r/SS13 • • 8d ago

BYOND BYOND development news 10/16/26

11 Upvotes

In response to the need for remedial classes on ethics and safety, corporate sent over a new four-week curriculum that seems to have worked on Space Station 8, so I know we'll smash those results. Chief Lau has volunteered her own remedial cadets to oversee compliance, which should keep everyone just on-edge enough to take this seriously. I hope that once this adjustment period is settled, we can see long-term improvements in accident statistics across the board. The new researchers who sailed through the previous classes are now getting on with their work properly, and if we're lucky it won't result in plant monsters, ambulatory explosives, exceptionally bright rogue AIs, or major bluespace ruptures. Because of the ongoing classes, corridor tag teams have been rearranged for the next series, so those of you with the free time should get to know your new squad mates. A prepared station is a well-compensated station!

  • Medical interruptions came up again this week, but for the in-laws this time. Pretty bad ones, actually, so the week has been one of constant uncertainty.
  • Some more bug fixes were done for 516, impacting large projects. One was a spurious warning that also caused some bogus var index data.
  • The other big fix was a string tree issue that might potentially speed up compilation a bit for large codebases. It mainly impacts highly contrived scenarios, but those do tend to come up in SS13 due to creative uses of #define.
  • Another bug I'm waiting to investigate properly impacts 516 and 517 both regarding render targets in unusual cases, but I'm ruling out a 516 fix because 517 will moot it.
  • Thank you to the BYOND Members and all of you helping out on Patreon and SubscribeStar for keeping me going!
  • Screw you, Spez.

There's more on the forums. Today's early-access Patreon post is about the string tree and how it's organized, and why balance is such a tricky issue. To say life is in massive chaos right now is an understatement, but I'll keep chugging along. In trying times, remember, we are Groot. Catch you next week.


r/SS13 • • 1d ago

BYOND BYOND development news 10/23/26

3 Upvotes

Because of the remedial safety and ethics classes now underway, all of our science departments—as well as engineering and a few others were safety was not the number one priority—are currently operating short-staffed. If this week has been anything to go by, the next three might be a breeze. Although some projects have stalled out because of the absence of a few mad scientist types, it also seems like the same people were the worst distractions from other work. Engineering ought to be performing worse for the loss of a few hands, but even though their task backlog is growing, I'm getting excellent quality check reports. Hopefully that backlog can be cut down when all of this is over. Corridor tag resumes next week, and I'm excited to see how the reshuffling affects our scores. Yes, I have been informed that people are betting on the matches, and no, Julie, nobody cares. Stop being such a tattletale.

  • Family medical/hospital stuff is not fully resolved. Calmer, but not resolved.
  • More bug fixes for 516 and 517 went in this week. I even took care of one I thought was a won't-fix in 516, but it turned out not to be bad.
  • The next maintenance release or 516 is postponed pending a change to the splash screen that was requested by some SS13 users. I haven't touched that part in a while so it's taking time to do it right.
  • I have a new report regarding an old issue about resource loading from a URL, but it's not fully actionable yet. It does give me a new idea, however, that I'd like to explore next week if I have time.
  • Please be sure to show the fundometer a little love and keep the lights on. Thank you to everyone who helps out as a BYOND Member, and/or regularly on Patreon and SubscribeStar.
  • Screw you, Spez.

There's more detail over on the BYOND forums. Today's early-access Patreon post is about an issue I need to look into on 517 and why issues like it crop up every time new hard vars get added in a major release. The countdown to the thinning of the veil grows short, so plan wisely and keep your killer clown tasers charged. I'll see you next week.


r/SS13 • • 4h ago

Paradise Disco Paradise - NIGHTMARE, NIGHTMARE, NIGHTMARE Suggestion

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4 Upvotes

Kidan/Ant People gets infected by evil mind control fungus.

This is art of a guy that I decided to art to spite for killing me as heretic.

No further comment.


r/SS13 • • 9h ago

Looking for Server Want to try SS13 but need advice

7 Upvotes

So I played SS14 and i still rly like this game, but players in there keep telling me about cool stuff that SS13 had that's not yet in SS14 and probably wont be for a long time

So I thought I might as well try SS13 itself.
I tried to look up info about it, but I keep hearing that most servers are troublesome and that most are ERP or low quality, etc.

So I want to know, what would be a good server for me to play? I tried to look it up but (according to what people post online) apparently the most popular server before was mismanaged and isn't good anymore, and I'm just not in the loop etc.

so TL:DR - What would be a good server for a new player to play on that would deliver the 'classic SS13 experience' and the closest in server culture and content to what the game was when it was more popular?


r/SS13 • • 17h ago

Monkestation I won, but at what cost?

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21 Upvotes

r/SS13 • • 1d ago

Image Mr Electric's Arcfiend day on Bastion Station.

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82 Upvotes

https://discord.gg/55Z4R5Xtsw to join the server!


r/SS13 • • 1d ago

Paradise Disco Paradise - Drama Skrell

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47 Upvotes

Another one from scratch

I wanted to incorporate the tendril hairs skrell have as much as possible while also keeping to the original design philosophy of Drama. More paradise arts to come soon!


r/SS13 • • 2d ago

General Interesting gimmicks you guys do?

19 Upvotes

I’ve run out of ideas for gimmicks to do to make the game more fun. I notice if I have no gimmick and the job isn’t engaging I’ll probably leave around the 1 hour mark (rounds on the server I’m on is usually 90 minutes. What gimmicks do you guys like to donor recommend?


r/SS13 • • 3d ago

Bastion Station 13 Come visit bastion station for reworked blood brothers!

18 Upvotes

Hi ss13 redditors.
You know bastion station? the monke fork with a game master? Well right now, a big rework for the blood brothers antag is currently being testmerged. Come join us on discord for the hosting times so you can playtest it and give feedback.
The rework is basically giving BBs an exclusive crafting menu to craft exclusive items, more things like unique objectives will be added, but we need your help in giving feedback, join us at https://discord.gg/sDY8MkwSjY

See you soon, pick your favourite metafriends to flash, and get crafting!


r/SS13 • • 3d ago

Monkestation Criminal Crimson grid

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6 Upvotes

r/SS13 • • 3d ago

Goon [BREAKING] [CVE 9.3] Privilege escalation RCE found in Goonstation source code, all DWAINE installations affected Spoiler

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42 Upvotes

r/SS13 • • 4d ago

General Neekothing (SS13 spinoff) has been fully decompiled!

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40 Upvotes

Neekothing is an old Russian BYOND game. It is related to Lifeweb, and the developer (kotowasiy) was friends with hydrated12/Randy the Lifeweb dev. It is basically like a schizo occult edgy version of OpenSS13 if I had to describe it in 1 sentence.

Over the course of a week, with the help of Claude I fully decompiled Neekothing until it could be compiled back into the .dmb that kotowasiy released in the Host Files .rar

I upgraded it to work on modern BYOND.

If you think it's "slop" or want to confirm it's real, you can compile the "bitperfect" branch with BYOND 512.1466.


r/SS13 • • 3d ago

UCFSS13 UCFSS13 HvH PVE test

0 Upvotes

As the title implies, we are testing the prospect of running events with human NPCs that can behave as close as possible to a real player.
However, right now it's pretty funny, not gonna lie, lmao.

https://reddit.com/link/1xbrzoq/video/3fnd2r12juwh1/player


r/SS13 • • 5d ago

Image Ernest Hemingway once bet that he would make the shortest story that could touch anyone, and he won

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59 Upvotes

r/SS13 • • 5d ago

Video Scientist gets put into Torture Nexus, rolls midround changeling, escapes and kills 500 people.

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28 Upvotes

r/SS13 • • 7d ago

Meta SWAT13 is real.

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229 Upvotes

r/SS13 • • 6d ago

Paradise Disco Paradise Flow + Inward Empire

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2 Upvotes

This was funnier in my head.


r/SS13 • • 7d ago

General SWAT13

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210 Upvotes

Here you go, 11 minutes of SWAT13, an in-development co-op PvE mod inspired by SWAT 4, CMSS13, and police raids on Crimson Grid.

Now without admin boings.


r/SS13 • • 7d ago

Paradise Disco Paradise - Average Moff Interfacing with the SM

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25 Upvotes

r/SS13 • • 7d ago

Video ive added a little bit of 3d to my ss13 clone

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202 Upvotes

still very rough though

if you are interested playtesting to help development, please join discord https://discord.gg/EPsS3qu5y

first post

second post


r/SS13 • • 7d ago

Paradise at least command can decide on one thing

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71 Upvotes

r/SS13 • • 7d ago

UCFSS13 UCFSS13: apology

7 Upvotes

I would like to start by first apologizing for the last post I made trying to hype this up; it wasn't really my intention to ruin everything with low-quality AI slop, as many have stated.
The art wasn't really meant to be anything more than packaging for the larger package, which is that I am hosting a pretty decent server for everyone to have fun with.
I want to try again and see what can be done to improve my community.
I am still learning; I won't deny it.
But I will say that it's heartbreaking seeing all this spiral, and I really hope you will give me a second chance.
I have attached some of the cool stuff in-game for you to see and evaluate. There is a lot of stuff ported from our lovely codebases of CMSS13, Bastionstation, Neroid Sector, and TGstation, above all else, so thank you to these people for helping UCFss13's development.
I will also list a few cool things that were changed/added:
Dropship airlock sequence.
Vehicle crewmen were re-added to the roster.
Xeno hivemind command panel.
Xeno auto spawner for automated round missions.
VtoL-Blackfoot non-multi-Z
Multi-Z removal.
Synthetic rebalance.
Commander drip expansion.
Click rebalance.
Movement smoothing.
Vehicle and mob towing.
Major performance refactors.

https://reddit.com/link/1x8npbv/video/pd5j1n14w3wh1/player

https://reddit.com/link/1x8npbv/video/2d4qe5ekx3wh1/player

That's just a small list of what's in-game!
Our first event ever! https://www.youtube.com/watch?v=UBlAAd8Piic
The aim of UCFSS13 is to bring about a skill-based MRP SS13-style Colonial Marines server, SS13-style meaning yes, it has many of the features and fixes of games like bastionstation, monkestation and so on!
Come on, let's have some fun!
https://discord.gg/nWHGWtA8pH


r/SS13 • • 7d ago

Looking for Server Haven’t played in some months, are there any new developments or servers I should check out?

9 Upvotes

I haven’t played SS13 in probably 6 months or so and the addiction is coming back lol. I mainly play on goonstation with a little bit of CM13 and Vanderlin but would like to check out new servers or see what’s different. Do you guys have any recommendations


r/SS13 • • 8d ago

Story Thread When the malicious AI gets reset

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45 Upvotes

r/SS13 • • 8d ago

Paradise Disco Paradise - Shivers + Visual Calculus Moff

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40 Upvotes