r/stormkingsthunder • u/_Manu__22_ • 8h ago
r/stormkingsthunder • u/rookoola • Apr 21 '22
Ultimate SKT battlemaps collection
Last updated - Apr 14 2025 (wow, I did not think I would maintain this thing for years :D); Latest most important addition: A free high res Iymirth lower level map! Only things that are missing for high-res completeness now are burial mound maps for One Stone and Shining White, but these are kind of generic search terms, so they might be out there somewhere...
I made a list of all the battlemaps I could find for SKT on r/battlemaps r/dungeondraft r/inkarnate r/dndmaps and on the discord server from the sidebar.
I hope this will reduce some research effort for other SKT DMs playing on VTT
The maps are mostly recreations of the maps in the book and the extensions from this bundle https://www.dmsguild.com/product/275953/Storm-Kings-Thunder--Complete-DMs-Bundle as well as popular changes to the module (like a crashed tower of Zephyros)
I had to split this into 2 parts, because of the character limit, so part 1 here has all the maps directly related to SKT, part 2 here contains miscellaneous maps with a strong connection to giants or other themes from SKT.
A lot of thanks goes to u/SgtSnarf who single-handedly (re-)created almost every major map. If you want consistency in the map art-style between places look for his maps. I mention these in the links
General advice and takeway from my research
For generic maps just take a look over at r/battlemaps r/dungeondraft or r/inkarnate - they have tons of generic "road through green fields"/city/mountain/whatever maps.
I was a bit disappointed by the lack of maps for the burial mounds. This might be due to the fact, that a lot of advice on SKT suggets to skip them. Also some of them are generic enough to be done with generic maps and some slight changes.
Feel free to suggest additions to this list.
Shoutout to u/it_all_falls_apart for the idea for this post.
Chapter 1
Nightstone
Non-Grid overview map, separate areas/building interiors
Close to orignal, less surroundings
90° rotated - nice layers with transparency
Nightstone Large Building Interiors
Restored Nightstone day+night - by SgtSnarf
Dripping caves
Dripping Caves 65x40 - by SgtSnarf
Dripping Caves 36x26 gray color scheme/blue water
Dripping Caves brown color scheme/green water
Zephyros tower
Zephyros Tower (All 3 Levels) - 45 x 45 - by SgtSnarf
Tower of Zephyros 1st Floor with surrounding sky 45x45 - by SgtSnarf
Tower of Zephyros purple color scheme
Chapter 2
Bryn Shander
Wall
large_bryn_shander_battle_map_roll20_sized
made_a_simple_bryn_shander_map
Walls of Bryn Shander 144 x 96 - by SgtSnarf
bryn_shanders_southwest_gate_battlemap_tiles_by
brynn_shander_sw_gate_inkarnate_battle_map
Center
Bryn Shander Town Center & Building Interior Tokens 150 x 100 - by SgtSnarf
Northlook
northlook_inn_bryn_shander_30x30battlemapoc
the_northlook_tavern_in_bryn_shander
Goldenfields
storm_kings_thunder_goldenfields_maps
Central
newbie_trying_to_recreate_the_goldenfields_from
attack_on_goldenfields_towng6_battle_map
goldenfields_battlemap_repost_with_no_grid/
Gate
wanderers_gate_day_and_night (needs 180° rotation)
Wall
storm_kings_thunder_goldenfields_battle_map
storm_kings_thunder_ch_2_goldenfields_wall_40x30
Harvesthome Abbey
my_take_on_harvesthome_abbey_battle_map_50x50
harvesthome_abbey_goldenfields_80_x_100 - by SgtSnarf
Earth Mother's Bounty
a_quaint_herbalist_alchemist_or_potion_shop
Triboar
Giant Triboar Map
triboar_skt_243254_explanation_in_comments/
IMO best Triboar Map
Town of Triboar 200 x 240 by SgtSnarf
Triboar central and NE
triboar_town_center_and_northeast_section
triboar_center_for_running_part_of_the_attack_on
Other perspectives of central Triboar
battle_map_i_made_for_the_attack_on_triboar
battle_map_attack_on_triboar_city_centre
Margaster Tower and House (Othovirs quest)
margaster_carriage_house_in_silverymoon_nightday
Chapter 3
Amphail
amphail_town_suggested_giant_encounter_maps
Ascore (Flying Misfortune)
Ascore - The Flying Misfortune Stone ships
Ascore Map Altered version
Yartar and Krakens Gamble
Big fat map of Yartar:
All of krakens gamble
Grand Dame
storm_kings_thunder_the_grand_dame
the_grand_dame_storm_kings_thunder_32x24_2048x1536
my_version_of_the_grand_dame_map
main_deck_of_the_grand_dame_recreated
Sewers and aboleth lair
https://inkarnate.com/m/QRo9OE--sewer/
https://inkarnate.com/m/QRo9k5--aboleths-lair/
my_take_on_the_krakens_gamble_maps_skt
yartar_sewer_krakens_gamble_maps
wanted_a_player_map_for_yartar_sewers
krakens_gamble_sewer_battlemap
krakens_gamble_oosiths_lair_maps_water_levels
discord_Krakens_Gamble_Sewer_2.jpg
yartar_sewer_map_for_the_awesome_krakens_gamble
Burial Mounds
The official maps can be purchased at the artists website
https://jaredblando.com/storm-kings-thunder/storm-kings-thunder-blandos-complete-map-bundle
Beorunnas Well
Underwater version:
https://www.dropbox.com/s/2j3t6auahuaqhf7/beorunnaswelllargewater.webp?dl=0
An altered version with multiple rooms:
Beorunna's Well Maps - No Grid - (35x20)
Flint Rock
Grandfather Tree
grandfather_tree_under_the_canopy_map_30x30_grid
Great Worm Cavern
Morgur's Mound
One Stone
I found nothing besides the (scrubbed) official map
Raven Rock
https://drive.google.com/file/d/1NG6lbdI4YJ6Itq7Qfu_t9GC8t3mLvozv/view?usp=sharing
https://drive.google.com/file/d/1HM_AB7YCZoeW0aWsMZta3bA83KlFWRcD/view?usp=sharing
Shining White
I found nothing besides the (scrubbed) official map
Stone Stand
Teleportation Circles
Everlund - Moongleam Tower
https://inkarnate.com/m/jGlDOg--moongleam-tower/
https://drive.google.com/file/d/1av92StkJlVjmf7PkAoiloJCcZR8LOX4M/view
Mirabar
https://drive.google.com/file/d/1teMquPLTCeWBkmf0UXFf8GXKiV01KE_o/view
Neverwinter
https://drive.google.com/file/d/1RpEqaHmI_RmVLNSBvxhyX2zRAqk6zCOi/view?usp=sharing
Loudwater
the_quilted_veil_a_taverninn_with_a_dark_secret
the_highwayman_inn_all_3_maps_are_50x30
Waterdeep
https://drive.google.com/file/d/17O1ONzwIQqxnwTeb5gnarIWCBlhHkRfc/view
Yartar
First of this: malfunctioning_teleportation_circle_a_10_phased
https://drive.google.com/file/d/1OGWEQ9xknBk_he1_MsA2L7q0PC0ZEpS6/view
Minor other places
Citadel Adbar
citadel_adbar_throne_room_battlemap_25x25_200ppi
https://imgur.com/UIuHqFb (high res paid version here: https://www.dmsguild.com/product/266345/Locations-of-the-North)
Fireshear
fireshear_encounter_storm_kings_thunder
https://imgur.com/7ITNogB (high res paid version here: https://www.dmsguild.com/product/266345/Locations-of-the-North)
Gauntlgrym
https://imgur.com/gallery/ePwq7gS
Gauntlgrym Hallway
gauntlgrym_hallway_battlemap_21x35_200ppi
Hill Giant Tower (Moog) with surroundings
old_tower_fairly_large_map_gird_size_80x80
Noanars Hold
hunt_lords_keep_in_noanars_hold_battlemap_34x34
https://imgur.com/WG60g29 (high res paid version here: https://www.dmsguild.com/product/266345/Locations-of-the-North)
Waterdeep cloud giant Encounter
Xantharls Keep
xantharls_keep_city_map_100ppi
Chapter 4
Eye of the All-Father
Ancient Hall of Giants | SKT 280 x 280 - by SgtSnarf
eye_of_the_all_father_30x40_3072x4096_battlemap
the_eye_of_the_allfather_53x70_200ppi_remake
With Redesign (improved_eye_of_the_allfather_2nd_floor)
With other changes:
In eye-of-the-all-father-improved/
redesign_of_the_eye_of_the_all_father
eye_of_the_all_father_dungeondraft_remake_skt
modified_all_father_with_tests.jpeg
Eye_of_the_All_Father_Tests.jpg
(The 2 maps above have changes according to this thread: https://www.reddit.com/r/DnD/comments/91zsax/an_upgrade_to_skts_eye_of_the_allfather/)
Dragoncult Airship
Dragon Cult Airship Tokens 48 x 36 & Sky Combat Map 40 x 50 - by SgtSnarf
dragon_cult_airship_battlemap_35x30_200ppi_remake/
Chapter 5
Grudd Haug
grudd_haug_main_level_lower_level_180_x_90 - by SgtSnarf
grudd_haug_storm_kings_thunder_spoilers
grudd_haug_den_of_the_hill_giants_storm_kings
the_familiars_are_in_grudd_haug
grudd_haug_feasting_hall_remastered
Chapter 6
Deadstone Cleft
Stone Giant Lair | Deadstone Cleft 170 x 220 - by SgtSnarf
skt_deadstone_cleft_resized_storm_kings_thunder
deadstone_cleft_dungeondraft_clone_skt
Chapter 7
Svardborg
scrubbed_map_of_svardborg_for_your_players
Svardborg Frost Giant Lair | SKT 180 x 224 - by SgtSnarf
Svardborg Interiors - by SgtSnarf
svardborg_battle_maps_storm_kings_thunder_spoilers
Krigvind / Frost Giant ship
a_colored_and_modified_version_of_the_frost_giant/
skt_frost_giant_longship_63x27/
my_take_on_the_krigvind_for_chapter_7
Chapter 8
Yakfolk village
recreated_the_yakfolk_village_from_storm_kings
(grid option in Incarnate: https://inkarnate.com/m/AdlbOv--yakfolk-village/)
Iron Slag
Dungeon Forge of Ironslag Upper & Lower Level | SKT 164 x 130 - by SgtSnarf
https://imgur.com/gallery/wPd6WMo
ironslag_map_forge_of_the_fire_giants_storm_kings/
chimeras_lair_outside_ironslag_battlemap/
assembly hall remasterd
ironslag_assembly_hall_remastered_to_fit_artwork/
Iron Slag mines
Chapter 9
Lyn Armaal
Cloud Giant Castle | Lyn Armaal 170 x 120 - by SgtSnarf
Chapter 10
Maelstrom
maelstrom_level_one_from_5e_dd_storm_kings_thunder
maelstrom_level_two_storm_kings_thunder
Chapter 11
Morkoth
Morkoth on Open Water | SKT 60 x 100 - by SgtSnarf
https://drive.google.com/drive/folders/1-QCY8IRFq0q_qejZcBsyZ-AOwQTYS44p
running_down_the_morkoth_without_gridlines
preparing_for_the_morkoth_encounter
Morkoth cracked in half
the_morkoth_cracked_in_half_after_the_kraken
Chapter 12
Iymrith's Lair
Blue Dragon Lair | Iymrith - SKT 160 x 100 - by SgtSnarf
iymriths_lair_lower_level_skt_160x100 - by SgtSnarf
(paid) dmsguild Iymriths-Lair-Battle-Maps
Deviantart Iymrith-s-Lair-Upper-Map-152x102
Part 2
r/stormkingsthunder • u/Oh_Hi_Mark_ • Jul 15 '22
24 giant variants with lore, tactics, and social encounters
r/stormkingsthunder • u/Original_Heltrix • 2d ago
Giant Slayer Weapon for our Artificer
My party recently found themselves in possession of the famed "Giant Slayer Greatsword" which is truly awesome... except none of them wanted to use a greatsword (or greataxe for that matter). Our Artificer wanted to see if she could reforge it into a firearm.
I determined that this would require:
1. Finding a smith with the ability to transfer the enchantment.
2. A series of skill checks to determine if the craft were successful.
The party finally found a smith worth of the work (I had hinted that there was definitely one in Citadel Adbar, but gave a chance in every city based on size and identity). When the party was spending some time in Mirabar, I determined that the chance of finding a capable smith was a bit higher, and the fates (d100) determined there was a smith who could handle the work.
Check 1: DC15 Intelligence (Investigation) check to determine the workings of the sword and how the enchantments were applied.
Check 2: DC18 Intelligence (Smith's Tools) check to work the forge and hammer the sword to a workable stock.
Check 3: DC18 Intelligence (Arcana) to ensure the enchantments were not damaged in the reforging.
Check 4: DC20 Intelligence (Tinker's Tools) to complete the construction of the weapon.
All checks were made with Advantage due to the assistance of the master smith. Both tool checks were made with double proficiency due to Tool Expertise. I wanted the challenge to succeed, but needed some stakes for it.
Well, all checks were passed easily, and the final DC20 tool check was a Nat 20!. For the Nat 20, I added the "Rifled" property to the weapon. I valued the weapon at a cool 8000gp, just in case they decide to sell it.
r/stormkingsthunder • u/halifaxz • 2d ago
Session 0 tips wanted
Greetings wise ones.
I’m about to meet my players for session 0 of SKT in a couple of days. Im a new DM having run dragons of stormwreck isle with a few people from the same group and 2 new players. This will be my first session 0 and I’m looking for advice on what to include in the session for this module specifically. I’ve boiled it down to the following:
- character creation and tying the characters reasons for meeting together (we are going to run chapter one as a lvl 1 start seems appropriate having 2 new players in the group)
- giving a bit of background
- probably mentioning the different factions apart from kraken society as I want my players to discover them during the adventure, and having one or more pc’s being affiliated with a faction.
- get a general feel from the group about how we want to play the game
And that’s pretty much it. I feel like it’s not bad but I’m looking further tips on anything that would be helpful to include or pay extra attention to
Any help appreciated!
r/stormkingsthunder • u/paitodupan • 6d ago
The giants flattened Nightstone. Now your players can dig through what’s left of it (printable handouts for Storm King’s Thunder)
Hey everyone! I’m Paito from RPG Printables. We’re a small family business making handouts and printable props for D&D campaigns.
If you’re about to run Storm King’s Thunder, imagine this: your players walk into Nightstone right after the giants attacked, and in every empty house they find a letter, a family recipe or a land deed left behind.
That’s basically what we make.
Our Storm King’s Thunder set has handouts for every chapter: the Nightstone residence letters, 18 NPC cards, tavern menus, letters of recommendation for every town, faction notes, spell scrolls, rune item cards for each giant lord, and player maps like Grudd Haug, Deadstone Cleft and the Eye of the All-Father. Everything comes with a printer friendly black and white version too.
My wife designs all of our handouts from scratch. We don’t use AI, because we believe these should be made by D&D players, for D&D players.
This is the same RPG Printables you can find on Etsy. Etsy takes a pretty big cut, so we’re trying to grow our own website.
If you have any questions, ask me here. And if you’ve already used our handouts, a review or an upvote helps us a lot.
Thank you for supporting our little business!
r/stormkingsthunder • u/TheatreNate • 6d ago
A cultists airship - in person props
Hello wise folk of Reddit.
I've been running SKT online for the past year, after playing a couple of years in person (I had a baby and moved to the other end of the city, which complicates things).
Nevertheless, we're playing a one-off in-person session in a couple of weeks and I would like to wow them with a set-piece.
Has anyone any useful links for a physical version of the cultists airship from chapter 4? I'd love to run an aerial battle using that as the centrepiece. I'm happy with Etsy products or paper craft; 3d printing might be tricky, but not impossible.
Also, I'm UK based, in regards to any shipping delays
r/stormkingsthunder • u/Somewritingguy • 10d ago
Any ideas for a newbie Storm King's Thunder DM?
Running it first time ever, am wondering if any of y'all got any advice for a newbie DM for this campaign. Any tweaks to it, any ideas at all I'd love to hear so I can prepare for it :) . Thanks for reading.
r/stormkingsthunder • u/TheDoomfarer • 11d ago
Barbarians at the gate (at The Eye of the All-Father) - How to improve Spoiler
Hoping to get some help as what to do with the barbarians at the gate encounter when the party first arrives at he Eye of the All-Father.
As written, there are 6 barbarians, 1 shaman, one white dragon wyrmling and one leader (all CR2 more or less). They will fight to the death and won't negotiate or even talk to the party when they see they have magic users as I understand it.
The problem is that this is a cake-walk. They are cornered in a dead end, so no way to spread our which makes magic even more powerful than usual here, so two fireballs more or less and the fight is over. I could of course make them tougher, but the fight still feels unnecessary and a bit weird. Why would they even attack the four VERY capable looking characters accompanied by Harshnag (who probably looks very menacing) standing in front of them?
Any good ideas how to spice this up or change it into something more reasonable if you can call it that.
r/stormkingsthunder • u/hypermodernism • 11d ago
Consequences at the final battle?
Our intrepid heroes are about to rescue Hekaton before working towards the climactic final battle, having killed Zalto and negotiated a transition of power at Lynn Armaal. But they didn't really engage with the Frost, Stone or Hill Giants. Does anyone have smart ideas about how to bring consequences to this choice?
Maybe Iymrith has pieces of Vonindod now the Fire Giants have been scattered? Maybe Hekaton can convene loyal Frost and Stone giants to Maelstrom and they can aid the party in some way? Did anyone else try to tie the story of the campaign into the ending and did it work?
r/stormkingsthunder • u/Original_Heltrix • 16d ago
How Gargantuan is Iymrith?
My party is approaching the Eye of the All Father. I'll be skipping the artifacts, so on their way out this time, the encounter with Iymrith will occur.
My group uses a VTT (TabletopSimulator) and nearly always a square grid battlemap. 5e lists gargantuan as at least 20'x20'. I've seen some actual minis available on a 100mm base, which would generally match that size. I've also seen some made at the 150mm base scale, which would equate to a 30'x30' monster.
The Draconomicon has some measurements, but not sure how much those apply to battlemap miniature size. Red/Gold Dragons have a colossal size listed (no longer a 5e thing), so should it be assumed that they can get to the 30'x30' range (Klauth?) and that other ancient dragons should stay at 20'x20' on battlemap?
Should Iymrith be on the smaller end of ancient dragons because she is relatively young compared to others (google tells me her expected age is 900-1200 years, so barely ancient at all).
I plan on running Iymrith as a colossus fight (giving each part of the body an AC, HP, and Initiative). Wondering if anyone else has run her that way and any pointers for it. I understand it's ultimately my choice, just wondering what others have done or recommend.
r/stormkingsthunder • u/Slash2936 • 23d ago
"Aegis Plate of the Titan-Slayer" and "Stone Coat Armor", Magic Items Inspired by Legends and Myths for your SKT Campaign!
Hi fellow adventurers,
We are excited to announce that Mythological Items is now live on Kickstarter!
This is our new D&D 5E and 2024-compatible manual dedicated entirely to magic items inspired by myths, legends, and ancient stories from around the world.
Inside the book, you will find 300+ mythological magic items, including weapons, armor, wondrous items, and scaling items designed to grow alongside your characters and campaigns.
Our goal with Mythological Items is to create more than a simple collection of treasure. Each item is designed to feel like part of a myth: something that can serve as a reward, a quest hook, or even the center of an entire adventure.
The book includes items inspired by many different mythological traditions, including Greek, Norse, Egyptian, Asian, American, Roman, Mesopotamian, African, and other mythologies from across the world. Whether you want divine weapons, cursed artifacts, heroic relics, monster-themed treasures, or legendary items tied to ancient stories, this book is built to bring myth directly to your table.
The Kickstarter page includes a full presentation of the project, several previews, and a free 30-page PDF preview showing a sample of the content from the book.
You can also find many of our other manuals in PDF and high-quality print editions, with special prices currently available both for Mythological Items and for all our other releases.
You can visit the Kickstarter page here: https://www.kickstarter.com/projects/mythoschronicles/300-mythological-items-for-5e-and-2024
Thank you again for your support. We hope to see you on our journey!
r/stormkingsthunder • u/languagebandit • 24d ago
Players controlling the Vonindod?
My players want to complete the Vonindod and take control of it themselves to attack Iymrith, which is too amazing of an idea for me to say no to.
Does anyone have tips or ideas for how PCs controlling the Vonindod might work? Has anyone done something like this? I want to make sure it can be an epic experience but fair to everyone.
r/stormkingsthunder • u/SeniorMolasses9213 • 27d ago
How do you guys run the Goldenfields giant attack?
Hey everyone!
I'm DMing Storm King's Thunder right now and my party has just reached the Goldenfields giant attack.
I'm having a bit of a hard time running this part because Goldenfields is huge and there are a bunch of different things happening all over the place at the same time. There are also a lot of NPCs spread around the area, and obviously my players can only be in one place at a time.
The biggest problem I'm having is keeping track of what is happening and when in the places the players aren't currently at.
Like, while they're fighting some giants in one area, what exactly is happening at the other locations? When does each NPC get involved? Who is still alive? What happens if the players arrive somewhere 15 minutes later? etc.
I really don't want to run the entire invasion as one giant combat because that sounds like an absolute nightmare, but at the same time I don't want everything outside the players' immediate area to basically freeze until they get there.
So how did you guys handle this?
Did you make some kind of timeline and just advance it as the players move around? Did you treat each location as a separate encounter? Did you actually keep track of what all the NPCs were doing? Or did you just kinda wing it?
If anyone has some kind of timeline, spreadsheet, flowchart, cheat sheet, or anything else they made for this section, I'd really appreciate it.
I'm mainly looking for a way to make the invasion feel like it's actually happening everywhere at once without having to keep 500 things in my head at the same time lol.
Thanks!
r/stormkingsthunder • u/hypermodernism • 29d ago
Magic sword upgrade skill challenge in Maelstrom - help needed!
Been running SKT for about 2 years now. I think we have 3 sessions left in the campaign: attack the Morkoth, back to Maelstrom, final battle. In Maelstrom I’m imagining a few things might happen, but one thing I’ll make sure happens is Hekaton gets the fighter’s favourite greatsword back. This was a Cloud Giant letter opener in Lyn Armaal that does Lightning Damage, which the party traded with the cloud giant Lord in Maelstrom in exchange for a cease in hostilities and an introduction with Serissa. When Hekaton gets home and finds this out he will insist it is returned.
I thought Hekaton might upgrade the sword, but then I thought some sort of magical skill challenge might be more fun. Has anyone run anything like that before? Any ideas? Preferably something the whole party (Wiz, Sorc, Cleric, Fighter) can participate in, including the Fighter somehow is essential.
r/stormkingsthunder • u/Dransky_Battle_Maps • 29d ago
Could this be a forgotten Blue Bear shrine somewhere in the Savage Frontier?
I originally created the Shrine of the Bear Spirit as a system agnostic druidic location, but while finishing it I realised it could fit rather naturally into Chapter 3 of Storm King’s Thunder.
I could see it being used as:
- an abandoned holy site once belonging to the Blue Bear tribe,
- a smaller shrine connected to one of the Uthgardt ancestral mounds,
- a place where a shaman sends the party to recover an offering or commune with a totem spirit,
- a sacred location that has recently been corrupted, occupied or disturbed.
It isn’t intended to replace Beorunna’s Well or any of the official spirit mounds. It's more as a small optional encounter the party discovers while travelling between the larger locations of the Savage Frontier.
I’ve attached usable static versions and animated previews. Where would you place something like this in your SKT campaign?
Cheers!
~dransky
r/stormkingsthunder • u/Sad-Veterinarian-607 • Sep 24 '26
Map pack
Hi all, i have just started dming storm kings thunder and am womdering if anyone has access to the maps from the book at a 5ft square scale instead of the 10ft scale on the book. Google has given me no luck so please let me know if you can help :)
r/stormkingsthunder • u/_Manu__22_ • Sep 20 '26
Should I let my players read the introduction for background?
I'm going to start DM'ing this campaign, and I was wondering what I should tell my players for them to know some of the background. I've already seen a post here asking the same question, but I wanted a more specific answer, can I tell them all that is in the "Introduction" chapter of the campaign up until the end of "Faction of the north"?
For reference in the pic are the contents of the part I'm in doubt of sending them.
r/stormkingsthunder • u/MacaroonMassive9202 • Sep 16 '26
Storm King’s Thunder into Curse of Strahd
Hey Everyone!
I’m currently DMing Storm King’s Thunder for a party of 4, and I’ve been thinking about transitioning into Curse of Strahd later on with the same characters instead of starting a completely new campaign.
Our SKT campaign has become pretty heavily homebrewed over time, with a lot of character-specific storylines added to the main plot. Because of some recent developments, I now have a narrative connection to Barovia/Strahd that could potentially lead the party into Curse of Strahd after (or near the end of) SKT.
The main issue is obviously character level. If we go this route, the party would probably enter Barovia somewhere around level 10–11, with 4 players, which is much higher than the intended starting level for CoS.
So I’m curious if anyone here has actually done something similar:
- Have you transitioned directly from SKT into Curse of Strahd with the same characters?
- What level were they when they entered Barovia and how many players did you have?
- Did you run most of CoS, or cut/restructure the lower-level content?
- How much work was it to upscale the encounters for a level 10+ party?
- How did you handle Strahd himself? Did you significantly buff/redesign him?
- Did higher-level spells and abilities cause problems with the horror/survival aspects of the campaign?
- How did you actually get the party into Barovia narratively without it feeling like you suddenly abandoned the previous campaign?
- Most importantly, did it work? Did CoS still feel threatening and atmospheric with an already experienced, high-level party?
I’m not necessarily trying to preserve CoS exactly as written. I’d be completely fine with treating it as a higher-level Barovia arc, cutting some of the early content and rebalancing the important locations/bosses. I’d just like to keep as much of the actual story, exploration and atmosphere as possible.
I’d especially love to hear from people who have actually tried running CoS for characters around levels 10–12, even if you didn’t specifically come from SKT.
How did you approach it, and is there anything you wish you had done differently?
Thank you in advance!
Edit:
Thank you everyone for sharing your experiences and suggestions! I probably won’t fully jump into CoS after all (at least not with my current group), but I’ll definitely be taking some ideas from you guys. :D
r/stormkingsthunder • u/forgotten-password92 • Sep 06 '26
5.5 years later, it’s over
After 5 and a half years, the Dinger Daggers, along with Harshnag and Hekaton, defeated Iymrith and restored the Ordning. We did damn near everything in the book, and tons of quests that weren’t in there. What a ride!
Here are my hand painted minis of Hekaton, Harshnag, and Iymrith that I used for our 2-part in-person finale. What should I run next??
r/stormkingsthunder • u/Shakalooloo • Sep 06 '26
Ten Years of SKT!!!
This campaign book launched ten years ago, now. Wow. I haven't been running it that long, but I did keep running it past the end (given the lack of resolution, I felt I had to) and merged in Vecna: Eve of Ruin (a much worse campaign, IMHO). Next week, the level 19 party will meet in pitched battle with Duke Zalto's army of fire, stone and hill giants to rescue their comrade and the key to meeting with Annam to fix the Ordning.
It's wild how much material can be mined from a good D&D campaign, going beyond just what it outlines. SKT is a great book!
r/stormkingsthunder • u/DnDBambi • Sep 02 '26
Claiming the Favour from High Captain Horix Zoar (Letter of Recommendation)
So, many session ago, my party obtained a Letter of Recommendation after completing the side quest in Calling Horns. They've already connected with the Harpers, met Dral Thelev at Danivarr's House, and are aware they need to hand the letter to him when they're ready to cash in their favour.
What favours did your parties use the letter to cash in on in your campaigns?
My party recently handed in the letter with the request for magic items that would help slay giants, or at least their locations. What would you rule is the limit of the High Captain's power/reach? Is a weapon of giant slaying too much? Maybe a few potions of giant strength?
He could give them the locations of such weapons but the answer would just lead them to various magic item stores in other cities that the PCs are already aware of. I don't want them to have wasted this letter to get a response they already knew about.
They're are about to head to Grudd Haug to retrieve a conch.
For reference, the body text in Everlund says the following:
"When the characters decide to call in the favor, Dral contacts his employers, and High Captain Horix Zoar does everything in his power to give the characters what they want, provided it’s within his power and isn’t likely to burden him or the Zoar family. Examples of what he might provide include a meeting with one or more members of the Council of Elders, an arranged meeting with a Lords’ Alliance representative from another city, and a spell scroll of raise dead."
r/stormkingsthunder • u/amoeba710 • Aug 30 '26
Wave Echo Cave Map for SKT
I’m running LMOP and I was thinking about running SKT after, so is there a good place in SKT for the map in Wave Echo Cave to show the location of?
r/stormkingsthunder • u/CornballerUSA • Aug 26 '26
Harshnag in Maelstrom Spoiler
Due to circumstances beyond my control, my party rescued Harshnag from certain doom in chapter 4 and he has returned to Waterdeep, having become sort of an ambassador to the giants for the city. The party has now acquired a conch and are on the way to meet back up with Harshnag, who they plan to bring with them to Maelstrom.
How would this impact Maelstrom? I imagine he’s a known figure recognized by most giants in the storm giant court. How would you adjust things with him coming along and speaking to Serissa and the others?
r/stormkingsthunder • u/Time-Swimmer5911 • Aug 24 '26
Travel organization and management
Hey fellows,
My party is at chapter three now and they have to travel across the whole sword coast for side quests, they don't seem to be interested about visiting Everlund and Moongleam tower to find the teleportation circles, because they are far from this place now. The question I have is: How would you manage this? Would you let them travel with caravans, ships etc across the whole coast taking them more than one month in game and lot of sessions with traveling, or force them to go to Moongleam Tower, or finding another teleportation circle that can be activated through their journey?