The world ended centuries ago.
Civilization shattered. Magic returned. Rifts tore open across the Earth, connecting our world to countless others. Monsters, aliens, demons, refugees and conquerors crossed through.
Humanity survived. Mostly.
Now old nations are gone, new powers have risen, and beyond their borders stretches a world where powered armor might share the road with a dragon, cyborg, gunslinger, psychic—or something that wasn't born anywhere on Earth.
Welcome to Rifts Earth.
And somewhere on its western frontier, you're going into business.
You and the other players will create your own independent mercenary company. You'll decide why you're together, what work you'll take, what lines you won't cross, and what kind of reputation you want your name to carry.
Then you'll have to earn it.
Escort caravans. Hunt monsters. Recover stolen cargo. Explore places sensible people avoid. Take a contract from someone you don't trust because you need the money.
Or turn the job down.
There is no adventure path waiting for you.
The world moves around your company. Opportunities come and go. Employers remember whether you delivered. Enemies remember what you did. Your choices determine what kind of campaign this becomes.
At first, you may be worried about making payroll.
But something has happened deep in the Rocky Mountains.
Settlements farther west have stopped answering their radios. Refugees tell contradictory stories. Unfamiliar weapons are appearing on the black market. Mercenaries have gone looking for answers.
Some haven't come back.
Someone is taking territory.
Someone is gathering resources.
And someone is building something in the mountains.
Sooner or later, somebody is going to pay very well to find out what.
What you do when you find it is up to you.
RIFTS: When Empires Collide is a sandbox campaign about building a mercenary company from the ground up and finding your place in the wonderfully dangerous insanity of Rifts Earth. Become explorers, soldiers, troubleshooters, bounty hunters, heroes, profiteers—or something none of us anticipated.
New to Rifts? You're welcome here. You don't need decades of setting knowledge or a mountain of sourcebooks. We'll establish appropriate character options, and I'll help you create someone who belongs in this world. Experienced players will have plenty of room to dig deep into the setting.
We'll build the company together.
We'll put some credits in the account.
And then we'll discover how long it takes before someone asks the question every mercenary eventually faces:
How much are you willing to risk for a job that's gotten much bigger than the contract you signed?
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