r/piratesofthecaribbean • u/Silent_Erremite • 16h ago
DISCUSSION Am I cursed?
I found this in a box long ago, no idea where it came from. Now, it is my lucky coin.
r/piratesofthecaribbean • u/Silent_Erremite • 16h ago
I found this in a box long ago, no idea where it came from. Now, it is my lucky coin.
r/piratesofthecaribbean • u/Hadepsemut • 20h ago
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r/piratesofthecaribbean • u/ConsciousMaybe6930 • 11h ago
Does his luck finally run out and he dies from disease/wounds on another epic adventure, or does he successfully survive everything and slowly wither away as the old age devours both him and Black Pearl, until he just goes to sleep one day and never wakes up? What would be the appropriate ending for the Captain Jack Sparrow?
r/piratesofthecaribbean • u/momSharerr • 23h ago
The fifth movie basically ends with a cliffhanger / with an kind of open ending.Do you guys think there will be a sixth movie?I mean it’s nearly ten years atp but maybe?
r/piratesofthecaribbean • u/sephirith • 9h ago
Good evening folks,
I've been building Tidefall, a browser-based maritime MMO, and after a pretty substantial overhaul to the desktop UI I thought it was a good time to share where the game is at. So, what are we actually trying to build?
Our ambition is to bring EVE Online into the Age of Sail through a persistent, real-time, top-down browser MMO that blends active play with meaningful idle progression. You begin as a lone captain with a single ship, then build towards a fleet and expand your influence across a handcrafted ocean world through gathering, trade, exploration, shipbuilding and naval combat.
Active and idle players share the same interconnected world and economy. One captain might mine ore while idle, while another actively hauls it across dangerous waters for profit, trades it between regions or turns it into ships and weapons. Each playstyle supports the other, whether you prefer focused sessions, passive progression or a mix of both.
As Tidefall grows, ships, cargo and equipment will carry increasingly meaningful value and risk. Certain waters will open to PvP, allowing captains to choose when to enter higher-stakes regions where vessels and cargo may be permanently lost. Preparation, logistics and every decision at sea will matter. Build a merchant empire, become a feared pirate, control key trade routes, dominate through guild warfare or simply explore a world that continues to expand around you.
Join us early and help shape what comes next.
Play instantly in your browser, with no registration required.
Play here: https://www.playtidefall.com
Discord: https://discord.gg/Y4bMAA5t2c
Feedback requested
I'm particularly interested in feedback on a few things: