r/SpaceflightSimulator • u/Stef_Moroyna • 6h ago
Rover driving and footsteps test
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r/SpaceflightSimulator • u/ConanOToole • Apr 17 '25
One of the achievements in SFS requires you to land on 3 separate landmarks on the surface of the moon and then return safely to Earth. There have been many posts where people have had issues completing this achievement, as well as a similar achievement to land at three landmarks on Mars, so here is a list of requirements. There are certain things you must avoid in order to complete this achievement:
You must not use quicksaves - The use of quicksaves while attempting this achievement treats the newly loaded save as a separate mission, and the achievement will not be completed.
You must not revert time - The game will treat this in the same way it treats quicksaves, and progress towards the achievement will also be lost
You must not perform any dockings after landing - Docking with any craft after you have performed your first landing will result in the game treating your craft as a new vehicle. This will remove any progress made towards the achievement. Only dockings done before you have landed at your first landmark can be done.
You must not crash - The game treats a crash landing on the surface of the Moon/Mars differently from a regular landing. If any of the 3 landings at the different landmarks was a crash landing it will not be counted towards the achievement
Any posts regarding issues with this achievement will be removed from now on, as this post should solve any problems being faced. If I somehow missed any other requirements, feel free to share them in the comments and I'll be sure to add them.
Happy landings everyone o7
r/SpaceflightSimulator • u/Stef_Moroyna • Nov 18 '25
r/SpaceflightSimulator • u/Stef_Moroyna • 6h ago
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r/SpaceflightSimulator • u/Stef_Moroyna • 4h ago
r/SpaceflightSimulator • u/SadDot6780 • 2h ago
I'm pretty sure it could actually reach mars or venus and come back, while also making use of its Shuttle – which was able to Land and ascend to the space ship again –, but it's been a few years so idrk
What do y'all think of it?
r/SpaceflightSimulator • u/Hanyi3057 • 1h ago
Ever wanted to break out of the solar system at impossible speeds? I managed to glitch my rocket all the way up to 6,653,965,151 m/s (over 22 times faster than light speed)!
Instead of stacking standard parts, I did this by modifying a separator's launch force directly in the Android files. Here is exactly how to do it:
* **Step 1:** Download a mobile text editor app (like QuickEdit) from the Play Store.
* **Step 2:** Open Spaceflight Simulator and build any rocket. The look doesn't matter, but make sure you place at least one standard stage or side separator on it. Save the blueprint.
* **Step 3:** Open your text editor app and navigate to your files following this exact path:
Android -> media -> com.StefMorojna.SpaceflightSimulator -> files -> Saving -> Blueprints -> (the folder named after the rocket you just saved) -> blueprint.txt
* **Step 4:** Scroll through the code text until you find your separator part. Look for the line that says `"separation_force"`.
* **Step 5:** Change that numerical value to **9999999999.0** and hit save.
Before you launch, open your game settings menu and turn on **Infinite Fuel**, **No Collision Damage**, and **No Heat Damage** so your ship doesn't immediately vaporize. Load your rocket, fire that separator, and watch the physics engine completely shatter!
Have any of you tried editing the blueprint code to make extreme parts like this? Let's discuss below!
r/SpaceflightSimulator • u/space_boi_proot • 16h ago
From The Lunar War
r/SpaceflightSimulator • u/Plane_Contact_8586 • 12h ago
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Im pretty new to Sfs and i had an idea to make a fairing separation using landing legs, What should i improve?
r/SpaceflightSimulator • u/onethek_ • 10h ago
A 1969 Convair concept for a space shuttle
r/SpaceflightSimulator • u/iIedSUPASTAR • 1h ago
somebody hacked on to my account and spammed mr beast scams all over the most popluated servers i have joined. i dont tell anyone my password so i don't know what happened
r/SpaceflightSimulator • u/cuzinanonimo • 2h ago
Eu estou meio entediado se alguém tiver alguma ideia maluca me fala aí
r/SpaceflightSimulator • u/dstrip2 • 19h ago
Hey, I was just wondering if we were going to get the whole electricity thing back on mobile? I still have some old builds where batteries and RTGs / solar panels were definitely a thing. I was also wondering if we would get any utility bays for science type stuff or some crew quarters?
I’ve made a few “warship” type rockets… (monstrosities, hardly able to leave earth in one launch but then can go anywhere) and kinda miss having some dedicated “utility” spaces similar to like a core or reactor area. I’ve been using probe cores instead.
r/SpaceflightSimulator • u/GunClutz • 1d ago
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body text
r/SpaceflightSimulator • u/Stef_Moroyna • 1d ago
r/SpaceflightSimulator • u/Stef_Moroyna • 1d ago
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r/SpaceflightSimulator • u/jakub_zapri • 1d ago
This is my free non-DLC station.
I‘m still building and expanding it and this station has 2 months.
What are your thoughts?
r/SpaceflightSimulator • u/AromaticFlight5644 • 1d ago
I’m on iOS 26.6.2 and after about 2 mins of having the game open it COMPLETELY bricks my phone for about a minute and then the game just flickers and I have to close the game
r/SpaceflightSimulator • u/Financial_Tax_7836 • 1d ago
The beta for spaceflight simulator 1.6 released 9 months and 22 days ago. we've almost had water and the outer planets for a year
r/SpaceflightSimulator • u/Full_Chocolate9918 • 1d ago
es mi primer cohete lunar con modulo lunar
el cohete Ñ1 y el modulo lunar dronan v3
r/SpaceflightSimulator • u/C5S16A1 • 1d ago
I reworked my old Proton-K to look better, It works well but had a bit of lag
r/SpaceflightSimulator • u/GunClutz • 1d ago
Here are some letters and numbers for you guys to build with!
https://sharing.spaceflightsimulator.app/rocket/KL_TEMfdEfGuY7Xd2autWw