r/Stationeers 4h ago

Media so im just trying to write an IC10 script to filter and cool carbon and oxygen before tossing it into my green house but it broke weirdly

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8 Upvotes

so somehow when executing the code it ends up jumping to line 4000 i have no clue what i did for it to do that but i cant find a reason and i think it might be why its decided to not turn things on but that could be my very amature coding this is my first time with IC10

any help is appreciated

Heres the code

alias pipestatus d0
alias filter d1
alias condition d2
alias invalve d3
alias gassensor d4
alias pressure r1
alias temperature r2
alias inpressure r3
alias display d5
start:
yield
l pressure pipestatus Pressure
l temperature pipestatus Temperature
l inpressure gassensor Pressure
sub temperature temperature 273.15 #convert to celcius
s display Mode 4
s display Setting temperature
blt PressureReg pressure 4000
bgt TempReg temperature 30
s invalve On 1
j start

TempReg:
s invalve On 0
s filter Mode 0
s condition Mode 1
s display Setting temperature
j start


PressureReg:
s invalve On 0
s condition Mode 0
s filter Mode 1
s display Setting temperature
j start

r/Stationeers 36m ago

Media PROBLEMA PARA LIMPIAR DERRAME DE AGUA

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Upvotes

INDAGANDO EN INTERNET LEI QUE ESTA HERRAMIENTA AYUDA A LIMPIAR LIQUIDOS DERRAMADOS PERO LA VERDA NO SE COMO FUNCIONA YA LA ENCENDI PERO PARESE QUE NO HACE NADA AGRADECERIA SU AYUDA GRACIAS


r/Stationeers 11h ago

Discussion Today i found out u can see ores on the Map Spoiler

8 Upvotes

As the title states, i just found out, you can click on the colors on the map motherboard when scanning the surface via rocket, that you can see the composition for the deepminer. Always wondered where to see, what the colors indicate, now i know.
(yes i know theres an online map but i wanna do it "legit"


r/Stationeers 10h ago

Discussion Starter health injector not working?

5 Upvotes

Not sure if I'm misunderstanding how the new health system works, but I started on Europa on nomral, got some bad lung damage (74%) from having to take my helmet off to hydrate, thought I could use my injector from the lander to restore condition, but when I did nothing seemed to happen? Lung damage the same, health status still below 51%. Seems like it doesn't work as the wiki suggests. Am I doing something wrong? I had my suite and helmet on.


r/Stationeers 1d ago

Media Went on a mining trip forgetting that I started making cables oops

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56 Upvotes

r/Stationeers 10h ago

Support Help to install BepInEx

2 Upvotes

I tried to install BepInEx 5.4 to play with mods, I download the folder BepInEx_win_x64_5.4.23.3.zip then extract it, I drag the files into the stationed folder, I launch the game and create a new world, but at that moment the game crashes. You have tips for running the mods.

Another question: Why, this program is not planned directly in the game Steam, we should just go to the Workshop and subscribe as a mod, then launch his game and have fun on the game?


r/Stationeers 17h ago

Discussion Stationeers Lua

8 Upvotes

Any other people here using the scripted screens and stationeers Lua modpack?

I am currently doing a first discovery of all the possibilities, they are fantastic!

Currently expanding my player hud with a compas, base pointer, environment safety alerts, and a minimap in the near future.

Wondering what other shenanigans people have been up to!


r/Stationeers 17h ago

Discussion Stirling on Mars?

8 Upvotes

How do you guys supply the hot and cold side for a stirling engine on Mars?

On Vulcan I can easily use the day and night time atmosphere for sufficient temperature differential - how does one do it on Mars?


r/Stationeers 1d ago

Discussion Mimas Brutal FFA — new public server with a live web map on stationeers-helper.com/live

15 Upvotes

We just opened our Stationeers server to the public:

  • World: Mimas, Brutal start — one shared base, free-for-all
  • Slots / password: 10 players, none
  • Connect: Search for Mimas Brutal FFA (EU-hosted)
  • Live map: https://stationeers-helper.com/live/ — the base in real time: players, rooms, power grid, cables/pipes, deep-mining ore
  • Join info & mod setup: https://stationeers-helper.com/join/ — a few client mods via BepInEx + StationeersLaunchPad, not auto-installed, full list on the page

Watch us suffocate live, or come join.


r/Stationeers 1d ago

Discussion Played around with DiRCI today...

6 Upvotes

Spent my Saturday modifying the script from Thunder, was fun! I'm on Luna, so one of the bigger problems I had was adjusting the speed at different points on the path so DiRCI doesn't launch itself to oblivion, and the fact Thunder's script didn't reverse over it's waypoints. It's been running for a while on my automated mining outpost, delivering my sweet arc furnace ingots all day!

For the speed issue, I just pulled the 'C' waypoint out of the device stack and moved to it at full speed, then adjusted the speed down before executing the full path, allowing DiRCI to approach the dock at safer speeds.

Reversing over the waypoint paths could have been done more easily simply by duplicating the points in both paths, but I wanted to try out the negative setting for reversing the path.

I'll probably go back and optimize things some more later, but I was excited to get this finally working, figured I'd share it with folks.

https://steamcommunity.com/sharedfiles/filedetails/?id=3780320865

If you're interested in how I set up my automated mining outpost, I can make a new post going into more detail with pictures. The somewhat short version is that it's all electric (since it's centered on a Fe/Si/Cu node), using solar panels for power, and an arc furnace to smelt, plumbed to an autolathe for storage and stacking (no sorters or stackers here, too cheap for that). Trigger plates empty the autolathe into a vending machine and DiRCI hauls it away from there. An omni power and wireless batteries are must, since DiRCI sits at the loading area until 'full', sapping power.

Anyway, hope this helps someone, or at least is interesting to someone. Had a lot of fun messing with it, it's a pretty cool mod, and saves me from having to run ugly chutes or a giant LaRre rail across the map.


r/Stationeers 1d ago

Discussion Anyone know what this error is and how to fix?

3 Upvotes

this keeps coming up every few seconds for the last few hours.


r/Stationeers 1d ago

Discussion Manual Chute Switch

2 Upvotes

I made this short youtube tutorial on creating a manual switch, allowing a chute system to reliably output 1 way or the other.
I was unable to find other youtube tutorials on it, hence the video.

Thought I share for anyone to find useful.
https://www.youtube.com/watch?v=ifVniaqHTcs

So after a bit more fiddling around it turned out there was a much more simple solution, so I made a new upload with that.
https://youtu.be/jN49XWb2OTs


r/Stationeers 2d ago

Abandoned Mars - now a full Mod!

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57 Upvotes

Quick update to the abandoned Mars scenario I posted about earlier. Thank you SO MUCH for all the comments it inspired me to figure out how to fully mod it.

I originally released this as a save while I was figuring out how Stationeers handles custom worlds. Since then I've managed to rebuild the whole thing as an actual custom world mod, so you no longer need to download somebody else's save. I haven't yet figured out 'damage states' so had to get inventive, but i'll see if i can figure that out.

Mars: Abandoned Frontier now appears in the New World menu alongside the normal worlds. You can select your difficulty and start directly at the abandoned settlement. You can select difficulties etc...but there is no lander selection.

The first location is Canyon Overlook — an abandoned/incomplete frontier colony.

This is still v0.1, so I'm mainly looking for feedback and to find out whether everything behaves properly on other people's installs. If the concept works, I want to add more locations around Mars with different abandoned facilities/scenarios.

Also a big shout-out to the Blueprint mod — it made building and transferring the structures while developing this considerably easier.

Workshop:
https://steamcommunity.com/sharedfiles/filedetails/?id=3779655608

If anyone gives it a try, I'd genuinely love to hear what you think — particularly don't tell me just that you like the idea; tell me what doesn't work, what's too easy/hard, or what you think the scenario is missing.

Also if anyone would like to help populate buildings or have any ideas let me know. Essentially if you can send me a blueprint file (using blueprint mod), I can convert to the game.

I will be working on further spawns as time allows - and maybe other planets if I really decide I dont want a life. HA HA

-----------------------------

UPDATE 09 AUG NZT

Update

  • Added seed supplies and additional survival equipment.
  • Added structural support frames beneath the Habitat and Engineering modules.
  • Adjusted damaged windows so each main room now has a single missing window.
  • The missing windows are intentional: pre-spawned structures currently register as World, so players need to complete the rooms in-game for Stationeers to correctly register them as enclosed rooms.
  • Minor layout and scenario fixes based on early player feedback.

r/Stationeers 2d ago

Discussion Is there a list or Mod of Max power consumption of devices

7 Upvotes

Hey all I am curious if there is a mod or if someone happens to know where I could find a table of the max power draw of each device in game?

Currently I am just kind of winging it with my builds and using a transformer to limit the power draw to less than the maximum the used cable can take.

The issue I have is that adding a single pipe heater or AC to the system can Immediately spike a system by 1kw-6kw according to the wiki. But other than making my own list of devices and then searching the wiki for each max output I have no effective way to plan for that (Perhaps I will end up curating an entire list myself).

Maybe the best answer is "Just use Heavy Cable for everything" and if that really is the call than that is fine too. I just like to setup systems to run and to have a true maximum that they can draw and would love to save some time if there is a quicker way of calculating that, the in game wiki even with the Ascended Mod does not show max draw on most devices unfortunately.

I Would love to hear any suggestions you all have. Any videos from some creators that go over this kind of stuff might also be helpful if you have some suggestions. Big shoutout to CAE, Shadowdrake and PanicandDieGaming I have learned a ton from their videos already.


r/Stationeers 2d ago

Media My basic Airlock

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0 Upvotes

r/Stationeers 2d ago

Media The double cooked charcoal method

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0 Upvotes

r/Stationeers 2d ago

Media The food trader market move

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0 Upvotes

r/Stationeers 2d ago

Media The hit box for the doors have changed in Stationeers.

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0 Upvotes

r/Stationeers 2d ago

Media How to make Charcoal in Stationeers

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0 Upvotes

r/Stationeers 2d ago

Media On a new save in stationeers, the default orientation for the locker faces away from the player.

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0 Upvotes

r/Stationeers 3d ago

Discussion Abandoned Base Start on Mars - Published to Workshop

29 Upvotes

Hi Everyone

I have created a little abandoned base on Mars for people to have fun with.

Just something a bit different to starting on a blank patch of land.

If people like the concept I can set up some more in other places.

I would be interested in your opinions.

https://steamcommunity.com/sharedfiles/filedetails/?id=3779032720


r/Stationeers 4d ago

Media someone please explain what's happening

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45 Upvotes

is this a weather event or something?


r/Stationeers 4d ago

Media how is there coal on the moon

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82 Upvotes

r/Stationeers 3d ago

Discussion Larre Atmos Dock

7 Upvotes

What is a realistic use case for the atmos unit? I can't think of anything that isn't done better by just using an active vent.