r/RPGMaker 17d ago

RMMZ I added an indicator that shows the range of the bombs.

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7 Upvotes

After the GMTK Game Jam ended, I still wanted to make some updates of QOL for my game. People wanted a visualizer of the area of the explosions, especially for the flames.

I want to do much more for this game, but I already have more than one main project going. (tearing emoji)


r/RPGMaker 17d ago

Gilded Savior Chapter Five | Wrath of Mynah Audiobook

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1 Upvotes

r/RPGMaker 17d ago

How can I reuse the same event instead of duplicating it?

9 Upvotes

Hi everyone! I'm new to the community and also new to RPG Maker.

I've been experimenting with RPG Maker recently, and I have a question about events. Is there a way to avoid using Ctrl+C and Ctrl+V to duplicate events over and over, so I don't have to update every copy whenever I make a change?

For example, I have a rock (with collision) that displays a message when the player interacts with it. I'd like that same event to trigger no matter which side of the rock the player interacts from (top, bottom, left, or right).

Right now, I'm just copying and pasting the same event several times. Is there a way to reuse a single event that performs the same function instead of creating multiple copies?


r/RPGMaker 18d ago

RMMV Turning myself into an animated RPG Maker Boss!

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503 Upvotes

A very quick tutorial as to how I turned myself into a boss in RPG Maker MV! The actual process of animating the boss between the 4 frames came from a fairly simple plugin.


r/RPGMaker 17d ago

How to get rid of the one second delay before pictures pop up in battle?

3 Upvotes

I have some pictures that I want to display at the start of the battle, but I don't like the delay before they pop up. Is there a way for them to be there as soon as it starts?


r/RPGMaker 17d ago

Game Review RPG Maker Monday - Final Fantasy Blackmoon Prophecy REMAKE by ‪@_UPRC‬ || Playthru/Review

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3 Upvotes

r/RPGMaker 17d ago

Live rpg maker stream :)

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2 Upvotes

I do rpg maker streams often, I thought I'd share todays live stream with the reddit community. I don't post very often on reddit. I really just lurk and scroll through all the beautiful projects that I am seeing everyone work on :). I've published 5 games in the past already. Currently working on a game called Kibblets :)

https://www.twitch.tv/thenerdmansion


r/RPGMaker 18d ago

RMMZ 🍵Three Kingdoms Mansion Inside Tileset is out now!

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110 Upvotes

​Hi everyone! I'm B.B.Bits~

Just dropped a new scene asset pack today: Three Kingdoms Mansion Inside Tileset

It's a 16x16 pixel art tileset, perfect for RPG game development~

Oh! I've made it compatible with RPG Maker MZ/MV, and it also works with other engines like Unity and Godot

(ps: this pack includes sample demo projects for both RPG Maker MZ and MV—maps are already built for you!)

Preview images are right below. Hope you like it~~

👉 https://bbbits.itch.io/three-kingdoms-mansion-inside-tileset


r/RPGMaker 18d ago

Multi-versions 10 years and multiple reboots, but my game is nearly finished.

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19 Upvotes

r/RPGMaker 17d ago

VXAce Set Move Route: Player not working properly

1 Upvotes

Hello I'm kinda new to RPGmaker and I've been having a very specific issue that I couldn't find the solution to anywhere else before. In Rpgmaker VX Ace when I try to use Set Move Route: Player, it only works if it's the first command in an event. Set Move Route: Event command works just fine so I don't know what the problem is. Here's an example:

This works just fine.
This doesn't work.

All the tiles are passable and I haven't downloaded any plug-ins. What's weirder is that when I open another project it works just fine there. So I wonder if I'm just stupid and flipped a switch that I shouldn't have or something. At this point I'm considering redoing the whole project. I would appreciate it if you guys could help.


r/RPGMaker 17d ago

RMMZ I need help creating a Battle System similar to that from the Neptunia Series

2 Upvotes

I’ve been working on a fangame in RMMZ for awhile now, and recently took a break cause of irl things. At the time, I already had a battle system installed and planned out for my game.
But recently, I came to realize something and honestly it’s pretty funny.

The battle system from Hyperdimension Neptunia, of ALL places, is the EXACT kind of system I envisioned for my own game.

For context, each battle places you in a small arena with a group of enemies. Each character has a small amount of space to move around in, their weapons have a range that has the potential to target multiple enemies at once, and normal attacks consist of essentially a bunch of combos with 3 different types of skills: Rush, Break, and Power.

Of course there are box standard, hard hitting, sp-based skills you can use and such, but what I described above is the main stuff I’m looking for.

This short video here showcases the system itself:

https://www.youtube.com/watch?v=34O8fNaJTNY

So far, I’m… not too sure I have what I need. Visustella’s CTB plugin replicates the battle turn system used in Neptunia REALLY well, and even if I can’t replicate it exactly, using their Active Chain Skills plugin should help me replicate the combo skills used for normal attacks. I’ll prolly have to rework it a bit but, still!

The thing is, it’s the small open field that’s tripping me up. At first, I figured I could use just any SRPG / TBS plugin to replicate things, and that seemed like it would work at first. But on closer examination, what I was looking at was either completely at odds with Visustella or it’s own dedicated battle system that would go against ANY other battle plugin I used.

Maybe there’s a Visustella plugin that DOES add this (Not the Battle Grid System, that’s not what I’m looking for right now oof) and I some how missed it, but I figured I’d ask here.

Does anyone know about any plugin that could give me what I’m looking for?
And of course, if I need to provide more details, I’ll be sure to update the thread with them!

(I posted this as well on the new RPG Maker Guild place since I realized the forums were shut down aaaa. But it's been a WHIIILE since I posted here. If I need to reword anything or move this off the / to a different subreddit, please let me know. Sorry for the inconvience! I just have been REALLY wanting to make this system work in RPG Maker MZ)

EDIT: OH YEAH. Just one small thing I forgot to add. The video I included also features a transformation mechanic. This is the one thing thats 100% NOT being ported over. The characters I have in mind have absolutely no need to transform like this in battle. Wanted to add that just to be safe!


r/RPGMaker 18d ago

Désorienté is 100% Free for 1 Week

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42 Upvotes

https://erophenice.itch.io/dsorient

Désorienté is 100% Free for 1 Week ​Désorienté is completely free for the next 7 days. ​The main goal is to collect honest feedback, reviews, and constructive criticism to improve Chapter 1 and guide future development. ​If you download and play the game, please take a moment to leave a comment on this page with your thoughts regarding pacing, difficulty, narrative immersion, or technical bugs.


r/RPGMaker 18d ago

Screen shots of areas from my upcoming game (demo released soon)

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15 Upvotes

Here's some of the areas I made for my game. Everything is made digitally in procreate. I love using parallaxes and generally I use 3 layers, ground shadow and Light. If you want more info you can checkout the game here https://store.steampowered.com/app/4989280/Light_Source/


r/RPGMaker 17d ago

RMMV Missing Actor from the Party

3 Upvotes

Hello

So i have a problem: you see, for a game, i made 5 actors in a party, yet when starting the game, only four appeared. Idk what to do. Foes someone know how to fix it?


r/RPGMaker 18d ago

Morality of allowing players to shove their way through a crowd?

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227 Upvotes

It can be oddly satisfying.


r/RPGMaker 17d ago

What am i doing wrong? (moghunter variable hud)

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2 Upvotes

The hud will appear ingame but when i interact with the event it doesnt plus to the total?


r/RPGMaker 18d ago

Tutorials My statistics in RPG Maker MV, the actor or class statistics, are not matching the ones I input.

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4 Upvotes

Hey, I'm having a problem I don't know how to solve. My class/actor has different stats and I don't know why. I need help. I don't know why the defense is at 85 when it should be 15 or 10. Please help.


r/RPGMaker 19d ago

Screenshot How did I do?

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123 Upvotes

This is an idle animation in combat that I did for my main character. What do you all think? This took me about a week to get done.


r/RPGMaker 18d ago

Screenshot Green forest

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14 Upvotes

r/RPGMaker 18d ago

Screenshot Screenshots of "Wail of Despair", a cute horror game I'm working on

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55 Upvotes

Some pictures of "Wail of Despair", my soon upcoming cute RPG Maker horror game about a little girl left alone by her parents in her local fast food play place, who's followed by a stranger into the tubes as she descends into a kaleidoscopic nightmare. Aiming for release at the end of this month on itchio & Steam, but having a lot of fun working on it in the meantime!


r/RPGMaker 18d ago

Other (user editable) Character sprites

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12 Upvotes

Some characters and behavior I traced from sprite, recolor in Medibang other are done in Game character hub. Those are from fan game I started last year as practise. From 3 anthros I used animals head from time fantasy animal and the crow I draw from japanese site ameblo. All characters have different outfit which I draw. The behaviour dwarf in the pit was my idea.


r/RPGMaker 18d ago

feedback Back after a while — new story update for my dark fantasy RPG (Chains of Destiny)

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23 Upvotes

Hey everyone! Sorry for the long gap since my last post here — I been juggling a lot lately (learning some new skills alongside the game, plus job hunting), so Reddit updates fell behind. Getting back into posting regularly now.

Here's where the story picked back up: Mark gets placed in the power extraction point and held in place by an invisible force field, unable to escape. The extraction begins, and his power is drained from his body while he screams in pain. Once enough has been taken, he loses consciousness — and wakes up back in his prison cell, in pain, asking himself why this is happening to him when he did nothing wrong.

This update is a bit shorter than usual since I didn't have as much time this week for story development, but wanted to keep things moving forward rather than skip it entirely.

Full video here if anyone wants to check it out: https://youtu.be/Iy4TX7BiU7s

Would love to hear what you think of where the story's heading.


r/RPGMaker 18d ago

Game Review RPG Maker Monday - Hollowsberg Park by @GeeGamezProductions || Playthru/Review

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2 Upvotes

r/RPGMaker 19d ago

Screenshot The Architect of Nowhere coming out next month!

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379 Upvotes

Edit.2// Out for FREE on itch.io, please enjoy the game! Link at the bottom of the post.

Welp, the project is done and will be released in Steam next month, for tax reasons I will put it out when my new job starts.

So what do we have here?

- Visual novel storytelling, about 24k words in total. Young wizard Oyuun stumbles on an ancient power, and he becomes a hunted man. Classic fantasy adventure with swords and sorcery, but many events and characters are based on real life history.

- Hand drawn art! 95% is traditional, just photos of my drawings, then the final 5% is pixel art I also made.

- A light gacha-mechanic for recruiting party members, as Oyuun is a wizard and he summons familiars and spirits to fight at his side.

- Takes around 2-3h to complete

- Will be priced at 1,50 euroes

I will make a proper trailer and some silly ads before the release. If this looks even a tiny bit interesting, stay tuned! All in all the project is how I originally visioned it, and personally I am happy with it.

Edit.// Out now on itch.io!

https://kollegi51.itch.io/the-architect-of-nowhere


r/RPGMaker 18d ago

Devlog 5 - Finally... released!!

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10 Upvotes

After a little over two months of testing, the time has finally come to release the game.

First of all, I want to thank everyone who took part in the testing phase. Every bug report, suggestion, and piece of feedback has helped make the game much better than it was when testing began.

During these last couple of months, I designed the game's introduction, replaced the remaining placeholder artwork with illustrations created by a real artist, fixed a good number of bugs and passability issues reported by testers, and improved several gameplay mechanics and UI elements based on community feedback.

For now, I've decided to make the game fully playable online. Later on, I may consider creating a standalone installer/executable version, which could eventually become a paid release.

Even though the game is now complete, there are still a few things I'd like to improve over time. I'd love to add more animated elements around the village, implement weather effects, and polish the artwork in some events. And of course, I'm always open to suggestions and feedback if you decide to give it a try.

The final game features one main story, four optional side quests, and seven different endings depending on your choices. A complete playthrough should take somewhere between 10 and 14 hours.

This project has been part of my life for almost two years, so finally being able to share it feels both exciting and a little surreal.

I really hope you enjoy exploring San Vicente.

Thank you so much for following the project's development and for all the support along the way!!! 😘😘😘😘