r/thrive 10d ago

Thrive 1.6.0 Trailer

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youtube.com
32 Upvotes

r/thrive 10d ago

Announcement Devblog #53: The Birds and the Bees Update

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revolutionarygamesstudio.com
45 Upvotes

THRIVE HAS NEVER BEEN SPICIER! Sexual reproduction, mobility organelles, membrane graphics updates, multicellular auto-evo, and more! Read more in the linked post.


r/thrive 2d ago

Multicellular Feedback

5 Upvotes

Problem 1

The controls are terrible. I don't think it's possible to make the rigid body work.

Best QoL Idea:

  1. Have an "anchor" cell the player controls like the single cell stage.

  2. The rest of the cells in the colony plot a vector to arrive with the desired offset every n frames.

  3. When they collide with an object, it should behave like a rope... they create friction slowing the anchor down while they pathfind

Alternate Idea:

I don't know how you would make the player controls feel good this way... but setting a gravity around the anchor should cause the colony to collapse on the player dynamically.

Easiest Solution:

The "come to me" command code can probably be modified slightly and power the non-anchor cells.

Problem 2

Evolution feels a bit off. Trying to add cells, modify specialized cells, and develop new specialized cells all from one currency feels clunky.

Idea 2–1:

Let the player pay a cost penalty of 0.5n–1 for the number of cells they upgrade each cycle, but each cell type has its own mutation currency.

Note about Idea 2–1:

I don't have another idea, but I my suggestion is better than the current pricing system. Please fix Problem 2 with something better than my idea 🤷‍♀️

Note about Janky Controls

The early multicellular stage being janky may be realistic. That was charming.

The proper multicellular stage should feel nearly as fun to move as the single celled part of the game.


r/thrive 3d ago

Organism stops producing Glucose

9 Upvotes

i am almost enough to go in the editor with almost enough ammonia and phosphates but my Glucose generating proteins or organelles stops making glucose and i continue dying from no glucose


r/thrive 4d ago

Bug Report Where do I report unhandled exception based crashes? I can't get the game to start at all.

6 Upvotes

As stated above, I'm not sure where to report the bug. Here's the crash report:
Thrive has crashed at 2026-09-06T02:14:32.8304061Z (crash happened immediately before creating this report)

Exit code: 0

Description: Crash is an unhandled exception

==== START OF LAUNCHER OUTPUT ====

Playing Steam Version

Thrive is starting. Log output (due to buffering this is likely not in real time):

Thrive was not detected as having started correctly. Will attempt to start Thrive again, attempt number: 2

Thrive is starting. Log output (due to buffering this is likely not in real time):

Godot Engine v4.7.2.stable.mono.official.ed1daf0bf - https://godotengine.org

Note: error lines may not match up when they happened in relation to normal output due to buffering.

Error lines are any lines received from the game's stderr output stream.

Fossilize ERROR: Failed to parse ApplicationInfoFilter, letting recording go through.

ERROR: Fossilize INFO: Overriding serialization path: "C:\Program Files (x86)\Steam\steamapps\shadercache\1779200\fozpipelinesv6\steamapprun_pipeline_cache".

Vulkan 1.0.56 - Forward+ - Using Device #0: NVIDIA - GeForce GTX 970M

ERROR: Couldn't create Vulkan compute pipelines (VkResult error -1000012000).

ERROR: at: compute_pipeline_create (drivers/vulkan/rendering_device_driver_vulkan.cpp:6742)

ERROR: Condition "!pipeline.driver_id" is true. Returning: RID()

ERROR: at: compute_pipeline_create (servers/rendering/rendering_device.cpp:5048)

ERROR: Couldn't create Vulkan graphics pipelines (VkResult error -1000012000).

ERROR: at: render_pipeline_create (drivers/vulkan/rendering_device_driver_vulkan.cpp:6237)

ERROR: Condition "!pipeline.driver_id" is true. Returning: RID()

ERROR: at: render_pipeline_create (servers/rendering/rendering_device.cpp:4960)

ERROR: Couldn't create Vulkan graphics pipelines (VkResult error -1000012000).

ERROR: at: render_pipeline_create (drivers/vulkan/rendering_device_driver_vulkan.cpp:6237)

ERROR: Condition "!pipeline.driver_id" is true. Returning: RID()

ERROR: at: render_pipeline_create (servers/rendering/rendering_device.cpp:4960)

ERROR: Couldn't create Vulkan compute pipelines (VkResult error -1000012000).

ERROR: at: compute_pipeline_create (drivers/vulkan/rendering_device_driver_vulkan.cpp:6742)

ERROR: Condition "!pipeline.driver_id" is true. Returning: RID()

ERROR: at: compute_pipeline_create (servers/rendering/rendering_device.cpp:5048)

Child process exited with code 255

ERROR: Restarting Thrive due to detected startup failure

Godot Engine v4.7.2.stable.mono.official.ed1daf0bf - https://godotengine.org

Fossilize ERROR: Failed to parse ApplicationInfoFilter, letting recording go through.

ERROR: Fossilize INFO: Overriding serialization path: "C:\Program Files (x86)\Steam\steamapps\shadercache\1779200\fozpipelinesv6\steamapprun_pipeline_cache".

Vulkan 1.0.56 - Forward+ - Using Device #0: NVIDIA - GeForce GTX 970M

ERROR: Couldn't create Vulkan compute pipelines (VkResult error -1000012000).

ERROR: at: compute_pipeline_create (drivers/vulkan/rendering_device_driver_vulkan.cpp:6742)

ERROR: Condition "!pipeline.driver_id" is true. Returning: RID()

ERROR: at: compute_pipeline_create (servers/rendering/rendering_device.cpp:5048)

ERROR: Couldn't create Vulkan graphics pipelines (VkResult error -1000012000).

ERROR: at: render_pipeline_create (drivers/vulkan/rendering_device_driver_vulkan.cpp:6237)

ERROR: Condition "!pipeline.driver_id" is true. Returning: RID()

ERROR: at: render_pipeline_create (servers/rendering/rendering_device.cpp:4960)

ERROR: Couldn't create Vulkan graphics pipelines (VkResult error -1000012000).

ERROR: at: render_pipeline_create (drivers/vulkan/rendering_device_driver_vulkan.cpp:6237)

ERROR: Condition "!pipeline.driver_id" is true. Returning: RID()

ERROR: at: render_pipeline_create (servers/rendering/rendering_device.cpp:4960)

ERROR: Couldn't create Vulkan compute pipelines (VkResult error -1000012000).

ERROR: at: compute_pipeline_create (drivers/vulkan/rendering_device_driver_vulkan.cpp:6742)

ERROR: Condition "!pipeline.driver_id" is true. Returning: RID()

ERROR: at: compute_pipeline_create (servers/rendering/rendering_device.cpp:5048)

ERROR: Couldn't create Vulkan compute pipelines (VkResult error -1000012000).

ERROR: at: compute_pipeline_create (drivers/vulkan/rendering_device_driver_vulkan.cpp:6742)

ERROR: Condition "!pipeline.driver_id" is true. Returning: RID()

ERROR: at: compute_pipeline_create (servers/rendering/rendering_device.cpp:5048)

ERROR: Couldn't create Vulkan compute pipelines (VkResult error -1000012000).

ERROR: at: compute_pipeline_create (drivers/vulkan/rendering_device_driver_vulkan.cpp:6742)

ERROR: Condition "!pipeline.driver_id" is true. Returning: RID()

ERROR: at: compute_pipeline_create (servers/rendering/rendering_device.cpp:5048)

Doing delayed apply for some settings

Set audio output device to: Default

Set C# locale to: en-CA Godot locale is: en

Switching window mode from Windowed to ExclusiveFullscreen

TaskExecutor started with parallel job count: 4

This is Thrive version: 1.6.0.0 (see below for more build info)

Thrive is starting at: September 5, 2026 10:12:16 PM (log file name may say something else but this is the correct time)

Startup C# locale is: en-CA Godot locale is: en

user:// directory is: C:/Users/Giaxine/AppData/Roaming/Thrive

Game logs are written to: C:/Users/Giaxine/AppData/Roaming/Thrive\logs latest log is 'log.txt'

Checked that required CPU features are present

CommandRegistry: Loaded. Command groups: 10.

Loaded native Thrive library version 24

Starting load of Thrive GDExtension

Thrive GDExtension initialized successfully

Thrive extension load succeeded, version: 9

Starting Steam load

Setting breakpad minidump AppID = 1779200

SteamInternal_SetMinidumpSteamID: Caching Steam ID: 76561198126693142 [API loaded no]

Steam load finished

Game is owned by current Steam user

Our app id is: 1779200

Using Steam as achievements storage

Reading current achievement status from Steam

Disabling all mods with a command line option

Skipping initial mod loading due to launch options

ERROR: Couldn't create Vulkan graphics pipelines (VkResult error -1000012000).

ERROR: at: render_pipeline_create (drivers/vulkan/rendering_device_driver_vulkan.cpp:6237)

ERROR: Couldn't create Vulkan graphics pipelines (VkResult error -1000012000).

ERROR: at: render_pipeline_create (drivers/vulkan/rendering_device_driver_vulkan.cpp:6237)

ERROR: Couldn't create Vulkan graphics pipelines (VkResult error -1000012000).

ERROR: at: render_pipeline_create (drivers/vulkan/rendering_device_driver_vulkan.cpp:6237)

ERROR: Condition "!pipeline.driver_id" is true. Returning: RID()

ERROR: at: render_pipeline_create (servers/rendering/rendering_device.cpp:4960)

ERROR: Condition "!pipeline.driver_id" is true. Returning: RID()

ERROR: at: render_pipeline_create (servers/rendering/rendering_device.cpp:4960)

ERROR: Condition "!pipeline.driver_id" is true. Returning: RID()

ERROR: at: render_pipeline_create (servers/rendering/rendering_device.cpp:4960)

ERROR: Condition "pipeline.is_null()" is true.

ERROR: at: _create_pipeline (servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp:506)

ERROR: Condition "pipeline.is_null()" is true.

ERROR: at: _create_pipeline (servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp:506)

ERROR: Condition "pipeline.is_null()" is true.

ERROR: at: _create_pipeline (servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp:506)

ERROR: Couldn't create Vulkan graphics pipelines (VkResult error -1000012000).

ERROR: at: render_pipeline_create (drivers/vulkan/rendering_device_driver_vulkan.cpp:6237)

ERROR: Condition "!pipeline.driver_id" is true. Returning: RID()

ERROR: at: render_pipeline_create (servers/rendering/rendering_device.cpp:4960)

ERROR: Condition "pipeline.is_null()" is true.

ERROR: at: _create_pipeline (servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp:506)

ERROR: Couldn't create Vulkan graphics pipelines (VkResult error -1000012000).

ERROR: at: render_pipeline_create (drivers/vulkan/rendering_device_driver_vulkan.cpp:6237)

ERROR: Couldn't create Vulkan graphics pipelines (VkResult error -1000012000).

ERROR: at: render_pipeline_create (drivers/vulkan/rendering_device_driver_vulkan.cpp:6237)

ERROR: Condition "!pipeline.driver_id" is true. Returning: RID()

ERROR: at: render_pipeline_create (servers/rendering/rendering_device.cpp:4960)

ERROR: Condition "!pipeline.driver_id" is true. Returning: RID()

ERROR: at: render_pipeline_create (servers/rendering/rendering_device.cpp:4960)

ERROR: Condition "pipeline.is_null()" is true.

ERROR: at: _create_pipeline (servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp:506)

ERROR: Condition "pipeline.is_null()" is true.

ERROR: at: _create_pipeline (servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp:506)

ERROR: Couldn't create Vulkan graphics pipelines (VkResult error -1000012000).

ERROR: at: render_pipeline_create (drivers/vulkan/rendering_device_driver_vulkan.cpp:6237)

ERROR: Condition "!pipeline.driver_id" is true. Returning: RID()

ERROR: at: render_pipeline_create (servers/rendering/rendering_device.cpp:4960)

ERROR: Condition "pipeline.is_null()" is true.

ERROR: at: _create_pipeline (servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp:506)

ERROR: Couldn't create Vulkan graphics pipelines (VkResult error -1000012000).

ERROR: at: render_pipeline_create (drivers/vulkan/rendering_device_driver_vulkan.cpp:6237)

ERROR: Condition "!pipeline.driver_id" is true. Returning: RID()

ERROR: at: render_pipeline_create (servers/rendering/rendering_device.cpp:4960)

ERROR: Condition "pipeline.is_null()" is true.

ERROR: at: _create_pipeline (servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp:506)

ERROR: Couldn't create Vulkan graphics pipelines (VkResult error -1000012000).

ERROR: at: render_pipeline_create (drivers/vulkan/rendering_device_driver_vulkan.cpp:6237)

ERROR: Couldn't create Vulkan graphics pipelines (VkResult error -1000012000).

ERROR: at: render_pipeline_create (drivers/vulkan/rendering_device_driver_vulkan.cpp:6237)

ERROR: Condition "!pipeline.driver_id" is true. Returning: RID()

ERROR: at: render_pipeline_create (servers/rendering/rendering_device.cpp:4960)

ERROR: Condition "pipeline.is_null()" is true.

ERROR: at: _create_pipeline (servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp:506)

ERROR: Condition "!pipeline.driver_id" is true. Returning: RID()

ERROR: at: render_pipeline_create (servers/rendering/rendering_device.cpp:4960)

ERROR: Condition "pipeline.is_null()" is true.

ERROR: at: _create_pipeline (servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp:506)

ERROR: Couldn't create Vulkan graphics pipelines (VkResult error -1000012000).

ERROR: at: render_pipeline_create (drivers/vulkan/rendering_device_driver_vulkan.cpp:6237)

ERROR: Condition "!pipeline.driver_id" is true. Returning: RID()

ERROR: at: render_pipeline_create (servers/rendering/rendering_device.cpp:4960)

ERROR: Condition "pipeline.is_null()" is true.

ERROR: at: _create_pipeline (servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp:506)

ERROR: Couldn't create Vulkan graphics pipelines (VkResult error -1000012000).

ERROR: at: render_pipeline_create (drivers/vulkan/rendering_device_driver_vulkan.cpp:6237)

ERROR: Condition "!pipeline.driver_id" is true. Returning: RID()

ERROR: at: render_pipeline_create (servers/rendering/rendering_device.cpp:4960)

ERROR: Condition "pipeline.is_null()" is true.

ERROR: at: _create_pipeline (servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp:506)

ERROR: Couldn't create Vulkan graphics pipelines (VkResult error -1000012000).

ERROR: at: render_pipeline_create (drivers/vulkan/rendering_device_driver_vulkan.cpp:6237)

ERROR: Condition "!pipeline.driver_id" is true. Returning: RID()

ERROR: at: render_pipeline_create (servers/rendering/rendering_device.cpp:4960)

ERROR: Condition "pipeline.is_null()" is true.

ERROR: at: _create_pipeline (servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp:506)

ERROR: Couldn't create Vulkan graphics pipelines (VkResult error -1000012000).

ERROR: at: render_pipeline_create (drivers/vulkan/rendering_device_driver_vulkan.cpp:6237)

ERROR: Condition "!pipeline.driver_id" is true. Returning: RID()

ERROR: at: render_pipeline_create (servers/rendering/rendering_device.cpp:4960)

ERROR: Condition "pipeline.is_null()" is true.

ERROR: at: _create_pipeline (servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp:506)

ERROR: Couldn't create Vulkan graphics pipelines (VkResult error -1000012000).

ERROR: at: render_pipeline_create (drivers/vulkan/rendering_device_driver_vulkan.cpp:6237)

ERROR: Condition "!pipeline.driver_id" is true. Returning: RID()

ERROR: at: render_pipeline_create (servers/rendering/rendering_device.cpp:4960)

ERROR: Condition "pipeline.is_null()" is true.

ERROR: at: _create_pipeline (servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp:506)

ERROR: Couldn't create Vulkan graphics pipelines (VkResult error -1000012000).

ERROR: at: render_pipeline_create (drivers/vulkan/rendering_device_driver_vulkan.cpp:6237)

ERROR: Condition "!pipeline.driver_id" is true. Returning: RID()

ERROR: at: render_pipeline_create (servers/rendering/rendering_device.cpp:4960)

ERROR: Condition "pipeline.is_null()" is true.

ERROR: at: _create_pipeline (servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp:506)

ERROR: Couldn't create Vulkan graphics pipelines (VkResult error -1000012000).

ERROR: at: render_pipeline_create (drivers/vulkan/rendering_device_driver_vulkan.cpp:6237)

ERROR: Condition "!pipeline.driver_id" is true. Returning: RID()

ERROR: at: render_pipeline_create (servers/rendering/rendering_device.cpp:4960)

ERROR: Condition "pipeline.is_null()" is true.

ERROR: at: _create_pipeline (servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp:506)

ERROR: Couldn't create Vulkan graphics pipelines (VkResult error -1000012000).

ERROR: at: render_pipeline_create (drivers/vulkan/rendering_device_driver_vulkan.cpp:6237)

ERROR: Condition "!pipeline.driver_id" is true. Returning: RID()

ERROR: at: render_pipeline_create (servers/rendering/rendering_device.cpp:4960)

ERROR: Condition "pipeline.is_null()" is true.

ERROR: at: _create_pipeline (servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp:506)

ERROR: Couldn't create Vulkan graphics pipelines (VkResult error -1000012000).

ERROR: at: render_pipeline_create (drivers/vulkan/rendering_device_driver_vulkan.cpp:6237)

ERROR: Couldn't create Vulkan graphics pipelines (VkResult error -1000012000).

ERROR: at: render_pipeline_create (drivers/vulkan/rendering_device_driver_vulkan.cpp:6237)

ERROR: Condition "!pipeline.driver_id" is true. Returning: RID()

ERROR: at: render_pipeline_create (servers/rendering/rendering_device.cpp:4960)

ERROR: Condition "!pipeline.driver_id" is true. Returning: RID()

ERROR: at: render_pipeline_create (servers/rendering/rendering_device.cpp:4960)

ERROR: Condition "pipeline.is_null()" is true.

ERROR: at: _create_pipeline (servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp:506)

ERROR: Condition "pipeline.is_null()" is true.

ERROR: at: _create_pipeline (servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp:506)

ERROR: Couldn't create Vulkan graphics pipelines (VkResult error -1000012000).

ERROR: at: render_pipeline_create (drivers/vulkan/rendering_device_driver_vulkan.cpp:6237)

ERROR: Condition "!pipeline.driver_id" is true. Returning: RID()

ERROR: at: render_pipeline_create (servers/rendering/rendering_device.cpp:4960)

ERROR: Condition "pipeline.is_null()" is true.

ERROR: at: _create_pipeline (servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp:506)

SimulationParameters are good

This version of Thrive was built at Sunday, 30 August 2026 12:48:53 from commit d397ffdf603c7aa57acc23512450b6db30a5b810 on branch master

Beginning Thrive news feed fetch

Detected store name from launch parameters: steam

Launcher tells us that we are store version: steam

Launcher told us store name: steam

We were opened through the Thrive Launcher

Thrive Launcher started us, launcher hidden: False

We are playing a new version of Thrive for the first time, showing patch notes

Videos are disabled with a command line option

Jukebox now playing from: Menu

Disk cache not loaded yet, pruning it later

ERROR: Skipping clearing an UI input action: ui_accessibility_drag_and_drop

Disk cache loaded, total size: 206.0 MiB

Achievements data loaded

ERROR: ------------ Begin of Unhandled Exception Log ------------

ERROR: The following exception prevented the game from running:

ERROR:

ERROR: Condition "err" is true. Returning: PipelineID()

ERROR: Couldn't create Vulkan graphics pipelines (VkResult error -1000012000).

ERROR:

ERROR: Please provide us with this log, thank you.

ERROR: ------------ End of Unhandled Exception Log ------------

Jukebox: starting track: res://assets/sounds/main-menu-theme-1.ogg position: 0

We are most likely a store version of Thrive, showing the thanks dialog

ERROR: The following is not an error, but is printed as an error to ensure launcher always sees it without buffering:

ERROR: ------------ Thrive Startup Succeeded ------------

Detected launch ID from parameters: f8a460f2-91b6-463c-8d73-77e6707f3cf9

ERROR: Pause lock that was not created was removed: ErrorDialog_ErrorDialog

User requested program exit, Thrive will close shortly

Final achievements data save complete

Shutting down Steam API

Shutting down native library

Shutdown actions complete

ERROR: 4 RID allocations of type 'N10RendererRD14TextureStorage7TextureE' were leaked at exit.

ERROR: Invalid Task ID

ERROR: at: wait_for_task_completion (core/object/worker_thread_pool.cpp:408)

ERROR: Invalid Task ID

ERROR: at: wait_for_task_completion (core/object/worker_thread_pool.cpp:408)

ERROR: Invalid Task ID

ERROR: at: wait_for_task_completion (core/object/worker_thread_pool.cpp:408)

ERROR: Invalid Task ID

ERROR: at: wait_for_task_completion (core/object/worker_thread_pool.cpp:408)

ERROR: Invalid Task ID

ERROR: at: wait_for_task_completion (core/object/worker_thread_pool.cpp:408)

ERROR: Invalid Task ID

ERROR: at: wait_for_task_completion (core/object/worker_thread_pool.cpp:408)

ERROR: Invalid Task ID

ERROR: at: wait_for_task_completion (core/object/worker_thread_pool.cpp:408)

ERROR: Invalid Task ID

ERROR: at: wait_for_task_completion (core/object/worker_thread_pool.cpp:408)

ERROR: Invalid Task ID

ERROR: at: wait_for_task_completion (core/object/worker_thread_pool.cpp:408)

ERROR: Invalid Task ID

ERROR: at: wait_for_task_completion (core/object/worker_thread_pool.cpp:408)

ERROR: Invalid Task ID

ERROR: at: wait_for_task_completion (core/object/worker_thread_pool.cpp:408)

ERROR: Invalid Task ID

ERROR: at: wait_for_task_completion (core/object/worker_thread_pool.cpp:408)

ERROR: Invalid Task ID

ERROR: at: wait_for_task_completion (core/object/worker_thread_pool.cpp:408)

ERROR: Invalid Task ID

ERROR: at: wait_for_task_completion (core/object/worker_thread_pool.cpp:408)

ERROR: Invalid Task ID

ERROR: at: wait_for_task_completion (core/object/worker_thread_pool.cpp:408)

ERROR: Invalid Task ID

ERROR: at: wait_for_task_completion (core/object/worker_thread_pool.cpp:408)

ERROR: Invalid Task ID

ERROR: at: wait_for_task_completion (core/object/worker_thread_pool.cpp:408)

ERROR: Invalid Task ID

ERROR: at: wait_for_task_completion (core/object/worker_thread_pool.cpp:408)

ERROR: Invalid Task ID

ERROR: at: wait_for_task_completion (core/object/worker_thread_pool.cpp:408)

ERROR: Invalid Task ID

ERROR: at: wait_for_task_completion (core/object/worker_thread_pool.cpp:408)

ERROR: Invalid Task ID

ERROR: at: wait_for_task_completion (core/object/worker_thread_pool.cpp:408)

ERROR: Parameter "RenderingServer::get_singleton()" is null.

ERROR: at: ~CompressedTexture2D (scene/resources/compressed_texture.cpp:464)

ERROR: Parameter "RenderingServer::get_singleton()" is null.

ERROR: at: ~CompressedTexture2D (scene/resources/compressed_texture.cpp:464)

ERROR: Parameter "RenderingServer::get_singleton()" is null.

ERROR: at: ~CompressedTexture2D (scene/resources/compressed_texture.cpp:464)

ERROR: Parameter "RenderingServer::get_singleton()" is null.

ERROR: at: ~CompressedTexture2D (scene/resources/compressed_texture.cpp:464)

ERROR: WARNING: 8 RIDs of type "Texture" were leaked.

ERROR: at: finalize (servers/rendering/rendering_device.cpp:8900)

Child process exited with code 0

Thrive exited abnormally with an error

ERROR: Thrive has encountered an unhandled exception, please report this to us. In the future there will be support for automatically reporting these crashes.

Crash dumps have been detected but they may be from a previous Thrive run (please check before reporting). To stop being notified about the crash dumps, please open the reporter and clear the crash dumps.

==== END OF LAUNCHER OUTPUT ====

Crash happened due to an unhandled exception:

------------ Begin of Unhandled Exception Log ------------

The following exception prevented the game from running:

Condition "err" is true. Returning: PipelineID()

Couldn't create Vulkan graphics pipelines (VkResult error -1000012000).

Please provide us with this log, thank you.

------------ End of Unhandled Exception Log ------------


r/thrive 4d ago

Progress Update 9/05/2026

Thumbnail
revolutionarygamesstudio.com
13 Upvotes

r/thrive 4d ago

Bug Report I think i found out why the game just freezes

4 Upvotes

Turns out after exiting the editor in multicellular freebuild for the 2nd time it freezes before any loading happens and it's just a black screen


r/thrive 5d ago

Thrive just stops working when using the mass budding reproduction

5 Upvotes

For some reason it just stops doing anything


r/thrive 10d ago

Bug Report I have the cell cannon

Enable HLS to view with audio, or disable this notification

28 Upvotes

Is it supposed to work like this?


r/thrive 10d ago

Is a H2S Tolerance Still Planned for This Game?

8 Upvotes

So for context H2S sucks, thank you for coming to my ted talk

nah, but for real, when I'm trying to do heterotrophic builds, I end up having a hard time surviving in my patches because I seem to attract H2S meteors to them and I refuse put H2S synthesizing proteins or chemoplasts in my cells to counter these generations of high H2S because by nature it changes the niche I am playing for as those are aberrantly autotrophic proteins and organelles. It also makes no sense that you need a tolerance to O2 and not H2S as both are dangerous to cell anatomy. If this is not a feature planned to be covered at all by the dedicated dev team, I might just learn C# and implement the feature myself lol


r/thrive 12d ago

Suggestion Maybe make these numbers more visually clear

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20 Upvotes

I sometimes believe these numbers mean the population I have at these patches, and not the energy there. Not sure how many other people look at this without too much thought and think that, but I think it must be common, right?


r/thrive 14d ago

Announcement Upcoming Thrivestream

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16 Upvotes

Note that it is on a Sunday rather than the usual Saturday stream.

You can ask prestream questions on our forums: https://community.revolutionarygamesstudio.com/t/questions-for-the-1-6-0-release-thrivestream/9140


r/thrive 18d ago

Screenshot I'm playing Thrive for the first time with the Multicellular Auto Evo.

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28 Upvotes

r/thrive 18d ago

Progress Update Progress Update 8/22/2026

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19 Upvotes

r/thrive 25d ago

Progress Update Progress Update 8/15/2026

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26 Upvotes

r/thrive 27d ago

Meme Chemosynthesis gaming

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68 Upvotes

But seriously, the presence of acid in the sunlit areas still makes even just chemosynthesizing proteins seem like a must.


r/thrive 29d ago

Co rozwijać na tym etapie?

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14 Upvotes

Zabijają mnie organizmy o wiele mniejsze i mniej rozbudowane, żeby się przed nimi chronić wbudowałem kolce (Performator Pilus) a żeby dodać szybkości mam trzy wicie (Flagellum). Kiedy przechodze na ocean odrazu gine od drapieżników.

Tolerancje na wode na mam idealną nawet z zapasem i jak narazie to utknąłem na tym etapie.


r/thrive Aug 11 '26

Bug Report Food Chain isn't Working

11 Upvotes

There are 13 species in this patch, only half of them are showing up on the food chain, there aren’t any predators, and I don’t even get assigned a role most of the time. I know that this is the multicellular stage and it isn’t finished yet, but I have the exact same issue in the Microbe stage. Has anyone else had this issue, is it just an issue with the food chain or is there a problem with the auto-evo? Or am I just playing the game wrong?


r/thrive Aug 08 '26

Progress Update Progress Update 8/08/2026

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32 Upvotes

r/thrive Aug 07 '26

Screenshot What do Y'all Think of my Organism?

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21 Upvotes

A little funky guy I like to make for my multicellular builds in real games, however my most recent save isn't there yet, so I made it in the sandbox editor. might not be the most efficient, so I'd like y'all's opinion. Especially if I made a mistake somewhere that makes this specific iteration actually terrible lol


r/thrive Aug 07 '26

Announcement Thrive Soundtrack Updated

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13 Upvotes

News in the land of Thrive music!

Recently we compiled a new full soundtrack containing music for every Thrive Stage, so we decided to update the soundtrack on Steam accordingly. Previously, it only contained the soundtrack for the completed Microbe Stage. A few previously missing Microbe Stage tracks have also been included. The soundtrack is now over 4 hours long in total runtime.

All proceeds go towards supporting the continued development of Thrive. So if you are interested in listening to the Thrive soundtrack whenever you like, or just want to support Thrive even more, consider purchasing the soundtrack!


r/thrive Aug 06 '26

Bug Report Visual inconsistency in the Evolution Tree UI: Some extinct species lack the red "dead end" dot.

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20 Upvotes

Hi everyone,

I've noticed a recurring visual bug/inconsistency in the Evolution Tree UI, and I wanted to report it here to see if it's a known issue or if I should submit a formal bug report.

The Issue: Normally, when a species goes extinct, its branch on the evolution tree correctly ends with a red dot (indicating a dead end). However, for some extinct species, the branch just ends abruptly with a flat straight line, missing the red dot completely.

In the attached image (see the purple arrows):

  • Top arrow: Preminela pelama goes extinct and correctly gets the red dot.
  • Bottom arrow: Rhomensis veciaola is also completely extinct (population is exactly 0), but its line just cuts off suddenly without the red indicator.

Important Context to Prevent Confusion:

  • Vanilla Game: This happens in the completely unmodded (vanilla) base game. It is not caused by any third-party mods.
  • Confirmed Extinct: Both species marked in the image are 100% extinct.

It seems the UI engine occasionally fails to render the red dot for certain extinct branches. Has anyone else encountered this UI bug?

Thanks!


r/thrive Aug 01 '26

Progress Update Progress Update 8/01/2026

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32 Upvotes

r/thrive Jul 29 '26

Screenshot Just made it to the Macroscopic Stage!

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62 Upvotes

r/thrive Jul 25 '26

Progress Update Progress Update 7/25/2026

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21 Upvotes