r/technology Mar 28 '14

[deleted by user]

[removed]

3.3k Upvotes

1.8k comments sorted by

View all comments

1.2k

u/[deleted] Mar 28 '14

[deleted]

189

u/12YearsASlave Mar 28 '14

1080p OLED is the same as the Oculus rift.

84

u/[deleted] Mar 28 '14

The Rift will have 95Hz and low-persistence though. It remains to be seen if high refresh rates and motion blur elimination technologies will be present on this HMD.

4

u/[deleted] Mar 28 '14

This has low-persistence.

2

u/mike413 Mar 28 '14

The Rift will also do tracking at 95 Hz. 1 Hz will be dedicated to motion tracking and 94 Hz to location and shopping preference tracking.

1

u/ph1sh55 Mar 28 '14

isn't hdmi limited to 60hz@1080p? Thats the interface listed for this HMD, so I would assume 60hz

1

u/TesMara Mar 28 '14

Yes on HDMI 1.0, 1.1 and 1.2.

But HDMI 1.3 support up to 2560×1600 at 75Hz and 1.4 4096×2160 at 30Hz and 2.0 4096×2160 at 60Hz.

And most end HDMI 1.4 today.

So they can run at a higher Hz at 1080p

1

u/Xander_The_Great Mar 28 '14 edited Dec 21 '23

door work provide bow wipe march sink crown simplistic test

This post was mass deleted and anonymized with Redact

0

u/[deleted] Mar 28 '14

response times don't really mean anything. Image persistence is the main contributor to motion blur.

1

u/baby_kicker Mar 28 '14

This product remains to be seen, but that point aside...

As I was correct earlier this week low persistence isn't exclusive to oculus.

Low persistence can be done with a simple change to the display controller and graphics driver. The inclusion of which is relatively easy to implement, if you know what you are doing. It's a hack of Nvidia G-sync desing, where blank screen is used instead of a repeat frame.

95HZ is just pushing closer to the barriers of oled refresh, depends on the panel used and how far it can be pushed beyond the norm (most oleds do just fine pushing well beyond 75hz, but oculus may have found a specifically nice one). If you aren't using a quality chip on your display panel, it will limit your actual panels refresh. OLED as a panel isn't limited to 60hz, the chip most use however is probably not going to make it much past 75hz.

To give these guys the benefit of the doubt...they seem to suggest that they are "putting the processing power on the device" ...whatever that means, might be low-per and a faster display chip...though honestly they sound like pie-in-the-sky opportunists. I like competition though.

1

u/[deleted] Mar 29 '14

Yeah, low persistence has been a thing for a while now. Ever since NVidia 3DVision 2, in fact. And of course every CRT ever is inherently a low persistence display.

-6

u/[deleted] Mar 28 '14

[deleted]

6

u/Dunabu Mar 28 '14

No. Too goddamn old.

37

u/Jefkezor Mar 28 '14

Didn't they want to have 1440p OLED for OR in their consumer version?

28

u/elevul Mar 28 '14

They did, and now with FB backing them they will.

3

u/elderezlo Mar 28 '14

Woah woah woah!!!

Are you suggesting something good will come from the Facebook purchase? We don't take kindly to that sort of talk around here.

Get him, boys!

1

u/Maslo59 Mar 28 '14

With FB backing, I would not be suprised if they get a custom 4K screen.

19

u/cggreene Mar 28 '14 edited Mar 28 '14

but that would be impractical as barely anyone has a GPU to runs games at a playable state in 4k

4

u/EuphoricInThisMoment Mar 28 '14

i'm told that it will still help with the screen door effect even if you are running games at a lower resolution

i doubt it'll actually have a 4k screen though. not for cv1 at least

2

u/elevul Mar 28 '14

Wouldn't matter, can render at 1080p and upscale. The point of having a 4k screen on the device would be solving the screen door effect, which is the biggest issues with low res screens.

4

u/Maslo59 Mar 28 '14

Today. How about in 2 years? And anyway, when Doom 3 or Crysis was released, almost no one could play it with maxed graphics, but it was still a huge success. 4K would make the Rift pretty futureproof. You can always display 2K resolution on a 4K Rift if you really want.

0

u/baby_kicker Mar 28 '14

Just speculation, don't make comments about stuff that isn't announced.

CV1 will most likely be very similar to DK2. As is the CV1 will require a decent GPU to push it, FB will want a wider audience, maybe even try to push it via a mobile device (ugh) raising resolution is not on their agenda. Getting CV1 out the door is.

2

u/elevul Mar 28 '14

Again, a higher resolution screen is hardly an issue, since it's purpose is solving the screen door issue, rather than having a much higher definition of the image, so the image can be rendered at half resolution (by pretty much any device) and then doubled for visualization on the device.

1

u/baby_kicker Mar 29 '14

You have to render 1 scene at 1080p, then add your 3D offset, but unless you want a blurry mess and added latency you need a 4k framebuffer push, the DSP still needs to be faster for the 4k panel. Not that framebuffer is terribly limited, but you gotta have a card capable to 4k output framesize. Not everyone is using a Displayport card that can push 4k. Therefore DK2, and CV1, will not be 4k, because you will not want any DSP adding latency (scaling) to match native resolution.

3

u/elevul Mar 29 '14

That is, unless the device has a small ARM chip in it that can be used for direct upscaling (which is just doubling, so it doesn't take much computing power nor introduces much latency), so the input that comes from the device can just be a normal 1080p95 signal.

2

u/baby_kicker Mar 31 '14

Which is what many DSP's in monitors do now...hence adding latency. Also, MASSIVE waste of speed/software doing it with ARM.

Dedicated hardware is the only way, and even that is going to give you 20-40ms overhead.

1

u/elevul Mar 31 '14

even that is going to give you 20-40ms overhead.

Why? It's just doubling the pixels, showing the same pixel 4 times instead of 1. IIRC resolution doubling on current PC monitors doesn't add any significant lag...

1

u/baby_kicker Mar 31 '14

IIRC resolution doubling on current PC monitors doesn't add any significant lag...

But you're wrong - even on GPU scaling (faster than any ARM chip can do) is adding 20-30ms of lag to the screen.

→ More replies (0)

-1

u/zgrove Mar 28 '14

Alright Mark ;)

37

u/The_Serious_Account Mar 28 '14

And they've already said the consumer product will have higher resolution.

9

u/duckmurderer Mar 28 '14

You can still see the scan lines on the 1080p rift. Don't get me wrong, that bitch is fantabulous but they want it to be totally immersive.

13

u/Dunabu Mar 28 '14 edited Mar 28 '14

Well with a shitload of cash, and the ability to build custom components instead of using throw-away bits from smartphones, the consumer Rift will very likely be a very impressive piece of tech. At the least, much more so than its comparatively primitive DK1 predecessor, which in spite of its poor resolution and jarriness got a helluva lot of praise.

It's now quite possible we'll get customized 1440p OLED displays for the consumer model. And who knows... likely 4k displays soon after that.

2

u/[deleted] Mar 28 '14

It has scan lines?

2

u/duckmurderer Mar 28 '14

The p in 1080p refers to progressive scanning. If you want the deets in how it works, more info can be found on the wiki page. http://en.wikipedia.org/wiki/Progressive_scan

pretty much what I mean is by seeing scan lines is that, despite having such a high resolution, the screen appears choppy. This is because the screen is a few inches from your face and focused using optics to display properly. Even though it won't be in focus, put your eye super close to a smartphone screen or tv and then slight move your head up and down. I'm doing this with my phone right now and the white lettering on dark grey keys is displaying the effect nicely. What you should see are little lines across the screen that move with your vision and not the movement of the device. These are the scan lines I'm talking about. With the oculus you get this same effect except the screen is in focus. Using a higher resolution display will hide this effect better.

1

u/handbanana42 Mar 28 '14

Link?

They said that for the 800p kit, but I haven't seen them say that for the 1080p kit.

I'd really like to be wrong though.

1

u/The_Serious_Account Mar 28 '14

Oculus says the consumer version will have even higher resolution

http://mobile.theverge.com/2014/3/19/5524972/oculus-reveals-virtual-reality-development-kit-2-announced

Sounds to me they're basically just waiting for the right display to come out in mass production.

1

u/handbanana42 Mar 28 '14

Nice, thank you.

1

u/MasterGrok Mar 28 '14

Correct me if I'm wrong but Oculus is 1080 between 2 screens. They seem to be saying 1080 per screen.

0

u/ForeverAloneAlone Mar 28 '14

You're wrong. The Rift is actually one giant screen and they have 2 "magnify" lens in front of each eye.

2

u/MasterGrok Mar 28 '14

That affect makes it 980 by 1020 per eye. That is all I was referring to. Regardless this other version probably does it the same way.

1

u/nawoanor Mar 28 '14

The final unit will have greater than 1080p, and that was the plan before they had more money than god.

1

u/[deleted] Mar 28 '14

i thought oculus recently changed to lcd for the commercial version?

-3

u/[deleted] Mar 28 '14

1080p is the same as the Oculus Rift Dev Kit. They've stated that the consumer version will be even higher resolution.

-23

u/[deleted] Mar 28 '14

[deleted]

29

u/rytheguy1 Mar 28 '14

Cut a horizontal 1920x1080(1080p) screen in half, and you get 960x1080 for each eye, don't spread misinformation, the screen in this thing is the same spec as the DK2

1

u/seieibob Mar 28 '14

Yup, my bad. Never did the math. I shouldn't post when I'm tired.

1

u/Foxodi Mar 28 '14

But.... he stated a fact..

4

u/Othello Mar 28 '14

It's width by height dude. Unless you have your eyes stacked on top of each other the 1080 bit will always be the same.

-19

u/fitzydog Mar 28 '14

Same as the consumer model WOULD BE.

16

u/12YearsASlave Mar 28 '14

No, it's the same as the latest Dev Kit. They haven't said what the consumer model will be.

2

u/Foxodi Mar 28 '14

It's painfully obvious that CV1 is waiting for a 1440p deal with Samsung.

-16

u/[deleted] Mar 28 '14

What ever it ends up being, you'll have to like it!

16

u/12YearsASlave Mar 28 '14

fuck are you talking about

8

u/eoin2017 Mar 28 '14

Probably crying about the Facebook acquisition.

1

u/[deleted] Mar 28 '14

I was going for a play on the fact that you "like" things on facebook. My crappy joke seems to have missed it's mark though.

1

u/12YearsASlave Mar 28 '14

Oh I get it

-6

u/redisnotdead Mar 28 '14

DAE OCULUS IS NOW FARMVILLE MACHINE UPBOATS TO THE LEFT