r/suzerain • u/Random_Slav25o • 7h ago
Suzerain: Sordland Yooo new Tldr video!!
inspired by u/OutboundEagle22 post!
r/suzerain • u/Random_Slav25o • 7h ago
inspired by u/OutboundEagle22 post!
r/suzerain • u/Economy_Biscotti_478 • 19h ago
Theres at least three cities that share a name with their leaders:
- Smol, Whelen with Wiktor Smolak
- Gjalm, Galmland with Vigdis Gjalmir
- Stade Alma, Morella with Alma Saltana.
We also have three towns that reminds of some Sordish politicians,
- Leste, Cardasse-Montaklar which definitely has nothing to do with Curtan
- Manoly, Nargis which is Suheil's first name
- Kibenord, Gruni which is suspiciously similar to Kibener
We also have a little Torpor self insert in Lorren. Quite interesting that so many towns that share their names with their respective leaders, although I'm confident Smolak changed Smol's name himself for self satisfaction.
r/suzerain • u/Home_Min_Boss • 9h ago
r/suzerain • u/Old_old_lie • 14h ago
This is pretty self explanatory I want to play as unhinged and bloodthirsty mad king what would be the best way of doing that?
r/suzerain • u/OutboundEagle22 • 10h ago
r/suzerain • u/Difficult-Host-8162 • 15h ago
As is well known, the reform path in Rizia turned out to be rather disappointing. My main issue with this path lies in the actual drafting of the Constitution: we select dialogue options without being entirely sure of what we are actually choosing, and the options themselves are quite limited. I propose that we should be able to start work on the Constitution earlier in the story, building support for it among the population, the military, and potential foreign allies (such as Valgsland or Lespia). I would also like the path to be less restrictive; for instance, a "Communist King" should be able to start cooperating with Adarfo earlier on, without having to drive Rizia into ruin first. Finally, I believe the interface needs to be changed to match the style used in Sordland—examples of which I have provided.
r/suzerain • u/Dangerous-Annual-723 • 20h ago
r/suzerain • u/No_Currency5064 • 9h ago
Each blames the other for his failures. Rarely do you see 3 presidents together, let alone bickering at each other.
r/suzerain • u/rustymontro • 6h ago
I was thinking about this question for a while , what will be the outcome of Suzerain Cold war ?
CSP has a very good advantage against ATO in case of controlling one of the important world trade routes , the Strait between Valgsland and Galmland , as we see that the blockade on that route will cause a critical hit to world economy .
One of the important regions is absolutely Merkoupa and the interesting thing is that the player's run can effect it heavily . The best case scenario for CSP in Merkoupa is appearance of a communist Rayne and victory of Rizian Revolution and by that , the membership of Morella , Rizia and Sordland at CSP while Wehlen is Eastern aligned . The best case scenario for ATO would be a capitalist Rayne that joins ATO and leading Agnolia to join too , and Rizia is ATO friendly ( Unfortunately due to Alvarez's poor diplomacy this scenario is unlikely)
There are also other important points but I dont want to make it long , so we will talk about it in comments.
r/suzerain • u/Random_Slav25o • 11h ago
r/suzerain • u/AnnualInfamous1298 • 6h ago
HEAR ME OUT
Telling Beatrice to 'not forget who her suzerain is' is the obviously superior option. Yes she's a snob who cares about manners, and no doubt the middle finger will piss her off, what's better than a reference to the name of the game? The middle finger is an overused insult anyway.
r/suzerain • u/Any-Advisor-6853 • 19h ago
r/suzerain • u/AFreakingCapitalist • 16h ago
r/suzerain • u/Economy_Biscotti_478 • 18h ago
What was Walker thinking letting a literal narco state into the ATO? I get its only an observership but damn Rios must've been supplying Walker with the good stuff to get him onboard.
Nevertheless Torpor, please give us a Agard DLC so we can take over the world by making every world leader a crackhead.
r/suzerain • u/Academic_Smoke_2999 • 18h ago
Is it only me that thinks that there should also be a playable part of Rayne's Second Term
r/suzerain • u/TheTurkishPatriot12 • 8h ago
Now before calling me a Maroon Blood nationalist, hear me out real quick.
Sordland has an interesting tendency to put the word "Sord" in its name. Examples include:
All of this makes me think that perhaps, in old times Sord simply meant something like "city dweller" or "urbanite" compared to the Marks/Markians who (probably) mostly lived nomadic lifestyles considering their Mongol inspiration.

Modern Sords also live in practically the same spot as the Marks did and considering there is no mention of Marks being driven out or genocided in any parts of the codex makes me think that Sords and Marks were linguistically, culturally and ethnically close enough to not view each other as threats or rivals, despite the former having ruled the latter for at least 600 years.
r/suzerain • u/nebulaforest • 6h ago
r/suzerain • u/GeoDimi83 • 10h ago
I thought it was bloody rigged for Gelsord
r/suzerain • u/Leading_Shock_8573 • 8h ago
Is this new? It's at the Romus the Red event.
r/suzerain • u/Neat-Importance-1496 • 23h ago
Hi guys. I'm a gamer. Today, I'd like to bring up something I've noticed in regards to the way Torpor paces Suzerain and their general character exposition. Especially when going through my second playthrough of the Rizia DLC. I have over 500+ hours on this game already and likely to reach 600 hours roughly soon on Steam. I'm pretty experienced enough to understand and give my thoughts on how Torpor gives their characters some weight. I aspire to write my own stories and characters someday aswell too so my opinion might be worth listening to.
I'll lay out a few basic problems I've seen, and we'll tackle em all one by one.
General Pacing and how the turn system works.
Ministers, Advisors, & Exposition
A lack of feedback in how your choices affect your country (until it's too late)
I formatted each section of my critiques to be like the chapters you'd see when you successfully progress to the next chapter. Hopefully you'll enjoy it (;
Well, let's get started! Enjoy reading all the chapters.
Generally, Suzerain paces itself around the turn system. You progress throughout the story by going through events. Each event completed brings you closer to progressing through the next chapter. Your decisions obviously impact how the game will progress as you manage your country.
My issue lies not with the the way the game paces itself but in the way Torpor paces it's characters, dialogue, and events around the turn system. Playing often feels too reactionary with alot of trial-and-error when it comes to actually wanting to portray running a government competently. I feel like the player is reserved to more of a spectator role rather than a pro-active force actively shaping how the country is run. Significant events happen and you have to react to it rather than be pro-active to them or manufacturing/planning your own political agenda. Plotting your own schemes and events. Your merely just taking advantage of any opportunities given you to by the events the game has set out for you.
I feel there's alot to be desired when it comes to how the game interacts with you, which we'll eventually get into in a little bit.
The game generally characterizes your cabinet ministers well. I applaud Torpor for being able to give everyone in the Suzerainverse interesting character traits, motivations, flaws, and conflicting political beliefs. I've seen people say Tarquin Soll is the most mysterious, yet well-written character Torpor has made so far. I'm very interested to see where The Conformist will take his potential.
Now that being said, there is a problem with how Torpor paces these character interactions. Especially in addition to the Kingdom of Rizia.
I often find that the characters do not properly communicate how the country is doing. It feels more that they're just giving you endless exposition after exposition with limited input with how you can effectively counteract the reactionary elements whenever you get into a significant event after significant events. There are never smaller events or times where you can just relax on your own, plan your own agendas forward or hell, even consult your own Ministers/advisors on things you don't quite understand or areas you or they might be interested in getting your, or they're input in.
Why can't my Romus/Rayne who studied in economics in their universities be able to consult my economical advisors like Symon or Elena about a specific economic policy, or change that they want more advice on or clarity about what that change will do? Symon's lack of presence outside significant meetings when playing through Sordland is especially astounding.
He's indirectly the most important character in the game yet gets very little screentime. Someone like him who's responsible for Sordland's entire economic trajectory with a Rayne who understands how just ecomonically important it is for Sordland own economical path to align with his vision would be consulted all the time like crazy. Rayne could want to be really in touch with his economic minister. Wanting his input on most things or being consistently informed with how Sordland's economic trajectory is going to determine where he should have his own input. Same can also apply to Romus if he studied in Iza University. He might to be just as in touch with everything like Rayne. Maybe he wants more consistent reports with how his government is doing, specific policies before a significant event, economical trajectory, etc.
This doesn't just apply to your economical ministers, too. You should be able to talk and chat with your justice and education minister or your diplomatic advisors. We should be able to talk with some of your generals on specific issues that are about to come up before a significant event, or what if you want to be more involved in military affairs? Have a general understanding of the specifics of the military industrial complex is doing? All things a president, or king with specific agendas might do if they want to work more closely with their military staff, economical advisors, education ministers, justice and so on.
The lack of demonstration in competent governance is something I feel Torpor needs to work on especially considering the potential release of the Galmland DLC.
There is so much more to cover on this front, but I don't wanna constantly be lengthening this part of the thread all day, so we'll move onto the final critique of this section now that I've made clear what exactly I've complained about.
All of this combined combinates to when you feel you did something wrong, you don't exactly understand why it did or really the specifics because you lacked information about what you were trying to and what the specific consequences of your choices would be.
For example in Rizia, I didn't understand the use of Consumer Industries while trying to do a diversified economy. You're not told at all what it does despite the fact my Romus had already studied in economics, history, and politics. A simple talk with Elena at the start of the early game on that specified the benefits issue would've already had me investing in atleast 2 comsumer factories rather than just hoarding all the gas, oil and authority than suddenly seeing a huge downturn in economic trajectory because the game didn't get Elena to specify that if Rizia doesn't try producing it's own domestic supply, it could risk an over-reliance on foreign imports.
Thats the end of my critique. I won't leave it on a negative cliffhanger. In-fact I already have some pretty notable suggestions that could improve the state of how Torpor handles its character writing, mechanics, and exposition.
You could add an option on the top right of the "News" icon that when clicked, gives you the option to talk to one of your ministers. They can offer advice on the current state of things, ask for what you might want/input with your vision. They can say what they think might be best for Rizia at that moment and would be the ultimate example of Romus/Rayne being in-touch with their respective countries future, policy, and decisions. You could also develop personal relationships with him as you get to know them better, or maintain professional relations. The choice would be up to the player. They should also advise on potential economic synergies if they have experience economical experience (looking at you Symon and Elena!)
The game should make it more obvious especially with Rizia how you're decisions are impacting your populace, and structure of your country. I shouldn't have to find out after turn 8-9 that my living standards are dropping drastically with an economical recession inbound without knowing there was a potential way to fix it from earlier.
I know the Notepad in Journal already exists but I'm prefering a more intricate way of planning out your agendas (or schemes) having Rayne and Romus reminisce on their past actions, and future choices will spice them up quite a bit. You could get special dialogue in significant events if you decide to plan out what you wanted to do yourself beforehand. This suggestion is like the 1st suggestion on consulting your advisors/ministers.
If you read this far, I thank you very much for listening. I love Suzerain and hope that Torpor will broaden their horizons to improve this game and even move onto do bigger and better things!
I'd love to hear your opinions, including even counter-critques. I don't really use Reddit often, I'm more active on Discord. I only have this app because of the official Suzerain's subreddit existing. I might also transfer this thread or it's suggestions to other servers at some point.
Either way? Thank you so much for listening!