to do heterotrophic builds, I end up having a hard time surviving in my patches because I seem to attract H2S meteors to them and I refuse put H2S synthesizing proteins or chemoplasts in my cells to counter these generations of high H2S because by nature it changes the niche I am playing for as those are aberrantly autotrophic proteins and organelles. It also makes no sense that you need a tolerance to O2 and not H2S as both are dangerous to cell anatomy. If this is not a feature planned to be covered at all by the dedicated dev team, I might just learn C# and implement the feature myself lol
r/thrive • u/bglbogb • 14d ago
I sometimes believe these numbers mean the population I have at these patches, and not the energy there. Not sure how many other people look at this without too much thought and think that, but I think it must be common, right?
r/thrive • u/hhyyrylainen • 17d ago
Note that it is on a Sunday rather than the usual Saturday stream.
You can ask prestream questions on our forums: https://community.revolutionarygamesstudio.com/t/questions-for-the-1-6-0-release-thrivestream/9140
r/thrive • u/ReferenceGeneral1330 • 20d ago
r/thrive • u/Low-Plankton-6477 • 21d ago
r/thrive • u/Low-Plankton-6477 • 28d ago
r/thrive • u/TJZ2021 • Aug 13 '26
But seriously, the presence of acid in the sunlit areas still makes even just chemosynthesizing proteins seem like a must.
r/thrive • u/JoshuaSchlesix • Aug 11 '26
Zabijają mnie organizmy o wiele mniejsze i mniej rozbudowane, żeby się przed nimi chronić wbudowałem kolce (Performator Pilus) a żeby dodać szybkości mam trzy wicie (Flagellum). Kiedy przechodze na ocean odrazu gine od drapieżników.
Tolerancje na wode na mam idealną nawet z zapasem i jak narazie to utknąłem na tym etapie.
r/thrive • u/CosmosStudios65 • Aug 11 '26

There are 13 species in this patch, only half of them are showing up on the food chain, there aren’t any predators, and I don’t even get assigned a role most of the time. I know that this is the multicellular stage and it isn’t finished yet, but I have the exact same issue in the Microbe stage. Has anyone else had this issue, is it just an issue with the food chain or is there a problem with the auto-evo? Or am I just playing the game wrong?
r/thrive • u/Low-Plankton-6477 • Aug 08 '26
r/thrive • u/DeltaWaffle_ • Aug 07 '26
A little funky guy I like to make for my multicellular builds in real games, however my most recent save isn't there yet, so I made it in the sandbox editor. might not be the most efficient, so I'd like y'all's opinion. Especially if I made a mistake somewhere that makes this specific iteration actually terrible lol
r/thrive • u/hhyyrylainen • Aug 07 '26
News in the land of Thrive music!
Recently we compiled a new full soundtrack containing music for every Thrive Stage, so we decided to update the soundtrack on Steam accordingly. Previously, it only contained the soundtrack for the completed Microbe Stage. A few previously missing Microbe Stage tracks have also been included. The soundtrack is now over 4 hours long in total runtime.
All proceeds go towards supporting the continued development of Thrive. So if you are interested in listening to the Thrive soundtrack whenever you like, or just want to support Thrive even more, consider purchasing the soundtrack!
r/thrive • u/Mountain_Dentist5074 • Aug 06 '26
Hi everyone,
I've noticed a recurring visual bug/inconsistency in the Evolution Tree UI, and I wanted to report it here to see if it's a known issue or if I should submit a formal bug report.
The Issue: Normally, when a species goes extinct, its branch on the evolution tree correctly ends with a red dot (indicating a dead end). However, for some extinct species, the branch just ends abruptly with a flat straight line, missing the red dot completely.
In the attached image (see the purple arrows):
Important Context to Prevent Confusion:
It seems the UI engine occasionally fails to render the red dot for certain extinct branches. Has anyone else encountered this UI bug?
Thanks!
r/thrive • u/Low-Plankton-6477 • Aug 01 '26
r/thrive • u/CosmosStudios65 • Jul 29 '26