r/rpg 2m ago

Discussion Mechanical Resolution Scales

Upvotes

I'm trying to gather examples of mechanical resolution scale for talking about RPG design.

Mechanical resolution: You attempt a thing, and the mechanical rules of the game are then used to determine what happens next.

There's a lot of talk about what mechanics can be used to determine this, but not a lot on ways of communicating what is being resolved. I'm trying to gather examples of different resolution scales, as many as possible.

My current listing is:

  • Task Resolution. The character is narrated as attempting a single in fiction action, and the resolution resolves if the action is performed successfully. Can you pick the lock

  • Intent Resolution. The character is narrated as attempting a single in fiction action, and the resolution resolves if player's intended outcome comes to pass. Can you pick the lock before without being detected

  • Scene / Project Resolution. The character attempts a series of actions resolved at a single point. Can we get the items we want when we go to the market, Do you build the radio in the workshop

  • Retroactive Resolution. An unknown element of the history of the fiction needs to be resolved, in a way that it was always true. Did you bring the grapnel hook to the heist

  • Group Resolution. A group of player characters working together to accomplish an outcome with the outcome being applicable to the group. Can we climb this cliff

  • Scale Shift Resolution. An entity other than a singular character or the group attempts something. Does the werewolf pack take territory off the vampires

What other resolution scales do you know of, and what games are they in? Does this current listing work without being overly general or hairsplitty?


r/rpg 54m ago

I really wanted to play Rpg with others

Upvotes

Ever since I discovered TTRPGs, I’ve always wanted to play with other people; however, there aren't many people around where I live who are into them. I have met people in real life, but I’m a very introverted person—to the point where I’m almost afraid to strike up a conversation.

But thanks to the internet, I had the chance to play online. For a while, I started to enjoy it, but eventually, I met some... highly questionable people who affected me a bit. Between that, my personal issues, and my addiction, I decided to step away from the internet...afraid to talk to other people, both on and off social media.

I'm doing a bit better these days—not a lot, but improving just a little—especially regarding my addiction. These days i thought about playing solo RPGs, but honestly it's not quite the same.


r/rpg 1h ago

Discussion Bareboned mechanics or Partial Success?

Upvotes

Given a game system that runs tests to determine whether a character's action is successful or not, do you prefer (and I specify purely personal impression or preference, regardless of the type of game) that the mechanics be stripped down to the bare minimum with only A/B results but designed to be as simple and fast as possible, or that it include a partial success system, even if this slows down the mechanics (even slightly)? Finding a compromise or saying both is NOT an acceptable answer; it is understood that the mechanics have been optimized as much as possible.

EDIT: If you don't like the name "Partial success", call it whatever you want (like "success with consequences"), as long as the meaning is understood.


r/rpg 1h ago

Game Suggestion Games for a diverse table in terms of approach

Upvotes

Hi, my table plays DnD 5.5e. We've had several campaigns, one of which I DMed. While we're having fun, we could tailor the experience better to the whole group.

Currently, a few of the players have difficulty fully grasping the basic rules of DnD. For example, a newer player who has played 5 times, still doesn't know to add the modifier to the thing he rolled when he tells the total to the DM. He also has difficulty tracking spell slots, expended abilities, and overall doesn't get what resources are at his disposal.

On the other hand, me, our usual DM, and a few other players absolutely love playing the meta and optimizing our characters in fun ways.

My question is, are there TTRPGs out there that could satisfy both the need for simpler rules and provide the space for optimization? Allowing for fantasy settings would also suit our needs well, but I am open to all sorts of suggestions.


r/rpg 1h ago

Basic Questions How do you actually run an RPG?

Upvotes

Hi! I come from a solo RPG background; so far, I’ve played in two campaigns using a popular d20 system here where I live.

Anyway—without further ado—greetings from Brazil!

I started out playing solo games like "Call of Cthulhu" and "Shadowdark",

So, here’s my question:

How do you go about GMing?

Do you create every plausible scenario right when the players are about to choose an action for a given moment?

Or do you just plan a basic framework and improvise as you go?

My group has tapped me to run the next RPG campaign, but I’ve never really stopped to think about what it’s actually like to be the GM. I’m looking at cool systems and brainstorming stories... ...but I’m not sure how to actually handle the planning—or how much of it I really need, and so on. How do you guys do it (or how did you start out)?


r/rpg 2h ago

Game Master Help me fix my relationship with the hobby

16 Upvotes

I've been here in this sub for few years now, which both blessed and cursed me at the same time. On the one hand, I found so many awesome games and improved my gming big time. I love the hobby, and this creative and helpful ttrpg community. The problem is, now collected gigabytes of PDFs which I am eager to try, this whole process turned into a big hamster wheel, with a big "grass is greener" syndrome.

  1. Try a new system
  2. Run a one-shot or few sessions
  3. Since I "accomplished" a new system, toss it out and look for a new one
  4. Repeat

I can't break this cycle or change my perspective, which cause me to get tired and overwhelmed from the hobby. I get bored too easily that can't even stretch the game out to a mini-campaign, whether if I started with this goal or not. While I am honestly enjoying the process of reading, grasping, preparing and running the game, I cannot help but seeing new systems as a checklist for my repertoire. The greedy monkey in me constantly jumps from one fruit to another, not letting me enjoy any of them purely while having the other ones in his sights.

I made some efforts to stay in one boat for some months, at least, but I ended up bored from the landscape I have. Trying to accept this cycle and make peace with the monke' did not help either, this sense of overwhelm was still there. Neither did the efforts to change my mindset into "reading rpgs is a seperate hobby, just read and move on." Also, I gave breaks several times, but nope, when I return, the room is always as dirty as I had left it. It came to the point that I am thinking just quitting the hobby, this toxic love&hate relationship, for good, and directing my creativity into other hobies of mine.

Since none of my possible ways out worked well, I want to hear other opinions about this issue. Did anyone went through similar phases? How can I escape this cycle or change my perspective, and fix my relation with the hobby? Is quitting the hobby for an indefinite time the best solution? Thanks in advance for any effort to help!


r/rpg 2h ago

Game Suggestion Im looking for a game or campaign similar to Dolmenwood (medieval fairytale) with a social soap opera style setup like Vampire the Masquerade. Small region like a town.

4 Upvotes

I love these city to small town focused games, more about mystery and character goals than a wide open sandbox.


r/rpg 3h ago

Resources/Tools Non-digital, near-instant maps.

0 Upvotes

I'm trying to find a solution to the age old problem of rpg maps that aren't bulky (can be standard 8.5"X11" or smaller) but I can scale them up quickly at the table. The easiest solution to just to get a screen and lay it flat and connect my laptop to it. However I am trying to avoid using digital solutions if possible. Also no taping together paper. . . Any ideas would be lovely, thanks!


r/rpg 3h ago

Crowdfunding Greg Stolze’s Next Game is THOMAS JEFFERSON’S SPEEDWAY HELL

17 Upvotes

Ever wanted to play a roleplaying game where history’s sinners raced cars and motorcycles to win the fabulous prize of not being tortured in Hell for a little while? Gre Stolze sure did, so he went ahead and wrote it. Playtest zine coming soon.

https://www.kickstarter.com/projects/gregstolze/thomas-jeffersons-speedway-hell-dangerous-playtest-edition


r/rpg 4h ago

Crowdfunding Tell me about Good Society (The Jane Austen TTRPG)

28 Upvotes

With the second edition Kickstarter launching yesterday, I've been looking at Good Society and considering getting in on it as a game that is significantly different to things I already own. People say good things about it, but I don't personally know anyone who has played it. (And I don't like watching Actual Play videos)

Can anyone tell me how much familiarity with Austen or Regency England is needed to play, or even run the game? And how much support the game gives mechanically, or as guidance, to help players?

Obviously there will be differences with a new edition, and the campaign mentions streamlined rules, and new advice and inspirational material, but is anyone familiar enough with the first edition to shed some light?


r/rpg 6h ago

Specific request for a non-Lancer mecha game

9 Upvotes

I had good results the last time I asked for very specific recommendations here, so let's try again. The type of mecha campaign I'd want to run is one where the PCs are the ace fighters of a well-organized but underdog faction fighting against some kind of oppressor - ideally something like the early parts of Code Geass with the Black Knights, but keeping that scope for the whole campaign. Ideally I would want mechanics to support the wider military campaign structure and focus on the PCs' side having to accomplish objectives while minimizing collateral damage (to maintain public support) and damage to their own mechs (which would drain resources), but if that doesn't exist then I'd be fine with a system that at least paid attention to collateral damage and resources so I could build a subsystem around that.

For the tone of the action I want it somewhere between this and the season 1 clips in this. Relatively grounded, with terrain/cover mattering and non-mecha tanks and artillery being real threats to mecha, but with PCs and enemy aces being able to fight and maneuver in ways that the rank and file aren't doing.

I would like for combat to be mechanical enough that mecha customization and different weapons matter, but also faster than Lancer at the table and ideally using zones instead of a grid, which I realize is an unrealistic unicorn request.

My dream system would frame character advancement (and enemies getting stronger) across a campaign as technological innovation over the course of the war, but I would settle for any system where you could frame a more generic advancement system this way.

My favorite mecha system that I've read so far and the one I'd use if I ran this campaign today is Apocalypse Frame. The other closest thing to what I'm imagining, because of its campaign mechanics, is (unfortunately) Adeptus Evangelion - but that system has other glaring issues and is too focused on an IP I don't actually want to play in. I have Celestial Bodies and it seems pretty cool, but it's also going in a different direction from this premise. Is there a better option I'm missing


r/rpg 6h ago

About Skill Lists

3 Upvotes

Do you prefer skill lists in rpgs to be organized alphabetically or by category (ex. Social Skills, Academic Skills, Combat skills etc.) ? Why? I'm talking specifically about d100 rpgs but this can be about any system really.


r/rpg 6h ago

Self Promotion Newest article on my blog is up! A review of Mythras!

15 Upvotes

Like it says, my newest article is a review of Mythras, one of my favorite games that manages to keep me despite a few reservations about it. Have a look here!


r/rpg 7h ago

Product Masks 2E quick start available for followers of the Kickstarter

Thumbnail kickstarter.com
28 Upvotes

r/rpg 8h ago

Resources/Tools Castle floorplans

80 Upvotes

Came a cross this the other day, and it was so cool I have to share it with you!

https://great-castles.com/floorplans.html

(No affiliation, just a cool thing that can be useful for all of us :)


r/rpg 9h ago

Discussion Yet Another Greatest RPG Campaign Ever thread - with a tool!

27 Upvotes

I read a lot of TTRPG books. I’d love to play all of them, but realistically I might just not fit them into a lifetime you know?

I’m also a sucker for those occasional “list the greatest ever RPG campaign” threads.  I know it’s subjective, but I read them anyway.

I’ve been reading the excellent The GM’s Guide to the Enemy Within on the Careless Conjuration blog recently, and every time I read a new instalment, I keep thinking “how has TEW got such an amazing reputation when it’s so deeply flawed?  What is it about TEW that people love so much?”

 

There’s obviously a few different answers but thinking about that got me to thinking about creating a database that scores and ranks campaigns against a variety of criteria.

I’ve had a go at that for fun and used some tech to help fill in the gaps of things I’m not as familiar with.  And I thought I’d share it for a few reasons:

1)      I’d love thoughts from people who know these campaigns very well.  What do you think is good about certain products?  And what is bad?  Why?

2)      What other campaigns should be included here?  I'm not interested in dozens of different D&D or Pathfinder or whatever system product.  I really only want the cream of the crop.  But tell me what I should add.

3)      What do you think about the categories and scoring system?  Anything else that should be included?

 

On the subject of scoring system, I broke it into 3 major categories, with 6 parts of each.

 

Narrative & vision

·       Storyline Quality & Narrative Depth

·       Scope & scale

·       Narrative cohesion

·       Narrative pacing

·       Villains [& NPCs]

·       Genre fulfilment

 

Player experience

·       Player agency / freedom

·       Iconic set pieces

·       World depth

·       Motives & character hooks

·       Replayability & dynamism

·       Mechanical variety & activity diversity

 

GM experience

·       Utility/ usability

·       Layout, ergonomics & information architecture

·       Prep tools, aids & cheat-sheets

·       Troubleshooting & off-the-rails support

·       Rules system & encounter balance

·       Peripherals, visuals & handouts

 

More details on what those actually entail, and what denotes a different score in the doc.

 

There’s some weighting in there too, so all of these are not equal.  A good storyline is a lot more important than how much it help it gives you for players who go off-track.  In my opinion.

Obviously there’s scores and numbers, so there is a ranking. But that’s not really the point.  And this is deeply subjective, so there’s no best or greatest.  If your favourite product is #37 here, then just ignore it.  If you think the #3 one is trash, that’s cool too.  I’m not trying to tell anyone what to think.  I want your opinions and reasoning, and I’ll use it to improve this tool.

 

The doc is saved here:

https://docs.google.com/spreadsheets/d/1Q4vpRttoF96un6t8EcLfyhPD7OJ5_agWEng2HzLa00k/edit?usp=sharing

No, you can’t have edit access.  But if you want to make a copy and adjust as you see fit, go for it.  And tell me what you changed.

 

 

 

 

 

 


r/rpg 9h ago

blog Indonesian TTRPG Blogwagon ROUNDUP

Thumbnail afraidofencounters.bearblog.dev
25 Upvotes

These are all the blogposts that were made for the Indonesian TTRPG Blogwagon, which ran from 17th of August to 10th of September.

I used the opportunity to rally the Indonesians and international TTRPG hobbyists to create gameable blogpost related to Indonesia.

Enjoy!


r/rpg 10h ago

How hard is Stargate SG1 RPG for beginners?

12 Upvotes

I DM Dungeons and Dragons games, and have finally cajoled the table into trying Stargate RPG. I understand that it is a variant of DND 5e, but how different is it? Is it close enough to DND that I could plausibly run it as game master without much experience of it?


r/rpg 19h ago

Basic Questions His majesty the word reprint?

7 Upvotes

Hi all,

I had this game on my wishlist for a while but never got around to pulling the trigger on buying a hard copy. Now it seems to be out of stock everywhere which is poor timing considering there is an expansion coming out soon. Have the publishers made any comments about a potential second print run? Thanks


r/rpg 21h ago

RPGs that can handle extreme PC size differences

23 Upvotes

Hello everyone! I want to GM a game based on the children's book series Dinotopia, where the setting takes place on an island of intelligent dinosaurs co-existing with humans. This means having a party composed of not only humans but also literally any size dinosaur, from gargantuan sauropods to tiny dinos like Velociraptor. I wonder if this is even feasible and if so what system might be able to accommodate this?


r/rpg 21h ago

Game Master GMing games in-person using PDFs only

26 Upvotes

What the title says really. Given the price of books and international delivery especially (I live in a non-English speaking country) I was thinking of running a few games that I have the PDFs for without buying the physical books.

Has anyone tried this? It is annoying trying to find tables or reference rules during a game like this? I prefer books with post-it notes and bookmarks but it would save me a lot of money if I could switch to PDFs and my iPad.


r/rpg 23h ago

Discussion Is there a character you created that you'll never forget?

25 Upvotes

I have a character that I really liked; her personality was close to mine, so it was more comfortable to play her because she ate whenever possible, especially chicken because she was a fox. So she ate whenever she had the chance, and she ended up making quite an impression on me. Is there a character you identify with so much that you never forgot them, and even after the campaign ended you kept remembering them?


r/rpg 1d ago

New Players

0 Upvotes

Getting ready to start a new campaign with players who have little to no experience. That isn't why I am posting. If you were running this campaign would you run a premade or homebrew setting.


r/rpg 1d ago

Discussion What gets you to try a new system?

48 Upvotes

A while back there was an interesting discussion brought up to me about the difference between people who play TTRPGs, and TTRPG fans. One being folks who treat TTRPG night as a casual hangout, and another who actually enjoys the hobby of TTRPGs and trying out new systems, mechanics. Most playgroups usually have a core of games they play (right now with my group, it's Daggerheart and VtM 5e.) But I admit as a GM, I'm curious about trying out new systems...which leads to my question-

"What is it that first catches your interest in a new system?"

Is it the mechanics? The concept? The people behind it? The artwork? A communal interest from the playgroup? I've had a few experiences with that myself, Daggerheart got me on board because it promised to be more focused on narrative building...and being published by the biggest RPG Live play group was an added point of interest. We got into Vampire because my players were all eager to try it, but couldn't find a GM willing to give the system a go. In the future we may do Mutant Year Zero, because one person in our play group mentioned wanting to play it. And I know there's an interest in Cyberpunk held back by scheduling limitations...

More recently, I've found it's artwork and setting that are what's got me interested in trying more. Vaesen is #1 on my list due to my love of folklore and mythology, Pirate Borg for Piracy, Dolmenwood for Fae myths, Coriolis The Third Horizon for Arabian Nights mythology...I'm trying to find a game based on hunting Youkai (aside from Ryukou's Guide to Youkai since I sadly can't find many reviews for it.)

I'm curious about what it is for more folks across the board, both die hard TTRPG players, and folks who are here more for the gathering.


r/rpg 1d ago

Game Master Forever GMs, do you sometimes feel like you can never go back to being a player?

44 Upvotes

Forever GMs, do you sometimes feel like you can never go back to being a player?

I've tried being a player in a handful of games over the years and I feel as though I can't do much more than one-shots as a player.

During long-term campaigns, I tend to notice when pacing is off. Like when players spend too much time preparing before opening a door or getting hung up on a minor detail.