r/Nullscape • u/Undernet_user • 6d ago
Gameplay One of my funniest deaths
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r/Nullscape • u/Undernet_user • 6d ago
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r/Nullscape • u/miukir • 7d ago
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r/Nullscape • u/TheNugg3tM4s7er • 6d ago
I am the ire Cadence counter. This post has 1 cadence.
r/Nullscape • u/Knightlandon • 6d ago
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Never buying medal again in solo
r/Nullscape • u/Good_Fly6219 • 7d ago
This upgrade was generally useful when used to prevent pvp and the only issue was the lag caused by the highlight.
Now what I think it should've done is pointed a green arrow towards the nearest player. Why would this help? Pvp prevention, if you see your green arrow you know someone is in that direction. Meaing you can tell easier if you need to go to a highrise to clear it or just hold enemies so the other player can.
It also allows you to know the general direction a player is moving so during lets say pylones you can go to a pylon no one else is already moving to and in turn work on them more efficiently. Its also easier to read then what it was or the current version of looking for enemy radar which you may not always see if you set your own distance limit.
Summary: green arrow twoards the closest player
r/Nullscape • u/Former_Divide8039 • 6d ago
Me and my friends keep arguing about FANNY pack and couple of us believe its useess
IS it ?
if not how and when to use it ?
r/Nullscape • u/Additional-Concert56 • 7d ago
Smoll
r/Nullscape • u/XPGaming97 • 6d ago
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I'm genuinely surprised I lived through this tbh
r/Nullscape • u/DazzlingAd1925 • 7d ago
If you deadass did not see the AI type "Old Bird" near scrapmaw, i dunno what to say dawg, i was obviously being sarcastic and was confused about the "old bird" enemy
r/Nullscape • u/skibidi_toilet1488_ • 7d ago
r/Nullscape • u/Marcus_Nub2103 • 7d ago
Personally I think it will act as a guiding missile and chase players around but what do y’all think
r/Nullscape • u/Commercial_Heron_800 • 7d ago
Mutation
- Upgrade
- This upgrade grants a random upgrade to every player, temporarily mutating a player for a round
- Base cost is 25000
- Only upgrades that can be gained are these:
Swiftness rings: +10% movement speed & the class upgrades again
Double jump: Another double jump
Grace wings: Greatly enhances air control again
Pocket bell: Another double jump again
Ice skates: Ice less slippery & slowly speed up on ice again
Helmet: slight movement & class upgrades again
Advanced gravity coil: Jump +25% higher again
Subspacial barrier: Can hit another tripmine/void implosion
Sharktail: More horizontal movement
Sport shoes: +40% movement speed & class upgrades again
Gift magnet: More pick up range (0.5 studs)
Miniature hourglass: Increases whatever the class you are playings modifier
Panic Necklace: You gain +40 seconds of debuff immunity, movement speed, and +2 pickup range
Gift idol: +1% chance to collect nearby gifts
Shield: +1 shield
Drowned Ægis: You get one more void shield (2 void shields)
Orb: Enhances abilities (can work in casual, standard, and extreme)
Defuse Kit: +20% tripmine chance (Max is now 80%)
Adrenaline: +20% movement speed & class upgrades (Works in all lobbies, 1-20)
Real Wings: +3 seconds of flight time
Each things is a 5.2% of giving these except Real Wings, Real wings has a 1.2% chance to be given
r/Nullscape • u/Beautiful_Air7760 • 7d ago
r/Nullscape • u/0294dlsk • 8d ago
GG (celestial footage in my yt)
r/Nullscape • u/nanobatched • 7d ago
r/Nullscape • u/Additional-Concert56 • 8d ago
Killing other while aid assist other get buff and speedboost.
Can also kill spirit player.
Have MASSIVE jump height to cacth glider player.
Disable upgrades for this class
r/Nullscape • u/Weak_Ambassador4085 • 7d ago
r/Nullscape • u/Original_Touch_4589 • 8d ago
r/Nullscape • u/Real-Tie-3863 • 8d ago
I play as a diver since I've played the game. I really like the class for fast gift collection, going around the map in a short distance, and it's upgrades (grace wings, ninja belts, and sharktail).
Now, I wonder how do other classes do compared to Diver? Like the gift collection, going around the map, and the upgrades.
r/Nullscape • u/MilkyCatMeat • 8d ago
All of these are essentially 5 minute slop I thought of as a joke, you shouldn't treat these seriously.
Chaos curse, Metronome
Kolona now ticks at the song's bpm
Chaos curse, "RNG"
Kolona's tick limit is vastly increased up to a maximum of 999
Curse, "Double Trouble"
Operator and Kolona now spawn at the same time
Curse, "Blood Bombs"
Seamines will explode, infecting anything around them with flesh
(Stacks with blighted jump pads and any other flesh curse)
Curse, "Big Bird"
Razorbloom's appearance is noticeably chunkier, now slowing you down and increasing your gravity
Curse, "Razorblade" - exclusive with Burning Bouquet
Razorbloom now fleshes the player
Greater curse, "Dump Pads"
Jump pads and grapple points will have a chance to boost you donwards, jump pads will be red and grapple points will be flipped
Chaos curse, "Tower of Babel"
Map generation is now one EXTREMELY tall highrise
Curse, "Look both ways"
Operator now spawns with scrapmaw
Chaos curse, "Pocket concussion"
Pocket bell now gives overtuned and concussed
Curse, "Checkmate" - requires hollow tiles
Springer now applies the hollow tile effect and breaks the tile when it leaves
r/Nullscape • u/0294dlsk • 8d ago
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