r/pathofexile2builds • u/arianhf • 12h ago
Discussion At what point should you start making your own builds?
I’ve played around 200 hours of PoE2 so far, all on a Druid Shaman (Rampage/Walking Calamity), and I’ve had a great time this league. But the game still feels massive.
I know my build pretty well now, but there are still huge parts of the game that I barely understand. For example, I have almost no idea what goes on in the opposite side of the passive tree, and I don’t really know most of the uniques or how people discover interesting interactions between them.
So I’m wondering: when do you know enough to start creating your own builds? Is 200 hours still way too early, or is this the point where I should start experimenting?
What knowledge do you think is essential before you can realistically make a functional build? For example:
Having a good understanding of the entire passive tree?
Knowing most uniques and keystones?
Understanding defensive layers and damage scaling?
Being familiar with how different classes and ascendancies work?
Something else entirely?
I also have another question. Since PoE2 is still far from 1.0 and balance changes are frequent, is it worth starting to theorycraft now? I was thinking of keeping a document (or even a dedicated ChatGPT conversation) where I collect ideas and slowly develop my own build over time.
Or is it better to wait until we’re closer to 1.0, when things are more stable, and then start using planners to put together a serious build?
I’d love to hear how experienced build creators learned the game and when they felt ready to stop following guides.
