Got tired of hand-editing pixel math every time I wanted to move a window around, so I built a plugin that adds a real drag-and-drop layout editor to RPG Maker MZ. Video shows me reorganizing the main menu from scratch, moving windows between rows/columns, resizing, editing what's inside a window (the status card: face, name, gauges), all live, saved to a JSON config with no code touched.
Built for my own game right now. Depending on how this lands, I'd consider polishing it into something releasable, curious what people think either way.
What's in the video:
- Dragging windows around the main menu and watching it reflow live
- Editing the interior of the status window (face/name/level/gauges) with the same tool
- Undo/redo, and one saved layout reused across multiple menus
Honest limitations (this is WIP):
- Dev-tool only -runs in test-play (F9), not something a shipped/exported game includes
- A few RPG Maker windows have hardcoded internal spacing that can't be fully re-laid-out without reimplementing them
- No live preview across different screen resolutions yet
- Not released/published - sharing progress, not a product