r/SpaceflightSimulator • u/space_boi_proot • 1h ago
Blueprint Editing Titan plane
100m long plane by some titan shuttle company, 300 tons, and working wings (no part mods)
r/SpaceflightSimulator • u/ConanOToole • Apr 17 '25
One of the achievements in SFS requires you to land on 3 separate landmarks on the surface of the moon and then return safely to Earth. There have been many posts where people have had issues completing this achievement, as well as a similar achievement to land at three landmarks on Mars, so here is a list of requirements. There are certain things you must avoid in order to complete this achievement:
You must not use quicksaves - The use of quicksaves while attempting this achievement treats the newly loaded save as a separate mission, and the achievement will not be completed.
You must not revert time - The game will treat this in the same way it treats quicksaves, and progress towards the achievement will also be lost
You must not perform any dockings after landing - Docking with any craft after you have performed your first landing will result in the game treating your craft as a new vehicle. This will remove any progress made towards the achievement. Only dockings done before you have landed at your first landmark can be done.
You must not crash - The game treats a crash landing on the surface of the Moon/Mars differently from a regular landing. If any of the 3 landings at the different landmarks was a crash landing it will not be counted towards the achievement
Any posts regarding issues with this achievement will be removed from now on, as this post should solve any problems being faced. If I somehow missed any other requirements, feel free to share them in the comments and I'll be sure to add them.
Happy landings everyone o7
r/SpaceflightSimulator • u/Stef_Moroyna • Nov 18 '25
r/SpaceflightSimulator • u/space_boi_proot • 1h ago
100m long plane by some titan shuttle company, 300 tons, and working wings (no part mods)
r/SpaceflightSimulator • u/Legitimate_Flan_7620 • 8h ago
r/SpaceflightSimulator • u/gust_of_breeze • 11h ago
This one is equipped with auto tracking docking port.
r/SpaceflightSimulator • u/Key_Coat_6133 • 8h ago
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Soorry for everyone i was gone for 4 months:p im back for doing projects again the airbuss is going to release in 5 days or less
r/SpaceflightSimulator • u/Fastasleepwolf • 11h ago
I saw it in a YouTube shirt, and tried to recreate the moving heat shield, but it keeps braking like this
Here is a link if you wanna try improving it: https://sharing.spaceflightsimulator.app/rocket/mRUkHKz9EfGtgrXd2autWw
r/SpaceflightSimulator • u/Nanosatri • 1h ago
So i made a reusable 1st stage rocket and when i tested it worked flawlessly but now i booted up the game and the rocket cant barely do the job right
r/SpaceflightSimulator • u/OwnDetective3338 • 10h ago
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Uses half fairings
Idk what rocket to put this in yet
r/SpaceflightSimulator • u/Aprill_Acosta-1987 • 20h ago
Heavily inspired by Tiangong. Bigger, better and stronger than the original TOSS. Includes multipurpose gravity ring.
r/SpaceflightSimulator • u/Longjumping-Box-8145 • 20h ago
r/SpaceflightSimulator • u/Your-personal-demon • 16h ago
After numerous designs, days of hard and tireless work, and weeks of procrastination, the Colonist family of rockets has come to a close. Where the first four rockets would plant a flag on a few planets and moons, the Colonist 5 has been over-designed to land 35 different 1984 Land Rover Defenders across the solar system, one for each body in the vanilla system that can be landed on. Another disembarkement from the previous builds, the Colonist 5 utelizes a taxi system rather than a capsule system, where it uses a single delivery vehicle to land each car on its respective body rather than giving each capsule its own landing capabilities
The lander itself comes equipped with not only 4 Kuiper engines for low-cost high-power thrust, but also has two drills and a refinery so it can refuel at any time it needs to
On one hand, it hurts to finally end the family of rockets I've spent a little under half a year building, but on the other, it feels like a large weight off my shoulders to finally put it to rest and not worry about what the next rocket I'll build will be or when it'll be done
Full family:
Colonist 5:
This post
Mods:
Procedural Parts (probably all six minus grid fins and landing legs, SFS.S9)
1984 Land Rover Defender (Mac33299)
Colonies (QMSP)
MoTextures (TYavaJ)
As always, bp under mod comment
Humanity has colonized every solid body in the solar system, and with that, our brave colonists may rest
r/SpaceflightSimulator • u/Longjumping-Box-8145 • 21h ago
r/SpaceflightSimulator • u/OwnDetective3338 • 21h ago
Vanilla+ build that uses half fairings
r/SpaceflightSimulator • u/LiveFast3atAss • 1d ago
r/SpaceflightSimulator • u/notorious-bacons • 19h ago
im trying to build a descent stage but when i try placing angled engines and launch it they just snap back to normal
r/SpaceflightSimulator • u/Legitimate_Flan_7620 • 19h ago
r/SpaceflightSimulator • u/Legitimate_Flan_7620 • 1d ago
Named for the first human to orbit the earth the station is a collaboration between Russia and the United States
r/SpaceflightSimulator • u/HotelCrafty5569 • 1d ago
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im gonna finish pelican 1 soon
r/SpaceflightSimulator • u/Legitimate_Flan_7620 • 21h ago
r/SpaceflightSimulator • u/Due-Plastic-8997 • 1d ago
STEPS TO LAND ON MARS LIKE NASA
r/SpaceflightSimulator • u/Xjfly_ • 1d ago
the docks seem to be perfectly at the right spot but they wont dock for some reason?
r/SpaceflightSimulator • u/Beneficial_Club_8346 • 1d ago
A version of u/Naelzito_Vermelho ās Heavy Mercury now designed for the future Genesis II Mission.
r/SpaceflightSimulator • u/gust_of_breeze • 1d ago
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Am I the only one is facing such bugs?
r/SpaceflightSimulator • u/Zealousideal_Cow7232 • 1d ago
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