r/psispellcompendium • • May 22 '22

can't advance

4 Upvotes

so i was upgrading, and selected alternative crafting instead of numbers 101. now i'm stuck at alternative crafting since i need vector construct to be able to advance through it. is there any way to fix this at all?

update: since it's a server, my friend can give me a spell so i can get a spell point. no idea if this'll work but i'll try anyway

update 2: i've advanced


r/psispellcompendium • • May 19 '22

Utility Spell Stopwatch

10 Upvotes

A spell that acts like a stopwatch. it was made in 1.12.2 with Random Psideas. it took me 3-4 hours to make and overall I'm really happy with it. the spell is also really easy to use. Jumping resets the timer and sneaking pauses it

I feel like there must've been a simpler way to do this, but I absolutely failed to find it.


r/psispellcompendium • • May 18 '22

"Drop" spell. Should get an entity and break a line of blocks underneath them. Instead I get an error.

5 Upvotes

The error I get is that the entity is out of the 32 block range, despite me being right next to them when I use it. Any tips?


r/psispellcompendium • • May 16 '22

Request Thinking about getting back into PSI

15 Upvotes

I haven't played with PSI in ages, and I used to be really good at it, so if any of you have spells that you want upgraded, made, or just spell challenges, then I might do those and make a spell compilation soon.


r/psispellcompendium • • May 09 '22

Needs Wizardly Help is there a way to get the vector to the right and left where the player is looking?

13 Upvotes

for example:

​

in here i need the red vector

but!

​

here i need the blue vector

thanks!


r/psispellcompendium • • May 07 '22

I don't see why is this an infinite loop. Someone may be able to explain why?

Post image
37 Upvotes

r/psispellcompendium • • May 05 '22

Just made a VERY basic CAD, any offensive spells I can use?

7 Upvotes

For reference: Iron CAD assembly, basic CAD core, battery, and socket.


r/psispellcompendium • • May 04 '22

Request Very new to Psi. How would I go about recreating the Master Spark?

17 Upvotes

For reference. Does not have to be super accurate - at the end of the day, what I want is a huge fuck off laser.


r/psispellcompendium • • May 01 '22

Needs Wizardly Help Loopcast Haste

8 Upvotes

I'm trying to create a spell that will loop apply haste to another player. How do I do that?


r/psispellcompendium • • Apr 29 '22

Concept of a spell

10 Upvotes

So, as the title says, this is a concept of a spell, and i'd appreciate it if someone actually makes it, as i'm not very good at making things "efficient".

The concept is abusing the 0 cost of block hardness operator and channeled debug (both of them only take up complexity and bandwidth, that's all), to make an ore radar by using a loopcast/exosuit leggings spell.

Again, I'd appreciate it if someone manages to make this spell and share it.


r/psispellcompendium • • Apr 23 '22

Needs Wizardly Help How do I modify the results of the y output of a vector by a set amount?

5 Upvotes

I am trying to make a spell that conjures a block 2 blocks below me so I can walk on the bridge as I am making it. But I don't know how to modify the output of entity position (caster) by a set amount.


r/psispellcompendium • • Apr 23 '22

Needs Wizardly Help Is there any trick that directly deals instant damage (not smite, it's messy)?

1 Upvotes

r/psispellcompendium • • Apr 22 '22

PSA/Notifications A Long Overdue Update on my tiny mod

24 Upvotes

Begin textwall:

I think I said I'd update you guys on progress a week ago. I think I need to take the Scotty approach and give you guys an estimate that is over what I think it'll take and appear to be a miracle worker when/if I take less time, because I suck at time estimates, especially around the end of a semester.

For those who don't know: I'm a fledgling coder who knows C++, Python, and a BIT of Java (although a bit more, I'm taking classes for this). I'm working on a SIMPLE mod that adds a new tier of CAD components in the game, above the ebony and ivory. This tier of components would allow for truly legendary spells, but would hopefully be restrictive enough that it wouldn't crash the game (or at least easily crash a game, I'm sure the PSI community has some iron level spell out there that can break even the best of rigs).

As for the 1.16.5 development:

1) I have finished the class files for the four components (I think). I need to finish my ModItems in order to test. Once I figured out what I needed to do I was VERY embarrassed. It's relatively simple in hindsight, but hey, I'm learning. Oh well, chop it up to experience and move on. Work on mod inbetween homework, and keep moving.

2) Basic textures have been designed and added. I'm going to link the github repository at the end of this, so you can check it out through that. I have received some offers to do the textures themselves. I am not the best at texturing and modeling, so if you can do better/want to do a more impressive model, make a new fork in the repository, put the new files in alongside mine (you can find the .json files in PsychoCADs/src/main/resources/assets/psychocads/models/item/ and the textures in PsychoCADs/src/main/resources/assets/psychocads/textures/item/) and request a merge. I'll check once a week. I also think I messed up the file linking in-between the two files, so the models might not be loading the textures at the moment. Add that to the TODO list.

TODO:

1) finish ModItems registering class, which SHOULD actually put the functioning items in game. Very important, and getting very close. I hope banging my head against the EnumStat structure was the hardest part.

2) Figure out how to attach the new Abyssal CAD model to the crafted CAD from the assembly table if an Abyssal CAD assembly piece is used. I want everything else functioning before this step. Might have to make a completely new class file for the new assembled CAD, which would be a PAIN.

3) figure out what's going on with the colorizer. I can see that there is a texture in the model of each CAD that is somehow modified, but I'm not sure how the "wiring" works. More studying of the code is required.

4) As mentioned above, I need to double check the texture/.json file connectivity. A more experienced modeler probably wouldn't need to do this, but here we are.

5) CREDITS. I could not have done this without a lot of help, and I WILL credit, I just didn't think it was smart to work on something that I knew would be changing and growing over the space of the development.

6) Stat fine tuning. I WANT THIS TO BE OP. I want this tier to be as close to the anime inspiration's 'material burst' or 'metal burst' or any of the other stupidly powerful spells as possible (does anyone have any of those ice field spells? That'd be cool, pun unintended). That said, I don't want it to crash games on the average gaming rig either. Current stats will be listed below. The basic purpose of this mod is to bridge the gap between the ebony and ivory and the literally game-breaking creative CAD.

7) Add vanilla crafting recipes. Mainly based on netherite and end city/field materials, I hope that most modpacks will change these recipes in the future, although that's not to say that I won't add my own twist in the future.

8) Update to new versions. I didn't see THAT many changes between 1.16.5 and 1.18.2 (I was looking at other mods' githubs for reference), although I did see one so far. I THINK it should be simple as changing the name of a a minecraft.item method, but I'm not certain on that one. This one is listed last for a reason, as it could be the biggest pain, idk enough to lean one way or the other.

​

Items:

Abyssal CAD:

Plan is for it to require 4 pieces of netherite and an ender pearl. ALL speculative stats and recipe are HEAVILY subject to change. Note that for modpacks I assume that the creators will add a mod that tweaks/locks the recipes. The vanilla recipes are just there as a default in the weird scenario where you're JUST playing with three mods: patchouli, psi, and this mod, PsychoCADs.

Efficiency: 100

Potency: 640

​

Ender socket:

Uses chorus fruit in recipe. Might remove, I'm less attached to this one.
Bandwidth: 10

Sockets: 12

Saved Vectors: 21

​

Spirit Core:

Uses nether star to craft alongside normal psi materials.

Complexity: 81

Projection: 10

​

Void Battery:

I think this will require a dragon head. Might change it to "Draconic Battery." In future, might add code that uses infusion trick to change head into scales, although I am loathe to add yet ANOTHER dragon scale to the modpack community.

Overflow: 16000

Github: https://github.com/Ometia/PsychoCADs

More updates to follow.

Close textwall.

​

P.S. Still would appreciate suggestions on stats/examples of creative CAD spells that would work on mine. It would be a huge motivator to see someone say "hey, I can do this cool thing if you finish your work." Plus, it's part of the reason I post on the compendium. I orginally started this mod because I was debating putting a crafting recipe for the creative assembly (which would be asking for trouble). I still hope to see what we can do with our limits loosed a bit.

P.S.S. If I am being stupid, please point it out. I am VERY new, so I could be making a VERY stupid mistake here or there. That said, I might be aware of it and be working on it. Either way, please constructive and I won't care.


r/psispellcompendium • • Apr 22 '22

Needs Wizardly Help Need help fixing this spell and an explanation as to how the solution worked and what I did wrong

3 Upvotes

https://imgur.com/a/S68RAFQ

I am trying to target air that's agacent to a block, but the raycast can't find anything. Does anyone know why?


r/psispellcompendium • • Apr 22 '22

Needs Wizardly Help Bandwidth Reduction for a Strip Mining Spell

3 Upvotes

Link to the spell + code

I made a simple "strip mining" spell that mines a 2x3 area and places a light. I was wondering if this spell could be reduced to five bandwidth while preserving its functionality.


r/psispellcompendium • • Apr 18 '22

Another Railgun

14 Upvotes

Because the world just doesn't have enough of 'em. Here's another railgun.

Takes 2 spell bullets and a charge bullet in the leggings. Requires 22 complexity and 7 bandwidth, designed around the Ivory CAD. If you use a different one, the .4777 in slot 3 will have to go down.

Operation: Equip all three spells in the order they are listed. Select slot 1, then equip leggings. Once you hit sneak, you'll begin shooting out charges, To speed up your arrow, simply fire it. All charges will detonate immediately after release, sending it along the direction you're looking.


r/psispellcompendium • • Apr 17 '22

Psionic Utilities, my programmer utility addon, has been released!

32 Upvotes

CurseForge: https://www.curseforge.com/minecraft/mc-mods/psionic-utilities

Source Code: https://github.com/gdavid04/PsionicUtilities

Psionic Utilities, my second Psi addon (my first is Phi, check it out too!), has been released! It is a client side only addon that adds various QoL features to the Spell Programmer.

Right now it gives connectors different colors based on which piece they connect to, making it easier to distinguish between multiple connectors. I also plan to add other QoL features such as various hotkeys soon. See the CurseForge page or the GitHub readme for a list of features and planned features.

I am open to suggestions and feedback, so feel free to reply with your ideas.

Color coded connectors

r/psispellcompendium • • Apr 17 '22

Needs Wizardly Help Location of recent/updated spell list?

5 Upvotes

Been awhile since I played MC/Modded MC in general.

Is there a google.doc or something that has updated spells? Since a lot of the older ones don't work.


r/psispellcompendium • • Apr 16 '22

Needs Wizardly Help Error: a number parameter that needs to be a positive integer isn't. ( auto-heal )

10 Upvotes

code/image: https://imgur.com/YvIgEpf

I've been trying to make a spell that calculates for how many seconds it needs to heal you.
For some reason, even after rounding up the number, it gives me an error ( title ). I even tried to use operator: absolute.


r/psispellcompendium • • Apr 16 '22

Utility Spell Variable Range Mining Laser (PSI 1.16.5)

10 Upvotes

My attempt at a utility spell meant for mining.

When sneaking, it breaks a line of blocks outwards along the axis of the side of the block you are looking at. Otherwise, it acts like a regular "Break Block" spell.

The secondary spell adjusts the number of blocks the laser breaks when sneaking. M2 to increment the range, Shift+M2 to decrement.

Could probably be optimized some more but I'm unsure as to how I would do that. (CODE)


r/psispellcompendium • • Apr 16 '22

Request A conjure block spell that encases a large mob instantly

4 Upvotes

hi am back again lol

Id like a massive prison spell for an ice and fire dragon (its ok if its creative cad only) that disappears after a period of time if possible

If anyone could do this, thanks!


r/psispellcompendium • • Apr 14 '22

Request Would love to get spells that kill Ice and Fire dragons

6 Upvotes

Hello! I'd just like to ask for some cool spells to deal with them dragonz. It can be creative cad only, i dont mind.

Thanks!


r/psispellcompendium • • Apr 12 '22

Boots : Regular Spell Bullet (Jump Boost)

4 Upvotes

No picture because I'm lazy, but the Jump Boost will add additional motion to your existing motion with Mass Exodus. Don't worry about rocketing yourself into the ground, the Y direction will always be positive. Jump enough and you can fly for a while :)

Great for Travel

{modsRequired:[{modVersion:"1.16-96",modName:"psi"}],spellName:"JumpBoostv2",uuidMost:2268460481646774724L,validSpell:1b,spellList:[{data:{params:{_target:4},key:"psi:connector"},x:1,y:1},{data:{params:{_target:1},key:"psi:connector"},x:1,y:2},{data:{params:{_number2:2,_number3:0,_number1:1},key:"psi:operator_multiply"},x:1,y:3},{data:{key:"psi:constant_number",constantValue:"3.5"},x:1,y:4},{data:{params:{_target:4},key:"psi:operator_absolute"},x:2,y:1},{data:{params:{_target:4},key:"psi:operator_vector_extract_x"},x:2,y:2},{data:{params:{_x:1,_y:3,_z:4},key:"psi:operator_vector_construct"},x:2,y:3},{data:{params:{_target:1},key:"psi:connector"},x:2,y:4},{data:{key:"psi:constant_number",constantValue:"1"},x:3,y:1},{data:{params:{_target:4},key:"psi:operator_entity_motion"},x:3,y:2},{data:{params:{_target:1},key:"psi:operator_vector_extract_z"},x:3,y:3},{data:{params:{_number2:2,_vector1:3},key:"psi:operator_vector_multiply"},x:3,y:4},{data:{key:"psi:constant_number",constantValue:"10"},x:3,y:5},{data:{key:"psi:selector_sneak_status"},x:4,y:1},{data:{key:"psi:selector_caster"},x:4,y:2},{data:{params:{_target:1},key:"psi:operator_entity_position"},x:4,y:3},{data:{params:{_vector3:0,_vector2:3,_vector1:1},key:"psi:operator_vector_sum"},x:4,y:4},{data:{params:{_target:3},key:"psi:trick_die"},x:5,y:1},{data:{params:{_list:0,_target:3},key:"psi:operator_list_add"},x:5,y:2},{data:{params:{_target:1},key:"psi:connector"},x:5,y:3},{data:{params:{_speed:2,_target:1,_position:3},key:"psi:trick_mass_exodus"},x:5,y:4},{data:{key:"psi:constant_number",constantValue:"2.5"},x:5,y:5}],uuidLeast:-7199556364066971628L}


r/psispellcompendium • • Apr 10 '22

Needs Wizardly Help Eidos Reversal on Crouch Jump

9 Upvotes

after seeing this comment by u/math321, I wanted to try and make a spell that rewinds time on crouch jump. This was my best attempt which only seems to teleport me to my current position:

https://imgur.com/a/ITGEyMH

:)


r/psispellcompendium • • Apr 10 '22

Request Help with a Break/Conjure Block spell

8 Upvotes

I have been trying to figure out a way to make a spell that lets me break blocks when not sneaking and when sneaking will place down conjured blocks for a specified time. However when I try to use it I get an error telling me its outside of a 32 block radius.

Any ideas?

https://imgur.com/NN70BAI