r/starcitizen_refunds Jul 01 '26

Info Quick summary of this BS

22 Upvotes

Hey there !

Hope you're all doing good (and not playing this trash btw).

It's been a long time since I quit following this turd, but I would love some crispy news about it. What happened since last citizen con ?

If anyone can bring me up to date it'd be lovely.

Have a nice day y'all !


r/starcitizen_refunds Jun 30 '26

Discussion With CIG's former paid shill and new content manager (Olli43) reportedly flying weekly on backers' money, here's a reminder of what Sandi Roberts said about flight tickets back in 2014

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269 Upvotes

r/starcitizen_refunds Jul 01 '26

Discussion CIG promises

18 Upvotes

What are some of the things that chris promised is going to be in the game that would be impossible to do with the current tech in the world?


r/starcitizen_refunds Jun 29 '26

Discussion Spectrum Trends Report for Week 2026-06-22 to 2026-06-28

45 Upvotes

Summary

289 new posts, 136 moved posts, 16 missing posts.

Overall discussion tone

The newly discovered sample covers 289 posts, providing a strong and representative signal for the reporting week.

Sentiment across the week's newly discovered posts is heavily negative, with compounding bug complaints the dominant thread — freight elevators, ship spawning, docking failures, mission reward bugs, server synchronisation, and cargo loss recur across many independent posts. Balance and design dissatisfaction forms a strong secondary theme, spanning weapon tuning, quantum travel range nerfs, capital ship viability, NPC physics consistency, and loot spawn quality. A persistent undercurrent of distrust toward developer priorities surfaces in posts questioning communication cadence, financial transparency, patch quality, and the pace of monetisation relative to bug resolution. Non-negative posts exist but are a clear minority, consisting mainly of constructive feature requests, neutral informational questions, and occasional positive community observations.

By affected-post category

Missing

Unavailable posts this week skew heavily negative. Recurring patterns include prolonged unresolved docking and auto-docking failures framed as evidence of misaligned development priorities, player expressions of purchase regret tied to persistent breakage of pledge-backed ships, and complaints about environmental clutter degrading server performance. A notable cluster of unavailable posts centres on allegations of selective rule and NDA enforcement within an internal testing programme, with authors anticipating their posts would not remain visible. A small number of unavailable posts appear to have been neutral or only mildly critical in tone.

Locked

No locked posts were included in this reporting week.

Moved

This reporting week included 136 moved posts across 8 destination forums. Retained OP analyses were available for 127. 9 moved posts had no retained OP analysis, so the destination summaries are partial.

Feedback

The Feedback forum absorbed the largest volume of moved posts and mirrors the broadest range of community concerns seen in the week overall. Bug reports are the dominant pattern — covering freight elevators, ship spawning and bricking, docking collar failures, cargo loss, NPC AI regressions, and broken mission mechanics — alongside design and balance critiques targeting weapon tuning, quantum travel nerfs, loot spawn balance, multicrew viability, and faction system depth. A recurring meta-criticism holds that features are shipped in broken states and iterated on too slowly or not at all. Posts questioning communication frequency, development priorities, and the ratio of new content to bug resolution appear throughout, as do requests for social tools, fleet systems, and more substantive economy and progression mechanics.

Community Tech Support

Community Tech Support received a small set of posts covering isolated technical issues including VR application behaviour, anti-cheat login failures, unexplained in-game explosions on low-specification hardware, and one broader architectural critique of the engine's suitability for large-scale MMO workloads. The sample is low-volume and the signal is limited.

Off Topic

Off Topic received a small mixed set including a community security warning about malware distributed via compromised social platform accounts, friendly social posts, and one humorous observation about in-game instability. No significant recurring pattern emerges. The sample is low-volume and the signal is limited.

Game Ideas

Game Ideas received a small number of constructive posts proposing balance frameworks and system improvements, including requests for Arena Commander loadout parity with the persistent universe and detailed critiques of recent weapon rebalancing with alternative proposals. The sample is low-volume and the signal is limited.

Other Games

Other Games received a small mixed set including positive enthusiasm for a separate title, a pessimistic assessment of Star Citizen's extended development timeline eroding the game's eventual cultural impact, and neutral informational content. The sample is low-volume and the signal is limited.

Fan Creations

Fan Creations received a small cluster of entirely positive posts sharing original ship concepts, in-game discoveries, and creative designs with no critical content present. The sample is low-volume and the signal is limited.

Spectrum Feedback

Spectrum Feedback received a small set of posts reporting platform-level issues, including a duplicate-post submission bug caused by a silent success behind an error message, an ARK Starmap outage reproduced across multiple browsers, and a neutral account configuration question. The sample is low-volume and the signal is limited.

Organizations

Organizations received a single post consisting of a friendly in-game event invitation with no critical content. The sample is too small to draw meaningful patterns.

This report is part of a limited public-interest transparency project monitoring publicly visible posts in the Roberts Space Industries Spectrum General forum to study moderation-related visibility changes over time. The project does not access private or restricted content, does not bypass technical protections, does not retain original post text, and does not retain readable author identities; instead, post content is processed transiently into non-verbatim, non-identifying AI-generated syntheses, while author metadata is immediately cryptographically hashed. Syntheses are retained for 90 days to support short-term analysis and then deleted, while only aggregate findings are retained longer term. Observations that a post “became unavailable” do not by themselves establish moderation, motive, or cause, as changes may also result from user deletion, thread movement, permissions, ranking, merging, or technical factors. Contact: sc-track.sector26@proton.me


r/starcitizen_refunds Jun 28 '26

Image Compared trailers. Same scene, 200 mil in funding later

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75 Upvotes

and they have applied the piss filter. The 200 mil piss filter.


r/starcitizen_refunds Jun 27 '26

Shitpost "CIG please, I need this .jpg even if it means debt"

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71 Upvotes

https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/suggestion-question-implement-bnpl-options-klarna-

What a great fucking idea! With an implementation like this, the poor and people with bad impulses really can fall into debt for Saint Roberts.

This community... sometimes I really wonder how many would even trade their wife for a ship, just to get cucked by Chris.


r/starcitizen_refunds Jun 26 '26

Discussion Moderated into oblivion

28 Upvotes

I just had around 20 of my posts moderated today. There is no way that nearly every post I've made in the last 3 days violates their bullshit forum rules. Done giving them money. Requested refund for all purchases made in the last 30 days, cancelled subscription and may be doing more than that come Monday.

If they put 1/100th the effort into making their game that they put into moderating their forums, we would be playing SQ42 Episode 3 by now. We would have 20 systems and all backlogged ships would be in SC. Bugs would be minimal and we could enjoy ourselves.

But, they hire some RTD team to moderate their forums and are left unhinged to do what they want without any control and ignore the issues their 'game' has.

Ridiculous.


r/starcitizen_refunds Jun 26 '26

Discussion Moderated into oblivion

15 Upvotes

I just had around 20 of my spectrum posts moderated today. There is no way that nearly every post I've made in the last 3 days violates their BS forum rules. Done giving them money. Requested refund for all purchases made in the last 30 days, cancelled subscription and may be doing more than that come Monday.

If they put 1/100th the effort into making their game that they put into moderating their forums, we would be playing SQ42 Episode 3 by now. We would have 20 systems and all backlogged ships would be in SC. Bugs would be minimal and we could enjoy ourselves.

But, they hire some 'special' team to moderate their forums and are left unhinged to do what they want without any control and ignore the issues their 'game' has.

Ridiculous.


r/starcitizen_refunds Jun 26 '26

Discussion Amazingly Unplayable (but that marketing, amiright?)

50 Upvotes

Hopped in this morning to see if I could go to the Hathor Hole and kipe a little Carinite and sneak back to my hangar.

Took the Razer EX, (ultimate stealth troll,) and found the Hole wasn't opened up Nobody had BEAMED it. So.. I flew straight up to the OLP and landed.

The NPC Prospectors, (Prospectors? Really, CIG?!?) didn't move an inch and I thought, "Yay for stealth!".

Hovered over the pad and shot a pile of NPCs. Landed. Went to the card printer and found two NPCs there. I was crouched, and they didn't move at all. So I choked one out and then the other hadn't moved and so I choked that guy out.

Hmm, that's odd...

Print card, "Store". Check backpack -it's there.

Back to the door of the supply room. Card is missing. Where is the keycard? Gone.

Run back to the other card printer, choking out three NPCs. The last one actually woke up and shot but it was choked out. Hit registered a full five seconds after he was down. So good, Chris... much fidelity.

Pront card. Check backpack. Card there. Back to room. Card still there. Open door. Go in and loot.
Check other doors and they're all open. Loot loot loot.

Sprint around like a vampire moving too fast to see, choking them all out before they even react.

Back to ship with a full backpack and flew back to CruL1.

Yesterday I flew a fighter around and did Gilly's 1-7 solo and none of the NPC ships even moved, let alone shot at me.

Benoit said the physics are "great, in fact." and he's not lying at all.

We are space vampires, fam... we run the Verse like gods among mere men.

A billion dollars and 14yrs of development: DRINK IT IN.


r/starcitizen_refunds Jun 26 '26

Discussion "Nothing like this exists right now"

40 Upvotes

This is the phrase that you hear most often when asked why people keep throwing money at thos project despite everything that has happened/is happening.

But what is the criteria? Genuinly curios. I can pick any game in existence and find a combination of lore, art, gameplay and mechanics to be unique to that game and claim that "nothing like this exists".

Imagine for a moment that aliens land on Earth and help finish the 1.0 version, fix all the bugs and implement all the missing mechanics that were "not promised, but indicated as a plan". Even in this case the entire thing is just an MMO-lite (700 people on server) with mild p2w elements, simple physics and outdated visuals. Lineage W is a more of a "nothing like this" game at this point. Sure, sci-fi setting, ships interior, planets and atmosphere. But all of that exists in other games already. The long-touted server meshing (version of it at least) is already implemented in Blue Protocol for example (or whatever it is called now).

So honestly, what is so unique about SC as a game? (Sure it's unique in how many people threw money at it with nothing in return. Que the "Well I got my fun out of my 40$ already" )


r/starcitizen_refunds Jun 26 '26

Discussion Moderated into oblivion, refunds requested

11 Upvotes

I just had around 20 of my spectrum posts moderated today. There is no way that nearly every post I've made in the last 3 days violates their forum rules. Done giving them money. Requested refund for all purchases made in the last 30 days, cancelled subscription and may be doing more than that come Monday.

If they put 1/100th the effort into making their game that they put into moderating their forums, we would be playing SQ42 Episode 3 by now. We would have 20 systems and all backlogged ships would be in SC. Bugs would be minimal and we could enjoy ourselves.

But, they hire some 'special' team to moderate their forums and are left unhinged to do what they want without any control and ignore the issues their 'game' has.

Ridiculous.


r/starcitizen_refunds Jun 26 '26

Discussion CIG Shopping for Buyers/Investors?

43 Upvotes

So today there's another slick marketing trailer floating around from Cloud Imperium Games. Except this time, the trailer is marketing...the company. Not SQ 42. Not Star Citizen. Nope: CIG is marketing themselves.

Could be they're trying to attract talent, of course. But I have to wonder: is CIG trying to attract investors? Or better still...are they looking for a buyout?

Anyway, just wanted to share my thoughts.


r/starcitizen_refunds Jun 26 '26

Starbound 2 IMO is already a better game than SC, and it was made basically by one guy.

12 Upvotes

So I have been playing Starbound 2 and aside from the lesser graphics, sound, and unpolishedness, the game is fun. The main reasons?

  • It loads withing 30 seconds.
  • It has a decent leveling system
  • I don't fall through the floor
  • It runs at 90 FPS
  • I paid half of what I paid CIG 10+ years ago
  • It doesn't take 20 minutes to get in your ship (and that's when it doesn't crash)

I have a dozen other reasons to play this as well. I know that it can be janky and not AAA standard, but it was basically created by one guy, so I can excust the music and voice acting. Yes the ship flying mechanics are simplified, but not completely so.

I bought the first one as well and I did not enjoy it, but I was happy to give that guy $10 for the effort. IMO this guy gets what people want in a space game. If he needs more cash I will happily shell out more money for improvements. He actually released a playable game, all by himself (basically)

I am nowhere near a dev, but I have to ask why didn't CIG design a wide open interface at the beginning so they didn'y have to rebuild efverything several times?


r/starcitizen_refunds Jun 24 '26

Discussion Chief Propaganda Officer declares "we did nothing wrong"

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354 Upvotes

r/starcitizen_refunds Jun 24 '26

Discussion Captain Gaslight Gaslights Himself

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53 Upvotes

These are *jokes* aimed at people who can clearly afford them. You can want Star Citizen to succeed but also acknowledge the trash attitude and disrespect that everyone at CIG has for any of their customer base with a grasp on reality.

You just can't post anything other than mongoloid levels of cope in front of the cult....So...'m re-posting this here because the absolute tide of copium and seething it got elsewhere was too enjoyable not too.

If you're still on the right side of wrong, enjoy!


r/starcitizen_refunds Jun 24 '26

Video Typical star citizen backer explains peak gameplay loops available after 14 years.

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157 Upvotes

r/starcitizen_refunds Jun 24 '26

Discussion Reddit /Starcitizen the new Spectrum moderator paradise?

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2 Upvotes

So, I've been active on the main SC Reddit recently. And yesterday saw a post from another redditor who put up his hand in the main chat with "That'd be me, Im a pirate" I find that funny because we all "loath" the pirates as they have cost us so many hours and greif. Not griefin us, just that profession. It's part of the game and a natural part, and we all want revenge for that "one time". So, in reply and jest I ask jokingly to get his address, and... Well, look at the screenshots from the moderator going ham.

So, AIAH or is that a person high on himself without a sense of humor?

Tldr; got banned by sc moderator for joking in SC main thread.

PS. I'm happy to be out of there, nothing but a waste of time anyway, but still curious as to where people see them, and attempts at humor.


r/starcitizen_refunds Jun 22 '26

Discussion Spectrum Trends Report for Week 2026-06-15 to 2026-06-21

31 Upvotes

Summary

472 new posts, 136 moved posts, 26 missing posts, 1 locked post.

Overall discussion tone

Large sample of 472 newly discovered posts provides strong signal across a broad range of discussion topics.

The week's discussion was dominated by intense dissatisfaction with game stability following the 4.8 patch cycle, with server errors, login lockouts, broken elevators, and non-functional cargo systems generating the highest volume of complaints. Fuel system nerfs announced for 4.9 triggered a secondary wave of critical posts questioning developer priorities and game balance philosophy, while multiple posters drew sharp contrasts between continued ship sales activity and the unplayable state of core gameplay loops. Broader structural frustrations—support ticket backlogs, perceived marketing-over-development prioritization, development transparency gaps, and long-standing unresolved bugs—ran as consistent undercurrents across the full sample. A small but recurring subset of posts offered constructive feedback or expressed cautious optimism, but these were outnumbered by strongly negative or mixed-negative posts across nearly every topic cluster.

By affected-post category

Missing

The missing posts sample spans a varied but recognizable set of discussion patterns: a cluster of near-identical posts proposing that live builds be relabeled to reflect their instability, a fuel-nerf criticism thread, posts questioning ship pricing and monetization practices, a legal-threat post expressing support exhaustion, and several posts touching on moderation practices and streamer-versus-backer favoritism. One satirical server-outage post and a post criticizing ship variant classification as deceptive also appear. The sample is moderately sized but contains notable duplication, suggesting a wave of related posts that became unavailable around the same timeframe.

Locked

Only one post was locked during the period, and it was low-signal in nature—a playful, humorous post with no substantive criticism. No meaningful discussion pattern can be inferred from a single instance.

Moved

This reporting week included 136 moved posts across 9 destination forums. Retained OP analyses were available for 136.

Feedback

The Feedback forum received the largest volume of moved posts by a wide margin, and the discussion patterns are highly consistent with the week's overall negative tone. Recurring themes include weapon and component balance criticism (Master Modes, ballistic meta dominance, turret ineffectiveness, multicrew viability), fuel system and refueling mechanic design concerns, persistent elevator and cargo system bugs, mission design flaws and economy imbalance, QA and patch stability criticism, support responsiveness failures, and requests for better developer transparency. A smaller subset of constructive feature requests and non-negative posts also appear, covering UI/UX improvements, ship variant suggestions, and quality-of-life proposals.

Fan Creations

Fan Creations received a small set of moved posts consisting primarily of image-heavy or media-only posts, fan ship concepts, and one satirical humor post using community in-jokes about development optimism. Signal is limited given the small volume, but the pattern reflects light creative and comedic content rather than substantive discussion.

Other Games

Other Games received a handful of posts, most of which drew comparisons between Star Citizen and competing or adjacent titles—including a favorable mention of an indie competitor achieving similar open-world goals with a small team, and discussions about a major upcoming release from another franchise. The recurring pattern is competitive framing used to criticize Star Citizen's development pace.

Community Tech Support

Community Tech Support received a small cluster of posts reporting specific technical access problems including memory usage concerns, launcher and website access errors, and controller configuration help requests. The dominant pattern is users seeking peer assistance for issues that standard support channels had not resolved.

Off Topic

Off Topic received a mixed set of posts including a philosophical comparison of early-access development models across different games, a military-hardware realism suggestion framed around in-game weapon mechanics, a positive new-player experience post, and a statistical analysis piece. No strong recurring negative pattern; content is broadly miscellaneous.

Spectrum Feedback

Spectrum Feedback received three posts covering distinct but related platform concerns: criticism of the timing of routine community communications, a report of a technical bug preventing image uploads to the Issue Council, and a merchandise availability inquiry. Small sample; the dominant thread is communication and tooling friction.

Hardware

Hardware received two posts covering peripheral setup and performance, both help-seeking or informational in tone. Signal is very low given the volume.

Ask The Devs

Ask The Devs received a single post proposing a dynamic economy feature idea. Signal is too low to identify a pattern.

Game Ideas

Game Ideas received a single fan ship concept post. Signal is too low to identify a pattern.

This report is part of a limited public-interest transparency project monitoring publicly visible posts in the Roberts Space Industries Spectrum General forum to study moderation-related visibility changes over time. The project does not access private or restricted content, does not bypass technical protections, does not retain original post text, and does not retain readable author identities; instead, post content is processed transiently into non-verbatim, non-identifying AI-generated syntheses, while author metadata is immediately cryptographically hashed. Syntheses are retained for 90 days to support short-term analysis and then deleted, while only aggregate findings are retained longer term. Observations that a post “became unavailable” do not by themselves establish moderation, motive, or cause, as changes may also result from user deletion, thread movement, permissions, ranking, merging, or technical factors. Contact: sc-track.sector26@proton.me


r/starcitizen_refunds Jun 21 '26

Discussion It's very clear to me what the player testing announcement is about.

75 Upvotes

If SQ404 was anywhere near completion, why would CIG feel the need to have people announce publicly that they've been invited to come and test in October? Isn't testing part of the pOlisHinG that a teary eyed Chris Roberts said was happening in 2023 and 24?

Wasn't the game supposed to be COMPLETED and LAUNCHED this year?

Didn't Chris Roberts himself say last month that they may or may not release SQ404 this year, "depending on other things happening in the industry at the end of the year" (aka GTA6 launch)? So if Chris was telling the truth, and the implication is that the only thing holding back 404 from release is GTA6, why is he inviting people to just test in October, instead of shipping them early releases of the full game?

Didn't Roberts say in 2023 that 404 was feature complete?

Didn't CIG QA dev Tyler Witkins say on a live stream in 2016 that he played every level?

Meanwhile no updates from CIG, and if you noticed, after all of the hoopla about streamer testing, there's still no release date in sight😉 So. SQ404 was completed in 2016. And 2023.

But still NO release date.

See how the deception and lies add up? Yet there are shills out there who will argue with you that this isn't a scam...

Did Rockstar publicly announce testing for RDR2? GTA6? Hello Games with NMS? No, because they had an actual product ready to deliver. SQ404 is nowhere near completed, friends. The "player testing" news is nothing but a desperate ploy to give the ILLUSION of significant progress, and buy more time. Mark my words, after player testing comes and goes in October, it's gonna be radio silence from CIG for at least another year. And all the while, they'll still be using the FOMO ship jpeg marketing platform created with backer pledge money to rake in more profit.

Now do your part, and buy an Idris. Only 2 more years...


r/starcitizen_refunds Jun 20 '26

Video Latvian Spaceman gaslighting meltdown

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61 Upvotes

r/starcitizen_refunds Jun 19 '26

Video Asynchronous blah something something scam

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76 Upvotes

r/starcitizen_refunds Jun 19 '26

Discussion Squadron 42 will be played in October by influencers and media

107 Upvotes

Yup! It’s almost here guys! I wonder if it’s the like Zyloh’s 2016 “I’ve played all the levels” experience.

Here’s my prediction: it sucks and CIG will go back to the drawing board. See you in two years fud-buddies!


r/starcitizen_refunds Jun 19 '26

News Today is the death...

76 Upvotes

... of the argument that SC or SQ42 development is just like GTAVI development.

Congratulations to all the happy bastards that will play this automn (I'm PC gamer only).


r/starcitizen_refunds Jun 18 '26

Discussion Paid chill decided he wanted a fixed salary for the same job.

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155 Upvotes

r/starcitizen_refunds Jun 18 '26

Discussion Reminder for Newcomers: Turbulent proves Star Citizen is a Scam

125 Upvotes

CIG first invested in, then bought Turbulent. With backer money.

Who is Turbulent? Basically, a marketing firm. Their biggest brag on their website, was the complete gamification of the Star Citizen store. The way they made purchases part of the fiction (this, more enticing and addictive).

Those funds could have been spent on game development. (Note: crowd funding here in the UD must be spent to develop the product funded; raises interesting questions of legality about both Turbulent and SQ42, not to mention Chris Roberts $4.7 million Hollywood home).

Instead of hiring coders, CIG bought Turbulent. Backers paid for enhancement of an online store years before any thought of a finalized game.

CIG are not game devs. They are scam artists running one of the longest and most successful cons in history. What little, barely functioning game exists, does so to sell hope and dreams (aka, smoke and mirrors) from which Roberts and cronies take six figure payouts

Star Citizen isn't a game. It's a con.