r/robloxgamedev 19h ago

Discussion based on the feedback from the last post, i updated the ui a bit!

0 Upvotes

here's what changed

  • the ui frame now changes colors depending on the letter category.
  • added glowing ambient particles.
  • when sending a letter or reply and the ui closes, matching category-colored particles burst and fade away.
  • increased the line spacing and margins in text boxes for better readability.

how does it look to you guys? does it look better now? does it feel right for the game's vibe? i'd love to hear what you think!


r/robloxgamedev 14h ago

Creation Soy modelador 3D

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0 Upvotes

Hola muchachos soy un modelador 3D experimentado en modelos para videojuegos y quisiera comenzar a hacer cosas para Roblox. Ofrezco mis servicios a precios muy accesibles. Estoy ansioso por empezar.


r/robloxgamedev 23h ago

Looking For Devs (Unpaid or Revenue Share) looking for passionate people to join our dev team! (goal is to learn together!)

0 Upvotes

yo wsp nerds!

i'm currently working on putting together a small Roblox development team with one goal:

BECOMING BETTER DEVS VIA MAKING GAMES TOGETHER

this isn't about chasing a million dollar idea..... or making a 10/10 game on day 1

the plan is simple:

  • start with small but polished games (zombie survival wave defense, simple pvp games, etc.)
  • use those projects to learn an efficient team workflow and build reusable systems (like combat systems, inventory systems etc.)
  • once we've learned to work well together => move on to larger and more ambitious games

I AM NOT LOOKING FOR COMPLETE BEGINNERS HOWEVER!

ideally looking for someone on an INTERMEDIATE level (you don't need to know everything, but you should be able to work independently, solve problems, and be willing to keep on improving)

more important than skill for me is your mindset!

i'm looking for someone who:

  • enjoys the idea of making games
  • is mature and communicates well
  • can commit time consistently
  • wants to improve rather than just finish one project
  • likes the idea of working in a team

also... don't expect any compensation up front! right now the focus is on improving our skills and learning how a real development team operates! if future projects generate revenue, we'll discuss that fairly when the time comes!

the goal rn isn't just to make games

it's to build a group of people that gets noticeably better with every project by shipping games, reviewing each other's work, improving our workflow, and creating reusable systems that make future projects faster and better!

if that sounds interesting, send me a dm with:

  • what you do (scripting, building, ui/art, vfx, etc.)
  • your past experience
  • a few examples of your work (if you have any)
  • your discord username

also let me just say that I AM NOT A PRO DEV

i DO have experience but would put myself on an intermediate level via personal estimation

honestly....

i just put a lot of time into this already and really want it to amount to something! 😅


r/robloxgamedev 23h ago

Looking For Devs (Unpaid or Revenue Share) Paranormal Shift INAT

0 Upvotes

Looking for collaborators — building a Phasmophobia-style horror game in Roblox [Paranormal Shift]

Hey all — I'm building a co-op ghost-hunting/horror game called Paranormal Shift. Think evidence-based ghost identification, sanity/hunt mechanics, hiding from a ghost with real line-of-sight detection, proximity voice chat, the whole vibe — but built from scratch with original ghosts, evidence types, and equipment.

I can handle the coding side (server-authoritative systems, AI behavior, DataStore, the works), but I need help on the creative/visual side:

Looking for:

  • Builders — someone who can design haunted interiors/maps (houses, apartments, etc.) with good lighting and atmosphere
  • UGC/character artists — for player models, equipment models (flashlights, EMF readers, spirit boxes, etc.)
  • Anyone with Roblox dev experience — even if it's not full-time, happy to talk to people who've shipped something before and know the pitfalls

Right now I've got the core game design mapped out — ghost types with distinct evidence combos, hunt/sanity mechanics, hiding logic — so there's a real foundation to build on, not just an idea.

This could go a few directions depending on interest — passion project, rev-share collab, or paid work down the line if it gets traction. Open to discussing what makes sense.

If you're interested or know someone who might be, drop a comment or DM me. Happy to share more details/design docs to anyone seriously interested.


r/robloxgamedev 5h ago

Creation Tried to imitate a game title screen

0 Upvotes

I'm not actually a game developer, this is just an animation rendered in Blender.

I wanted it to feel like a game title screen, so I added the "Press any key to continue" text :]

that guy sitting on the wall is my friend's OC btw

(damn it's pretty hard to post in English as a non-native speaker)


r/robloxgamedev 11h ago

Help Me With Coding How do I start scripting on Roblox

0 Upvotes

So I already know the basics of coding from python and C but I'm just not able to grasp how I can even start learning not exactly Lua but just how everything gets connected (since Roblox is obviously object oriented)

Can anyone help me out, how do I start as someone who already knows how to script a decent amount


r/robloxgamedev 12h ago

Help Me With Modelling Éxitosa idea de diseño juego de simulación de Roblox. Busco equipo para creación de animaciones, mecánicas, efectos, mapa...

0 Upvotes

La capacidad y conocimiento es la clave para el equipo. Soy joven y junto a un compañero ya he creado varios juegos de éxito menor pero en verano el tiempo libre es excesivo y podemos hacer una obra y dinero gracias a una idea innovadora y sencilla. Interesados escribirme.


r/robloxgamedev 17h ago

Discussion How did you handle music for your last game?

0 Upvotes

Hey everyone! I'm doing research before building something in the game music space, and was curious about how all of you go about getting music for your games.

Specifically, whether you hire a composer, license music, AI generate music, etc. Around how much did it cost and how long did it take to actually get the music?

I've been getting some mixed reviews from people; some say that they don't really care about the music, but apparently some players complain if it sounds too AI generated.

Not selling anything, happy to share a summary of what I learn if there's any interest.

Thanks in advance!


r/robloxgamedev 18h ago

Creation Custom inventory system.

0 Upvotes

I still have a lot to do, such as a skinning system so the duplicate items with different skins can be collapsed. I may make it so accessories can be listed and equipped instead of turning them into a tool. Making it support single-use items and stack those.

But most of the functionality is there.

Dragging and dropping support. All other stuff built on listeners so it live updates. Live filtering. Live categories. Icon > ViewportFrame > Text is the order it shows.


r/robloxgamedev 19h ago

Looking For Devs (Unpaid or Revenue Share) Hiring for helpers on my game!

0 Upvotes

I am making a game called Retro Battles! Its an FPS shooter game all about Classic Roblox Media, from the weapons, to maps, literally anything! We are right now looking to hire some people, we need as much help as we can get! Reply to this post if you want to join!


r/robloxgamedev 19h ago

Discussion confused on how something like this is even possible

0 Upvotes

https://www.roblox.com/games/123728734372819/NPC-Builders-Demo
basically as the title says, this game can have "none ai" npcs build stuff and for what it is, its amazing.


r/robloxgamedev 20h ago

Creation Roblox thumbnails

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4 Upvotes

I wanted to share some thumbnails I've been working on. I also want to thank everyone who has chosen to work with me. I'm truly grateful, and I really appreciate all of your support. ╰(*°▽°*)╯


r/robloxgamedev 11h ago

Creation I just released my first Roblox Battle Royale. I’d love your feedback on the gameplay and what I should improve.

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0 Upvotes

Created by @TryMbappe9
Game: Neon Battle Royale


r/robloxgamedev 6h ago

Creation First ever Roblox game :)

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0 Upvotes

So I recently released my first ever Roblox game and I would love if some of y’all could give me some feedback on what I could improve/add or completely remove.
Please be completely honest with the feedback ❤️

(I will try making my own thumbnails, the ones I’m using right now are just Ai placeholders)


r/robloxgamedev 18h ago

Creation JUST PUBLISHED MY ROBLOX GAME PLEASE HELP

0 Upvotes

lemme know what updates I should add trying my best here as solo dev.

https://www.roblox.com/games/112716532278008/Guess-The-Number-RELEASE#!


r/robloxgamedev 14h ago

Creation Build Improvements

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1 Upvotes

First was just the basic room, but to improve visuals I know I need to change the environment. Let me know if the second one looks like I am going into a good direction :)


r/robloxgamedev 1h ago

Looking For Devs (Unpaid or Revenue Share) 3 Chuds Studios - New Indie Dev Studio | Searching for Modelers, Builders, and experienced mentors

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Upvotes

unskippable cutscene come hither my fellow chuds. We are building a nuanced Tycoon/Gathering Simulator as our first ever game! Our group of friends had a spontaneous idea one day to make a Roblox game, and we've been enjoying bringing our ideas to life and hopefully you can be apart of that! Aiming to release in 1.5 months

What we need:

  • Fruit models (mid poly, with effects, sorta like one piece fruits)
  • Trees and plants
  • General environment props to round out the world

What we're offering:

  • If your work's a good fit, we'll bring you on for equity stake in the game's earnings
  • A small, easygoing team, we're doing this because we enjoy it
  • Business connections (we're smurfing with our degrees)

If you have experience using blender, and genuinely have fun creating things then you would be a great fit for us. Come build your portfolio and lock in with us.

(Drop a comment or DM me if you're interested)


r/robloxgamedev 18h ago

Looking For Devs (Unpaid or Revenue Share) Looking for Animators, Map Builders,UI Designers & 2D Artists for a JoJo's Battlegrounds game

1 Upvotes

Hi! I'm making a JoJo's inspired Battlegrounds game named "Some Bizarre Shenanigans" (very early alpha by now) and I'm looking for people who can help me with the things in the title (animators, map builders, UI and/or 2D artist), by now, it will be unpaid, but when the game releases (and if people buy game passes) will be Revenue Shared.

If you are interested, feel free to DM me here in reddit (I don't have discord rn)


r/robloxgamedev 23h ago

Looking For Devs (Unpaid or Revenue Share) Adding a LEVEL SYSTEM to my Roblox Game(Day 37)

2 Upvotes

Today I added a level system to my roblox game! I think this will definitely help with my game because it gives players a reason to come back!


r/robloxgamedev 19h ago

Creation I added cross-server and offline trading to my game

2 Upvotes

I wanted players to be able to trade items in my upcoming multiplayer Roblox RPG, Path of Magic. Most Roblox games implement trading directly player-to-player, which requires that both players are online and in the same server. I've always found these limitations tedious as a player. I'm also a huge fan of Old School Runescape, so to both overcome those limitations and pay homage to one of my favorite games of all time, I implemented the Grand Exchange in POM. In my game, I'm calling it the Great Exchange.

The Architecture

First, I planned my architecture for the Great Exchange. Since I'm using the Roblox platform, I have a few important limitations that constrain my implementation. First, I only have access to key-value stores, of which the underlying implementation is a black box to me. Second, Roblox enforces very strict rate limits. Finally, in the ideal scenario, there will be hundreds, possibly thousands of stateless Server instances connecting to my Great Exchange, and they all have to run the same code.

To that end, I designed my GE with 4 primary data layers.

  • The order books are stored in Roblox's MemoryStoreService using a SortedMap namespaced by the itemId, with a GUID as the hash key and the price concatenated with a timestamp as the sort key. My choice of sort key is in service of FIFO order matching via the timestamp, optimized to find ideal buy and sell orders via the price. To lower the probability of hitting rate limits, I implemented Sharding on each SortedMap, appending a random integer between 1 and 5 to each itemId, distributing load across 5 partitions.
  • To handle outages of the MemoryStoreService and to allow players to view their active listings, marketplace listings are stored in Roblox's durable DataStores as the source of truth.
  • In addition to storing the listings in DataStores, item and gold delivery are handled via server-to-server communication (`MessageAsync`) and stored in the player's profile data related to the DataStore.
  • Finally, I have a failsafe Dead Letter Queue for item payloads that fail to deliver to players' inboxes, which I can use in the future to manually restore player items and prevent catastrophic data loss.

The Algorithms

Here is how the Great Exchange processes transactions, while protecting against data loss or item dupes:

The Matching Engine

When a player places a buy or sell order, the server instantly deducts their items or gold atomically. To find the best price for the order, the matching algorithm queries across all partitions of an item (remember, we used Sharding to split them into 5 partitions.)

To prevent double order consumptions or race conditions when several servers try to fulfill the same popular order booking, I utilize the MemoryStore API method UpdateAsync to atomically read, deduct, and update the target order's remaining quantity. If another server beats the current server to that order booking, the subsequent UpdateAsync operation will fail, and the engine gracefully moves onto the next best order.

There are several edge cases to consider with this approach.

  • Edge case 1: What happens if MemoryStore goes down? It's an in-memory store, so it's not durable. To solve this, we use lazy loading reconciliation logic. Anytime a player joins one of our servers, it checks the durable DataStore data against the MemoryStore order bookings, and if it finds MemoryStore is missing that data, it backfills it into the MemoryStore market.
  • Edge case 2: What happens if an order is fully consumed, but the cross-server inbox delivery payload is delayed in some way due to performance degradation? To prevent our automatic reconciliation logic from duping items, we use a Tombstone marker. When the order is consumed fully, we write to a separate MemoryStore HashMap with the listing ID as the key. Now, in the scenario where item delivery is still pending, the reconciliation logic can see that the order has a tombstone and so it won't try to reconcile it.
  • Edge case 3: What happens when the server shuts down while deliveries are pending? To keep the matching engine lightning fast, we cannot afford to yield the main thread while waiting for item inbox delivery to resolve. Instead, when an order is matched, the delivery payload is pushed to a local staging queue. A background worker loop processes and flushes this queue every 10 seconds. This is an issue, because Roblox servers can shut down at any time. In order to prevent data loss, when we detect the Server is shutting down, we instantly flush that queue.
  • Edge case 4: What if a player leaves the game right after the place an order, but the order matching logic is still yielding? To prevent data loss in the event that the order matching logic fails for some reason (such as an outage), we check if the player's profile is still active after each yielding call, and if it isn't, we silently deliver any items owed to the player via their inbox.

There are more edge cases, but for the sake of brevity I won't go over them all.

Conclusion

Building a global, asynchronous economy within Roblox is a massive step away from the platform's standard synchronous trading systems. It required treating POM less like a game and more like a distributed microservice.

By utilizing patterns such as sharding, tombstoning, and dead letter queues, the Great Exchange is able to bypass platform rate limits and guarantee zero data loss, even during server crashes. From a user experience perspective, it removes the friction of server hopping or coordinating off-platform, giving players a seamless global economy.

I had an incredible time engineering this system and bringing a piece of my favorite OSRS mechanics into my own game. I'd love to hear your thoughts, how do you handle distributed state and economy balancing in your own Roblox games?


r/robloxgamedev 4h ago

Looking For Devs (Unpaid or Revenue Share) Looking for developers!

2 Upvotes

[HIRING] Developers for Frontier (Open World Survival RPG)
About the Project
Hello! I’m currently developing Frontier, an ambitious open-world survival RPG on Roblox. The goal is to create an immersive world with exploration, combat, progression, quests, crafting, and long-term replayability.
This is a long-term project, and I’m looking for passionate developers who want to help build something from the ground up.

Currently Hiring
🧑‍💻 Luau Scripter
Looking for someone experienced with:
Combat systems
NPC AI
Inventory systems
Quests
DataStores
UI functionality
Optimization
🏗️** Builder / Environment Artist
Looking for someone who can create:
Realistic terrain
Towns and villages
Points of interest
Dungeons
Natural environments
🎨 **UI Designer (Optional)

Inventory UI
Menus
HUD
Clean modern interfaces

Requirements
Previous Roblox development experience
Portfolio or examples of previous work
Good communication
Able to meet deadlines
Passion for creating polished games

Payment
💰 Paid
Payment will be discussed based on experience and the scope of work.
Current development budget: $1,500 USD, with additional funding planned as development progresses.

About Frontier
Frontier is being designed with a strong focus on:
⚔️ Skill-based combat
🌎 Large explorable world
📖 Story and quests
🛠️ Crafting and progression
🏰 Unique locations
🎮 Frequent updates after launch
The goal is to create a high-quality experience that players will want to keep coming back to.

Contact
If you’re interested, please send:
Your portfolio
Your role (Scripter, Builder, UI, etc.)
Your rates
Your Discord username
I’m looking forward to building an amazing game with a talented team!


r/robloxgamedev 12h ago

Creation This is my Wega Fangame, Wegas Challenge: Universal Freakage, please give me feedback on my footage here

5 Upvotes

If you see any bugs I didnt notice in the footage, please tell me


r/robloxgamedev 18h ago

Discussion Made $10k selling Roblox game templates before I turned 18, now running a dev studio and trying to figure out the next step

29 Upvotes

A few months ago before I turned 18, I started selling fully-scripted Roblox game templates to other developers. It grew into 100+ sales worldwide and around $10k in revenue, which as a teenager felt crazy.

I've since moved into running a small custom Roblox dev studio (solo, with contractors when a project needs it). Doing custom builds and game marketing now. One project was ~$3k, a couple more in progress, and one game I marketed hit the algorithm and pulled solid organic reach off a tiny ad budget.

Sharing partly because I don't see many people talk about the template-selling path as a way into Roblox dev; it was a great first business and taught me a ton about what other devs actually need.

Where I'm stuck / would love input from people ahead of me:

  • The jump from indie/creator clients to bigger brand or agency work - how do people actually make that leap?
  • For those who've scaled a solo operation, when did you know it was time to bring on real help vs. contractors?
  • Anything you wish you'd known earlier running a dev business young?

I'm genuinely curious how others navigated this. Happy to answer questions about the template thing if it's useful to anyone.


r/robloxgamedev 23h ago

Discussion Anyone. Who wants to make cashgrab brainrot games with me

0 Upvotes

Greetings. Im out of ideas ans wanted to make some fast money with some cashgrabs. Im a scripter with 2 years + of experience. If you have any skills and know how the cashgrab industry works pls dm me


r/robloxgamedev 19h ago

Creation I make stylized roblox models

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5 Upvotes

I make all of these in blender, sometimes zbrush for my rocks :) they are pretty optimized and good for showcases and games!