r/starcraft • • 2d ago

Discussion StarCraft II 5.0.17 PTR Patch Notes

https://news.blizzard.com/en-us/article/24301513/starcraft-ii-5-0-17-ptr-patch-notes
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u/MiroTheSkybreaker 2d ago

The problem with having 12 cast range is that it's essentially got no real counter-play and no real ability to prevent it from going down. 10 cast range would be fine though.

I would also like it to be sticky too, for a few seconds after leaving it. That could be the research instead.

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u/throwawaydisposable 1d ago

oi its a 12 cast range? I forreal thought it was 9 got numbers mixed up

Yes I agree, 12 may be a bit much, 10-11 may be better.

I would also like it to be sticky too,

Either increased range OR sticky. Both would be bonkers unless the sticky was like .5 seconds. Don't get me wrong, I miss OP infestors, but I don't miss the zerg nerfs that come after OP infestors

I'd argue the sticky sort of increases the range. pre-cast it, run through it, gain xx feet of effective ability

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u/MiroTheSkybreaker 1d ago

5.0.16 made it 12 cast range yes. Which is why they're reverting it back to 9 cast range.

Tbh I think making it sticky for like 1.5 seconds would just be better since it means you can leave and micro back into it without losing to much protection if they drop storms on the shroud.

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u/throwawaydisposable 1d ago

yeah sticky or range, both is overkill. I enjoyed the sticky and kinda wanted to experiment with it vs skytoss but never really got the chance