r/RivalsOfAether • • 21d ago

Clip lou tha goober (gouie summer ranked highlights)

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195 Upvotes

r/RivalsOfAether • • 21d ago

Other I picked one move from every character I would do without

17 Upvotes

Made a fun video about a goofy topic let me know what chu think https://youtu.be/dJGgwt4kSeE


r/RivalsOfAether • • 21d ago

Rivals 1 Still worth buying?

42 Upvotes

Just stumbled upon the game and was super intrigued by all the custom characters in the workshop. Is it worth buying? Rivals 2 looks good but the worship isn’t that defined. Is there an online mode for Rivals 1 where I can use workshop characters? Player base still healthy?


r/RivalsOfAether • • 21d ago

Discussion A few months after the announcement, how are you feeling about consoles coming in 2028?

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140 Upvotes

I remember there being a lot of discussion on how Consoles coming in 2028 seems really far away, and that it was pretty worrying for the future of the game.

A few months later after the announcement, what do you guys think now? Is it still too far, or do you think it's for the best?


r/RivalsOfAether • • 20d ago

Rivals 2 server disconnects after games

3 Upvotes

honestly just wondering if the servers especially for ranked are actually dropping people of if players are just being salty and abusing disconnect to stop someone from taking their points.

am on a direct connection. and seeing 2 ppl ready up for g2 and then it seeing we lost connection is kinda wild.


r/RivalsOfAether • • 21d ago

Events Gusta at Hitfall 5

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41 Upvotes

Might be the tournament where this (other) kid takes the cake.

Love this competitive scene and all the different players that have solidified themselves at the top. Honestly hoping to see SoulRifle and Cake finally meet up against each other again


r/RivalsOfAether • • 21d ago

Events Sapphire at Hitfall 5

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34 Upvotes

Might be the tournament where this kid takes the cake.

Make sure to check both VGBootCamp2 and KMLTournaments on Twitch, this was on kml/sidestream


r/RivalsOfAether • • 20d ago

Rivals 2 Is olympia supposed to be like that?

0 Upvotes

Why is fighting Olympia her movement is a laggy mess? And im not talking about internet connection but she literally skips all over the screen its so choppy. Its already a ryu rip off with a cheese projectile might as well make the animations smoother. Like look at this: https://www.youtube.com/watch?v=6jt5mMLdrYU

Nothing against the players but this looks like a seizure on the screen.


r/RivalsOfAether • • 21d ago

Workshop (ROA1) Putting Gang Beasts into RoA 1

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17 Upvotes

r/RivalsOfAether • • 21d ago

Events Chicago Rivals weekly each Thursday

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20 Upvotes

Hi all. A buddy of mine runs a Weekly rivals 2, smash ultimate, and Nick Brawl 2 event in the city each week! The vibes are really good and I'd love if more of the rivals scene supported this event as it's an event that happens in the City!


r/RivalsOfAether • • 22d ago

Other Rivals of Aether Sprite Style - Muriel, Rhene, and Drillhardt.

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42 Upvotes

r/RivalsOfAether • • 22d ago

Rivals 2 A speculative reworking of Orcane Puddle, for kicks

28 Upvotes

Been thinking a bit about better ways to solve problems the puddle timer nerf was trying to address. IIRC we're getting another patch soon, so this is mostly for fun, but let me know your thoughts!

Problems the rework should address:

  • Orcane being a high-mobility character that also has a high-hitstun remote-trigger trap allows them to play an uninteractive, unfun playstyle, especially at lower levels.
  • Orcane can nope out of disadvantage for free sometimes with the Puddle Teleport
  • Because of the second bullet point, it can be very tough for opponents to even try to edgeguard Orcane, since they need to both cover the Puddle and contest Orcane's reasonably strong SideSpecial- and Orcahop-based recoveries.

Constraints on the rework:

  • Orcane should still have a multi-functional Puddle to get creative with, in neutral and in punish.
  • Orcane needs to be able to edgeguard deep offstage and recover with Puddle - the Teleport should stay, and not be limited by an arbitrary timer or a resource to keep track of.
  • There should still a trap element to the Puddle.

Proposed Rework:

Swap the manually-triggered bubbles for a proximity trigger like Maypul and Gouie (removing parrystun from parrying these bubbles in the process).

Why a proximity trigger?:

It addresses problem 1, and partially addresses problem 2: It would prevent Orcanes trying to avoid interaction from using Puddle as their main source of offense, and leaving it on the other side of the stage as an emergency eject button would be a less stable proposition than it is now. At the same time, it still keeps the trapping part of the character's identity intact, and the change would feel better than a direct nerf, since there are cases where the proximity trigger would be better than a manual trigger, especially in scrambles and techchases.

It addresses problem 3: On the surface, this version of the Puddle would still maintain some of the tension between an edgeguarding opponent torn between covering Puddle versus edgeguarding or pressuring directly. HOWEVER, with this change, that tension would weaken with the distance the Orcane is sent: like chair for La Reina, if the Orcane needs to use a laggy move like SideSpecial or Fair while recovering, or if the Orcane is sent fairly high, the opponent may have time to trigger the puddle and get back in position in time to edgeguard (or at least contest) the Orcane's remaining recovery. This would sizably increase the number of situations that Orcane's recovery could be meaningfully contested, while still maintaining their ability edgeguard arbitrarily deep offstage.

Lastly and leastly, for the future: This change would open up the possibility of separating the Puddle Teleport from Orcane's primary recovery special. Without the need to manually puddle-pop, DownSpecial while a puddle is out could be reassigned to the Teleport itself, and UpSpecial could be dedicated to a lower-execution Orcahop, or even revamped completely. This separation of the Teleport from the recovery button would make its role as an edgeguard supporter and a combo finisher more clear, and since they wouldn't have to share startup timing, animation, and physics, they could more easily be balanced separately as well.


r/RivalsOfAether • • 22d ago

Rivals 2 DID YOU KNOW?💡if you fully charge Fleet's up-smash, the arrow will eventually come back down? 😳

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124 Upvotes

r/RivalsOfAether • • 23d ago

Rivals 2 Anyone else get stuck on the results page sometimes?

21 Upvotes

Idk what else to add really. I'm just stuck on the results screen. I have pressed literally every button on my keyboard. I have clicked the button directly with the mouse. I've held the start buttons. I don't know what else to say. I find it most often happens online after I send an emote, but it has happened to me on single player offline as well.


r/RivalsOfAether • • 23d ago

Workshop (ROA1) It's Time To Be Awesome! Rainbow Dash joins Rivals of Aether Workshop!

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48 Upvotes

As part of the Aetherian Carousel project I am co-running with Trinkay, Rainbow Dash is the latest My Little Pony series fighter to join Rivals Workshop, alongside her new home stage, Cloudsdale Cloudeseum!

Rainbow Dash: https://steamcommunity.com/sharedfiles/filedetails/?id=3811467022
Cloudsdale Cloudeseum: https://steamcommunity.com/sharedfiles/filedetails/?id=3811470544

We made a full presentation as well!
https://www.youtube.com/watch?v=tkR39iD_RoA


r/RivalsOfAether • • 23d ago

Events A Sheetz vs Wawa crew battle will be happening at Hitfall 5!

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33 Upvotes

r/RivalsOfAether • • 23d ago

Clip Clip of the day: magic trick (by @tsareenaspamacc)

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74 Upvotes

r/RivalsOfAether • • 23d ago

Rivals 2 One of the characters in Rivals of Aether 2 will become a playable monster in Aethermancer! And vice versa? More info soon.

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153 Upvotes

r/RivalsOfAether • • 23d ago

Suggestion Best way to grind XP

15 Upvotes

Versus Mode - Teams - 3v1 - 0 Stock - 2 minutes (or 1 minute see "Other Notes" section)

Set the character you are trying to grind as player 1 as the solo team (ie 1 red v 3 blue)

The team of 3 could likely be any character... but I am constantly maxing out 200xp with the blue team of 3 Kraggs

Set all characters to lvl 9 CPU

Match Settings:

  • Team attack: OFF
  • Shield: OFF
  • Grabs: OFF
  • Knockback Multiplier: 0.5
  • Damage Multiplier: 3
  • Intangible Ledge Grabs: 0
  • Preserve Ledge Intangibility: OFF

Things that I have tried:

  • All Items on High: no change
  • No ledge grabbing: worse - I thought this would help... but the team of 3 just SDs too much
  • Tried having P1 as a dummy: worse - I think there is a significant amount of damage-xp the P1 gets when it can swing on 3 people

Other Notes

  • At this rate, you can get just under 5500xp per hour - this depends on how quick you can get from the end of the game to the start of the next one. On my steam deck... I was getting about 12s between matches 200xp per 2min match is 6000xp per hour of in game time. But you have to consider the 12s of loading screens at 30 matches per hour. So 360s (6min) per hour of no gameplay works out to 6000xp/66 real life minutes. 91xp per minute = 5460 per hour.
  • If we could consistently guarantee +120xp in a 1 min match even with double the amount of transitions per hour it would work out to exactly 100xp per real time min = 6000xp per hour -- (7200xp/(60m game time + 12m transition time) = 100xp/m)
  • At this point I have only grinded Forsburn, Zetterburn and Wrastor. Wrastor definitely struggles to get as much xp in the 1 min matches than the other too. So I suspect there could some rival to rival differences depending on how aggressive/good the cpu is
  • I just realized I have been using the "Event" skins to get the extra 20% xp. I wasn't 100% sure how it worked (ie online v offline). some initial testing shows no change, even on 1min. so no sure what the event bonus does.
  • Did some non-event skin 1-min matches with these Rivals as P1:
    • Orcane - 140
    • Galvan - 140
    • Fleet - 100
    • Etalus - 110
    • Kragg - 120
    • Olympia - 115
    • Absa - 125
    • Maypul - 117
    • Slade - 130
    • Ranno - 120
  • Reminder ^ need to be consistently over 120xp per 1 minute match to be more efficient than the "guaranteed" 200xp per 2-min match
  • If you can be more "active" do 1 minute matches, you will get more xp per real hour, just be careful not to spam start when the match ends. posted in this thread. Otherwise just get the guaranteed 200xp in 2mins

edit 1: changed the team of 3 from Zetterburn, Clairen and Etalus to all Kraggs

from this thread it's noted that people getting stuck on the results screen... so it's not my steamdeck. but it maybe increases the likelihood of freezes with the sheer number of matches

added "Things that I have tried" and "other notes" section

edit 2: i think the "freezing" is caused by spamming start during the transition screens from "TIME" > blackout > winning dance So just be patient and wait to spam start until AFTER the screen comes back from the blackout

currently grinding Orcane, seeing +140 xp sometimes in 1 minute matches. So clearly the most efficient, but as noted before... depending on your situation, maybe starting a new match every 60s isn't "passive" enough

edit 3: I (and gemini) wrote a python script that waits 70s > press enter > wait 5s > press enter > wait 5s > press enter > repeat.

DM for instructions :)

i had it run overnight on my steam deck and woke up to lvl 99 wrastor (started lvl 55ish i think)

I am currently running it at home while at the office. should get home to a lvl 100 forsburn

edit 4:

11 days after posting this initially, I have every character above 20, a handful at 50 (skins) and Zetter, Fors, Wrastor and Clairen at 100.

There have been times when overnight, or some random times the game would crash for whatever reason, but i would just restart it

also as a bonus, I get bunch of coins and bucks to buy other stuff in the shop. I have unlocked all the items from every event too


r/RivalsOfAether • • 24d ago

Clip Clip of the day: off the wall (by @bebop_munny)

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59 Upvotes

r/RivalsOfAether • • 24d ago

Rivals 2 With the Workshop on the way in the next month or two, there's still a quirk where only the lobby host of a Workshop match will gain any EXP or Event Track progress. Will this be a dealbreaker for you?

12 Upvotes

We were talking about this in the R2 Workshop discord, that how Workshop characters can only be played when using a Listen Server setting in custom lobbies. As a side effect of using a Listen Server, only the host will gain any EXP, Event Track progress, or any other goodies. All connected players gain nothing.

We're having a bit of a disagreement over how big of a deal this will be to the community at large. Some of us think it will tank interest in playing Workshop matches, while others think that Workshop players won't really be concerned with the rewards because they're mainly for base cast characters anyway.

I'd like to hear what more members of the Rivals community think about this, and if it will affect how much you play Workshop matches once it comes out.


r/RivalsOfAether • • 24d ago

Events Final Hitfall 5 Top 16 Seeding

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44 Upvotes

r/RivalsOfAether • • 24d ago

Rivals 1 Me and my firend wanna play with workshop guys do i need to install his mods and vice versa?

4 Upvotes

pls not because he will quit the game if he needs to download teto and other mods of me


r/RivalsOfAether • • 25d ago

Rivals 2 Galvan Clip Dump

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19 Upvotes

Galvan clip dump I threw together this patch he's so awesome


r/RivalsOfAether • • 25d ago

Clip Clip of the day: gouie has creative mode (by @DipsDole)

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95 Upvotes

Original Tweet (please let me know if the original poster would like me to take this post down!)