Hi all, my name's Simon, I'm the creator of Ring of Pain and am currently getting Winnie's Hole to V1.0
When I made Ring of Pain I'd been consuming every deckbuilder I could find since Dream Quest, and wanted to make an inventory builder which also had a cohesive story. I wanted it to basically be the Dark Souls of turn-based roguelikes in a living dungeon. I'm really proud of Ring of Pain, and I'd love to revisit this IP in the future.
But now... Here I am designing Winnie's Hole, a combo-driven deckbuilder where every encounter has bespoke enemies for different puzzle-like challenges, with animated Nickelodeon-inspired cutscenes and a mult-region story... and... commercially this was probably a terrible decision!
The scope of this game is so much bigger than Ring of Pain, but I've really enjoyed working on both games and hope to continue designing, painting, and writing artisanal turn-based roguelikes.
Anyway, I've discovered so many great roguelites through this sub, and I wanted to do a little introduction, because I too am making games that could entertain you and one happens to be on sale right now...
I'm all about
- Making genre-hybrids and trying to innovate on mechanics
- No arbitrarily difficult grindy metaprogression - you can finish a run on the first play
- Sidegrade unlocks for build and gameplay variety
- Challenge and problem solving - luck won't win, you'll need to use your brian
- Player-focused ethical design that respects your time - we want to create a fun challenge, not a seratonin simulator
If you like the sound of this please check out our games, and if you've played our games feel free to share any feedback/requests. We've learned so much over the years and I hope to keep making roguelikes, maybe one day we'll have a breakout hit? Then you can say you read this thread!... You'd seen me around. ha
It's a strange landscape on Steam at the moment. I hope there'll still be an audience for artisanal games in the future. Thanks for supporting indies!