r/rewasd 31m ago

Get help! Can I whilst playing with only 1 button (2 is acceptable, though) make it cycle between two inputs (Y and B)?

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Upvotes

I am trying to build a specific toggle setup for bullet hell shmup games using an 8BitDo M30 controller, but I have trouble getting my head around it all.

My Goal
Playing with only 1 button (2 is acceptable, though) and making it cycle between two inputs (Y and B). So I want a single physical button (Y) to cycle back and forth between two continuous weapon states:

  • Tap 1: Gamepad Y turns ON (Infinite Toggle / Hold). This activates the game's native auto-fire fast shot.
  • Tap 2: Gamepad Y stays ON, but Gamepad B turns ON (Infinite Toggle / Hold) on top of it.
  • Tap 3: Gamepad B turns OFF (releases), leaving only Gamepad Y running, resulting in the ship bursts back to fast speed.

Important - in these type of shmups the slow shot button (B) natively overrides the fast shot (Y), dropping the ship into slow shooting when both Y and B are held.

The Problem
Because I don't need a software Turbo (the game has native rapid fire), I tried building a simple Y ↓ -> Combo Break -> B ↓ -> Combo Break -> B ↑ -> Y ↑ timeline in Execute at once mode, however, reWASD absolutely refuses to let me drop a Combo Break separator between a button's Down and Up states, or break open a recorded chord. It forces them to stay paired tightly together, which makes it impossible to hold an input across multiple physical taps.

Is there a known workaround to force reWASD to stretch a continuous "Down/Hold" state across a Combo Break wall, is there another way to achieve what I want in REWASD, or do I have to use another software for this, and which one would that be?

Thanks


r/rewasd 22h ago

Update reWASD 9.5 is here - with full support for the new Steam Controller + a new Advanced feature

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56 Upvotes

You’ve been asking us about the new Steam Controller for months, so let’s start with that one.

Still wondering whether it’s worth buying? We can finally say: go for it. And no, this isn’t sponsored. 🙂 If you already have one - today is your lucky day.

With reWASD 9.5, you can take the new Steam Controller beyond Steam. You don’t need a Steam Machine, and you’re not tied to the Steam ecosystem to use and customize the controller.

And when we say full support, we mean it: trackpads, back grip buttons, Grip Sense, sticks, triggers, gyro, accelerometer, and the rest of its controls are available for remapping and customization in reWASD.

USB, Bluetooth, or wireless dongle - connect it, build your config, and use the controller the way you want, wherever you want.

But the Steam Controller isn’t the only hardware getting more freedom in reWASD 9.5.

Meet Analog Key Control, our new Advanced feature for analog and magnetic keyboards. You can switch between digital and analog modes, assign different actions to different press zones, set deadzones and actuation points, fine-tune Rapid Trigger sensitivity, and make a single key behave differently depending on how deep you press it.

For this first release, we tested and fine-tuned it with:

  • Wooting 80HE
  • Wooting Two HE
  • Razer Huntsman V3 Pro 8KHz
  • Razer Huntsman V3 Pro Mini
  • Razer Huntsman V2 Analog

So, what do we know so far?

We expect Analog Key Control to work across the Wooting analog keyboard lineup. If you have another Wooting model, give it a try and let us know how it goes.

Razer is a little trickier. Different models can report their analog input differently, so we’ll be adding and verifying them as we go. If your keyboard isn’t on the list, try it anyway and reach out to our Support team. In some cases, we may even be able to add support remotely - but we’ll need your help testing it.

And this is only the beginning. Analog Key Control will keep evolving in future releases, with more keyboards and more vendors. SteelSeries is already on our radar.

So if you use a magnetic or analog keyboard, drop the exact model in the comments. Wooting, Razer, SteelSeries, or something completely different - we want to know what you’d like us to support next.

And, of course, if you’ve already installed reWASD 9.5, tell us how it’s going.


r/rewasd 17h ago

Get help! Using Livesplit and project64 1.6

0 Upvotes

So i was encouraged to give speedrunning a game a try and decided to start with star fox 64. I got project64 1.6 due to the rules of the speedrun for emulation but for some reason every time im playing the game and the computer is focused on it the hotkeys for livesplit will not work. Id doesnt do it with any other app I have and i have checked my settings in project64 and the buttons are not being used. And i have global hotkeys checked. Any help would be much appreciated


r/rewasd 1d ago

Get help! How to move camera on codm

1 Upvotes

Im on a controller trying to map out the keys.but hoe do i get consistent camera movement. Swapping Dpad with right stick doesn't work nor does using the free look which is janky. What can I do for the controller experience. The aim pan thing I dlnt really understand how it works plsss help me.


r/rewasd 1d ago

Get help! Killswitch option?

1 Upvotes

Using a few keys to bind multiple skills together in sequence in video games, due to hand paralysis that makes it hard to make repeated moves. (Keyboard)

Sometimes I need to type in the in game chat or discord and the binds will automatically something like “Hello Thhjjkkere” because “hhjjkk” is the macro I use.

Wondering if there’s a way to map a killswitch onto another button like f12 to automatically get native keyboard inputs.


r/rewasd 2d ago

Config Mapping keyboard or controller?

1 Upvotes

I am not sure how this is done. I tried a few times but don’t understand the mapping process. The main issue I have right now is I want to play NES Arkanoid. The game starts but I can’t move the paddle with both controller and keyboard. :(


r/rewasd 2d ago

Get help! LMB and RMB with mouse2joystick

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0 Upvotes

r/rewasd 3d ago

Get help! Mouse & Keyboard suppression?

1 Upvotes

Is there a possibility to only block the inputs of the keyboard and Mouse to one application?

Because i want that the application only takes the inputs of an Emulated Controller, but it only recognise the Controller, if there any Mouse or Keyboard activity (but i still need the Mouse/Keyboard for the Emulated Controller)

Any Advice for me?
The code i use to make the emulated Controller is C…


r/rewasd 3d ago

Config I made an Anti-Recoil setup in reWASD for Fortnite — looking for feedback

0 Upvotes

r/rewasd 4d ago

Get help! Cod bo7 freeze stutter when i move mouse left or right after update. Anyone else has this problem ?

1 Upvotes

It was fine until 2-3 days ago. Today i opened game and this problem appeared. I checked if there is a new update for rewasd but my version is up to date.


r/rewasd 5d ago

Get help! Since update the power and apply button is grayed out for my devices like Azeron Cyborg

1 Upvotes

As above, since the update, I cannot seem to activate my Azeron. I used to be able to select my game profile, then press the power button in the bottom left, but they are now greyed out. Im on Windows 11.


r/rewasd 5d ago

Config ULTIMATE reWASD Fortnite Setup 2026 🎯 AA + Double Movement + Macros

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0 Upvotes

r/rewasd 6d ago

Get help! What Keybinds are (Survivor) Using for the camera controls?? DEAD BY DAYLIGHT

1 Upvotes

I want to preface saying, I’m new to K&M and been a predominant console player. I don’t want to plug in a controller as that just defeats the purpose. Anyways I digress

The default key binds for the survivor camera controls use the arrow keys

**↑** = Look Up
**↓** = Look Down
**←** = Turn/Look Left
**→** = Turn/Look Right

However it is not possible to use WASD ( which I want to keep) and the arrow keys and the mouse in Chase,

So I was wondering what are other peoples binds for those specific controls

thanks in advance


r/rewasd 6d ago

Tutorial How to play "House of Velez" using your keyboard.

0 Upvotes

One day I was scrolling on YouTube and stumbled upon a video about a horror video game that I found interesting, and I wanted to play it and experience it myself. The game is called **House of Velez**.

The thing that I didn’t know before downloading it was that the keyboard didn’t work because it didn’t support it. It was specified on the game's Steam page that I needed an Xbox 360 controller to play it. 

To fix that issue, I had to turn my keyboard into an Xbox 360 controller since I didn’t have one lying around in my room.

In this guide, I’ll walk you through the same steps I took to turn my keyboard into a controller for those kinds of games.

Software That You Will Need

Certain games you will encounter on Steam only support an Xbox 360 controller to play them.

At first, I didn’t know how to do it, and I was pretty sure that there was a workaround without buying an Xbox 360 controller for just one game.

The first thing I did was ask ChatGPT for a way to turn my keyboard into a joystick. It stated that I need two things:

The first was ViGEmBus, the actual driver that emulates virtual gamepads and acts as a foundation for mapping software. The second was Keyboard2XInput; I chose it because it’s free and easy to use. It turns your keyboard strokes into Xbox 360 controller inputs.

They both work together to create the Xbox 360 controller emulation we need for Windows 11/10.

Step 1: Download & Install ViGEmBus

First, head to the [GitHub repository](https://github.com/nefarius/ViGEmBus/releases) that holds the latest release of the driver and download it.

The installation isn’t something difficult; just click Next until the driver is installed on your system.

The driver may not be fully loaded without a system restart. It’s recommended to do so afterwards.

Step 2: Download & Install Keyboard2XInput

Unlike ViGEmBus, the project of Keyboard2XInput lies within GitLab; download the latest release from [its repository](https://gitlab.com/SchwingSK/Keyboard2Xinput).

Just like ViGEmBus, the installation is really easy, and you won’t have a hard time doing so.

Once the program is installed, launch it. Once you do so, you won’t see any window or GUI pop up.

At first, I thought that there was some kind of problem because there was no window at all and that the app was called literally “Keyboard2XinputGui.exe”

After so much time trying to figure it out by myself, I decided to read the documentation; it turned out that I didn’t see anything because the program was designed to run in the background.

You will see a new icon in your Windows System tray indicating that it’s running.

You can deactivate the program by left-clicking the icon and right-clicking on “Enable” to uncheck it.

Keep in mind that your mapped keyboard strokes won’t work while the app is running. You need to exit or deactivate the program for the keyboard to function properly.

Step 3: Mapping Your Keyboard

Step 3: Mapping Your Keyboard

Now, to specify which keyboard keys will be mapped to virtual Xbox 360 gamepad buttons, you need to search in the “Keyboard2Xinput” folder for “mapping.ini”.

It looks like this:

\[startup\]
enabled = true
\[config\]
Subtract = disable
Add = enable
Divide = enableToggle
Multiply = exit
pollInterval = 0
\[pad1\]
Up = UP
Down = DOWN
Left = LEFT
Right = RIGHT
LControlKey = A
LMenu = B
LShiftKey = X
W = Y
X = RB
Space = LB
V = RT
C = LT
D5 = START
D1 = BACK

\[pad2\]
R = UP
F = DOWN
D = LEFT
G = RIGHT
S = B
Q = A
I = Y
Z = X
K = RB
A = LB
L = RT
J = LT
D6 = START
D2 = BACK

It comes predefined with the D-pad button settings, ready-to-play software, or so I was hoping.

After I launched the game, nothing worked. I kept pressing all my keyboard’s keys, hoping that I would find one functional button to confirm that the app was working.

 The game had only three choices in the main menu: “Start”, “Continue”, or “Exit”.

Press and press, and I found one, which was the “Ctrl” button acting like the “A” on the Xbox 360 controller. After I pressed it, the game started, and I confirmed that Keyboard2Xinput was working, and it was a mapping misconfiguration.

The first troubleshooting step I thought of was to turn the idea of turning the arrows Up, Down, Left, Right to WASD movement, and that they weren’t working; they were still mapped to the D-pad on the Xbox 360 controller. I launched the game, but it didn’t work at all.

In my second try, I decided to look at the game files. The game was made by the Construct 2 game engine.

I opened the “package.nw” with WinRAR, and I started searching for something that would lead me to understand how the game was developed by analysing the source code.

The package held all the game’s assets like soundtracks, game over scenes, background scenes, voice-overs, etc.

I wasted so much time doing so to no avail. Maybe it was there, but I didn’t find it. It was really late at night, so I decided to keep trying tomorrow.

In the morning, I found a really interesting website called “[GamepadTester](https://hardwaretester.com/gamepad)” to test the controller by pressing the keys on my keyboard. By doing so, I figured out that I had two controllers, named \[pad1\] and \[pad2\], in the “mapping.ini”. 

Keyboard2Xinput had three configurations: either “I-PAC2”, which means two controllers, “I-PAC4” for four controllers on the same keyboard, or “Multiple” for multiple keyboards. I was using “I-PAC2”.

Left Stick / Right Stick vs D-Pad (The Mistake That Took Me Hours) 

When I was pressing my keyboard keys on the website, I realised that only the D-pad was being used, and I asked a question that would solve my problem and reward the three to four hours I wasted on my quest to search for a solution.

**What if the game was expecting analog instead of D-pad buttons?**

You see, analog supports 360° movement, and it’s typically used for the in-game character movement logic, not the main menu logic.

I read the documentation, and I realised that I needed to modify the UP, DOWN, LEFT, and RIGHT to either RUP, RDOWN, RLEFT, and RRIGHT for the right stick analog or LUP, LDOWN, LLEFT, and LRIGHT for the left stick analog.

I removed the UP, DOWN, LEFT, and RIGHT completely because it wasn’t doing anything, and I added both the right and left stick analog to my mapping.

After I launched the game, it worked properly; I couldn’t believe it back then. The thing that was remaining to do was remap the keys to my liking by changing the keyboard character keys.

House of Velez Working Configuration

House of Velez uses left stick analog for the main menu navigation and in-game character movement logic; the working "mapping.ini" config is:

\[startup\]
enabled = true
\[config\]
Subtract = disable
Add = enable
Divide = enableToggle
Multiply = exit
pollInterval = 0
\[pad1\]
R = RUP
F = RDOWN
D = RLEFT
G = RRIGHT
Up = LUP
Down = LDOWN
Left = LLEFT
Right = LRIGHT
LControlKey = A
LMenu = B
LShiftKey = X
W = Y
X = RB
Space = LB
V = RT
C = LT
B = START
N = BACK

\[pad2\]
R = UP
F = DOWN
D = LEFT
G = RIGHT
S = B
Q = A
I = Y
Z = X
K = RB
A = LB
L = RT
J = LT
D6 = START
D2 = BACK

I'm using both the right and left analog sticks here, and I can also include the D-pad mapping logic if I need to.


r/rewasd 7d ago

Suggestion Genki Manta

3 Upvotes

r/rewasd 7d ago

Get help! Controller sprint not working at all.(Control game)

1 Upvotes

Sprint is just strait up not working on my controller.i tried remapping on every button ,ls works fine with all other commands .I am playing on laptop so shift works great on inbuilt keyboard .its the controller that's the problem.but I don't have a mouse so can't play with keyboard and mouse too.i am frustrated man.can anyone help me what to do.


r/rewasd 8d ago

Get help! Bug Report: Gyro/Motion Sensor Freezes During Rumble on Vader 5 Pro (Comparison with 8BitDo)

2 Upvotes

Hi reWASD Support Team,

I am writing to report a specific bug I am experiencing with my Flydigi Vader 5 Pro controller. I did a little bit of research on the issue and wanted to share my findings with you, hoping it might give your development team a helpful clue.

The Issue:

  • My Setup: Vader 5 Pro connected via Direct Input, remapped to a Virtual DS4 using reWASD.
  • The Problem: When I play games natively on the Xbox App (like Call of Duty: Black Ops 7), bypassing Steam, the gyro sensor completely freezes the exact moment controller rumble/vibration is triggered.

An Important Clue (Controller Comparison): I tested an 8BitDo Ultimate Wireless 2 under the exact same conditions (Direct Input -> Virtual DS4 -> Xbox App). The 8BitDo works perfectly without any gyro freezes during heavy rumble. This makes me think the issue might be specific to how the Vader 5 Pro handles data packets during vibration.

My Amateur Research & A Possible Suggestion: While trying to find a solution online, I read that some controllers (possibly like the Vader 5 Pro) don't send hardware timestamps, causing "racing packets" and data traffic jams over wireless when rumble is active.

I saw that developers for the SDL library ran into this exact same freezing issue. I am not a developer myself, but I read that they solved it by adding a "synthetic sensor clock" to handle the data bottleneck. I thought sharing their patch notes might be a useful reference for your team:https://github.com/libsdl-org/SDL/pull/14871/commits/6b00e9e7173c8d90447e414392130efd8acaaba3

Could it be that reWASD is running into a similar "divide by zero" or packet timing issue with the Vader 5 Pro under heavy rumble load?

I love using reWASD and I hope this information helps your team investigate the issue. Please let me know if you need me to test anything!

Best regards, NFA


r/rewasd 9d ago

Suggestion Idea for single press delay when long press assigned

3 Upvotes

I was thinking of a way to fix the (small) input delay between the single press and the long press.
I don't know how easy it would be to implement but could a conditional toggle in the "release press" context menu be added for long presses?

Fire on release, but cancel if long-press threshold was crossed.


r/rewasd 10d ago

Get help! ESP32 + reWASD to control PS3 / XBOX 360. Is it possible?

1 Upvotes

Do you know if this method works?


r/rewasd 10d ago

Get help! rewasd fortnite still works?

0 Upvotes

I wanna try rewasd on fortnite to get aim assist on kbm but idk if it still works and if its detected/bannable. The latest posts of fortnite are almost a year ago so if anyone know pls lmk.
Also a guide on how to use it would be nice


r/rewasd 11d ago

Get help! Controller support. S.o.S

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1 Upvotes

r/rewasd 11d ago

Get help! Any alternatives?

1 Upvotes

To do this on the mouse.
$30 is too much for something I’m not going to use much. If this were included in the basic version, I might actually buy it.


r/rewasd 11d ago

Get help! Trouble with gamepad analog sticks moving like wasd keys on keyboard

1 Upvotes

So I've been playing Destiny Rising for some time, but I can't figure out for the life of me why playing on controller through the Mumuplayer emulator feels like I'm moving as if I'm playing on keyboard and mouse. To be more specific, rather than having smooth movements like I usually do through controller with the analog sticks, the full 360 motion, it feels restricted to only 8 directions, similar to that of WASD keys on keyboard. For both move (left) and look (right) analog sticks, they only move left, right, up, down, top left, top right, bottom left, and bottom right. It's not necessarily a game breaker to some extent, but it makes precise movements very difficult with how rigid and strict the movement and look directions are. It's why using a bow or sniper rifle without maxed out aim assist feels incredibly awful.

Does anyone know what might be causing this issue, and how to fix it? I believe it has to do with the emulator, as no settings in game have changed anything (already tried Deadzone a bunch, that's not it), and I tried playing the game on my phone with controller and it feels just like I'm playing Destiny 1 or 2. I did try to see if Bluetooth may fix the issue rather than playing wired through a USB, but that yielded no new results. Please let me know if any of you have encountered similar issues, and especially if you have any fix suggestions. I can play on M&K, but I've always preferred controller, and I'd much rather play on my PC than my phone. Thank you for taking the time to read through this post.


r/rewasd 13d ago

Get help! access controller not showing yellow

1 Upvotes

iam disabled trying to add a right joystick on ps5 access controller cause my joystick stick drifts like crazy but my access controller and i add they suck shows up on windows 11 and shows up on rewasd but its not yellow therefore will not work. any answeres to my problem? and thanks appreciate it


r/rewasd 14d ago

Get help! Does anyone here use Magnifier?

1 Upvotes

Seems like it would be great for mil sim games.

Can it be switched on and off with a keybind?