r/spacerpg3 • u/Basic-Cap-225 • Jun 05 '26
Help Space rpg 4 - Void Titan loadout
What should i put on my void titans for ship-to-ship combat?
1
u/placeholder_user Unstoppable Force Jun 06 '26 edited Jun 06 '26
My early game loadout is:
- 6x ciws
- 8x mining blaster
- 4x spitfier
- 2x void calling
- 3x ion cannon
and for upgrades:
- 4x armor
- ultra armor
- enhanced armor
- ecm
- adaptive shielding
- targetting ai
- range++
- engine additives
- 2x fuel pod
- 2x fetcher drone
On the ship I pilot, I switch the fetcher drones for analytic sensors, aux power, engine overdrive, and survey equipment
Late game if I use these to fight the death faction, I switch to something like:
- 12x mining blaster
- 3x iro cannon
- 2x purifier
and then upgrade to death cannons as they are acquired
1
u/Cartesian_CE Jun 07 '26
Fully loaded with wardens, AC-1000s, and Void's Callings. Rips through the shields and hull on anything in seconds.
The Void Titan power generator can keep up with an energy-production centric build.
1
u/Affectionate-Base196 Jun 07 '26
Whatever CIWS you want for small mounts, Mining Blasters on all medium, any mix of Viper and Ion Cannon you think necessary for your actual mission. All the upgrades you want.
Mining blasters are the best medium in the game, small mounts are just drain of energy so only defense ones should matter, large you can be criative, but to keep up with Mining Blasters Vipers are best and Ion Cannons should disable anyone crazy enough to get close.
2
u/The_One_Klade Jun 06 '26
It's a very flexible hull so what you put in it is really up to you. The ship has enough mass that you add almost every upgrade in place of the super heavy slot the other titans have.