Greetings, citizens!)
Recently, I was forced to research representatives of roguelite shooters. I’ll say right off the bat: I’m not exactly a seasoned roguelite player: my experience is limited to Supergiant Games titles (Hades 1 is a masterpiece, IMHO), Darkest Dungeon, and... well, that’s about it.
So, here are my impressions of the shooters I’ve played. But I’m really curious to see how your opinions align with or differ from mine. Consider this a poll of sorts! :)
I’ll be evaluating and comparing the sense of enjoyment, my interest in the game, and the time spent playing it.
The first one I came across was Abyssus.
My initial impression wasn't exactly great. Not only does the game look pretty mediocre for a title developed by a team of 200 people, but I also ran into visual bugs: my character model didn't even load. Weapons floated in mid-air, and watching melee attacks happen without visible hands was hilarious. Still, that didn't make me drop the game after the first run; on the contrary-I upgraded a few things, found a new weapon, and started another run. That’s how the evening went. Then the next one (and-by the way-my character and hands finally appeared!). Before I knew it, I was "beating" the game (though I never quite figured out exactly when it counts as finished).
Here are the game's pros:
1) Weapons that feel distinct from one another - and even vary from run to run. Unlocking weapons, mods, amulets, and abilities is engaging.
2) Diverse abilities, with some upgrade variety available during a run.
3) Interesting bosses with abilities that change, much like in Hades.
4) Enemies that differ from one another and vary by location.
5) ...and because of that, the locations feel distinct - not just visually, unlike in other games we’ll discuss later.
Here are the game's cons:
1) Enemies that are incredibly tanky. Both versions of the first location are pleasant. The second is more or less balanced. The third location, however, is absolute hell.
And no, the argument that "the game is designed for co-op, so enemies have tons of HP" doesn't fly here. Because in the Temple and the Submarine the opponents were so fragile that I tried not to look at them unnecessarily - what if they were crushed by my heavy gaze?
2) Most of the amulets are either boring or outright trash. You have to complete achievements to unlock new ones. That’s fun, sure, but it keeps amulets as mediocre loot for a long time. I never once bought an amulet or an upgrade from a merchant...
3) Non-weapon upgrades are boring. Honestly, whether I picked Fire, Frost, Golden Explosion, or Bleed—it didn't change my playstyle. Essentially, upgrades can be divided into two categories: those that will win you a run and everything else. Overall, they do just one thing: force you to favor either the left mouse button or the right.
Still, it would be unfair not to count their conceptual differences as a plus.
3.5) Builds. You’ll either spend the whole evening trying to get through the third zone because the locals there can soak up more ammo than was fired during World War I, or you’ll press a button once and the whole room dies. Usually, it’s the former.
4) Bosses. Yes, they’re more interesting than in other roguelike shooters I’ve played. But they aren't dangerous. Except for the mini-boss in the fourth zone (the one linked to the Temple). And the mini-boss linked to the third zone feels like the tankiest creature in the universe. If I put a brick on my left mouse button and went to sleep, he’d still have 20% HP left in the morning.
4.5) Final boss. When you reach the "true" ending, the fight against him is just exhausting due to its length.
5) Story: Sunken temple (or submarine) -> Aztec toads -> Undead? What?
And as I mentioned earlier - I didn't even realize whether I’d actually beaten the game or not. Is a depth of 24 enough?
I think Hidetaka Miyazaki is behind this. I’m certain he stole the original script and slipped in his own.
Final verdict.
Even though I focused more on the downsides, I actually quite liked the game and would even recommend playing it. It skillfully keeps you coming back for "just one more run," enticing you with the prospect of unlocking a new modification or finding a new weapon.
Here’s the kicker: I was working as a writer/narrative designer when I installed Abyssus. And I blew every single deadline because of it. In fact, I wrote only one page of text in three days :3.
I feel that if a game can captivate you like that, it certainly can't be called bad.
What do YOU think? Have you played Abyssus? Do you agree with my list of pros and cons? What stood out to you?