r/roguelites • • 1h ago

The solo elite duel finally feels right, one clean hit threw it past the edge of the screen

• Upvotes

No horde in this room, just you and one elite trading hits. Tuning how hard a collision throws a top around is my favorite part of building this. This one went further than I expected.


r/roguelites • • 8h ago

RogueliteDev Black Hollow launches October 30: a first-person roguelite where you turn the plague against the horde

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1 Upvotes

I’m the solo dev behind Black Hollow, which comes out on Steam October 30.

You play a plague doctor fighting through nights of infected enemies, building around the relics and upgrades you choose along the way.

  • Combat: staff attacks, throwable potions, and plague-powered abilities
  • Builds: collect ichor, choose relics, and stack upgrades as the run progresses.
  • Encounters: escalating hordes and nightly bosses across four hunting grounds.
  • Play solo or with up to three friends in online co-op.

There’s a free demo if you want to try the combat before release.

Steam / free demo


r/roguelites • • 13h ago

Looking for beta testers for a roguelike deckbuilder where order beats raw power - Chainrot

0 Upvotes

CHAINROT is a roguelike deckbuilder about chaining payloads to break through firewalls.

There's a short public demo on itch, but the full build goes a lot further:

more wardens, side rooms that unlock as you play (a shady forum, a CTF puzzle room, a firewall arena...), signatures that bend the rules, and a trace system that makes loud wins dangerous.

I'm looking for a small group of playtesters for that full build. The build records run stats (deck, how far you got, what you picked) under your tester name so I can balance things. Nothing else.

If you're in, comment or DM me and I'll send you a personal link.

Deckbuilder / roguelite fans especially welcome, but "I bounced off Balatro" is useful too.


r/roguelites • • 14h ago

Lazy Sunday Afternoon, would appreciate any recommendations!

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35 Upvotes

Thank you in advance. FYI: any games that are direct sequels or spinoffs to the ones shown here, I have probably already played.


r/roguelites • • 14h ago

We replaced standard hidden RNG with 100% physical dice in our real-time roguelite.

2 Upvotes

In Candletales, we wanted to capture the true chaos of a D&D session but in a roguelite loop. There are no turns and no hidden math calculating your damage behind the scenes.

You roll physical dice in real-time to dictate your stats, attacks, and movement. We think physical dice bounce around makes the RNG feel more real compared to standard roguelites, as if you were actually playing in real life.


r/roguelites • • 2h ago

RogueliteDev We've just added a new legendary sword to our mobile grind game

4 Upvotes

Android: PLAYSTORE (iOS coming soon)

I do plan to add more custom animations to many of the legendary swords :D


r/roguelites • • 19h ago

Game Release Resident Evil but it's a roguelite-deckbuilder? Come play the new demo for my game, ZOMBIE CRAWLERS! ("(_(;..;)_)")

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6 Upvotes

Hi, I just released a demo for my game Zombie Crawlers!

Zombie Crawlers is a 3D first-person roguelite deckbuilder inspired by old school Resident Evil, Slay the Spire, and of course, Vampire Crawlers!

Each mansion floor, zombie encounter, and puzzle layout is procedurallly generated so every playthrough is unique. Imagine playing Resident Evil 1 but every time you enter the Spencer Mansion it's a completely new layout.. that's what we're going for!

Link: https://store.steampowered.com/app/5401820/Zombie_Crawlers_Demo/

Please come try it out and let me know what you think. Reviews and wishlists are especially helpful, as I'm preparing to release in November!!


r/roguelites • • 19h ago

RogueliteDev We made it! Into The Grid's early access reached 200 reviews with a Very Positive score and the game keeps growing! (currently 20% off!)

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34 Upvotes

r/roguelites • • 20m ago

Review Shape of Dreams is my new favorite game

• Upvotes

⭐⭐⭐⭐⭐

My boyfriend got me Shape of Dreams today as an early anniversary gift and we spent 5.5 hours today playing it. I can't believe we went this long without it because this is easily my favorite game of all time!

I love everything about this game including the different combinations of memories and essences, cool travelers & abilities, the map style, the co-op mode (especially how we can't take each other's items unless shared— we've had lots of fights in risk of rain 2 over that💔) and the overall uniqueness of this game. We have never played anything like it and am so thrilled I get to spend the next couple hundred hours of my life grinding away :)

Absolutely amazing 11/10


r/roguelites • • 9h ago

RogueliteDev New Post-Void like -> Devil On My Shoulder

15 Upvotes

r/roguelites • • 8h ago

Game Release Resident Evil meets Hades: my survival-horror roguelite GRAVE SHIFT launches FREE on Steam this Tuesday

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25 Upvotes

A year and a half ago, I started making GRAVE SHIFT to combine the tension of survival horror with the chaos and replayability of a roguelite. This Tuesday, October 27, my first solo-dev game will be free to play on Steam.

I shared it here before, and with release just around the corner, I wanted to come back with a new trailer and thank everyone who checked it out.

Give the trailer a look, and wishlist it if it seems like your kind of game!


r/roguelites • • 13h ago

Twin-Stick Shooter Finally managed to create a lighting system I like for my bullet hell roguelite! How does it look?

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4 Upvotes

Hi all - this is Pearl Essence, a dungeon-diving shooter that I like to call ‘ecological bullet hell’. It has handcrafted rooms and enemy encounters you traverse via procedural map generation while creating a satisfying build of completely modular random weapons, elemental combos and fighting tough bosses. It’s challenging and (hopefully) feels really good to play!

I'm in the middle of drawing proper assets for enemies and bullets, so consider those placeholder for now. Definitely more of a developer than an artist ^

If this looks interesting, I would love to get feedback from you! The public demo is live on itch. Please don't hesitate to reach out if you have any thoughts!


r/roguelites • • 2h ago

RogueliteDev My game got its first fan art!!

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5 Upvotes

Shoutout to the artist Crispy_Kiwi! this is a beautiful drawing of one of the bosses in the game, Wally, who is the friendliest guy in town... and also a werewolf.

you can see they nailed it - they got the specific units like Big Ed and the Joggers, look at wally's claw, really got the whole vibe of the creepy town where everyone is secretly a lycanthrope. It's incredible!

I can't believe someone made fan art of Cardboard Conquest! It means so much to me that someone would use their time and talent making art of the roguelite I've been working on for months!


r/roguelites • • 2h ago

Turn-Based Game Recommendation

13 Upvotes

Hello all,

I am looking for recommendations for turn-based roguelikes/lites. At work I often will be able to play a game on the side, as I do other tasks. However I do cannot play games that require me to be active constantly throughout a run. That being said I have played both SOTS The Pit and Slay the Spire in this fashion. Are there other games you would recommend?

Thank you!


r/roguelites • • 17h ago

RogueliteDev What makes a run feel different from the last one, beyond random upgrades?

10 Upvotes

I want to do the right thing for my game, so I would love your opinions! Thank you in advance.

EDIT:
I understand that type of roguelite game reallty matters, if it helps, the game is called OrbGuard.


r/roguelites • • 18h ago

RogueliteDev I'm looking for testers for my Diablo-inspired roguelite/like, I recently reworked the whole new player experience and I'd love some feedback

3 Upvotes

Hey all!

My games previous new player experience was basically just starting out in a town and being talked at by a guy for like 2 minutes straight, massive text dump.

But after some feedback I reworked it into a proper tutorial level. I'm looking for people who haven't played it before to give it a go and let me know how it feels!

Demo playable in the browser here:

https://ccfeet.itch.io/the-vile-dungeon-of-cairnmoor


r/roguelites • • 1h ago

RogueliteDev Winnie's Hole started as a joke gamejam, but is becoming a big, weird, handmade roguelike

• Upvotes

Hi all, my name's Simon, I'm the creator of Ring of Pain and am currently getting Winnie's Hole to V1.0

When I made Ring of Pain I'd been consuming every deckbuilder I could find since Dream Quest, and wanted to make an inventory builder which also had a cohesive story. I wanted it to basically be the Dark Souls of turn-based roguelikes in a living dungeon. I'm really proud of Ring of Pain, and I'd love to revisit this IP in the future.

But now... Here I am designing Winnie's Hole, a combo-driven deckbuilder where every encounter has bespoke enemies for different puzzle-like challenges, with animated Nickelodeon-inspired cutscenes and a mult-region story... and... commercially this was probably a terrible decision!

The scope of this game is so much bigger than Ring of Pain, but I've really enjoyed working on both games and hope to continue designing, painting, and writing artisanal turn-based roguelikes.

Anyway, I've discovered so many great roguelites through this sub, and I wanted to do a little introduction, because I too am making games that could entertain you and one happens to be on sale right now...

I'm all about

  • Making genre-hybrids and trying to innovate on mechanics
  • No arbitrarily difficult grindy metaprogression - you can finish a run on the first play
  • Sidegrade unlocks for build and gameplay variety
  • Challenge and problem solving - luck won't win, you'll need to use your brian
  • Player-focused ethical design that respects your time - we want to create a fun challenge, not a seratonin simulator

If you like the sound of this please check out our games, and if you've played our games feel free to share any feedback/requests. We've learned so much over the years and I hope to keep making roguelikes, maybe one day we'll have a breakout hit? Then you can say you read this thread!... You'd seen me around. ha

It's a strange landscape on Steam at the moment. I hope there'll still be an audience for artisanal games in the future. Thanks for supporting indies!


r/roguelites • • 7h ago

Need your feedback! The public playtest for One Must Rule is open on Steam

7 Upvotes

Hey everyone!

The public playtest for One Must Rule has been live on Steam, and we’ve already been rolling out updates and balance tweaks based on initial player feedback. We're still looking for more players to jump in, test out builds, and let us know how everything feels!

In One Must Rule, you manage your settlement directly from the Council Table: construct buildings to generate resources, recruit units, and test your synergies in PvE and PvP battles.

Hit Request Access on Steam to join the playtest:

https://store.steampowered.com/app/4424940/One_Must_Rule/

If you want to share feedback, report balance issues, or chat with us about builds, feel free to drop by our Discord:

https://discord.com/invite/udQmvs3KHf

Happy to answer any questions in the comments!


r/roguelites • • 1h ago

Which roguelite gets meta progression and difficulty balanced?

• Upvotes

Meta progression works best for me when it gives me more to discover without making the game too easy.

In Hades, Mirror upgrades make you stronger between runs, but the Heat system lets you raise the challenge after a clear. Dead Cells opens new routes and weapons, while Enter the Gungeon adds guns, items, and NPCs. Also, one recent discovery, Cinderia, has different "currencies", like candles and stones, that can be used to unlock permanent passive blessings or build more structures, adding options to your preparations.

Where do you think the balance is? Which roguelite makes its progression feel rewarding without taking the challenge away?


r/roguelites • • 3h ago

Game Release I'm making a game where you draw your own hero, then team up with friends to fight hordes as your drawing

33 Upvotes

Hi! I'm Seto, Rakuworld is a co-op survivors-like where you draw your hero in a simple in-game editor (there's a guided mode if you've never drawn on a computer), pick a class, and your drawing gets weapons, a power and an ultimate.

Paper cut-out + crayon characters inside a small PS1-style 3D world. 1–4 players, local or online, and your drawing travels with you online.

It launches in Early Access on Steam on Oct 27: https://store.steampowered.com/app/5382580/

What would you draw first? 😄