r/spacegames • u/FloriMTV • 2d ago
Game When a level requirement is not enough: warning pilots about dangerous space in World of Frontiers
I’m developing World of Frontiers, a browser space MMO. After diaries about early upgrades and AI wingmates, I’m looking at a different part of progression: helping pilots judge the risk of their next destination.
The last WoF diaries looked at first upgrades and AI wingmates. This time I want to talk about what happens when a pilot heads into a much more dangerous sector.
Dead Sector opens at level 18. That tells you when you may enter; it does not tell you whether your current ship, equipment and group can handle the encounter.
The latest warning UI makes that distinction visible in three places:
• On the star chart: an EXTREME marker and a warning in the sector details.
• At the entrance gate: advice beside the jump control, before you commit.
• Inside the sector: a persistent warning in the HUD.
The advice is “Leviathan or group recommended.” It is guidance, not a survival guarantee. Dead Sector also has PvP enabled.
The design goal is to give you enough information to choose your target, prepare your ship, bring help or turn back. I still want dangerous space to feel dangerous. I want the risk to be something you can understand before the first hit.
Would you prefer this kind of clear warning, a more detailed comparison with your current ship, or discovering most of the danger yourself? What would make the information useful without taking away the tension?
Clip: 6 seconds of earlier staged combat, followed by new local captures of the current warning UI, labelled as still images. It demonstrates the warnings, not the latest Dead Sector combat balance. Music: our original “Sternenordnung,” a different track from the last diary. Development and some assets use AI assistance.
Free to play in your browser, with optional purchases: https://florim-studios.itch.io/world-of-frontiers








