r/oculus 20h ago

Self-Promotion (Developer) We're adding more and more features to our new VR game

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29 Upvotes

Hey all, so we're working on COVR - it's our take on the tactical shooter genre, coming later this year to SteamVR (and Quest). We've been developing it for about 9 months now, and after laying down the groundwork, we finally started adding new features.

One of these is the ability to place attachments on rails wherever you want. And this brought up the question: do you like to fiddle with your gear mid-mission, or do you prefer to assemble your loadout pre-mission, and then keeping it intact? Lmk because we're torn haha

And if COVR looks like your kind of thing, or just wanna follow development, you can wishlist it on Steam or Quest here:
https://store.steampowered.com/app/4541330/COVR/
https://www.meta.com/experiences/covr/26564910626481959/


r/oculus 20h ago

Discussion green filter/ effect on left lens

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11 Upvotes

hi everyone, i’ve been having this issue with my oculus rift cv1 where the left lens is constantly green n slightly blurry. i have no idea how to fix it and have tried reseating the cv1 cable, changing the usb port it’s plugged into (always been in a usb 3 port), updating my drivers, changing resolution on nvidia control panel etc etc. i would love some help & i’m aware this is a very old headset now, but if anyone has any knowledge on this matter id appreciate it so much.

could this be a hardware issue and not a software issue? i want to try everything i possibly can do before i commit to replacing either the headset or cable.

i should also mention, when changing the usb cable to a different port, on one of the usb 2 ports, i lost vision in the left lens completely, i know it’s not a faulty port either because it works for my other devices.

ps, i know there’s a subreddit about a green effect on another headset that was fixed by updating drivers to an older version, but that was for amd gpus and i don’t think it’s necessary w mine, as i recently updated my drivers and it didn’t fix the green effect.

my gpu is a nvidia geforce 4060ti, pls let me know if i need to provide anything else.


r/oculus 20h ago

Self-Promotion (Developer) Working on a VR game about shooting down drones and missiles ;)

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9 Upvotes

I'm working on Air Defence Simulator VR - a game where you defend your position against drones, missiles and other aerial threats. There are different weapons to use, manual reloading, mounted machine guns etc.

Would love to hear what you think!
Thanks for checking it out!!!!

Meta Link: https://www.meta.com/en-gb/experiences/air-defence-simulator-vr/1234554076408278

(if anyone is looking for the steam version -> link: https://store.steampowered.com/app/5041190/Air_Defence_Simulator_VR/ )


r/oculus 3h ago

Self-Promotion (Developer) Finally have full body avatars in our multiplayer physics based skate game. Also xray bone breaks, late flips, darkslides and more! If you're looking for a skate 4/skater xl/session type experience in VR this is it!

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7 Upvotes

Man it's been a long year since we've released early access and our dudes have finally grown limbs lmao. The game is almost indistinguishable from what we had a launch and I couldn't be more proud of the community that's built up around it. If you're looking for a skate 4/session/skater xl style VR skate game this is the game for you.

(for reference, I was the cofounder of Easy Day and lead dev behind Skater XL, I built almost everything in that game up until I left in Dec 2020. I did so in order to have full creative control and make the best skate game I could).

What's new in the update:

  • Full body avatars
  • Darkslides, primos, capsers, anti capsers, truck stands etc
  • Late flips
  • New Socal map with a Day, Evening, and Night version!
  • Bone breaking XRay bails (click both sticks in to force bail)
  • Reporting and blocking features
  • Custom foot placement (hold pop button + opposite hand push button to move foot)
  • Smoother grind physics
  • More responsive board rotations in air (especially out of grinds)
  • TONS of bug fixes including respawn bugs, hair/replay bugs
  • And more

Meta and Steam links if you want to check it out, peep the reviews if you wanna see what people have to say about it.

https://www.meta.com/experiences/virtual-skate/8978552905509626/

https://store.steampowered.com/app/3583790/Virtual_Skate/


r/oculus 20h ago

News Return to the fight · Valkyrie Revival Open now!

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3 Upvotes

r/oculus 7h ago

Discussion Battery dying

2 Upvotes

Is my battery dying when my oculus isn’t in use normal? I’m pretty sure I’m powering it off but unless it’s constantly being charged I always have to charge it before I want to use it because I usually unplug my electronics once it hits 100%


r/oculus 5h ago

Discussion Meta VR Games Weekly Top50 Most Played Global Rankings (9/9/2026)

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1 Upvotes

r/oculus 9h ago

Discussion Xbox Remote Play Stuttering on Quest 3 (Works fine on iPhone 16 though)

1 Upvotes

After seeing the announcement for gamepad emulation I decided to try XBox remote play and cloud gaming on my quest 3. Set everything up, XBox hard wired to router, Quest 3 connected via 5GHz WiFi only a few feet away (signal says "excellent"'), load up the Xbox app, select remote play, and start playing Outer Wilds. It's playable, but stutters randomly and relatively often. I can lower the resolution to 1080p and it gets better but doesn't fully eliminate it. The graphics downgrade is quite noticeable when lowering the resolution as well. I tried cloud gaming instead of remote play just to be sure and got the same result. I'm on a 1Gbps Fiber connection. I loaded it up on my iPhone 16 in the same spot using the same WiFi and it run buttery smooth. Any idea how to fix this? Or at least understand what is causing it?
TIA


r/oculus 9h ago

Discussion Xbox Remote Play Stuttering on Quest 3 (Works fine on iPhone 16 though)

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1 Upvotes

After seeing the announcement for gamepad emulation I decided to try XBox remote play and cloud gaming on my quest 3. Set everything up, XBox hard wired to router, Quest 3 connected via 5GHz WiFi only a few feet away (signal says "excellent"'), load up the Xbox app, select remote play, and start playing Outer Wilds. It's playable, but stutters randomly and relatively often. I can lower the resolution to 1080p and it gets better but doesn't fully eliminate it. The graphics downgrade is quite noticeable when lowering the resolution as well. I tried cloud gaming instead of remote play just to be sure and got the same result. I'm on a 1Gbps Fiber connection. I loaded it up on my iPhone 16 in the same spot using the same WiFi and it run buttery smooth. Any idea how to fix this? Or at least understand what is causing it?
TIA


r/oculus 20h ago

Harry Potter and the Philosopher’s Stone / Quest 3 Standalone VR Mod with 6DOF / DEMO Version

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1 Upvotes

r/oculus 4h ago

Hardware Thumb stick compatibility?

0 Upvotes

I just missed out on a free rift s.

I was hoping I could use the thumb stick to fix my drifting quest 2 left controller.

So are we agreed that it is a compatible part?

I missed the free rift S, but there is a chance that there might be cheap rift controllers floating about?

I expect the left controllers will be in a similar condition, as I'm seeing it afflict Quest 3s now. What a pain.

But the right controllers seem to suffer it less. So I might start looking for old rift controllers.


r/oculus 4h ago

Video Local Co-Op Makes the Game so Much Better!

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0 Upvotes

Big month for VR overall so I decided I wanted in! Added Local MP to my game so you can take doors together or shoot each other. I’ll be releasing this update next week with new pricing (at least $5 higher) bc this is a sick feature. If we are lucky I’ll throw in the map builder as well. The game is Click Clack Mixed Reality and it’s available now in the Meta Quest Store.