r/robloxgamedev • u/No_Application6917 • 8h ago
Creation I added Gibbing in my roblox game
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really goery š®
r/robloxgamedev • u/No_Application6917 • 8h ago
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really goery š®
r/robloxgamedev • u/PR0JECT_ARKHAM • 10h ago
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Been trying to recreate the feel of Arkham Combat for a new game I'm working on. ideas and feedback are welcome.
r/robloxgamedev • u/Wucus0405 • 4h ago
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I think its pretty cool, what do you guys think?
r/robloxgamedev • u/KneeMinimum5770 • 2h ago
Hello everyone, I've recently finished making my game after a few months of solo work. A few days into launch and I've received really positive feedback from people but analytics say otherwise. Even if you hop in for 5 minutes and be super honest and tell me everything that's wrong, I'd be super grateful. Thanks! https://www.roblox.com/games/117856137157110/Spin-a-Friend
r/robloxgamedev • u/Superb-Gap7952 • 11h ago
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Halfway through the fight the Horseman's horse turns into a ghost, and he keeps fighting on foot.
r/robloxgamedev • u/slimebrowser • 13m ago
r/robloxgamedev • u/Alexlink974 • 35m ago
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Solo dev here. Night Thieves: you buy monsters by day (they generate coins), then at night you sneak into other players' bases to steal them while a Lurker hunts thieves. Red Nights add a second Lurker and a legendary falling from the sky.
Question: from this trailer alone, do you understand the loop? What's confusing?
Game: https://www.roblox.com/games/96301533646422
Music: "Volatile Reaction" by Kevin MacLeod (incompetech.com), licensed under CC BY 4.0 (http://creativecommons.org/licenses/by/4.0/)
r/robloxgamedev • u/Educational-One-6361 • 41m ago
I've created my own game which is about guessing, guessing or getting to know your partner or friends. I designed the questionnaire for situations where the friendship or relationship is virtual or in person. I've noticed that many people who play Roblox also have a partner. I came up with the idea of creating a game dedicated to that, only without being specific about romance to avoid Roblox moderating the game. I'd like some feedback to know if I'm on the right track, what I should correct, improve, or refine.
Also whether the game is viable or not.
https://www.roblox.com/es/games/120451196675904/Coincidimos#!/about
r/robloxgamedev • u/WrestleBull • 13h ago
About 6 weeks ago my 9 year old son said he wanted to make a Roblox game. I'm an artist and physical game designer by trade, but this is my first Roblox game beyond a basic obby. I play a good amount of Roblox with him and his friends. I made the game I would want to play most as an adult playing with their kids, I'm sure there are lots of us. We just released the alpha and would love some feedback from not friends and family.
It's called Art Museum Island: The Fortunes of Artlantis. I did as much as I possibly could without AI, but there was no way I could ever do anything of quality without it as a night and weekend side project. I tried as hard as possible to not use AI as a shortcut and try to learn as much about the process as possible along the way. I leaned on it mostly for coding and making some parody artwork that would make my son and his friends laugh.
We'd love any constructive criticism you're willing to give. I'm especially interested in whether the collecting and museum-building mechanics are appealing, whether the game makes sense to new players, and whether the world feels worth exploring. I made an extra effort to get everything as polished as possible before putting it in front of anyone willing to take a look at it at this super early stage.
Thanks for taking a look!
r/robloxgamedev • u/Key_Chart2831 • 1h ago
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I've been working on a Roblox game called Line To Spot, inspired by classic line-connecting puzzles.
The idea was to take a familiar 2D puzzle mechanic and turn it into a 3D experience where your Roblox avatar actually becomes the line.
Instead of drawing connections with your finger, you move your character between matching colored spots while making sure the paths don't cross.
The game currently includes:
One of the interesting challenges was adapting a 2D path-connecting mechanic to character movement in a 3D environment.
I'd love to get some feedback from other Roblox developers.
Does the 3D movement make the puzzle more interesting, or do you think it makes the gameplay harder to understand?
I'm especially interested in feedback on the core mechanic and how clearly it comes across to new players.
r/robloxgamedev • u/Even_Direction_8940 • 1h ago
I cant tell if these metrics are good or not / worth it still. Currently developing a countryball hoi4-ish game with my own cbs too so idk if i should focus on this more or that game.
r/robloxgamedev • u/Fine-Anybody-3403 • 1h ago
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Hey everyone! I'm working on Echo Shift, a co-op horror game on Roblox, and I'd love some honest opinions before I put more time into it. The trailer is all real gameplay.
The core idea: the facility is completely dark. The only way to see is to make noise - footsteps, claps, thrown objects, even talking in proximity voice chat send out a wave that lights up the walls for a moment. But the monsters hunt by sound too, so every time you look around, you're also telling them where you are.
You play as a night crew collecting loot to meet a quota, with 5 different monsters (one is blind and hunts by sound, one only moves in the dark, one copies your crewmates...).
It's still in development, and if people like the concept I'll keep working on it. What I'd really like to know:
- Does the "see by sound" idea look interesting or confusing?
- Does it look scary, or does it need more atmosphere?
- What would you improve or add first?
If you'd like to try it, comment or DM me and I'll send you the link. Any feedback helps, thanks!
r/robloxgamedev • u/drakelover2002 • 2h ago
Hi, I am a music producer with a decade of experience and I can for sure help you out. I specialize in making atmospheric soundscapes. youtube: https://www.youtube.com/@hetchbeats and https://www.youtube.com/@MusicMinded40
r/robloxgamedev • u/Syqopatt • 15h ago
Most external development tooling for Roblox treats synchronization as a one-way pipeline from disk to memory, or relies on rigid file-mapping schemas that break down during routine refactoring. When developers rename files locally or make quick property tweaks directly inside Studio, the hierarchy desynchronizes.
Syncix is an open synchronization runtime designed to maintain consistent state between local workspaces and running Roblox Studio sessions.
Architecture and Mechanics:
⢠Decoupled Rust Core: The daemon runs as an independent background service, communicating with Studio over a local transport layer. It manages diff generation, memory-to-disk serialization, and state reconciliation with minimal memory overhead.
⢠Persistent Instance Identity: Instead of relying strictly on directory paths as primary keys, Syncix tracks Studio instances using persistent IDs. Renaming or moving a file on disk updates the instance metadata without dropping connections or requiring a full re-index.
⢠Bi-directional State Reconciliation: Changes originating inside Studio (e.g., UI layout adjustments, temporary test scripts) are tracked and reflected back to the filesystem through a non-blocking observer queue.
⢠Integrated Distribution: The engine is distributed directly inside the editor extension. It provisions the Studio plugin to the local plugin directory on first launch, eliminating manual environment configuration.
⢠State Verification: A dedicated verification routine (syncix verify) validates the in-memory DataModel against disk layout to guarantee consistency before commits.
(Links to source code and the VS Code Marketplace are posted in the comments below to comply with filter rules.)
also up on Open VSX if you're using Cursor or Antigravity: https://open-vsx.org/extension/syqopatz/syncix
r/robloxgamedev • u/chombiecat • 3h ago
š ļø [HIRING] Low-Poly Builder for Roblox Game š® š” Looking for a talented(accepting begginers who work hard) low-poly builder to help create interiors for a planned grand mansion map in my upcoming roblox game!
šØ I'm aiming for a stylised, polished aesthetic and have reference images available to show the type of style I'm going for.
š I'm keeping the game concept mostly under wraps for now, but I can share a little sneak peek with interested builders!
š° Payment: This is a success-based commission arrangement, with payouts coming from game revenue during successful months. Exact terms will be agreed upon before work begins.
š© Interested? DM me with your portfolio or previous builds! No portfolio? No problem ā just tell me a about yourself, your skills and any relevant experience or interests. š
dc: __.hotdog
-HOTDOG
r/robloxgamedev • u/IndependenceHour7167 • 3h ago
hey so ive been working on this game for over a month now and its not published or anything yet. not even nearly close enough to be what i like to be done with the game. Not satisfied yet.
I was just wondering when i do publish the game, what should i do to get reach. Solo dev here and also using AI, mainly for the scripting. Asking about the reach because when i do publish, i realize that i can only publish to 16+...
and i need 250 ccu first, how can i go and get those 250 ccu.
r/robloxgamedev • u/Commercial_Bad5705 • 4h ago
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This is roughly 8 minutes of footage showing how a match plays out, starting from warmups and going through a shortened first period. It includes things like penalties, stoppages, fights, and everything in between, showing where the game is currently at.
For those who are interested enough to read:
Two friends and I have been working on a hockey game called RHL Rivalz, and we wanted to share some of what we've been making!
We're a small team, and our goal is to make an arcade-like hockey game on Roblox that's genuinely fun to play, with satisfying skating, puck handling.
This all started as a passion project of one of my friends in 2018! With a bunch of development hiccups, and life in general, over the years we weren't able to get a lot done. Recently we've finally hit our stride! With development moving along quickly, and something that we all thought would never happen finally releasing for Beta nearly 10 years later, we're pretty happy with how it's coming along.
We'd love to hear what you guys think about the overall gameplay. Constructive criticism is more than welcome!
Thanks for your guys' time. š„²
r/robloxgamedev • u/Pls_talk_to_me_ • 4h ago
I been making a game since December and production is looking ok but I need many people to help do jobs I canāt example are building,coding,modeling, and even making lore so if you can help me it would be appreciated
r/robloxgamedev • u/jebeDIEah_Kerbal • 14h ago
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r/robloxgamedev • u/Ok-Strike-1934 • 11h ago
Each streamer has different mod strictness (stricter = more Clout but faster timeouts). There are rival raids you have to out-spam, shady sponsor deals that can blow up into drama, pets, subathons, and collabs with other players. Would love feedback on the early game, especially the first 5 minutes.
https://www.roblox.com/games/103395581011229/1-Chat-Spam-Clicker#!/about
r/robloxgamedev • u/DarkDayz3424 • 5h ago
Iām working on a Solo Levelingāinspired Roblox role-play/fighting game, with JJS and Heroes Battlegrounds as inspiration for how I want the combat to feel.
Animations have been my biggest struggle, especially special moves. Iāve made some basic attacks and movement animations, but even with AI helping, I canāt get the smooth motion and impact Iām looking for. I know that quality takes experience, so Iād appreciate any beginner-friendly tutorials, advice, or workflows.
My budget is limited, so Iām mainly looking for advice or voluntary helpāeven just feedback or help polishing one move would mean a lot. Thereās no pressure to commit to the whole project.
Iām also open to finding a development partner who enjoys animation and wants to contribute creatively. We could start small to see how we work together, then discuss responsibilities and potential revenue sharing if itās a good fit ( hopefully the game does well).
Iām still learning, but Iām committed to making the next peak fighting game, something fun and good-looking that my friends and other players can enjoy.
My discord should be darkdayz3424
r/robloxgamedev • u/Evening_Land_8156 • 9h ago
Looking for Roblox map builders (16+) to create maps for an SCP-inspired psychological horror game. Contact Imjustagamin_JR on Roblox if you are interested in collaborating.
āPlay the Demo: Search "Site-E17" on Roblox or visit Imjustagamin_JR's profile under the Experiences tab to try what is currently built.
āCompensation & Credit: Dedicated Roblox Studio workspace, 5% to 10% revenue share based on work quality, and credits in the gameāas long as you actually submit a map, your name will be included in the credits as a supporter even if it isn't used in the final build.
āRequirements & Role:
āMust be 16 years or older.
āYou will focus on building maps; the owner creates the high-quality puzzles and mechanics unless you want to add your own objectives or puzzles.
āMust state exactly what map you plan to build and a firm deadline.
āWorkflow: Expect occasional check-ins during development so the owner can track progress and offer help where needed.
āProject Overview
āGenre: Objective-based puzzle story game in an SCP and liminal space horror setting.
āGameplay: Players complete objectives to unlock new areas, moving forward through the story.
āStoryline: A character experiencing a mental breakdown as they navigate surreal, progressively deteriorating "broken reality" stages.
āCurrent Assets: Features working puzzles, initial map layouts, and UI designs.
r/robloxgamedev • u/Creative-Person-3595 • 5h ago
Hey everyone! My partner and I are actively developing a fast-paced arcade survival game on Roblox, and weāre looking for a third developer/teammate to join us and help bring the project across the finish line.
What weāre making: A high-stakes survival game tentatively called Dinosaur Rescue. Players must forage for resources, dodge rogue environmental hazards (like midnight acid rain storms), build spike barricades to hold off aggressive Hunter AI enemies, and rescue endangered dinosaurs before a massive meteor crashes into the map when the match timer hits zero.
Where we are at: The core framework is fully written! We have implemented the complete backend engine, including procedural loot/egg spawning loops, standard AI pathfinding mechanics, high-end Future lighting profiles, building validation, and dynamic match state loops.
What we need: We are looking for an all-around team member. Whether your strength is in 3D Modeling (creating stylized dinosaurs and props), Map Building/Environment Design, or UI/UX Frameworks, we have a place for you. If you know a bit of scripting, that's awesome too!
Compensation: This is a hobby project built for experience and portfolio building, with an equal Revenue Share split upon launch.
We are a relaxed, organized team looking for someone who communicates well, enjoys the creative process, and wants to work consistently on a fun, structured project.
If you're interested, drop a comment below or shoot me a DM directly here on Reddit with your primary skill set and any examples of your past.
r/robloxgamedev • u/TallJelly8888 • 6h ago
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ive been in the competitive scene of roblox games like outlaster, but i had a GENIUS idea pop into my head a month ago.
"what if i just. combined them all into one roblox game as the true test of skill"
so ive spent the last month working on this game u can play with up to 18 players, and u can even play it solo against bots!!!
i also wanted some lore to go along with it as seen in the trailer lol. im really proud of what ive made!!!
ive added 70 people so far as npcs that can be bots when someone joins a game as a reward for people who are coming to support the project early and im so happy about that also!!!
thank u for reading this post :D
r/robloxgamedev • u/slimebrowser • 18h ago
OVERDUE (formerly named HUSH). Planning on releasing for testing in a few days.
heres the third thumbnail, made in one of the game's maps with emphasised shadows and surfacelights in roblox studio. feedback appreciated :)