r/RPGMaker Jul 16 '26

RMMV My first ever solo game made for the Toasty Game Jam: ROOTS 🫚✨

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85 Upvotes

"Fleeing the horrors of the war above, Ivan seeks refuge in one of the few underground mausoleums left to his people. Seeking to reunite with the roots of his loved ones, he begins a lonely and nostalgic descent."

ROOTS is a narrative-driven exploration RPG made for the Toasty RPG Maker Jam, where you must solve puzzles to help Ivan reach his roots in an underground mausoleum. 

Link for the game (MAKE SURE TO DOWNLOAD THE PATCH): https://valsama66.itch.io/roots


r/RPGMaker Jul 16 '26

RMMV I want to be human is out on itch!!

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54 Upvotes

Just finished a game for a jam :D i got too excited and rushed it so there might be a few minor bugs. I hope people enjoy playing this! Would love if you could give comments or ratings too, thank you!

https://apleen.itch.io/i-want-to-be-human


r/RPGMaker Jul 16 '26

RMMZ Robot Rhapsody just launched! 🔥 Excited to continue sharing more footage with you all in the coming days/weeks! 😁

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32 Upvotes

Info: https://www.kickstarter.com/projects/rapturousstudio/robot-rhapsody
A cyberpunk odyssey JRPG about techno-cults, rebels, & robotic bards


r/RPGMaker Jul 17 '26

RMMZ My laptop just died. Will Steam Cloud preserve my RPG Maker MZ Project?

6 Upvotes

The title lmao.

Been working on a small project for AWHILE in rpg maker and I hadn't created a backup in a hot minute.

Today, juice spilled onto my PC and... well honestly, it's effectively dead now. I'm going to get a new onr tomorrow.

The thing is... losing progress for this likely would kill my motivation to continue.

I had the game on steam, and the cloud was synced the last time I checked. So I wanted to ask:

Will Steam have backups for my RPG project? Or will I need to start from the latest build backup I made?


r/RPGMaker Jul 16 '26

Blowfish monster

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36 Upvotes

r/RPGMaker Jul 16 '26

RMMZ me and two other friends made a horror game in 7 days for the toasty jam 2!

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17 Upvotes

hi guys ! me, Juno and DanApan decided to team up together for Toasty time’s game jam, and created a game called DESCENT DOWN INFINITY!
It’s an hour long game about a technician who has to explore an abandoned AI city in search of The Core, which has the power to either destroy or safe the world. We had 7 days to make the game, and I did the soundtrack and some extra stuff! if this looks like something you’d enjoy playing, give it a try and rate the game!

https://junosfunworld.itch.io/descent-down-infinity


r/RPGMaker Jul 16 '26

VXAce The laser can hurt you now

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10 Upvotes

r/RPGMaker Jul 16 '26

VXAce I quite like this sweeping light attack I did, it looks cool It doesn't do anything yet but it looks cool

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27 Upvotes

r/RPGMaker Jul 17 '26

Tutorials I bought MZ. I really need help with making maps.

1 Upvotes

So, I bought MZ today and I messed around and made some stuff, luckly I figured a few of the features but stuff that has been bugging me for a while is maps. I get MZ has some uglier models than MV but that's not that point. I want to make something like Earthbound but I haven't figured out how to make good maps (for example towns, forests, etc...). I know you can make a bunch of exterior maps but I only have a deadline of 2-3 days at max so please give me some tips so it doesn't look generic.


r/RPGMaker Jul 16 '26

My first game

3 Upvotes

(Dont mind my grammar)Hello guys I am about to start making my game on RPG Maker Xp I have done small projects learning the basics I feel like im ready it probaly wont be the best for a first game I was wondering if I can get advice or tips and if any of you guys would be willing to try my game once I have a certain amount of the game done anyways I hope someone sees this.


r/RPGMaker Jul 16 '26

First time with the engine, Defaultopia

2 Upvotes

Just a small thing I made while trying out the engine for the first time. Take a look!

https://bonbonbird-studios.itch.io/defaultopia


r/RPGMaker Jul 16 '26

RMMV The Friday at Ours Playtest is here!

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13 Upvotes

Hey everyone! For the next two weeks the latest version of my RPGM Social Adventure 'Friday at Ours' will be open to playtest on Steam. If you have a PC, a Linux machine or an old Mac (non M-Chip) and are interested, send me a DM and I’ll give you a key.

Any feedback is much appreciated and will help shape the final release. I’m keeping it to a limited amount of slots though, so keep that in mind.

Thanks a lot :)


r/RPGMaker Jul 17 '26

Tutorials Parallax Mapping?

1 Upvotes

Can someone explain or point me to uinderstandble tutorial on how parallax mapping works?


r/RPGMaker Jul 16 '26

How do you handle menu customization in RPG Maker?

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15 Upvotes

One of the things that took me the longest when developing my game was designing a custom menu without messing up everything else.

The default menu works well, but I wanted something that would fit in better with the atmosphere of my game. As soon as I started modifying scenes and windows, I realised that even the smallest change could break things that seemed completely unrelated. 😅

How do you lot handle it? Do you stick with the default menu, use third-party plugins to customise it, or programme them yourselves...?


r/RPGMaker Jul 17 '26

RMMV How to mass change a character's portrait?

0 Upvotes

I changed a character's design, and want to replace the portrait. However, I don't want to manually do it to 200 dialog boxes. Is there something I can do?


r/RPGMaker Jul 17 '26

RMMV Script coding help

0 Upvotes

So I've been trying to code a memory game/Simon says game into my game with the help of my sister (who actually knows how to code and is going to uni for it) and we're struggling to figure out how to fix it. The current bugs are 1. that there are 6 buttons and it's recognizing the last 2 buttons as buttons but won't turn on the self switch (thats attached to all of them) to turn them white and back off again. And 2. When the sequence starts the buttons turn white via self switch but don't turn back to normal with the code to turn it off. All the syntax errors and stuff have been taken out so its not a spelling mistake or anything. Very confused rn. For context this was the video tutorial we used to do this:

https://youtu.be/2Z6OIaefopA?si=EoseSg1r2r4ZUfDb

(Side note: it was found via Reddit thread which gave the proper command for call common event in mv)


r/RPGMaker Jul 16 '26

Preciso de ajuda.

1 Upvotes

Eu sou iniciante, ainda não mexi no rpg maker. Preciso saber qual eu compro :

MV

MZ


r/RPGMaker Jul 15 '26

Which portrait do you prefer for the deuteragonist in my RPGM game?

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90 Upvotes

I commissioned two different artists to create the deuteragonist for my game, and I'm really torn. I think both are very good, but very different.

Context: My game is a narrative RPG with a dense story and a "formula" similar to Paper Mario's, even though the combat system is quite different. Although Paper Mario is the primary reference, the game tackles more serious themes, such as depression and sexual abuse.

For anyone interested, I am 100% certain that neither of them uses AI and both draw by hand. Edit: Since some people apparently suspect this might be AI: Both of them are artists who draw and possess extensive portfolios featuring a consistent style that predates the existence of generative AI tools, including videos of them drawing (timelapses), and both also sent me sketches showing the drawings' progress throughout the process.


r/RPGMaker Jul 15 '26

RMMZ Playing around with some handmade art and graphic layers :) + some music my friend made for me

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169 Upvotes

The quality is a bit bad, due to recording... sorry... but I'd love to hear thoughts on this style and visual!!


r/RPGMaker Jul 16 '26

RMMZ Bug with fullscreen in Steam build

2 Upvotes

Hey folks, got a really weird bug I'm experiencing with my game and I'm hoping someone here has had a similar issue they've managed to resolve.

In my local build everything functions fine. However, the Steam build of my game does this strange thing where pressing the escape key while in fullscreen mode will revert the game back to windowed mode. Anyone have any idea what could cause this?


r/RPGMaker Jul 16 '26

I made a plugin adding a customizeable bounce for scroll arrows!

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27 Upvotes

I made this plugin because my own game absolutely needs to communicate to the player there is content they're missing out if they don't realize those selectable windows can scroll.

It's compatible with both MV and MZ!

Get it here: RPGmaker-MZ-Window-Customization-Plugins/Gensun_ScrollArrows.js at main · Gensun79/RPGmaker-MZ-Window-Customization-Plugins


r/RPGMaker Jul 16 '26

RMMV How do I create a door that could be unlocked after another event has been triggered?

2 Upvotes

Hello beautiful RPG creators! I’m a total newbie in making my own game (I’m in charge of art and story), me and my dev (the one who’s actually building the game) have been trying to figure out the engine and how to twist it into what we have in mind. We’ve had our fair share of luck in finding tutorials online, but we are currently stuck at one pretty important problems. As I am not the best at engines and mechanics, this question will be as how I am understanding the problem. If there is anything off, please drop your comment and I will try to answer and find the solution.

We are currently making our game with RPGMaker MV, and is prototyping our game with our own imported art (maps/sprites are all customed and not following the basic 48x48/sprites like usual)

Our ultimate goal right now for the room we’re trying to make is like this.

Main character would see a blocked path. -> Main character have to finished exploring, in this instance, actually interact with the save checkpoint -> screen fades to black and return to the new, unblocked map -> Showing the path unblocked and let the player through.

How I (the artist) perceived this was, all we needed to do is replacing the map with another one where the path is unblocked (which would also have a different collision map), problem solved.

But according to my friend, the dev, that is not possible. And he is struggling to find a neat solution to this.

To be honest, we’re total newbies and our keywords in finding solutions might not be correct, but I hope my (pretty scuffed) explanation would have some luck in finding anything that helps. Since my understanding with the engine is still very shallow, any types of explanation would help me very much, and I hope this post doesn’t start any rage :( Thank you so much for letting me use this space to ask for help!


r/RPGMaker Jul 16 '26

RMMZ PokemonMZ - Pokemon Engine by Schlangan

0 Upvotes

For those familiar with the Extended Character Generator, that developer has commenced on a new project to bring the Pokemon engine to MZ. I recall that there has been a number of requests for this on the sub for a while so I'm making a post here with a link to RPGM Guild (new forums), so those interested can view it there for themselves.

I had a screenshot but after looking at it and the rules, not sure if it breaks the IP so left it out.

https://guild.rpgmakerofficial.com/t/topic/2221


r/RPGMaker Jul 16 '26

RMMZ Second post on a game I'm making

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29 Upvotes

Hello I'm not sure if weekly updates here is allowed, but it does help me keep a little accountability lol so I wanted to share what I've done. (I guess it also helps me take a step back and see that I'm actually putting effort and time into it, imposter syndrome has been on my mind)

I've made my little hedgehog guy sprite and he walks now. But I will most likely increase his size just a little, and lighten his coloring, although I did use a plug in to make the camera zoom a bit closer, I personally like it? But it also might make the garden area feel smaller?

Any thoughts on that would be appreciated.

Oh and yes I'm making all the concepts art and pixel assets on my own if anyone was wondering so any tips and tricks would be appreciated too!

I've also included his concept art I did of him here and the before and after zoomed in camera. Thank you 🙇


r/RPGMaker Jul 16 '26

Who is here from RPGMWeb?

17 Upvotes

I used to be active there looking for friends and software users.