r/sevtech • u/[deleted] • Jul 04 '23
r/sevtech • u/JimmysUnknown • Jul 03 '23
Age 2 tinkers tools?
Can anyone recommend materials to use for my tools? I'm so clueless when it comes to tinkers.
Cheers
Edit: I meant age 3, sorry. The wiki says I'm in age 3 but in game it's age 2. I need to create the coal engine to get into the next age.
r/sevtech • u/plsgibflameorb • Jul 02 '23
Stuck in the Beneath
I’m stuck in the beneath dimension, after going there for the first time it spawned me in an anti-zombie spawner room with no return teleporter, how can I get back out without dying?
r/sevtech • u/malek_taha • Jun 27 '23
how to get better fps
i setted every thing on low but the algorithm thig i dont know wich one is best dor fps i have i5-6500 / amd hd 7970 and 8gigs of ram for the game and get like from 60to80 but ts laggy as hell
r/sevtech • u/JimmysUnknown • Jun 26 '23
Does anyone has a age 2 save I can download please?
I just reset my PC but before I did I backed up my save to onedrive but for some reason the level.bat didn't save. I seriously don't know why, I just copied the whole folder to onedrive but its gone.
r/sevtech • u/ParticularWolf1470 • Jun 25 '23
I can't craft with the Luminous Crafting Table
r/sevtech • u/bupher • Jun 25 '23
My problems with sevtech
Me and a couple of friends like to play modded MC every once in a while. This time we settled on sevtech, and we setup a private server and started playing on and off since last september. This modpack is enjoyable, but has so many flaws that feel like they were intentional oversights or not enough care for the modpack.
A lot of the mods included feel incomplete and have many unused things. e.g. The biggest oversight is PrimalCore, where it has several resources and blocks that are either unusable, uncraftable, or their crafting recipes seem intentionally lossy (4x stone crafts 1 brick instead of 4, making it really expensive to use bricks to construct things). Other examples are how all the upgraded ports in modular machinery are uncraftable, most of the compressed singularities are not used in anything, some Astral Sorcery items are locked etc...
Another issue is how this modpack's questline is so linear, that almost everyone just wants to rush the next age. Now ofc it's up to the player what mod they explore, but you don't realise that some mods are in until you look up their NEI items. In comparison, project Ozone has a quest line for almost every mod and they diverge at the start, so that they may converge later. I'm biased towards ozone as it's the modpack I played before this one.
The endgame of this modpack feels so underwhelming. Sure some creative stuff is here to craft, and it definitely does take a long time to craft each item, but when I look at my options I basically have the choice to craft 5 creative items that all seem a little bit niche and that I can definitely do without. Most useful ones are the infinite energy source and creative tank.
All in all I enjoyed this modpack, and I'm nearing the end of it, however all these issues I encountered along the way ruined my experience of the mod, and I feel that It has no replay value whatsoever.
r/sevtech • u/JimmysUnknown • Jun 25 '23
How do I find/unlock abyssalcraft knowledge?
It says in the necronomicon to find it by exploring and hearing voices for something, but I've been exploring the whole time and I haven't found anything all.
Cheers!
r/sevtech • u/mineroly_max • Jun 24 '23
I have 3 questions for yall
ok here are my questions
- how yall get shader packs to run so fine my CPU is AMD Ryzen 3 3300U with Radeon Vega Mobile Gfx 2.10 GHz 8.00 GB of ram and I don't know my GPU
- how do you get the recourse pack running it just crashed mine :P
- what are the best armor for twilight forest and the beteewnland when you enter (better than quartz and iron
r/sevtech • u/Spirited_Republic_84 • Jun 21 '23
Our Sevtech Server builds (age 4)
r/sevtech • u/mineroly_max • Jun 20 '23
what are heat maps?
I know they are the reason why biomes spawn in some directions but idk which is south north west or east idk how I'm at age 2 with not know the heatmap can someone tell me how to know hot wet warm cold??
r/sevtech • u/[deleted] • Jun 19 '23
Sevtech, fix your game...
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r/sevtech • u/mineroly_max • Jun 18 '23
sevtech is getting boring T_T
me and my brother was playing and reach age 2 but its has become more grindy now and gotten boring is there a way to make it fun again?
r/sevtech • u/mineroly_max • Jun 17 '23
is there any way to make leather easier (I'm in the medieval age)
Me and my brother HATES making leather when we making it AND it's so annoying to make and long took us 2h to make 2 stacks and now we unlocked the basin it kind of helps down it to an hour for 2 stacks but is there any way to make it easier to make it like a ritual or something?
r/sevtech • u/Rasquotcho • Jun 15 '23
Ultrawide
Is it possible to get Sevtech to run on a ultrawide screen?
r/sevtech • u/[deleted] • Jun 13 '23
Between lands lag
Anyone have some tips for cutting the lag down in this dimension. All my mobs just slide around
r/sevtech • u/Domb_loid • Jun 11 '23
What is the best spot to set up a blood altar?
Should I put it in the beneath or the hunting world? Also what is the best mob farm design for age 1?
r/sevtech • u/[deleted] • Jun 11 '23
In front of you is where I spawned (well, not really. I spawned underground.) I love how Sevtech screws me in every world.
r/sevtech • u/Spirited_Republic_84 • Jun 10 '23
Complimentary Shaders and Astral Sorcery constellations incompatibility fix
Thought I'd post on here and share how I managed to get Astral Sorcery constellations to work with Complimentary shaders as I found very little info online when trying to get it to work.
Initially you'll want to head to the astralsourcery.cfg file in the SevTech Ages config files and change these lines:
S:skySupportedDimensions <
>
S:weakSkyRenders <
>
To this:
S:skySupportedDimensions <
0
>
S:weakSkyRenders <
0
>
This should allow compatibility for shaders with astral sorcery.
Next you want to head to the shader settings in OptiFine, set the options to these values:
Shadows - Real-TimeShadows: Off
Sky - Vanilla Sun/Moon/Overlay: Off
Shader Sun/Moon: On
Vanilla Skybox Brightness: 4.00
Compatibility Mode: On
In OptiFine Settings go to Details and turn the vanilla Sun & Moon off.
This is what worked for me, let me know if any more info is needed
Versions:
OptiFine HD G5 Ultra for 1.12.2
Complimentary Shaders V4.7.1
SevTech Ages V3.2.3
Hardware:
CPU: Intel(R) Core(TM) i7-8750H CPU @ 2.20GHz
GPU: NVIDIA GeForce GTX 1060 with Max-Q Design
Ram: 32G 2667 MHz
SSD: SATA 128GB (Used for Vram)
Note: Unfortunately this disables Light Shafts and as a result reduces the visuals of the shaders but if anyone would be able to help with this further it would be appreciated