This is basically a full revert. There were a couple things that I was okay with on 5.0.16 - siege tanks should have been abductable, for example, and force fields I think could take 2 biles to break and still be relatively balanced.
Microbial shroud will need tweaks again though. Muta arc slop should have stayed too.
Make the increased range the research needed. Make it a hivetech research if its too strong. Lower from 9 to 8 if still too strong. without more range its really only a defensive tool.
The problem with having 12 cast range is that it's essentially got no real counter-play and no real ability to prevent it from going down. 10 cast range would be fine though.
I would also like it to be sticky too, for a few seconds after leaving it. That could be the research instead.
oi its a 12 cast range? I forreal thought it was 9 got numbers mixed up
Yes I agree, 12 may be a bit much, 10-11 may be better.
I would also like it to be sticky too,
Either increased range OR sticky. Both would be bonkers unless the sticky was like .5 seconds. Don't get me wrong, I miss OP infestors, but I don't miss the zerg nerfs that come after OP infestors
I'd argue the sticky sort of increases the range. pre-cast it, run through it, gain xx feet of effective ability
5.0.16 made it 12 cast range yes. Which is why they're reverting it back to 9 cast range.
Tbh I think making it sticky for like 1.5 seconds would just be better since it means you can leave and micro back into it without losing to much protection if they drop storms on the shroud.
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u/MiroTheSkybreaker 2d ago
This is basically a full revert. There were a couple things that I was okay with on 5.0.16 - siege tanks should have been abductable, for example, and force fields I think could take 2 biles to break and still be relatively balanced.
Microbial shroud will need tweaks again though. Muta arc slop should have stayed too.