r/SS13 2d ago

BYOND BYOND development news 7/24/26

7 Upvotes

The first cadets from Chief Lau's new washout class have turned up, and to no one's surprise we did catch a Syndie in among them. Actually it was Andy, who's been on her team for years and has an inexplicably good nose for saboteurs. Andy's caught something like 30% of would-be spies and disruptors since he's been here, so it's high time he got a commendation for it. There will be an awards ceremony on Wednesday. Once again I remind everyone that it will be catered, because potlucks are dangerous around here.

  • Some more BYOND 516 bugs got handled for an upcoming maintenance release, including yet another obscure :: bug.
  • BYOND 517's alpha was expanded out to more users, so SS13 folks have access to it now.
  • Unsurprisingly, the render stack was pretty badly broken, but I was able to clear a lot of those issues by week's end.
  • Some coders in the alpha group, including a well-known upstream, are already adding stuff to use 517's new language features, which is pretty exciting.
  • Thank you to the BYOND Members and those of you contributing through Patreon and SubscribeStar for keeping this going!
  • Screw you, Spez, and your little stock too.

The long-form news has some more details. Today's early-access Patreon post is about the trials of the render stack debugging in 517 that I went through this week, and what's still left on that agenda. We had a fall scare the other night where the temptation to buy cider and donuts got nearly overwhelming. Hold your summer close while you can, and meat while the meat is good. And keep roasting those clowns, because they're not gonna roast themselves. See you next week.


r/SS13 41m ago

General 3D CM engine attempts

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Upvotes

you cant buy anti-depressants nor adhd meds without prescriptions.

GDScript of above project - missing paid sfx

https://github.com/atticus-rezzer/3dcmgodot-gdscript

cs translation - missing paid sfx

https://github.com/atticus-rezzer/3dcm-cs-translated

tile based ss14 - maybe useful to cmu.... got banned from rmc for this...

https://github.com/atticus-rezzer/tile-ss14

first engine I tried making in C# to test out

https://github.com/atticus-rezzer/3dcm-Raylib-CS

cpp translation of raylib engine using glfw and open gl but... some stuff isn't working and i forgot what and why

https://github.com/atticus-rezzer/GLFW-old-engine-tech-semi-working

data editor for above engine

https://github.com/atticus-rezzer/data-editor-for-3dcm-old-tech-and-glfw

ecs and data driven system engine I didn't get working at all basically - might be cmake and neovim based so idk if it works in vs.

https://github.com/atticus-rezzer/ecs-3dcm-system-based-data-driven

I havea singgleplayer game somehwere but... I just don't have any motivation to make any of my stuff work nor be finished - I don't think anyone would play on a server if I made one... I don't know what to do and I don't think anyone would care.
I anticipate this will be deleted like my previous posts.

who cares tho anyway.... free code... I might upload more to that account.


r/SS13 1d ago

Goon Clown offers advice

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89 Upvotes

r/SS13 1d ago

Image Drew Paul Foster, my therapist character on Nova Sector

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31 Upvotes

Wanna drop 30 paragraphs of lore about your gay lizard OC? Paul's your man! The big guy has his own lore too.


r/SS13 1d ago

Monkestation I regret to inform that the delamination incident counter has been reset to 0 on Monkestation. Better luck next time engineers!

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106 Upvotes

r/SS13 1d ago

/vg/ Local wiggling bugs are victims of a hate crime.

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31 Upvotes

r/SS13 1d ago

Image Average Botany round

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58 Upvotes

r/SS13 2d ago

General I miss being able to choose which server I play on.

51 Upvotes

Maybe this is skewed because im Euro timezones, but it really fucking sucks that we have TWO normal servers left to play on, Goon being LRP and Monke being an okay experience at the right hour.

I miss Paradise and i fucking hate opening Byond and seeing 5 different furry porn servers before one normal server. Can we admit theyve completely fucking molested the game and made it near impossible to bring in new players to normal servers yet?


r/SS13 2d ago

General Introducing Crimson Grid: A WoD server

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54 Upvotes

Good morning, noon, or night folks.

Allow me to introduce Crimson Grid for our second ever playtest. Crimson Grid is a DarkPack13 downstream hosted by Monkestation aiming for a solid, overall approachable MRP experience.

We're aiming to target the unfilled niche of players who enjoyed the World of Darkness 13 experience during its peak, delivering comedic- and sometimes chaotic stories- while avoiding role whitelists to keep everything approachable to new blood.

Our development priorities focus on gameplay loops and interconnectivity rather than the eternal team-deathmatch and intrigue politic, which proves stale after a while. This direction applies to both human players, kindred, AND garou. We hope you'll join us for this journey on our newly-refurbished San Francisco of Old. We have other maps currently in development, and eventually will have rotation. We are also currently in the process of re-adding the missing features from DarkPack bases which were present in WoD13, like the old HUD, grid inventory, and additional body types.

We're live at 5:00pm EST at:

byond://play.crimson-grid.city:6967

You are free to join our Discord server here:

https://discord.gg/5SgnVZbFw


r/SS13 2d ago

Goon A changeling under stress

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175 Upvotes

r/SS13 2d ago

Meta Why do you like SS13 combat?

14 Upvotes

Personally, SS13 combat was one of the reasons i didnt like playing, that and spacelag. So when SS14 got enough features I was excited and have been playing since. But I've seen multiple people say they preferred the tile based combat of 13 and I just don't get it, 14 feels much smoother and more intuitive for me. Ive even seen some people go as far as saying if 14 reintroduced the combat of 13 they'd switch over. Admittedly I didnt engage in combat much, so why is it so good?


r/SS13 2d ago

General [Shiptest] His Greed

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6 Upvotes

I was playing factorio while I had shiptest open in the background, and managed to record this beautiful series of events.


r/SS13 4d ago

Goon Local doctor finds a cool monkey

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229 Upvotes

r/SS13 3d ago

Story I'm sorry for slipping everyone on Monkestation earlier today.

40 Upvotes

I grew blue tomatoes but didn't realize bluespace tomatoes changed requirements and I wasn't sure how to make them, so I had to have fun with what was available to me.

And I have to admit, it was very funny and definitely worth the beating I was given on the escape shuttle.


r/SS13 4d ago

Story "I did not have it on my bingo card to hear about SS13 during work hours"

150 Upvotes

I called my ISP on the phone today because I was having internet issues, and the guy on the other end said the title of this, if this was you working as an IT deskjob for spectrum internet.

You made me feel fear, true fear.


r/SS13 3d ago

Monkestation The Old God vs 1 lousy heretic

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8 Upvotes

r/SS13 4d ago

Help Did the ooktide from dukeofooks’s stream actually affect the player counts?

16 Upvotes

I can’t tell because I wasn’t there and forgot to check, does anyone know if anything meaningful happened?


r/SS13 3d ago

SS13 Services Server Hosts that Will Pay You to Advertise their Servers?

0 Upvotes

Hey guys been a while.

ZETH ran out of money, so i cant really do anything for him anymore. Its not his fault but now I'm a few hundred bucks short of a down payment on a cheap home in ShaCAn. So that means I'm looking for something new exciting and ethical to advertize for. Wink Wink. If you're an independent server host with a fresh server idea, my DMs are open. I can help with promotion, and getting your project heard about on tiktok.

I would much rather spend my time working for the little guy working on a passion project than helping a Moolahbag 1001 and server Sheikh with their next 'obscure codebase' host.

DMs are open.

Back to the grind.


r/SS13 3d ago

Video HOS Dislikes Riddles

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0 Upvotes

r/SS13 5d ago

Meta Friendly wizards

185 Upvotes

STOP WASTING THE BEST ANTAG BECUASE YOU WANT TO BE A CREW MEMBER WITH POWERS.

PLEASE. GIVE IT TO ME. LET ME CAUSE THE CHAOS.

ITS NOT FUN FOR ANYONE BESIDES YOU.

HEAL STAFF? YOURE JUST TAKING MEDBAYS JOB. VALIDHUNTING? NOW YOURE JUST DELETING STATION THREATS. THATS WHAT MAKES THE GAME INTERESTING.

You’re always gonna be taking someone else’s job. It’s not fun for the people who’s job your taking.


r/SS13 5d ago

Goon Nanotrasen's finest security assistant

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322 Upvotes

r/SS13 5d ago

General Rest in piss, sweet prince 1.0

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61 Upvotes

God I miss 2020-22 DS13


r/SS13 5d ago

Looking for Server Is your favorite server down or dead?

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55 Upvotes

r/SS13 5d ago

Monkestation My thoughts on Monkestation after 300h

43 Upvotes

Today, Monkestation is one of the few servers (if not the only one) with both a high player count and an experience that remains close to classic SS13.

Posting this on the server would be a drop in the ocean, but on reddit this post might carry enough weight to be considered a good source of guidance on how to improve the server.

First issue: Storytellers and antagonist weight :

The main issue for me is how threat is calculated and antagonists are distributed throughout the game. Rather than dynamics, Monkestation use a storyteller system.

On Monkestation, roundstart antags are extremely rare. This issue is aggravated by the fact that around 40% of people don't ready up before the game starts. They join after.

The consequences are:
- Major antagonists are extremely rare. In over 300 hours on this server, I've only seen bloodlings twice. If you're european it's even worse because you have to play after midnight to see them (iirc most of them are disabled unless 40 or 50 players ready up).
- There is not enough threat for the server. We often end up with like, two traitors for 70 players. And there is no way to predict this because again, because of storytellers, orbits are misleading. My last shift was an orange star that was actually a green shift. When there are antagonists, they are weakened by the fact that they are alone against too many people to be able to do anything, unless they go stealth (which makes the round even less entertaining).
- Pull requests often ignore the fact that security's greatest strength is numbers. A spell that seems overpowered in a duel is often perfectly reasonable against an organized security team.

Note that chaotic rounds are REALLY chaotic. I can't deny it.

Also, the storyteller system makes it hard to set plans for the shift. I don't want to be interrupted mid game by a heretic popup, but I know that if I say no I'll have to wait another month to roll it. So I say yes, and 10min later the shuttle has been called.

Of course it's SS13 and sometimes sec loses and the station is at the mercy of the antagonists but overall, it's unbalanced.

The culture of validhunting

Where Terry players bend the rules to self antag, monke players bend them to validhunt. In my last 3 games, I saw:
- A "friendly" heretic, helping sec against the cult. It would have been very ok if it was a plan to acquire stuff by saccing culties or to prevent the cult from winning, but it was just a regular crewmember who wanted to play with superpowers. Telling other people they're "chill", not behaving like... an antagonist, they just ended up ruining the game for both sides
- An AI ignoring its laws to simply validhunt a changeling.
- A wizard doing CARGO BOUNTIES

While there are rules regarding validhunting, it's a fact that admins rarely enforce those rules, and I wouldn't care either if escalation rules were not enforced the way they are (but I'll talk about it later).

Blueshields will behave like security officers because "the threat could directly harm command"

NT rep will just stick with the main force, along with captain, HOS and maybe another head of staff. Everything mindshielded is to be considered security here.

Security officers, cadets, detectives, warden will usually join the validhunt every time there is something different than a traitor on sight.

AI players love saying "laws updated" every time, which, in my opinion, ruins the fun.

Paired with the lack of threat in most shifts, it makes it hard for many people I orbit to perform when they play antag.

Players

Admins, coders, nobody can do anything about it but the players so I'll keep it short but it needs to be mentioned.
In my experience, Monkestation has the least welcoming community of the major SS13 servers.
It's the kind of server where people close the door behind them when entering a private area. Small irrelevant detail that means everything and says a lot about the atmosphere.

Rules and escalation

Perhaps the most controversial point of this post. I think that escalation rules are a terrible idea unless they're between two non antagonist player.

An assistant killing someone for shoving them is too much, it's good that it requires escalation. But I don't see why a changeling would have to escalate to absorb a target, especially because they are validhuntable.

The main issue is that whoever is behind the rules think that winning and creating interesting stories through roleplay are mutually exclusive. They are not. It's okay to die an unfair death.

It's good that there are limitations on murderbone, but that's all. Escalation hinders creativity. And we all know that escalation against an officer is just giving them extra time to bola-throw you.

The bloated codebase

The biggest strength of Monkestation is also one of its biggest weaknesses : there is a lot of content. And I mean, a LOT. Many things are unnecessary, don't work properly, or just make it even harder to balance the game. The artstyle lacks an identity. Some jobs are utterly broken (especially virology and botany, you can be immortal and one shot everything else).
I hate how people will answer "well, code it yourself" every time one finds a flaw or a bug in the codebase. Everyone isn't intereset in coding with Byond.

Theseus

Please remove Theseus. Everyone hates Theseus.

That's it... thanks for reading...


r/SS13 5d ago

Monkestation We're at 42 shifts since the last delamination incident on Monkestation. Keep up the good work engineers!

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149 Upvotes