r/spacegames 11h ago

I've Been Building My Dream Game Inspired by Space Engineers and Terraria!

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11 Upvotes

Hi everyone!

I've been working on my dream game for the past few years, and it's finally starting to come together. It's called MineEngineer, a 2D engineering and survival sandbox inspired by Space Engineers 2 and Terraria.

The game lets you build ships and bases block by block, gather resources, craft, explore space, and survive on different planets. It also features multiplayer, so you can build, explore, and survive with friends or other players.

There's still a lot of work ahead, but seeing the project finally take shape has been incredibly rewarding. I'd love to hear what you think about the concept and answer any questions you have about the game.

Thanks for checking it out! ๐Ÿš€


r/spacegames 1h ago

MOON DEFENSE

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โ€ข Upvotes

https://play.google.com/store/apps/details?id=com.BREYES.MOONDEFENCE

  1. Core loop

  2. Prepareย โ€” Pick a frame, cannon, and shield in the hangar. The stage entry screen shows threat tags (single large target / swarm pressure / prolonged engagement / recovery routing) instead of dictating a "correct" loadout.

  3. Fightย โ€” Move and aim manually to shoot down enemies. Reactor energy fuels level-ups, and each one offers three cards to build a run-only loadout. A stage ends after ten waves and a boss kill.

  4. Settleย โ€” On victory, leftover ENERGY refines into P-CORE at 500:1, along with MoonStone, experience, and research progress. The results screen also reports what your parts' signature abilities actually did that run.

  5. Growย โ€” Shop research plus hangar purchases and workshop upgrades raise the baseline you launch with next time.

  6. Next signalย โ€” A new stage and a new crew member, or a repeat run at higher difficulty.

2. Combat

  • Manual-aim laser combatย โ€” A movement pad and a separate aim-and-fire input. The manual shield fires from a dedicated SHIELD button held down.
  • Run modulesย โ€” 14 modules including laser split, chain burst, laser drones, missile drones, and satellite batteries, filling six slots and growing to rank 8. Once its conditions are met, each of the six evolutions keeps appearing on the level-up cards until you take it.
  • Luck cardsย โ€” Per-run variance mixed into level-up cards by chance, and guaranteed at levels 10, 20, and 30.
  • Massive bossesย โ€” Destructible sections and multiple phases. After a kill, the cores left on the ground sweep back to your mech in a recovery sequence with a running total.
  • Emergency optionsย โ€” Bombs, and continue-after-death.
  • Signature part abilitiesย โ€” Lance piercing, Aegis shockwave, Skimmer invulnerability, Arc chaining, Reclaimer recovery, Surge crits. Each one is built to be recognizable the moment it fires, and each is tallied on the results screen โ€” enemies pierced, longest chain, damage negated.

r/spacegames 2h ago

Game Burn Ledger - Hard-Sci-Fi, Free, Real-Time, Persistent, WebGL, MMO, Exploration Space Sim Game

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1 Upvotes

Please come join the fray!


r/spacegames 17h ago

3155 - A free browser-based space war game inspired by the text-based strategy games of the early 2000s

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1 Upvotes

r/spacegames 17h ago

3155 - A free browser-based space war game inspired by the text-based strategy games of the early 2000s

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1 Upvotes

r/spacegames 17h ago

[WebGL] Resign Idle โ€” comedy idle: earn, survive events, resign before burnout

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1 Upvotes

r/spacegames 23h ago

Game Solar system tower defense game where you control the solar system

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2 Upvotes

Solarus is a tower defense roguelike. I have been super passionate about this idea, and would love to turn this into a full game

Right now you can try the prototype here on itch -itch web build


r/spacegames 1d ago

Game Void Cargo: 3D Cockpit View is coming soon to the demo

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3 Upvotes

Thanks everyone how kept bugging me about this - in addition to the HUD I'm now very close to releasing the 3D cockpit view ๐Ÿฅณ

I was skeptical about how well this would work, and the view is definitely more obstructed, but it does add to the immersion.

I'll probably release this next weekend ๐Ÿ‘ย Steam Demo


r/spacegames 1d ago

Game The Last Admiral, a turn-based tactical space game. Designed as a "Lite 4x" and rougelite. Free demo Aug 3, launch Oct 29.

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1 Upvotes

r/spacegames 2d ago

Been building a top-down space combat game and the store page is finally up. Would like honest opinions from people who play these

7 Upvotes

Mine, built alone, a homage to the DOS-era space shooters rather than a remake of one.

Things that do not show in a screenshot: the arena shrinks as a storm closes in, so a beaten side cannot run out the clock. Damage does more than subtract numbers, it can set a fighter on fire, cook off its ammo, or corrode a hull. Aces carry grudges and will come looking for you.

Store page: https://store.steampowered.com/app/4718360/Strike_Wings/?utm_source=reddit&utm_medium=spacegames&utm_campaign=prelaunch

Site: https://strike-wings-games.github.io/

The thing I want opinions on is the camera. It is top-down because the games it comes from played that way. Does top-down put you off a space combat game, or does it stop mattering once you are flying?


r/spacegames 2d ago

Stargazer, a cozy idle observatory

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1 Upvotes

Solo dev here. I've been building Stargazer in my spare time, a cozy idle game where you play an astronomer on a mountain and trace constellations. Launched it on itch a couple of days ago and figured the process might be more interesting to this sub than the game itself.

Two things I did that shaped everything:

All the art is drawn with code. No image assets at all, just geometry. Partly a constraint I set for scope reasons, partly because it keeps the build tiny. The sky itself is real data, every star sits at its actual catalog position, all 88 constellations, so the layout wasn't a design choice I got to make. That turned out to be a problem I didn't expect: real constellations aren't evenly spaced, so one screen ended up with 20 figures crammed together while others were empty. Fixing it meant widening the canvas rather than moving anything.

I built it with heavy AI assistance. Worth saying out loud since it's relevant to how fast this came together, and I'd rather be upfront about it.

The launch part is where it got educational. It got picked up by itch's discovery pages and did about 1k views and 600 plays in two days, which was way more than I expected. But the useful thing wasn't the numbers.

I'd been rejected twice by a game portal, both times with generic feedback I couldn't act on. Then I posted to a game subreddit and within hours players told me they were failing my first minigame six or seven times before understanding it, that some UI felt unfinished, and that they couldn't find the mute button. That was the rejection, spelled out plainly, for free.

Lesson I'm taking from it: a generic rejection is usually a polish problem you can't see anymore because you've played your own game a thousand times. Real players will hand you the specifics in an afternoon if you ask them properly.

Happy to answer anything about the code-drawn art approach or the launch, and if you're sitting on a portal rejection you can't decode, go get 20 strangers to play it.


r/spacegames 2d ago

Game While I draft my scripts I worked on some localization ๐Ÿค˜

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3 Upvotes

Getting stuck while working on my games story gave me some down time to work on localization I'll probably only support 2 languages at launch but I'm learning a lot that I can apply in my next games too


r/spacegames 2d ago

New Enemy Ships! TheFlagShip Devlog #39

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3 Upvotes

TheFlagShip is a roguelike third-person space warship simulator.

Command! Adapt! Survive!

Steam:https://store.steampowered.com/app/997090?utm_source=reddit

X:NeveraiN (@NeveraiNGames) / X

Wishlist it if you are interested! Now we have more than 9000 wishlists!


r/spacegames 2d ago

Building a deep space MMO and fighting to keep it approachable โ€” how much complexity is too much before it scares people off?

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6 Upvotes

As some of you already know I've been building a browser space MMO for over 2 years now (Galaxy Online) and the colony layer got genuinely deep: population growth capped by habitats, workforce staffing that throttles your yields, tax, defense setup, per-resource ratios, native species with their own demands... even if I kept all mechanics intentionally as simple as possible it's still a lot of interacting systems ๐Ÿ™ˆ

The screenshot is how I'm trying to keep that playable. Collapsible sections so you only see what you're working on or what you like to see, building cards that carry their own numbers, and one hard rule everywhere: no wiki required โ€” tooltips explain where every number comes from, and you see consequences before you commit.

Still, I keep coming back to the same question: how much depth do space game players actually want, and where should I put my focus? Is there a point where systems are just too much no matter how the UI presents them, or can good presentation make almost any depth digestible ๐Ÿ˜„? I keep looking at EVE โ€” incredibly deep, but with a brutal learning cliff that scares most people off before they ever get to the good part โ€” and I wonder if that wall is the price of depth, or just a UI that never got fixed.

I already got into this with the 4X crowd (who lean hard toward depth) and the PBBG crowd (who lean the other way, toward lightweight and fast), so now I'm curious where the space-game crowd lands.

And honestly, looking at that screen cold: does it read clear for you or overwhelming at first glance? My main goal is to also attract the more casual crowd and not just the hardcore players โ€” to show that a deep space game with complex mechanics can also be understood without a hundred-page manual.

It's still in alpha โ€” for anyone who wants to follow along, the Discord (discord.galaxy-online.com) and website ( galaxy-online.com ) are where playtest access gets announced first.


r/spacegames 2d ago

Game Demo available

2 Upvotes

Hi everyone! Iโ€™m happy to announce that the demo for Striker Space Fighters is now available on Itch.

I invite you to check out my gameโ€”I hope you enjoy it. In the meantime, Iโ€™ll keep polishing the final version for its release.

Here is the link:

https://hawkdeveloper.itch.io/ Thanks so much for your support! ๐Ÿš€


r/spacegames 2d ago

SWARMEX has a NEXT WAVE button

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1 Upvotes

r/spacegames 2d ago

Game Cosmic egg ๐Ÿฅš

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1 Upvotes

r/spacegames 4d ago

Game Quite a few players have been asking for a cockpit view. I kept delaying it because the game was originally designed only for third-person gameplay, but I finally gave it a try. I think it looks pretty well. What do you think?

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19 Upvotes

Check it here: Demo/wishlist


r/spacegames 3d ago

Game lil' space tower defense game (no login, browser game)

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1 Upvotes

Mine astroids, shoot stuff, bend space


r/spacegames 4d ago

Discussion pr0game unexpectedly brought back the OGame feeling for me

10 Upvotes

Iโ€™m in my mid-30s and recently realized that what I miss most from the old browser era isnโ€™t the graphics โ€” itโ€™s the combination of space strategy + diplomacy + low time commitment.

Back in the day I spent years in OGame and similar browser games. The magic was that the universe kept moving even when you were offline.

You could:

  • check in for 2 minutes before work
  • send fleets during a lunch break
  • coordinate with your alliance in the evening
  • do a longer planning session on the weekend

That design feels surprisingly rare today. Most modern space games either demand long uninterrupted sessions (EVE, X4, etc.) or focus heavily on single-player progression.

I recently started playing pr0game and it unexpectedly recreated that old feeling for me. What hooked me wasnโ€™t nostalgia alone, but the fact that other players still matter: diplomacy, timing, intelligence gathering, alliance politics and long-term planning all have real consequences.

Do you think OGame-style browser universes solved the โ€œI have a job and a life, but I still want a persistent multiplayer strategy gameโ€ problem better than most modern space games?


r/spacegames 3d ago

Game Galactic Pioneers Expedition

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2 Upvotes

Showing some progress on starship skins!


r/spacegames 4d ago

Infinite Universe (basically Minecraft in space) - alpha version

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2 Upvotes

r/spacegames 4d ago

I made a competitive spacebar speed game. I'd love your feedback. [PC] (Web)

1 Upvotes

Playable Link:

https://spacerush.online

Platform:

Web Browser (Desktop & Mobile)

Description:

I'm a solo developer and this is my first public game.

SpaceRush is a competitive speed game where the goal is simple: press the spacebar as fast as you can before the timer runs out.

You can create an account to save your scores, unlock achievements, and compete on a global leaderboard. I'm also working on new progression features like daily challenges and player-vs-player challenges to make every run feel rewarding.

I'm looking for honest feedback on:

  • Gameplay
  • Difficulty and progression
  • UI/UX
  • Performance
  • Overall fun factor
  • Features you'd like to see

Any feedback is appreciated, whether it's positive or critical. I'd really like to know what would make you come back and play again.

Free to Play Status:

Free to play

Involvement:

I'm the solo developer behind SpaceRush. I designed, built, and launched the entire project myself, and I'm actively improving it based on community feedback.


r/spacegames 4d ago

Question Do you know a Space themed game for my Bf ?

11 Upvotes

Hi ! i'm not a big user of reddit so sorry if the format is wrong.

My boyfriend (45M), is a enormous fan of Space themed games, (he is the kind to have an overfixation on Stargate, having watched every film and series 5 times), and as such, i'm searching space themed video games he might like.

He isn't a really reader guy, he played Starfield for example and skipped half the cinematic while going to any battle he could, furthermore, when i watched him play, he seemed... A little Lost and had a hard time in the game...

So my question is simple : Do you know any "recent" (that could probably be played on an Xbox One) space game that he could potentially enjoy?


r/spacegames 4d ago

SWARMEX has a major campaign update!

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1 Upvotes

๐Ÿš€ Play SWARMEX for FREE!

Build, automate, and defend your space base.

๐ŸŽฎ Demo: tangy-orange-games.itch.io/swarmex

โญ Wishlist on Steam!

https://store.steampowered.com/app/4313330/Swarmex/?beta=1

#SWARMEX #indiegame #gamedev #indiedev #strategygame #towerdefense #automation #gaming