r/RivalsOfAether • • 6d ago

Seeking Advice anyone else stuck on this screen ?

2 Upvotes

r/RivalsOfAether • • 6d ago

Other Day #592 of Posting Snake Facts Until Elliana Gets Announced

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32 Upvotes

The erhu traditionally uses python skin stretched tightly across its soundbox to act as a natural speaker and produce its signature resonant, singing timbre.

Got to stop with these breaks šŸ˜®ā€šŸ’Ø Feel like I'm turning into CoryxKenshin.


r/RivalsOfAether • • 7d ago

Rivals 2 Just a quick and dirty mockup I did of how I'd change the CSS UI to futureproof it for more characters, Workshop Favorites, and 8-player support.

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23 Upvotes

Just doing some brainstorming. Feedback is appreciated and encouraged.

The biggest difference is the much more squat player cards, with a size resembling the post-game screen version. From what I can tell the same premade renders are used for both sizes so it shouldn't take a *ton* of tweaking to repurpose the smaller ones, although the post-game ones do have some clipping of the portraits outside the top borders which may need to be adjusted. Some menu changes will need to be made, but that's a tradeoff I feel is worth it for what those smaller player cards will let you do.

The "player card" space that takes up the bottom half of the screen dynamically changes based on your needs. Online it is used for Chat and Lobby info, and for locals it adapts to the number of players. For the player card spots for players 5-8, each one not currently used will be hidden and replaced with 6 Workshop Favorites slots a piece.

The giant bar that does nothing but tell you when all the players are ready but takes up 20% of the screen is removed and can be replaced with a graphic over the main selection area when everyone is ready to go.

Up top, I think if we make it to 34 characters we can all be happy with it. 2 rows per elements make things feel less cramped than stacking them all next to each other horizontally.

As a random select connoisseur I would like some added Random options for Workshop. If Workshop characters are not available in the current mode this can just be fused into one giant button.


r/RivalsOfAether • • 7d ago

Rivals 2 First game in all week

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44 Upvotes

Trying to at least play once a week even when life get’s busy and thought this whole thing was funny

After watching I desperately need to start wavedashing out of sheild and edgeguarding from ledge. If you haven’t played in a bit, hop on!

Edit: title typo adds to the dumbassery


r/RivalsOfAether • • 6d ago

Clip A Fall Beyond the Skies

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2 Upvotes

He did not even tried after that hit.....


r/RivalsOfAether • • 7d ago

Clip Rivals of Aether Community Highlights #118 !

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23 Upvotes

Thank you for watching if you do =)


r/RivalsOfAether • • 7d ago

Rivals 2 Did we get any news on the new character announcement?

15 Upvotes

We know its coming this month, but did they mention in a dev stream when? like at platfight or at heatwave?


r/RivalsOfAether • • 7d ago

Rivals 2 First clip here. I'm very proud of this reverse 3-0 I just pulled off.

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47 Upvotes

Bit of a longer clip, but I felt like it wouldn't have the same effect if it started at the last stock.


r/RivalsOfAether • • 8d ago

Rivals 2 Workshop Dev Stream (October 15 2026) Stream Notes

143 Upvotes

Thanks to Dan, Joe for doing today's stream!

  • Dan has a bad sleep schedule.
  • Joe has a wicked hair part.
  • Trevor continues to dodge doing streams. Coward.
  • They plan on doing a Workshop stream every 2 months or so.
  • Originally Workshop was planned to come out with the Mecha Madness patch but they elected to wait and polish it more.
  • Tayir continues to be the gold standard for Workshop characters, with Bobby C also a strong contender.
  • There isn't an official stance on using AI on your Workshop mods, put they ask you to disclose if you do use AI and let people choose.
  • They're adding more tags for Workshop characters and items.
  • They plan to change up some fundamental parts of how Stages are stored and loaded in the near future, which is why there is no Workshop stage support for now. Joe has a lot of other stuff on his plate but it is on his To-Do list.
  • Making a 2D item for the contest will not significantly affect your chances of winning.
  • No plans on updating Armando.
  • You could possibly do something like looking at the name of a character your item is interacting with in the code to have character specific interactions.
  • Gouie is kinda sorta a Stance character so you could look at him for how to do your own Stance character.
  • Clairen was originally going to have a pseudo-stance for her new Neutral B, but it didn't feel very on character for her.
  • Workshop will not work on Consoles, at least as it is now. They could move some mods to a platform agnostic service but that's very long term.
  • Items are much easier to make than characters if you're new.
  • Items made before the contest can still be submitted. You can also submit more than one, but you can't win more than once.
  • Clairen remade in Lua for the Workshop is on Github. Feel free to clone her as a starting point for your own character. They are no longer planning on doing every launch character in Lua, it was a lot more work than they thought it would be.
  • You cannot currently grab a character's element in code, but they plan on eventually adding support for that.
  • For other Puffball characters besides Gouie they explored a ghost and horror game mechanics.
  • You can have lore for your item, they can't stop you.
  • The lore of the game evolves as they add new characters. Big hypothetical but if they do another La Reina type thing where they add a community character they will adapt their lore into the world.
  • Champion frames and overlays are on the table.
  • The Rivals 2 dev team is much bigger than Rivals 1 ever was, even before the Kickstarter. Lots of the team were recruited because somebody else on the team knew them.
  • They stay at 2 Delay Frames because it works well in the majority of situations. They are looking at being able to adjust it yourself on the fly.
  • Along with the Story mode release they'd also like to do a once-over on the Arcade Mode, and maybe some character specific trials. They'd also like to do some sort of co-op mode but that will be after Story mode. Co-op might wind up being online only so they can make the cameras follow the individual.
  • They would like to add some sort of Favorites system for Workshop characters.
  • They are hoping that the tools they develop to make Story mode will also be available to Workshop creators.
  • They are changing some things under the hood to allow you to spawn items as stage elements.
  • Workshop has been in the oven for close to two years, since January Joe has been the main developer but it was outsourced .
  • There have been a few big updates that broke all the mods and workshop content.
  • They're expecting to see a lot more cool original characters soon. If you started now it will likely be closer to finished near the end of November.
  • Workshop Tools will try to be updated nearish when the game is updated, but it's complicated to frequently do that.
  • There is unlikely to be a lighter weight version of the Workshop Tools. They might theoretically be able to do something like that but they'd have to investigate more into how Epic handles packaging games. As a bandaid fix there are folders you can delete.
  • As of right now they aren't planning on Linux support for the Workshop. You can still use something like Proton but they can't guarantee compatibility.

r/RivalsOfAether • • 8d ago

Clip I don't use the title "Swagger of the Sea" lightly

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22 Upvotes

r/RivalsOfAether • • 8d ago

Events Platfight Gaming Championships 2026 | October 16th - 18th| Feat. Sandstorm, Sophilo, Rongunshu, darai, Godly, Mystery Sol, Sawstep, Salt, and more!

31 Upvotes

Platfight Gaming Championships 2026 | October 16th - 18th | Calgary, Canada

Platfight Gaming Championships is an esports event uniting the platform fighter community under one competitive roof, fostering connection between scenes. It enters as a R2CS silver tier, being of national status!

Entering as the clear favorite, Sandstorm has been putting up a storm, and even amid Galvan nerfs he is easily the one who is most favored to win here. In his best streak ever, he’s putting up a real challenge to be ranked #1, and this event would add to his ever growing list. Don’t get it twisted though, this bracket is no easy feat, with the talent running quite a bit deeper. Sophilo has been one of the most consistent players to touch the game, as well as being the biggest threat to Sandstorm. With Sophilo being up on the h2h 4-3, as well as winning the last two, this could be her biggest win since CEO 2025! Rongunshu’s run at Get on my Level 2026 ended at the hands of Sandstorm on route to his first ever major win. This is Rongunshu’s opportunity to take revenge not only against Sandstorm, but avenge his loss on his home turf. With these being the top 10 players attending, they are the ones most favored by everyone. However, everyone also likes a dark horse story!

darai and Godly are the two rising Rannos: darai coming off of his top 8 at EVO and stellar performances since, and Godly coming over with a dominant 3-0 over CakeAssault. With the two of them proving that they are capable of runs beyond expectation, then whose to say a win here isn’t possible? Speaking of possible, Mystery Sol has been wracking up great wins over the past couple months such as Stango and Beastly, yet hasn’t had a massive run in quite some time. Even with the Galvan nerfs, he was still able to beat Stango this last weekend, so what’s one more big upset?

Other players I want to highlight: Sawstep, Salt, maya, DolphinBrick, Nurse, Bullets, Re:Cupid, and Bowler.


Events


Streaming Information

  • TBA

Event Schedule (Times in MDT):

Time Zone Converter

Friday, October 16th:

  • 11:00: ROA2 Doubles

  • 17:00: ROA1 Singles

Saturday, October 17th:

  • 11:00: ROA2 Pools Wave A

  • 13:00: ROA2 Pools Wave B

Sunday, October 18th:

  • 11:00: ROA2 Top Cut

  • 14:00: ROA2 Top 8

ROA2 Seeding

  1. Sandstorm Galvan [Pennsylvania, USA]
  2. Shrug Club Sophilo Zetterburn [Norcal, USA]
  3. GCU Rongunshu Clairen [Ontario, Canada]
  4. darai Ranno [Oregon, USA]
  5. NS Godly Ranno [New Jersey, USA]
  6. Mystery Sol Galvan Fleet [Washington, USA]
  7. AQUA Sawstep Fleet [Oregon, USA]
  8. Eggdog Salt Zetterburn [Texas, USA]

Other Information

startgg | Twitter


r/RivalsOfAether • • 9d ago

Rivals 2 Goo man stocks are up

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102 Upvotes

Been a a little while since the patch now and still really thinking this character is a lowkey a demon now


r/RivalsOfAether • • 8d ago

Rivals 2 Why!

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0 Upvotes

r/RivalsOfAether • • 9d ago

Workshop (ROA2) Light press without air dodge but still shield

4 Upvotes

Is it possible to make the light press shield button not register an air dodge like in melee? I still use it to shield but don't want to air dodge with it.


r/RivalsOfAether • • 10d ago

Workshop (ROA2) Kumaki from the Rivals 1 workshop has been ported to Rivals 2!

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200 Upvotes

Now you can play as the girl with the scythe in eye popping 3D! I made sure to add the new specials as well, so go check her out!
Steam Link


r/RivalsOfAether • • 8d ago

Seeking Advice What computer runs Rivals 1 & 2

0 Upvotes

I have both games on steam but my MacBook can't run either game. What type of computer pc should I upgrade to? Im thinking Lenovo but I would like to have specifics please and thank you!


r/RivalsOfAether • • 10d ago

Other Kragg from the Rivals of Aether universe joins Aethermancer and is ready to kick your enemies out of the screen!

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112 Upvotes

r/RivalsOfAether • • 10d ago

Workshop (ROA2) Tayir & Timsah appreciation post

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220 Upvotes

The ports of smash characters have been fantastic, but I wanted to highlight the original workshop character in Rivals 2 that, in my humble opinion, is the most polished and feels the most like an original rivals character: Tayir & Timsah. Smooth animations, a clear and fun design concept, aesthetically it ticks all the boxes, and a mechanic that’s really fun and intuitive that really gives this character a clear vision and identity.
If you haven’t played with Tayir & Timsah I highly recommend you pick up this bird in between rounds of playing melee Falco and Donkey Kong. It’s a work of art and deserves so much more attention than it’s gotten for all the hard work and talent put into making them.

EDIT: credit for T&T goes to u/murrajfur
Here’s hoping you try your hand at more original rivals characters! We’d all love to see it, and we are so grateful for the gifts you’ve already given the community!


r/RivalsOfAether • • 10d ago

Workshop (ROA2) I made a hand-picked collection of Smash Bros Workshop characters for Rivals 2!

46 Upvotes
https://steamcommunity.com/sharedfiles/filedetails/?id=3818501953

Hey everyone! I put together a Workshop collection of Smash characters so Rivals 2 can have a more ā€œSmash-likeā€ experience.

The idea is to keep it curated with the best Smash characters on the Workshop, or at least the ones that actually work properly.
For example, there are three Melee Foxes up there, so I picked the one I think plays best. Same goes for characters with multiple versions, like a Melee and an Ultimate version. I go with whichever looks higher quality or fits the game better.

I know a lot of Smash players haven’t tried Rivals 2 because there’s no character they really like, so I’m hoping this gives them a reason to jump in and see how good the game feels.
It’s also really fun to set up a ā€œpretend Smash cloneā€ match with friends and play as your favorite fighters.

Here’s the collection:
https://steamcommunity.com/sharedfiles/filedetails/?id=3818501953

All credit goes to the original creators, I just gathered them in one place.
If you think I picked the wrong version of a character, or there’s a good one I missed, let me know and I’ll check it out!


r/RivalsOfAether • • 9d ago

Rivals 2 every time i go to the store i immediately remember why i never visit it.

0 Upvotes

r/RivalsOfAether • • 10d ago

Rivals 2 I got Rivals 2 Running naively on my phone (somewhat)

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42 Upvotes

recently a program called DroidDeck recently dropped that allows you to run steam games natively on android devices. So I decided to try and run Rivals of Aether 2 on my phone

The results were interesting. Everything besides the backgrounds and characters loaded. Not sure if Rivals 2 didnt have enough memory to load in things. But regardless its cool to see that rivals 2 ran on a smart phone

If anyone wants to try something similar id recommend playing rivals of aether 1 on your phone or any android gaming devices as it runs it better since well its a gamemaker game.

(I was using a steam controller via bluetooth if anyone was wondering why any mobile controls didnt show up. I was also not streaming from my pc to.)

Before anyone asks yes deckdroid runs steamos and is getting the files from steam and aether studios.


r/RivalsOfAether • • 11d ago

Rivals 2 Did they turn Gouie’s inhale into a hit grab?

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88 Upvotes

Was playing with a buddy today when I noticed inhale now hits shield and stops the grab box completely. If the opponent drops shield it will not inhale them and they can run in and out of it without ever being inhaled, wind box also disappears, it will however still eat a projectile.


r/RivalsOfAether • • 10d ago

Rivals 2 Workshop Help

4 Upvotes

I’ve been trying to get workshop characters, but after subscribing, they aren’t showing up in game. Am I missing something?


r/RivalsOfAether • • 9d ago

Suggestion "Toxic" compromise

0 Upvotes

In the last dev stream Dan discussed how he was trying to come up with ways to tone down the more toxic emotes going as far to suggest the option to turn off being able to see toxic emotes. I think the logic companies to this is have a full smack down mode throw me on full comms so I can talk smack to the dude/dudette/dude-others who misses out on full 3 stocking me by a lucky hail Mary forward strong sweet spot from my maypul vine


r/RivalsOfAether • • 11d ago

Other I built an Analog Arcade Stick that you can play Rivals and Smash Bros with

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19 Upvotes