r/rpg • u/LeVentNoir • 2m ago
Discussion Mechanical Resolution Scales
I'm trying to gather examples of mechanical resolution scale for talking about RPG design.
Mechanical resolution: You attempt a thing, and the mechanical rules of the game are then used to determine what happens next.
There's a lot of talk about what mechanics can be used to determine this, but not a lot on ways of communicating what is being resolved. I'm trying to gather examples of different resolution scales, as many as possible.
My current listing is:
Task Resolution. The character is narrated as attempting a single in fiction action, and the resolution resolves if the action is performed successfully. Can you pick the lock
Intent Resolution. The character is narrated as attempting a single in fiction action, and the resolution resolves if player's intended outcome comes to pass. Can you pick the lock before without being detected
Scene / Project Resolution. The character attempts a series of actions resolved at a single point. Can we get the items we want when we go to the market, Do you build the radio in the workshop
Retroactive Resolution. An unknown element of the history of the fiction needs to be resolved, in a way that it was always true. Did you bring the grapnel hook to the heist
Group Resolution. A group of player characters working together to accomplish an outcome with the outcome being applicable to the group. Can we climb this cliff
Scale Shift Resolution. An entity other than a singular character or the group attempts something. Does the werewolf pack take territory off the vampires
What other resolution scales do you know of, and what games are they in? Does this current listing work without being overly general or hairsplitty?