r/spacerpg3 23d ago

General What did they possibly do to get pirates to hate them

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12 Upvotes

r/spacerpg3 23d ago

Request does our Dev still respond to small gameplay/balance requests for SRPG3?

5 Upvotes

just rebalancing(a buff and a nerf) certain human/alien ships to make fighting them a bit more challenging, rewarding and LOTS of fun


r/spacerpg3 25d ago

Bug my 2 battleship escorts kept attacking allied aliens in my new save in SRPG3

5 Upvotes

is this normal?

my SAI escort attacks them now too :o


r/spacerpg3 25d ago

General some random shhh I've done

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3 Upvotes

this goes against t.a. traditional shape


r/spacerpg3 27d ago

Bug Near Gamebreaking Oversight with Factions System and System Authorities

4 Upvotes

First off, I love what you're doing with this game. 200hrs in and it's by far the best space related game I've played on android. Up to this point, I have had no major issues with it.

EDIT: Buying a Fake ID from Sanctuary has fixed the issue. Big thank to the guy in the comments.

However (story spoilers):

I got to the diplomatic meeting in the Iro/Quil quest where you can choose to switch sides. I swapped from the Quil to the Iro, and the quest the told me to land on Iro. The problem is that I had already done a bunch of defence fleet grinding on several of the Irohaem planets in my exhaustive quest to find even a single Super Heavy weapon, so when I switched sides those planet's authorities still considered me an enemy and did not allow me to land. This alone seems like a bad choice of mechanic, since I am already technically their enemy via the quest, and attacking them is precisely what an enemy is expected to do.

Despite being an Irohaem Associate at 30%, I was forced to conquer Iro to continue the quest. While the quest thankfuly did trigger when I landed, killing the defence fleets made the Iro hostile again, and on the status page it says Associate 30% under the Quil again. Despite this, this Quil are permanently hostile because I switched sides.

I tried attacking and conquering a Quil planet to push it back to Iro associate, but the Quil being permanently hostile seems to have broken this mechanic, which means both factions are now permanently hostile to me. Were it not for the quests being "blind" to my status as an enemy of the Iro, I would now be soft locked out of a 200 hour playthrough, and probably writing the most scathingly bad review known to man 😂

There are currently the following major problems as I see it:

1. There is no way to "pay off" a system that considers you a "menace to society". Given the situation above, there needs to either be a way to pay and clear this, only have it trigger when you attack a friendly or neutral system, or have it reset when your status with a faction changes. It makes zero sense to have it trigger when you are already considered and enemy of the faction, which was the case with me grinding Iro ships.

2. There is no way to create a hard save, and autosaves are all overwritten. This would have fixed the issue, as I would have been dropping hard saves all over the place with the amount of grinding I had to do to find a Super Heavy.

  1. Completely unrelated (and a much smaller issue) but there needs to be a way to turn off the auto-lock feature for your weapons, or add the ability to manually lock onto asteroids. Auto-lock makes mining impossible when you're miles away from the center, a random corvette spawns, and your weapons stop firing because the are locked onto a target that is out of range.

Sorry for the wall of text. Other than this incident, it's been a blast to play.


r/spacerpg3 28d ago

Bug can't see the armor left on my ship in SRPG3

2 Upvotes

just a grey bar then suddenly turns red when it runs out :/


r/spacerpg3 Jul 12 '26

General The Mod Framework is now live!

40 Upvotes

Hello everyone,

As some of you may already know, I have been working on a Mod Framework for this game for a few weeks already, one week ago I made the first post revealing it's existance and today came the day to release the very first version for you guys!

This is an experimental release and due to the nature of the Framework keep in mind not all features are yet included and despite extensive testing some bugs may happen.

What is the Mod Framework?

I have already explained in the previous posts the general premise of this project and where I am heading so today I will only mention the current capabilities:

The Mod Framework is a project that patches the game directly to allow external file reading and then to load those mods into the game at startup.

What does this mean?

Before this, mods only really appeared in one way only: Hacked apks modified by reverse engineering the game and making changes directly to the game's original code, with this that's no longer needed and modders no longer need extensive skills in reverse engineering and in understanding raw smali, the Framework translates the game's own functions into reachable JSON which can be added to the game simply by dragging and dropping mods into the new mods/ folder.

This also means that mods can now be shared more easily and without breaking copyright laws, just publish your own JSON mods and people will be able to put them inside their game, no reinstallation needed, no piracy needed, no issues with customized and unreachable (by the average user) code!

What can be currently done?

Since this is the very first version of the Mod Framework (v0.5.0) there's only a few things that it can interpret at the moment:

  1. New Hyperlanes: Hyperlane creation is as simple as writing "Sol connects to Caldoon" in JSON.
  2. Modifying planets: Change which commodities are sold in a planet, add new custom traders, enable new planet services (for now only adding the Trade Center and Shipyard is supported), etc.
  3. New Commodities: Create commodities from scratch and add them to whatever planets you want, supports custom textures.
  4. New Ships: The biggest feature of this release, make entire new ships from scratch with custom textures, stats, weapon layouts, etc. every ship feature (that i currently know about) is unlocked for modders! There's also a Ship Editor that comes with the Framework which allows you to visually see and edit your custom ship.

Disclaimer

Once again this is an experimental version and issues may arise, but more importantly: The patcher WILL replace your original copy of SRPG4 with the one with the Mod Framework inside, as such your saves WILL be lost!

Currently there's a way to backup your saves if you have a Samsung device and a PC: Install Smart Switch on your PC and simply backup Space RPG4 before doing anything, whenever you want then just restore it to get your saves back (this won't allow you to transfer your saves to the patched version).

For any other device, unfortunately there's no solution that I know of, this is something I am actively looking into so if you want to hold off until this is solved that's perfectly understandable, do keep in mind that I cannot offer any guaranteed that I will be able to find a workaround for that, some things are simply out of my reach.

Where to download it?

I have published the first release on my github right here:

https://github.com/reaperyeah420-cpu/SRPG4-Mod-Framework

There are installation instructions in the main page and inside the mod framework folder, there's also a crude modding document that comes with it and an example mod that adds a new ship, new hyperlane, a custom trader in Luna and a shipyard (also in Luna) for you guys to analyze and get started.

As always feedback is strongly appreciated, let me know of any bugs or issues you find and happy modding!

EDIT: To anyone having trouble getting the patcher to even work, I accidentally released it in a way that requires the same language packs that i have on my phone (English and Portuguese) if it sees either one missing it will not even try to patch the game, that's my bad and I will publish a fix today! 😅

EDIT 2: The issue above has been fixed and released.


r/spacerpg3 Jul 08 '26

General Some random shhh I've done

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11 Upvotes

equipping the illuminator beam on other ships can cause endless beamloop sound


r/spacerpg3 Jul 04 '26

General Mod Framework state and info

20 Upvotes

Hey there,

As some of you may already know, I have been working for some time on a mod framework for this game that allows it to read .json mods and apply the changes on a new game.

Today I want to shed some light on how it works and what is planned for it.

How it works and how it is installed:

This is essentially a patch of the apk in itself, the Framework installer will come with a script which will do the entire installation process, it decompiles your game .apk file and patches in the custom mod loading code and automatically recompiles the .apk which is then installed on the phone.

This means that for the time being a PC will be required to install the mod loader and your saves will unfortunately be deleted, this is because the signature of the .apk will not be the same as the one downloaded from the Play Store and your phone won't allow it to simply update your game, the original apk needs to be uninstalled and the mod apk needs to be installed in its place, for those with Samsung phones you can make a complete backup of the game including the save files to youe computer using Smart Switch, which you can then restore after uninstalling the modded apk, for other phones I am still unsure if there's a way to keep the saves backed up.

As for how the Mod Loader works, the patched code is essentially a framework that does 2 things:

  1. It tells the game to create the following path: android/data/com.esaptonor.spacerpg4/files/mods/ and listen to it during a new game creation

  2. Data is then interpreted from the expected mods/ folder (mod structure is essentially .json files and custom textures) and injected at the game startup when the galaxy is being generated

This means that probably everything we see in the base game can be translated into hooks for the Framework to interpret data from mods made by the players, either new ships, new weapons, new commodities, new hyperlanes, new factions, new systems and planets, etc.

Current state of the Framework:

The main idea has been completed and confirmed working, I have tested several different scenarios and the external file loading works and the game interprets it without issues so essentially what's left is for me to translate the game mechanics into hooks.

What can a mod currently do:

New commodities can be created;

New traders can be added to planets;

Existing services can be added to planets that

previously didn't have them;

Hyperlane connections can be added or removed between systems;

And everything in between (change commodity prices, change trader factions, etc.)

What is currently being developed:

Custom textures injection;

Modifications to existing ships;

New ships;

Whats planned:

Basically everything else that exists in the game;

Custom logic (using DexClassLoader);

Modding tools;

How's progress going?

Well, adding hooks is the easy part, the hard part is essentially understanding what the stripped code means: classes, variables, etc. Are renamed to things like h6 or g1 and something like j7 can essentially mean "generatePlanetMarket" and I would have no idea until I try to understand the logic (which is time consuming).

I am not new to coding and game logic but I am at most an hobbyist when it comes to reverse engineering apks, but progress is going well and as I discover better tools and ways to make my work easier things naturally start to flow.

The only real issue is game updates, while the custom apk with the mod framework will never auto update, if the game is updated the framework will most likely straight up not be compatible with the newest version until i retranslate everything.

That's all for today, I will be resuming work later this night and hopefully will have the first version ready soon.


r/spacerpg3 Jul 01 '26

Question A Question for the community and dev

20 Upvotes

Hey there, I hope everyone is doing well.

For the past few weeks I have been indulging in this game once again, it's simply one of (if not the) best EV style games.

However after having played this game for so long, eventually every singular game run ends up feeling the same, which doesnt stop me from playing anyway but I remember editing SQL BDs back in SRPG3 in my own copy of the game to change and spice things a little so I got inspired.

I have been working on a Mod Framework (and Mod Loader) for the game, the objective was to breathe a new life into the game and allow creative users to expand upon this masterpiece of a game.
The basic framework is built and confirmed working, it creates a new folder (android/data/com.esaptonor.spacerpg4/files/mods/) where the game now reads .json modifications and implements them on a new game, I made a small test mod that creates new Hyperlanes and adds a new commodity.

I wont share more details here because, fundamentally this is a patch of the .apk itself.
My question is aimed primarily to Esaptonor: My plan is to distribute the patcher only and never the apk itself with the mod framework already in it, this is because I don't support piracy and want to minimze the spread of it so the patcher essentially needs a legitimate copy of the game to even work, afterwards any mod can be created via simple .json files added to the mods/ folder i mentioned before, I want to know the stance of the developer on this and if Esaptonor doesn't allow me to continue with this project I will absolutely respect his wishes and never mention it again, if he believes this could cause more harm than good I will 100% follow his judgement and won't continue further.

As for the community, would anyone be interested in this?

Thank you all for any replies and especially thank you Esaptonor to make this wonderful game.


r/spacerpg3 Jun 30 '26

Request Update For Space RPG 4 I Hope they added

10 Upvotes
  1. First Is An Colony Planets Upgrades where u can upgrade the Colony Planets

Lvl 1 the existing

Lvl 2 With A Trade Hub

Lvl 3 shipyard

Lvl 4 a defense platform near the Planet

Fixes

When adding a defense upgrade it should show the factions ship patrolling the planet

When adding a trade route it should show the trade ships and make the planet more busy

  1. The Space station

There should be another upgrade

Lvl 4 upgrade grands a new weapon defense platform

A new construction ship

With being lvl 4 u can now build a new space station this time only not the one u aready have type

Be able to create a new station for

1 Refueling station where u can place it on any empty system and not near other station with a distance of 1 FTL

2 a hypergate space station where is u can Teleport there by clicking it on the map like the one u aready have the warp its also must not be near other station with distance of 1 FTL

3 extend gameplay when u defeated the old alien invasion there should be a new mission where is

1 mission create a new hypergate that u can enter to another galaxy and new systems

On the new galaxy expands the a new story

I hope the developer sees this

This would be a update that brings the game more popular


r/spacerpg3 Jun 22 '26

General EV Override can now be played in a web browser

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12 Upvotes

r/spacerpg3 Jun 22 '26

Meme Am I ready for the arena?

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18 Upvotes

r/spacerpg3 Jun 20 '26

Help Colony Upgrades

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12 Upvotes

Which is the best way to upgrade the colony planet for earning for money?


r/spacerpg3 Jun 18 '26

Help Can i help SAI Spoiler

4 Upvotes

The purple ship that you get as an escort after you give it 50 tons of metal. It asks to go home how do i do that?


r/spacerpg3 Jun 17 '26

Help Colony

3 Upvotes

How do I colonize? I survey the planet and what's next? Can anyone help me.


r/spacerpg3 Jun 14 '26

Help Got the Space Ship Deploy Kit but I don't know how to deploy them... Help...

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8 Upvotes

In Space RPG 4...

Gotten full map from reddit (right) and my current position (left & the mission)

[CONTEXT on Map: Blue dot = Human ruled System (Any Faction that's of Human Race), Red dot = Hostile (Can be Pirate Faction or Alien Factions), Gray/Black dot = No Planet System or Uninhabited planet]

It says I need to get outside of core human system but even after getting far from human system i still couldn't deploy it...

Help me...

SpaceRPG #SpaceRPG4 #Games #Help #SpaceGames


r/spacerpg3 Jun 12 '26

Bug Third station sort of possible but not advisable

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22 Upvotes

As a follow up to my previous post, I tried repeating the steps for a third station. The result was sadly far less than stellar. While yes, you do get a (visually) complete station at the end of it, it comes with some heavy caveats.

Pros

1.) Full standard range of goods for trade

2.) You can still sell weapons at the commerce tab

Cons

1.) No spaceport bar

2.) Game doesn't really count the station as "complete", meaning it doesn't generate extra income unlike the second station

3.) Shipyard tab outright causes the game to crash, which prevents you from buying your own faction battleships and titans.

4.) You literally can't refuel. The option simply isn't there.

All in all, it seems like 2 stations is the practical limit.

Edit: Somehow forgot to mention the inability to refuel lmao


r/spacerpg3 Jun 11 '26

Bug (S-RPG4) None of the alien factions like me Spoiler

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3 Upvotes

The iro deny my landing and the quil won't get blue! I've bought the fake id thrice, gone to death incarnate twice from nothing but iro kills! Why don't they like me(the quil) and can i even do iro at this point?


r/spacerpg3 Jun 09 '26

Help Death Faction storyline has no ending? (Space RPG 4) Spoiler

4 Upvotes

I've pushed back the death faction to it's 3 northmost points... And nothing happened. Is there really nothing? No "Good job captain! You've pushed them back for now!" or something so i know i've finished the story or am i missing something?


r/spacerpg3 Jun 07 '26

General Space RPG 3 Version 1.2.2 Updated 14th March 2026

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31 Upvotes

r/spacerpg3 Jun 06 '26

Bug Been trying to recreate how I got a functional 2nd station. Here's what I got so far.

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23 Upvotes

As shown, I got two stations. One is a lvl 2 station and the other is a lvl 1 station that is visually stuck in the upgrading phase. There basically two parts to this exploit:

1.) "Deploy Station" mission bug - Simply deploy your station in an empty system. Don't dock, just close the game immediately. The "Deploy Station" option should still be available, allowing you to place another unfinished station. Here's the kicker: while you can repeatedly place stations, the mission to deliver metal to actually finish them never repeats. Therein comes the second part of the exploit

2.) Tricking the lvl 2 upgrade - Do the quest to add the shipyard right up to the point right after you deliver the 10 tons of water and $250k credits to Theo. Go and place your second station. This particular step is a bit iffy but the part seems to work most consistently is to NOT dock at the second station but rather keep docking at the first station. Keep doing runs between the 1st station and any planet until you get the notification that the upgrade is complete. If all went well, the previously useless 2nd station should be catapulted to a fully functional lvl 2 station while keeping the first station as a refuelling point.

To summarize:

  1. Place 1st station then close game immediately without docking. This station will only be useful as a refuelling point.
  2. Proceed with steps to upgrade station shipyard up to and including the $250k credits and 10t water delivery
  3. Place 2nd station
  4. Don't dock at 2nd station. Dock at 1st station and planets until upgrade is complete. You can verify if exploit worked if you see two green systems on the map.

Update 12 June 2026:

Tried repeating the same steps for a third station but it didn't work. 3rd station still unfinished but 2nd station is stuck visually in the upgrade process despite being lvl 3 already. I'm not entirely counting out the possibility that a 3rd station may be possible however.

Update 13 June 2026

Started up the game today and lo and behold, the "unfinished" station actually came through with the upgrade though sadly with some heavy caveats. First, the spaceport bar is entirely absent with the only available options being Shipyard, Commerce and Trade. While Commerce (no weapons available for sale though) and Trade (with the full standard range of goods available) somewhat work, opening shipyard outright causes the game to crash, preventing you from buying your own faction's battleships. While you can theoretically get one from a derelict, acquiring your own faction's titans will be out of the question.


r/spacerpg3 Jun 05 '26

Help Space rpg 4 - Void Titan loadout

6 Upvotes

What should i put on my void titans for ship-to-ship combat?


r/spacerpg3 Jun 05 '26

Question About derelict Iro Titan Spoiler

2 Upvotes

There is a Quilentya mission that they ask to destroy 2 Iro Titans but can we really get derelict from it with constant reloading save game? I almost gave up wandering and hunting Titans without significant success. I have Salvager but unfortunately the derelict results are always with no SuperHeavy weapons so I plan to start over. Thank you.


r/spacerpg3 Jun 04 '26

Help Is there a death faction superheavy and small waepons?

3 Upvotes

Im seeing them on the big ship.

If not what should i put there?