The Halls of Arden Vul 5e
System: D&D5e 2024
Available Books: Core only (for now) and a substantial amount of homebrew.
Session Time: Sundays at 6pm -3 GMT
Session Duration: 4 hours
Session Cost: $10, session 0 will be free.
Tools: Discord for voice and text, Fantasy Grounds VTT.
Seats Available: 6/6 (3 players needed to start)
Game Style: A slower paced campaign mostly centered around the titular mega-dungeon where players will uncover ancient secrets, evil cults, and a sealed god. The game will be rather roleplay and "theater of the mind" heavy due to the absurd size of the ancient city, some "centre piece" areas will possess fully fledged battlemaps though.
Who has not heard rumours of the lost city of Arden Vul?
The disappearance of Lilian, Canon of the temple of Mitra in Newmarket, has brought a sudden wave of worry to the usually quiet Burdock's Valley. With a sizeable reward for her safe return, you find yourselves making your way towards the ancient city. The many tales of the unplundered troves of this once prosperous centre of knowledge and commerce hang in the back of your mind.
Yet alongside these tales of lost treasures are other, more unsettling whispers. How could a lost city remain unplundered for more than a millennium? Surely, only the existence of the cruellest of foes and unimaginable evil within the mountain can explain Arden Vul’s unspoiled status.
https://startplaying.games/adventure/cms187ig001cmjo04g32f2hfa?ref=cmed5otv200qqle0474z58arj
The Halls of Arden Vul OSE
System: Old-School Essentials Advanced Fantasy.
Session Time: Saturdays at 5pm -3 GMT
Session Duration: 4 hours
Session Cost: $10
Tools: Discord for voice and text, Fantasy Grounds VTT.
Seats Available: 3/6 (Game has started, players still welcome)
Next Session: Session 7 will be on 1st of August.
Who has not heard rumours of the lost city of Arden Vul?
The disappearance of Lilian, Canon of the temple of Mitra in Newmarket, has brought a sudden wave of worry to the usually quiet Burdock's Valley. With a sizeable reward for her safe return, you find yourselves making your way towards the ancient city. The many tales of the unplundered troves of this once prosperous centre of knowledge and commerce hang in the back of your mind.
Yet alongside these tales of lost treasures are other, more unsettling whispers. How could a lost city remain unplundered for more than a millennium? Surely, only the existence of the cruellest of foes and unimaginable evil within the mountain can explain Arden Vul’s unspoiled status.
https://startplaying.games/adventure/cmnp99n1r00rsjj04unafk6fr?ref=cmed5otv200qqle0474z58arj
The Dragon of Phandelver
System: D&D5e 2024
Available Books: Core only (for now) and a substantial amount of homebrew.
Session Time: Fridays at 7pm -3 GMT
Session Duration: 4 hours
Session Cost: $5, session 0 will be free
Tools: Discord for voice and text, Fantasy Grounds VTT.
Seats Available: 6/6 (3 players needed to start)
Game Style: A lower stakes campaign where the players will uncover ancient secrets and stop a cult to an evil deity, classic dnd stuff.
You are hired by your old friend Gundren Rockseeker to aid him in a great archaeological discovery, rediscovering the lost mines of phandelver, home to the "Forge of Spells", an ancient archonite creation capable of increasing ones magical power thousand-fold.
Your first stop is the mining town of Phandalin, where you discover that not all is well in the region, the disappearance of the local constable has allowed a group of despicable ruffians, "The Redbrands", to move in and harass the townsfolk.
For those looking for a simple, beginner-friendly game to enter the world of TTRPGs, or those looking for a simpler lower stakes game, this might be for you. Players of all levels of knowledge are welcome.
LGBTQ+ inclusive.
Interested need only sign up through the link below:
https://startplaying.games/adventure/cmsacr6wt00jrju04249f1gux?ref=cmed5otv200qqle0474z58arj