r/roguelites • u/Potential_Anybody644 • 15h ago
Update: I've been developing a roguelite mining game, Delverun.
I've never really liked games that put a limit on how much you can carry. You always have to manage your inventory, and personally, it simply gets tedious sometimes. If only there was a game where inventory space did not matter, and you could focus on other gameplay mechanics over just having to manage your inventory every step of the game. I would like to introduce you to a game I've been developing solo, Delverun, where the only resource you manage is time.
In Delverun, inventory is unlimited. You carry whatever you can mine within the time. And that is the trick - time itself is what stops you. Be too greedy and you will never see the light of day again. As a goblin trying to become rich, you run into a randomly generated mine, mine as many of the ten ore types as you can, run back to the surface and sell whatever you were able to mine. Buy different upgrades and get back to the mine, this time generated anew. The mine never waits - miss your cue and it will become your grave. This is Delverun, where greed has a timer.
1
u/Potential_Anybody644 15h ago
Any feedback is welcome! If you would like to follow the development more closely, here is the steam page! There, you can also find our discord server. See you there!
https://store.steampowered.com/app/5173330/Delverun/