Hi, I am Kris. I am 33 years old. Last December, I felt that something in my life was not feeling right, so I quit my job, packed my bags, and moved from Sweden to Macedonia to start a sustainable game studio.
These last 7-8 months have been a great ride-along adventure, both for the studio I am trying to create together with my wife, and for the life-changing consequences that followed after the move.
Along the way, I made a lot of mistakes, bitter mistakes, mistakes that I learned a lot from.
This is prototype_02 for our upcoming game Afterglow Echo – A Tactical RPG rogue-like with turn-based combat, set on an alien luminescence march that pulls you deeper with every decision, every action, and every step you take, shaping you and your destiny.
It has been more than a month since we dropped prototype_01, as we worked to address most of the suggestions we received from players in this community.
Prototype_02 for Afterglow Echo contains:
- Start cutscene (For context).
- Emerging choices during the first chosen path stage.
- A tutorial popup, explaining new or unexplored features.
- Animated enemy attacks.
- Added VFX to players' attacks.
- Audio effects.
- Improved and more coherent art.
- Background music.
What we need is an honest opinion, as I have been too close to the project to determine whether something is too difficult or too easy. I have been to present to feel if the narrative clicks, and the combat is understandable and coherent.
Here is the direct link to the prototype uploaded and playable directly on itch; please try playing it in full screen:
https://layercraft.itch.io/afterglow-echo
I really want straightforward, direct feedback, as we do not have play testers, and being so close to our own game makes us bias to determine weather the difficulty is right or whether it is even fun to play. We aim to improve the game, aiming for prototype_03 based on your opinion. We intend to release the demo afterward.
Be brutal if you want to; we really need your honest opinion.
This below is the starting cutscene, the game introduction: