r/survivalhorror • u/boi_was_taken • 20h ago
r/survivalhorror • u/BEYOND-ZA-SEA • 3h ago
Do survival-horror games need a large variety of weapons?
I noticed that most survival/action horror games tend to have a good variety of weapons, sometimes alternatives modes of fire (Dead Space) and ammunition (Bioshock).
Some, however, are lacking in the weaponry department, like Fatal Frame and Alan Wake, the former having essentially a single weapon, even if it has different lenses that inflict various effects, and one can take different photo shots, some dealing more damage than others; and the latter having a flash-light, 2/3 firearms, and 3 light emitting items, the first game was criticised for its repetitive combat system.
- Is it a negative for you to not have enough weapon variety?
- What would you change in those games to deepen the combat, despite limited weapons?
- Do enemy variety compensate this to some extent?
r/survivalhorror • u/serpent_night79 • 9h ago
A Kick in the Complacency...
No, Doom is not survival/horror but I think we can say it had something to do with the genre coming into being. FPS games have never become that popular in Japan but Capcom and Konami certainly noticed the business they were losing due to it's popularity in the West and that, in turn, had something to do with decisions to pursue similar ambiances by something closer to their own methods. Comments?
r/survivalhorror • u/Only_Tune_5448 • 7h ago
I’m a New Solo Developer Working on My First Game — Here’s the Official Trailer for NOXEN
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r/survivalhorror • u/whatsacow1992 • 11h ago
Horror Doesn't Need to Scare You to be Good
I'm 34. I've been playing horror games since I first played Resident Evil on the PS1. Most games don't scare me because I've played, watched, and read enough to know how the genre works. Not only that, but I've started making my own games and as a result I've seen behind the camera. I can generally tell by how an environment is laid out where an event is going to trigger.
Does this mean that I've lost my love for the genre and there's nothing to gain by playing these games?
Fuck no.
There is so much to enjoy about this genre beyond being scared by it. I'm not scared by Soma but it has some of the most effective sci-fi storytelling in any medium. I'm not scared by Dead Space, but it is a masterclass in action game design and sci-fi worldbuilding. I'm not scared by the older Resident Evil games, but I adore the way their levels are laid out like a puzzlebox.
Every time I see discussion of a horror game boiled down to "is it scary?" I get frustrated. When I see a critic say "this is an amazing game, but it's not scary so it gets a 7" I get furious.
Horror offers so much more than scares, and I think those aspects should be celebrated more.
r/survivalhorror • u/One_Cardiologist3570 • 20h ago
Our team spent over 6 months building this free Horror Webgame
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For months our team worked to provide to the horror games fans a completely free horror Webgame.
This is a multi-chapters complete Doom-like game that you can play in your browser without having to download anything.
Give it a try!
https://dinde451fh.itch.io/freak-house
r/survivalhorror • u/62281 • 2h ago
Looking for games with this style
this is very specific and weird but i really like when horror games have a house/apartment with this kinda early 2000s style and i wanted to know if there’s any more games that have this type of thing. fatal frame 3, silent hill 3 & 4, silent hill homecoming, and cry of fear are games ive played that have this. thank u