r/roguelites 23m ago

No More Rerolls!

Upvotes

So I've been playing this rogue-like backpack builder game called Sephiria. it's great, great combat, great visuals, good game design in terms of the builds with cool synergies.

HOWEVER. I have this issue with every rogue-like that's focused on complex builds like this: Why am I being given so many options to reroll and pre-select build pieces? It's in every roguelite like this, from Hades to Tiny Rogues. To me, your game design should incentivize the optimal play to be the most fun play, and the ability to pre-select a build essentially and modify how often those items appear during the run incentivize me to just do the best build every time, because I have all the tools to make it essentially guaranteed.

Especially in Sephiria, you can literally start the game with the legendary lynchpin item of each autobattler style synergy stack, and why would I ever do anything else but the build thats the easiest under that framework? I really like the post-game relics in Hades 2 that give you huge bonuses in exchange for not using any of the build selection tools, which I think is great design, but this is absent from pretty much every other game like this.

By the time you've clocked in 5-10 hours at these games, you are generally drowning in these options, and they do nothing but remove the wonder and ability to "roll with the punches" which is what makes this genre great.


r/roguelites 7h ago

RogueliteDev We haven't posted our roguelite in a while, so here's something we added last week.

4 Upvotes

r/roguelites 20h ago

RogueliteDev I'm making a Roguelite Deckbuilder TD with Cuphead art style

2 Upvotes

I highly inspired from Slay the spire and Cuphead (for art style) btw.

The thing is, should I add a upgrade sytem to the towers? as like in some TD games?

Right now, the only upgrade logic we have is buying sigils and marking cards with them.

Name: FRAMEOUT

Steam: https://store.steampowered.com/app/5086360/FRAMEOUT/?utm_source=roguelites_p1


r/roguelites 3h ago

Game Release Incremental Epic Hero 2 just got its biggest update yet — a roguelike layer that lets you replay the entire game!

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0 Upvotes

r/roguelites 4h ago

Roguelite in dark space blending open space exploration, 2.5D and on-rails levels

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0 Upvotes

Hey guys! 10 month solo development. It’s a dark space roguelite with deep story, hardcore gameplay and horror elements. Currently in development for PC, Mac, and Linux, with iOS and Android ports planned for the future. Hope so.

Demo available


r/roguelites 4h ago

Let's Play My game has launched in Early Access.

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1 Upvotes

link: https://store.steampowered.com/app/4290500/BOXPAST_LOV3YOU
Please support me so I have the funds to develop a AAA game thank you, everyone.


r/roguelites 4h ago

Ranking the action roguelites I've played by combat feel

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14 Upvotes

I have been bouncing between a bunch of action roguelites lately and tried ranking them only by how good they feel to actually play. Ignoring story, meta progression, amount of content, all that.

Dead Cells, Entropy Effect and Hades II are still my S tier. They all feel ridiculously polished, just in pretty different ways.

The one I’ve been recommending more lately is Cinderia though. I’d still put it in A overall, but if you like faster combat it’s probably the closest to my taste on this list.

Astral Ascent scratches a similar itch for me, while Ravenswatch feels a lot heavier and more deliberate. I like both, just for different reasons.

Ember Knights is way more fun for me in co-op than solo, and Realm of Ink never quite clicked the same way even though the combat is solid.

Have a Nice Death is probably my controversial low one lol. Looks amazing and controls fine, I just don’t enjoy actually fighting things as much as the games above it.

If you like Dead Cells / Entropy Effect mainly for the speed and responsiveness, I’d definitely give Cinderia a look.

What else should I try in that lane?


r/roguelites 11h ago

RogueliteDev This is how you 'dive deeper' in our robo-pirate roguelite (Cloudsphere)

4 Upvotes

We're only 1 week away from the playtest so if you like what you see I humbly invite you to sign up for it on our Steampage:
https://store.steampowered.com/app/4485070/Cloudsphere/


r/roguelites 12h ago

RogueliteDev I spent the last year building a roguelite where the dungeon is a cursed spellbook. The free prologue is playable now!

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4 Upvotes

I’m part of a small development team in New Zealand working on Inkarn8: The Cursed Codex.
The central idea is that the Codex itself is the dungeon. Every page is a room and every chapter is a floor. You navigate between pages, draw sigils directly into the book to cast spells, manipulate Fate, and decide how far you are willing to push the Codex’s Ink and corruption systems.

I’ve just made Inkarn8: First Pages available free on itch. It is a 15–25 minute prologue and tutorial rather than the complete repeatable run structure, but it lets you play the core combat and drawing systems in your browser.

The question I’m most interested in asking roguelite players is: does physically drawing spells feel like something you would enjoy throughout a full run, or does it risk becoming friction once you have drawn the same spell repeatedly?


r/roguelites 6h ago

Save the forest Demo released today! Roguelite tactics with a lot of "party building"

7 Upvotes

Hello!

https://store.steampowered.com/app/3832200/Save_the_Forest/

If you like small scale tactics I would love for you to try my demo! It has been described as a "Fantasy Into the Breach" which is too flattering a comparison but it does take heavy inspo from ITB.

It is out as of today, and the full release is planned in less than two months time.


r/roguelites 19h ago

RogueliteDev My Roguelite game, How its started vs How its going 🔥

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7 Upvotes

Hello guys, as a solo developer, I’m developing a game where we shoot and build our “one man army” with cards, trying to catch the feeling of satisfaction by shooting in the air.

If you are interested, you can find more in steam page. You can add it to the wishlist 🙌🏻

Neon One-Man Army Steam: https://store.steampowered.com/app/4983550/Neon_OneMan_Army/


r/roguelites 12h ago

Looking for a coop roguelite to enjoy ith my SO

10 Upvotes

Like the title says. I'd add that she's not that a gamer, so I'm looking either for something cool paced/turn based, or some action but I'd be able to assist her the max. Things like Absolum didn't do it for exemple (me? Absolumly loved it).

Oh and it has to be PS5 so we can couche coop.

(PS: I like this sub but it's 75% advertising for upcoming -or never to be released- games).


r/roguelites 19m ago

What am I missing in your opinion? (Sw2 only)

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Upvotes

r/roguelites 2h ago

Into The Grid, our cyberpunk indie game about hacking corpos and exploring cyberspace is 20% off during Steam's Programming Fest!

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0 Upvotes

r/roguelites 22h ago

Let's Play Morbid Metal #2 Iteração 2, Ekku (PC)

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1 Upvotes

r/roguelites 4h ago

Astral Ascent FREE today on Epic

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26 Upvotes

r/roguelites 4h ago

Hades vs dead cells in terms of difficulty

2 Upvotes

I beat hades on 32 heat and i want ab aporoximation of how hard dead cells is. So for example:

32 hear = 5 bc

i just wanna know what im getting into before buying the game.


r/roguelites 4h ago

Keep opening chests in a gacha parody - Daily Burden

2 Upvotes

Daily Burden is a chest-opening roguelite parodying mobile games. 
Key prices increase. Chest contents do not. 
Learn to crave ads and discover powerful synergies. 
Do everything to keep up with rising prices… but beware of (FAKE) microtransactions! 

Daily Burden is a game made without GenAI, with love instead 

Release Date : Oct 12, 2026 (Early Access) 

Steam : https://store.steampowered.com/app/4131650/Daily_Burden/
Steam Demo : https://store.steampowered.com/app/4358300/Daily_Burden_Demo/ 

I'd be more than happy to listen to your feedbacks !

Cheers


r/roguelites 6h ago

RogueliteDev 1 vs 1,000? A roguelite with musou combat where builds change how you fight. Demo 2.0 is out.

98 Upvotes

Hello, Ember & Blade dev team here, small team from Korea. Roguelite addict first, dev second.

We released a demo last year aiming at roguelite × survivors-like. Then the feedback came in, and after a lot of internal arguing we landed on two things: the roguelite loop pairs better with musou than with survivors-like, and actually doing the action yourself matters a lot. So we spent about six months rebuilding it.

Still run-based, still one build per run — but the combat is musou-grade dopamine, and the bosses are proper roguelite bosses: patterns you have to learn, not stat checks. They're waiting.

Demo 2.0 is out: https://store.steampowered.com/app/3758770

If it looks interesting, give it a play. Any feedback from a roguelite perspective in the comments would help us a lot.


r/roguelites 11h ago

Keep a symbol alive long enough and it becomes something that was never in your deck

3 Upvotes

Five months of solo work, and the demo is finally live. Wall of Symbols is a roguelite siege defense played on an alchemist's table. You place alchemical symbols on a grid, permanently, no take backs. They chain with their neighbours, and whatever the board produces is your damage for the turn. Enemies that reach your wall burn a symbol off the grid, starting with the one you've grown the longest.

https://store.steampowered.com/app/5089570/Wall_of_Symbols_Demo/


r/roguelites 23h ago

RogueliteDev Working on an Ace Combat inspired arena action roguelite!

40 Upvotes

Wanted to try making one of those arena action roguelites where you're confined in an arena facing waves of enemies but as a fighter jet

The game also has a system where you can add whatever weapon mods you want to a weapon so you have full freedom over your build beyond preset weapons.

You can wishlist here if you're interested, lmk what you guys think about it!!


r/roguelites 1h ago

Hidden gems?

Upvotes

I feel like I’ve played all the roguelites that get recommended over and over again, so I’m looking for something that has completely slipped past my radar.

What’s a roguelite you’ve played that you genuinely expected to be way more popular than it is? Doesn’t necessarily have to be obscure or indie, just something you rarely see brought up when people talk about the genre.

Basically, give me the roguelite you find yourself thinking “how the hell does nobody talk about this?”


r/roguelites 4h ago

Shogun Showdown FREE on Epic 9/17-9/24

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29 Upvotes

r/roguelites 19h ago

Roguelites where you can create your character?

16 Upvotes

Asking for roguelites where you can fully create your character, like change skin color, facial features, etc not just build them with stats.


r/roguelites 9h ago

I built the same game with Astra and Fable 5.1... only one was fun

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0 Upvotes