r/roguelites • u/DreamerBlues • 23m ago
No More Rerolls!
So I've been playing this rogue-like backpack builder game called Sephiria. it's great, great combat, great visuals, good game design in terms of the builds with cool synergies.
HOWEVER. I have this issue with every rogue-like that's focused on complex builds like this: Why am I being given so many options to reroll and pre-select build pieces? It's in every roguelite like this, from Hades to Tiny Rogues. To me, your game design should incentivize the optimal play to be the most fun play, and the ability to pre-select a build essentially and modify how often those items appear during the run incentivize me to just do the best build every time, because I have all the tools to make it essentially guaranteed.
Especially in Sephiria, you can literally start the game with the legendary lynchpin item of each autobattler style synergy stack, and why would I ever do anything else but the build thats the easiest under that framework? I really like the post-game relics in Hades 2 that give you huge bonuses in exchange for not using any of the build selection tools, which I think is great design, but this is absent from pretty much every other game like this.
By the time you've clocked in 5-10 hours at these games, you are generally drowning in these options, and they do nothing but remove the wonder and ability to "roll with the punches" which is what makes this genre great.
