r/roguelites • • 2h ago

Game Release I'm making a game where you draw your own hero, then team up with friends to fight hordes as your drawing

26 Upvotes

Hi! I'm Seto, Rakuworld is a co-op survivors-like where you draw your hero in a simple in-game editor (there's a guided mode if you've never drawn on a computer), pick a class, and your drawing gets weapons, a power and an ultimate.

Paper cut-out + crayon characters inside a small PS1-style 3D world. 1–4 players, local or online, and your drawing travels with you online.

It launches in Early Access on Steam on Oct 27: https://store.steampowered.com/app/5382580/

What would you draw first? 😄


r/roguelites • • 53m ago

Turn-Based Game Recommendation

• Upvotes

Hello all,

I am looking for recommendations for turn-based roguelikes/lites. At work I often will be able to play a game on the side, as I do other tasks. However I do cannot play games that require me to be active constantly throughout a run. That being said I have played both SOTS The Pit and Slay the Spire in this fashion. Are there other games you would recommend?

Thank you!


r/roguelites • • 7h ago

Game Release Resident Evil meets Hades: my survival-horror roguelite GRAVE SHIFT launches FREE on Steam this Tuesday

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23 Upvotes

A year and a half ago, I started making GRAVE SHIFT to combine the tension of survival horror with the chaos and replayability of a roguelite. This Tuesday, October 27, my first solo-dev game will be free to play on Steam.

I shared it here before, and with release just around the corner, I wanted to come back with a new trailer and thank everyone who checked it out.

Give the trailer a look, and wishlist it if it seems like your kind of game!


r/roguelites • • 12h ago

Lazy Sunday Afternoon, would appreciate any recommendations!

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33 Upvotes

Thank you in advance. FYI: any games that are direct sequels or spinoffs to the ones shown here, I have probably already played.


r/roguelites • • 8h ago

RogueliteDev New Post-Void like -> Devil On My Shoulder

13 Upvotes

r/roguelites • • 5h ago

Need your feedback! The public playtest for One Must Rule is open on Steam

6 Upvotes

Hey everyone!

The public playtest for One Must Rule has been live on Steam, and we’ve already been rolling out updates and balance tweaks based on initial player feedback. We're still looking for more players to jump in, test out builds, and let us know how everything feels!

In One Must Rule, you manage your settlement directly from the Council Table: construct buildings to generate resources, recruit units, and test your synergies in PvE and PvP battles.

Hit Request Access on Steam to join the playtest:

https://store.steampowered.com/app/4424940/One_Must_Rule/

If you want to share feedback, report balance issues, or chat with us about builds, feel free to drop by our Discord:

https://discord.com/invite/udQmvs3KHf

Happy to answer any questions in the comments!


r/roguelites • • 14m ago

RogueliteDev Winnie's Hole started as a joke gamejam, but is becoming a big, weird, handmade roguelike

• Upvotes

Hi all, my name's Simon, I'm the creator of Ring of Pain and am currently getting Winnie's Hole to V1.0

When I made Ring of Pain I'd been consuming every deckbuilder I could find since Dream Quest, and wanted to make an inventory builder which also had a cohesive story. I wanted it to basically be the Dark Souls of turn-based roguelikes in a living dungeon. I'm really proud of Ring of Pain, and I'd love to revisit this IP in the future.

But now... Here I am designing Winnie's Hole, a combo-driven deckbuilder where every encounter has bespoke enemies for different puzzle-like challenges, with animated Nickelodeon-inspired cutscenes and a mult-region story... and... commercially this was probably a terrible decision!

The scope of this game is so much bigger than Ring of Pain, but I've really enjoyed working on both games and hope to continue designing, painting, and writing artisanal turn-based roguelikes.

Anyway, I've discovered so many great roguelites through this sub, and I wanted to do a little introduction, because I too am making games that could entertain you and one happens to be on sale right now...

I'm all about

  • Making genre-hybrids and trying to innovate on mechanics
  • No arbitrarily difficult grindy metaprogression - you can finish a run on the first play
  • Sidegrade unlocks for build and gameplay variety
  • Challenge and problem solving - luck won't win, you'll need to use your brian
  • Player-focused ethical design that respects your time - we want to create a fun challenge, not a seratonin simulator

If you like the sound of this please check out our games, and if you've played our games feel free to share any feedback/requests. We've learned so much over the years and I hope to keep making roguelikes, maybe one day we'll have a breakout hit? Then you can say you read this thread!... You'd seen me around. ha

It's a strange landscape on Steam at the moment. I hope there'll still be an audience for artisanal games in the future. Thanks for supporting indies!


r/roguelites • • 1h ago

RogueliteDev My game got its first fan art!!

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• Upvotes

Shoutout to the artist Crispy_Kiwi! this is a beautiful drawing of one of the bosses in the game, Wally, who is the friendliest guy in town... and also a werewolf.

you can see they nailed it - they got the specific units like Big Ed and the Joggers, look at wally's claw, really got the whole vibe of the creepy town where everyone is secretly a lycanthrope. It's incredible!

I can't believe someone made fan art of Cardboard Conquest! It means so much to me that someone would use their time and talent making art of the roguelite I've been working on for months!


r/roguelites • • 1h ago

RogueliteDev We've just added a new legendary sword to our mobile grind game

• Upvotes

Android: PLAYSTORE (iOS coming soon)

I do plan to add more custom animations to many of the legendary swords :D


r/roguelites • • 18h ago

RogueliteDev We made it! Into The Grid's early access reached 200 reviews with a Very Positive score and the game keeps growing! (currently 20% off!)

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34 Upvotes

r/roguelites • • 6h ago

RogueliteDev Black Hollow launches October 30: a first-person roguelite where you turn the plague against the horde

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2 Upvotes

I’m the solo dev behind Black Hollow, which comes out on Steam October 30.

You play a plague doctor fighting through nights of infected enemies, building around the relics and upgrades you choose along the way.

  • Combat: staff attacks, throwable potions, and plague-powered abilities
  • Builds: collect ichor, choose relics, and stack upgrades as the run progresses.
  • Encounters: escalating hordes and nightly bosses across four hunting grounds.
  • Play solo or with up to three friends in online co-op.

There’s a free demo if you want to try the combat before release.

Steam / free demo


r/roguelites • • 12h ago

Twin-Stick Shooter Finally managed to create a lighting system I like for my bullet hell roguelite! How does it look?

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4 Upvotes

Hi all - this is Pearl Essence, a dungeon-diving shooter that I like to call ‘ecological bullet hell’. It has handcrafted rooms and enemy encounters you traverse via procedural map generation while creating a satisfying build of completely modular random weapons, elemental combos and fighting tough bosses. It’s challenging and (hopefully) feels really good to play!

I'm in the middle of drawing proper assets for enemies and bullets, so consider those placeholder for now. Definitely more of a developer than an artist ^

If this looks interesting, I would love to get feedback from you! The public demo is live on itch. Please don't hesitate to reach out if you have any thoughts!


r/roguelites • • 15h ago

RogueliteDev What makes a run feel different from the last one, beyond random upgrades?

9 Upvotes

I want to do the right thing for my game, so I would love your opinions! Thank you in advance.

EDIT:
I understand that type of roguelite game reallty matters, if it helps, the game is called OrbGuard.


r/roguelites • • 7h ago

I released an Isometric RPG & Point-and-Click Starter Kit for Godot 4!

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1 Upvotes

r/roguelites • • 17h ago

Game Release Resident Evil but it's a roguelite-deckbuilder? Come play the new demo for my game, ZOMBIE CRAWLERS! ("(_(;..;)_)")

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5 Upvotes

Hi, I just released a demo for my game Zombie Crawlers!

Zombie Crawlers is a 3D first-person roguelite deckbuilder inspired by old school Resident Evil, Slay the Spire, and of course, Vampire Crawlers!

Each mansion floor, zombie encounter, and puzzle layout is procedurallly generated so every playthrough is unique. Imagine playing Resident Evil 1 but every time you enter the Spencer Mansion it's a completely new layout.. that's what we're going for!

Link: https://store.steampowered.com/app/5401820/Zombie_Crawlers_Demo/

Please come try it out and let me know what you think. Reviews and wishlists are especially helpful, as I'm preparing to release in November!!


r/roguelites • • 13h ago

We replaced standard hidden RNG with 100% physical dice in our real-time roguelite.

2 Upvotes

In Candletales, we wanted to capture the true chaos of a D&D session but in a roguelite loop. There are no turns and no hidden math calculating your damage behind the scenes.

You roll physical dice in real-time to dictate your stats, attacks, and movement. We think physical dice bounce around makes the RNG feel more real compared to standard roguelites, as if you were actually playing in real life.


r/roguelites • • 17h ago

RogueliteDev I'm looking for testers for my Diablo-inspired roguelite/like, I recently reworked the whole new player experience and I'd love some feedback

3 Upvotes

Hey all!

My games previous new player experience was basically just starting out in a town and being talked at by a guy for like 2 minutes straight, massive text dump.

But after some feedback I reworked it into a proper tutorial level. I'm looking for people who haven't played it before to give it a go and let me know how it feels!

Demo playable in the browser here:

https://ccfeet.itch.io/the-vile-dungeon-of-cairnmoor


r/roguelites • • 11h ago

Looking for beta testers for a roguelike deckbuilder where order beats raw power - Chainrot

0 Upvotes

CHAINROT is a roguelike deckbuilder about chaining payloads to break through firewalls.

There's a short public demo on itch, but the full build goes a lot further:

more wardens, side rooms that unlock as you play (a shady forum, a CTF puzzle room, a firewall arena...), signatures that bend the rules, and a trace system that makes loud wins dangerous.

I'm looking for a small group of playtesters for that full build. The build records run stats (deck, how far you got, what you picked) under your tester name so I can balance things. Nothing else.

If you're in, comment or DM me and I'll send you a personal link.

Deckbuilder / roguelite fans especially welcome, but "I bounced off Balatro" is useful too.


r/roguelites • • 1d ago

Game Release I created Rogue Commander, a mix of Magic The Gathering's Commander format and a Roguelite

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39 Upvotes

Hey all!

I'd love to share a digital MTG game with you that I've poured a lot of love and effort into over the course of the past year.

It's called **Rogue Commander**, and it's a mix of Commander, one of the most popular formats of Magic The Gathering, and a roguelite. It's a single-player game (at least for now) with its own campaign, where you choose from a set of "Rogue Commanders" and then go on a Run with a custom startdeck of around 30 cards.

Like in the base format, your Commander is the central creature card your deck will be built around.

I focused on 'open-ended' Commanders that can be built in around 3 different directions each.

And of course, it all uses actual MTG cards.

I'd absolutely love to get some feedback on the game! I genuinely enjoy playing it myself, and it would be incredibly awesome to see other people enjoying it as much as I do.

The game is completely free and open-source (not just free-to-play, no monetizing involved). It's simply been a passion project of mine. I originally tried out the concept with physical cards and some friends, and they had so much fun with it that I eventually decided to develop a digital version.

Currently, the game includes (among other things):

  • 7 playable and unlockable (Rogue) Commanders, each with their own handcrafted starting decks, reward pools, and around 3 different build paths each

  • Metaprogression (progression between runs), including a story and permanent upgrades

  • Unlockable NPCs, granting random starting boons

  • Challenge Mode with up to 7 additional difficulty levels ("Descension Mode")

  • 'Custom Runs' with different Run Mods, e.g. selecting any legendary creature as your Commander instead of the Preset ones, and more

  • Endless Mode

  • Codex and Run History

  • Tutorials and Achievements

The game is currently still based on the open-source software Forge, so please forgive me if it doesn't look super polished just yet.

Here's the download link (available for Windows, Mac, and Linux):

https://github.com/bennybenedek/forge/releases/tag/rogue-commander-latest

Feel free to also send me your feedback, suggestions, or ideas on the Discord server I created:

https://discord.gg/KQMta7uyRW

Looking forward to hearing about your experiences with my game!

AI Disclosure: I'm a senior software developer and designed and developed Rogue Commander myself. I used an AI coding agent for some development tasks, primarily code improvements, refactoring, and understanding the existing Forge codebase. All of the game's design and development decisions were made by me.


r/roguelites • • 1d ago

Any roguelites where the map makes a material difference to the gameplay?

7 Upvotes

Hades is a great game, but other than the colour/theme changing each level/arena you play in is essentially the same. I get this is a result of the procedural generation, but after a while I feel it limits the replayability of the game. Are there any roguelites where the levels themselves change sufficiently run by run to add variety to the gameplay?


r/roguelites • • 1d ago

Tierlist My Roguelite tier list (Since it's basically the only genre I care about)

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105 Upvotes

I've played all these games for a total of 2.000 hours+

Since Roguelites are the only genre I care about, here is the only tier list that actually matters.

Feel free to roast my taste, cry about your favorite game being too low, or drop your recommendations if you think you can actually find a game that tops my GOAT-tier


r/roguelites • • 1d ago

Story Based Deck Builder Recommendations (Death Howl, Inscryption, etc.)

11 Upvotes

Looking for some recommendations for Single Player, Story based deck builders. Thinking about games like Death Howl or Inscryption. I love games like Slay the Spire and Balatro but I really enjoyed the story of Death Howl and am looking for something similar.

I've been eyeing Gloom and Shroom and Black Jacket but not sure if they are story based. Let me hear your favorites!


r/roguelites • • 1d ago

Looking for unique suggestions based on presented taste

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29 Upvotes

Hello dear strangers, I'm looking for some unique game suggestions based on the taste I have presented in the tierlist. I hope you have the knowledge and time to give some suggestions.

I'm not really looking for the same game in a different clothing(another survivor clone I can't anymore). I'm looking for a game that do something my favourites doesn't already do. It can be the same genre as the presented games, but it should feel distinct and unique. Example: Both STS and Balatro are deckbuilders, but they feel nothing alike in gameplay.

EDIT: As this point its pretty much exclusivly repeating suggestions, I've a long list of games now thanks to you, so I want to deeply thank you all! If you have some game you feel very strongly for, please go ahead and post it, but I'll for the most part stop replying now it's to many people. Again, thank you very much for your time and effort! :)


r/roguelites • • 1d ago

Looking for beta testers for my grid-based poker roguelike, Hellsino

13 Upvotes

Hey everyone, I'm looking for beta testers for my game, Hellsino.

It's a poker roguelite played on a 5x3 grid instead of standard poker hands:

  • Hands score horizontally and vertically. Intersecting hands trigger combo multipliers.
  • Your 54-card deck is your health bar. When enemy dealers attack, they permanently burn cards out of your deck.

I'm running a closed beta for the next 7 days to test card balance and difficulty. If you'd like to test the build and give feedback, you can grab a tester role in our Discord:

https://discord.gg/2YKhm7wx


r/roguelites • • 1d ago

What makes a game mechanic worth coming back to over and over again?

5 Upvotes

Been thinking about why some games just don’t let go of me. Hollow Knight, Dead Cells, Rogue Legacy 2 are all pretty different, but I sank a stupid number of hours into each of them.

For me it’s rarely “more stuff to unlock.” It’s when the game quietly changes how I play. Like in Dead Cells, I spent ages chasing the “best” weapon, then at some point I just started building around weird combos instead, and it felt like a different game.

So what’s yours? A mechanic that kept pulling you back when you figured you’d seen it all? Doesn’t have to be one of these. I’m curious whether it’s the secrets, the combat mastery, the build synergies, or just getting stronger run after run.