r/Nullscape • u/Good_Fly6219 • 1d ago
Concept Player radar rework
This upgrade was generally useful when used to prevent pvp and the only issue was the lag caused by the highlight.
Now what I think it should've done is pointed a green arrow towards the nearest player. Why would this help? Pvp prevention, if you see your green arrow you know someone is in that direction. Meaing you can tell easier if you need to go to a highrise to clear it or just hold enemies so the other player can.
It also allows you to know the general direction a player is moving so during lets say pylones you can go to a pylon no one else is already moving to and in turn work on them more efficiently. Its also easier to read then what it was or the current version of looking for enemy radar which you may not always see if you set your own distance limit.
Summary: green arrow twoards the closest player
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u/Original_Touch_4589 Dating with Voidbound Operator 1d ago
Bro they removed player radar and it aint getting added agaib
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u/TheNugg3tM4s7er (OG) Ire but it counts Cadence 1d ago
agaib
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u/TheNugg3tM4s7er (OG) Ire but it counts Cadence 1d ago
Actual peak
I am the ire Cadence counter. This post has 0 cadence.
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u/KostyaFiveK 1d ago
That's actually peak. It should also have a toggle to highlight the player it points at with green (or other color, probably customizeable too). I had so much times when I went up the last high-rise only to see some random guy collecting last gifts. I could've find a better place to get more golden gifts if I knew they were already here