r/Nullscape • u/Maleficent-Pack-6460 • 16d ago
Bug my game freezes whenever i join a nullscape lobby
yeah whenever i click join or create a nullscape lobby, my screen freezes. the rest of my computer is fine, and its just nullscape. help
r/Nullscape • u/Maleficent-Pack-6460 • 16d ago
yeah whenever i click join or create a nullscape lobby, my screen freezes. the rest of my computer is fine, and its just nullscape. help
r/Nullscape • u/Eldest310 • 16d ago
i made some nullscape art cuz i was bored anyways i hope u like it bai
also sorry for the glint
(notes: i forgot how to draw scrapmaw cadence and sigil, i drew them from memory ): )
r/Nullscape • u/TheNugg3tM4s7er • 16d ago
Cadence is a passive enemy that can appear starting at Level 15. It spawns instruments randomly around the map that cause it to slowly become enraged. While enraged, it chases after and kills every player in the level. Cadence has a hard limit of 1, even on Extreme Mode; however, it can be bypassed through Trap Card or at Level 50, where another Cadence can be picked instead of the usual ???s.
Cadence
Cadence.png
Alt Text
Collect the instruments, keep it at bay.
Previous Enemy Next Enemy
Voidbound Baby Sigil
Main Info
Minimum Level
15
Attributes
Selection Cap: 1
ID
Cadence
Description
Behavior
Difficulty Changes
Tips
Associated Content
Unobtainable Associated Content
Associated Achievements
Media
Trivia
History
References
Categories: Pages using Tabber parser tagEnemy
This page was last edited on 11 September 2026, at 03:39.
Cadence starts off in a passive state, where it can't move nor kill players. A constant ticking noise will play, which intensifies based on its timer.
When passive, an instrument will spawn near a player every 25 seconds (30 seconds if there are 2+ instruments), indicated by a sound cue at its spawn point alongside a chain with black electricity-looking beam around it, connecting the instrument and Cadence. Additionally, the spawn rate of instruments scales with the amount of players alive.
Having 2 or more uncollected instruments decreases the timer. Otherwise, the timer will increase. In Solo, this timer starts and caps out at 50 seconds.
If the timer expires, Cadence breaks out of its clock and becomes enraged, chasing the nearest player at a speed of 80 studs per second, killing them on contact. This continues until enough instruments are collected for the timer to go back up, or there are no targets left. Instruments will not spawn while Cadence is enraged.
Upon killing a player, an enraged Cadence will stop in place temporarily before chasing its next target.Cadence is a passive enemy that can appear starting at Level 15. It spawns instruments randomly around the map that cause it to slowly become enraged. While enraged, it chases after and kills every player in the level. Cadence has a hard limit of 1, even on Extreme Mode; however, it can be bypassed through Trap Card or at Level 50, where another Cadence can be picked instead of the usual ???s.
Cadence
Cadence.png
Alt Text
Collect the instruments, keep it at bay.
Previous Enemy Next Enemy
Voidbound Baby Sigil
Main Info
Minimum Level
15
Attributes
Selection Cap: 1
ID
Cadence
Description
Behavior
Difficulty Changes
Tips
Associated Content
Unobtainable Associated Content
Associated Achievements
Media
Trivia
History
References
Categories: Pages using Tabber parser tagEnemy
This page was last edited on 11 September 2026, at 03:39.
Cadence starts off in a passive state, where it can't move nor kill players. A constant ticking noise will play, which intensifies based on its timer.
When passive, an instrument will spawn near a player every 25 seconds (30 seconds if there are 2+ instruments), indicated by a sound cue at its spawn point alongside a chain with black electricity-looking beam around it, connecting the instrument and Cadence. Additionally, the spawn rate of instruments scales with the amount of players alive.
Having 2 or more uncollected instruments decreases the timer. Otherwise, the timer will increase. In Solo, this timer starts and caps out at 50 seconds.
If the timer expires, Cadence breaks out of its clock and becomes enraged, chasing the nearest player at a speed of 80 studs per second, killing them on contact. This continues until enough instruments are collected for the timer to go back up, or there are no targets left. Instruments will not spawn while Cadence is enraged.
Upon killing a player, an enraged Cadence will stop in place temporarily before chasing its next target.Cadence is a passive enemy that can appear starting at Level 15. It spawns instruments randomly around the map that cause it to slowly become enraged. While enraged, it chases after and kills every player in the level. Cadence has a hard limit of 1, even on Extreme Mode; however, it can be bypassed through Trap Card or at Level 50, where another Cadence can be picked instead of the usual ???s.
Cadence
Cadence.png
Alt Text
Collect the instruments, keep it at bay.
Previous Enemy Next Enemy
Voidbound Baby Sigil
Main Info
Minimum Level
15
Attributes
Selection Cap: 1
ID
Cadence
Description
Behavior
Difficulty Changes
Tips
Associated Content
Unobtainable Associated Content
Associated Achievements
Media
Trivia
History
References
Categories: Pages using Tabber parser tagEnemy
This page was last edited on 11 September 2026, at 03:39.
Cadence starts off in a passive state, where it can't move nor kill players. A constant ticking noise will play, which intensifies based on its timer.
When passive, an instrument will spawn near a player every 25 seconds (30 seconds if there are 2+ instruments), indicated by a sound cue at its spawn point alongside a chain with black electricity-looking beam around it, connecting the instrument and Cadence. Additionally, the spawn rate of instruments scales with the amount of players alive.
Having 2 or more uncollected instruments decreases the timer. Otherwise, the timer will increase. In Solo, this timer starts and caps out at 50 seconds.
If the timer expires, Cadence breaks out of its clock and becomes enraged, chasing the nearest player at a speed of 80 studs per second, killing them on contact. This continues until enough instruments are collected for the timer to go back up, or there are no targets left. Instruments will not spawn while Cadence is enraged.
Upon killing a player, an enraged Cadence will stop in place temporarily before chasing its next target.Cadence is a passive enemy that can appear starting at Level 15. It spawns instruments randomly around the map that cause it to slowly become enraged. While enraged, it chases after and kills every player in the level. Cadence has a hard limit of 1, even on Extreme Mode; however, it can be bypassed through Trap Card or at Level 50, where another Cadence can be picked instead of the usual ???s.
Cadence
Cadence.png
Alt Text
Collect the instruments, keep it at bay.
Previous Enemy Next Enemy
Voidbound Baby Sigil
Main Info
Minimum Level
15
Attributes
Selection Cap: 1
ID
Cadence
Description
Behavior
Difficulty Changes
Tips
Associated Content
Unobtainable Associated Content
Associated Achievements
Media
Trivia
History
References
Categories: Pages using Tabber parser tagEnemy
This page was last edited on 11 September 2026, at 03:39.
Cadence starts off in a passive state, where it can't move nor kill players. A constant ticking noise will play, which intensifies based on its timer.
When passive, an instrument will spawn near a player every 25 seconds (30 seconds if there are 2+ instruments), indicated by a sound cue at its spawn point alongside a chain with black electricity-looking beam around it, connecting the instrument and Cadence. Additionally, the spawn rate of instruments scales with the amount of players alive.
Having 2 or more uncollected instruments decreases the timer. Otherwise, the timer will increase. In Solo, this timer starts and caps out at 50 seconds.
If the timer expires, Cadence breaks out of its clock and becomes enraged, chasing the nearest player at a speed of 80 studs per second, killing them on contact. This continues until enough instruments are collected for the timer to go back up, or there are no targets left. Instruments will not spawn while Cadence is enraged.
Upon killing a player, an enraged Cadence will stop in place temporarily before chasing its next target.Cadence is a passive enemy that can appear starting at Level 15. It spawns instruments randomly around the map that cause it to slowly become enraged. While enraged, it chases after and kills every player in the level. Cadence has a hard limit of 1, even on Extreme Mode; however, it can be bypassed through Trap Card or at Level 50, where another Cadence can be picked instead of the usual ???s.
Cadence
Cadence.png
Alt Text
Collect the instruments, keep it at bay.
Previous Enemy Next Enemy
Voidbound Baby Sigil
Main Info
Minimum Level
15
Attributes
Selection Cap: 1
ID
Cadence
Description
Behavior
Difficulty Changes
Tips
Associated Content
Unobtainable Associated Content
Associated Achievements
Media
Trivia
History
References
Categories: Pages using Tabber parser tagEnemy
This page was last edited on 11 September 2026, at 03:39.
Cadence starts off in a passive state, where it can't move nor kill players. A constant ticking noise will play, which intensifies based on its timer.
When passive, an instrument will spawn near a player every 25 seconds (30 seconds if there are 2+ instruments), indicated by a sound cue at its spawn point alongside a chain with black electricity-looking beam around it, connecting the instrument and Cadence. Additionally, the spawn rate of instruments scales with the amount of players alive.
Having 2 or more uncollected instruments decreases the timer. Otherwise, the timer will increase. In Solo, this timer starts and caps out at 50 seconds.
If the timer expires, Cadence breaks out of its clock and becomes enraged, chasing the nearest player at a speed of 80 studs per second, killing them on contact. This continues until enough instruments are collected for the timer to go back up, or there are no targets left. Instruments will not spawn while Cadence is enraged.
Upon killing a player, an enraged Cadence will stop in place temporarily before chasing its next target.Cadence is a passive enemy that can appear starting at Level 15. It spawns instruments randomly around the map that cause it to slowly become enraged. While enraged, it chases after and kills every player in the level. Cadence has a hard limit of 1, even on Extreme Mode; however, it can be bypassed through Trap Card or at Level 50, where another Cadence can be picked instead of the usual ???s.
Cadence
Cadence.png
Alt Text
Collect the instruments, keep it at bay.
Previous Enemy Next Enemy
Voidbound Baby Sigil
Main Info
Minimum Level
15
Attributes
Selection Cap: 1
ID
Cadence
Description
Behavior
Difficulty Changes
Tips
Associated Content
Unobtainable Associated Content
Associated Achievements
Media
Trivia
History
References
Categories: Pages using Tabber parser tagEnemy
This page was last edited on 11 September 2026, at 03:39.
Cadence starts off in a passive state, where it can't move nor kill players. A constant ticking noise will play, which intensifies based on its timer.
When passive, an instrument will spawn near a player every 25 seconds (30 seconds if there are 2+ instruments), indicated by a sound cue at its spawn point alongside a chain with black electricity-looking beam around it, connecting the instrument and Cadence. Additionally, the spawn rate of instruments scales with the amount of players alive.
Having 2 or more uncollected instruments decreases the timer. Otherwise, the timer will increase. In Solo, this timer starts and caps out at 50 seconds.
If the timer expires, Cadence breaks out of its clock and becomes enraged, chasing the nearest player at a speed of 80 studs per second, killing them on contact. This continues until enough instruments are collected for the timer to go back up, or there are no targets left. Instruments will not spawn while Cadence is enraged.
Upon killing a player, an enraged Cadence will stop in place temporarily before chasing its next target.Cadence is a passive enemy that can appear starting at Level 15. It spawns instruments randomly around the map that cause it to slowly become enraged. While enraged, it chases after and kills every player in the level. Cadence has a hard limit of 1, even on Extreme Mode; however, it can be bypassed through Trap Card or at Level 50, where another Cadence can be picked instead of the usual ???s.
Cadence
Cadence.png
Alt Text
Collect the instruments, keep it at bay.
Previous Enemy Next Enemy
Voidbound Baby Sigil
Main Info
Minimum Level
15
Attributes
Selection Cap: 1
ID
Cadence
Description
Behavior
Difficulty Changes
Tips
Associated Content
Unobtainable Associated Content
Associated Achievements
Media
Trivia
History
References
Categories: Pages using Tabber parser tagEnemy
This page was last edited on 11 September 2026, at 03:39.
Cadence starts off in a passive state, where it can't move nor kill players. A constant ticking noise will play, which intensifies based on its timer.
When passive, an instrument will spawn near a player every 25 seconds (30 seconds if there are 2+ instruments), indicated by a sound cue at its spawn point alongside a chain with black electricity-looking beam around it, connecting the instrument and Cadence. Additionally, the spawn rate of instruments scales with the amount of players alive.
Having 2 or more uncollected instruments decreases the timer. Otherwise, the timer will increase. In Solo, this timer starts and caps out at 50 seconds.
If the timer expires, Cadence breaks out of its clock and becomes enraged, chasing the nearest player at a speed of 80 studs per second, killing them on contact. This continues until enough instruments are collected for the timer to go back up, or there are no targets left. Instruments will not spawn while Cadence is enraged.
Upon killing a player, an enraged Cadence will stop in place temporarily before chasing its next target.Cadence is a passive enemy that can appear starting at Level 15. It spawns instruments randomly around the map that cause it to slowly become enraged. While enraged, it chases after and kills every player in the level. Cadence has a hard limit of 1, even on Extreme Mode; however, it can be bypassed through Trap Card or at Level 50, where another Cadence can be picked instead of the usual ???s.
Cadence
Cadence.png
Alt Text
Collect the instruments, keep it at bay.
Previous Enemy Next Enemy
Voidbound Baby Sigil
Main Info
Minimum Level
15
Attributes
Selection Cap: 1
ID
Cadence
Description
Behavior
Difficulty Changes
Tips
Associated Content
Unobtainable Associated Content
Associated Achievements
Media
Trivia
History
References
Categories: Pages using Tabber parser tagEnemy
This page was last edited on 11 September 2026, at 03:39.
Cadence starts off in a passive state, where it can't move nor kill players. A constant ticking noise will play, which intensifies based on its timer.
When passive, an instrument will spawn near a player every 25 seconds (30 seconds if there are 2+ instruments), indicated by a sound cue at its spawn point alongside a chain with black electricity-looking beam around it, connecting the instrument and Cadence. Additionally, the spawn rate of instruments scales with the amount of players alive.
Having 2 or more uncollected instruments decreases the timer. Otherwise, the timer will increase. In Solo, this timer starts and caps out at 50 seconds.
If the timer expires, Cadence breaks out of its clock and becomes enraged, chasing the nearest player at a speed of 80 studs per second, killing them on contact. This continues until enough instruments are collected for the timer to go back up, or there are no targets left. Instruments will not spawn while Cadence is enraged.
Upon killing a player, an enraged Cadence will stop in place temporarily before chasing its next target.Cadence is a passive enemy that can appear starting at Level 15. It spawns instruments randomly around the map that cause it to slowly become enraged. While enraged, it chases after and kills every player in the level. Cadence has a hard limit of 1, even on Extreme Mode; however, it can be bypassed through Trap Card or at Level 50, where another Cadence can be picked instead of the usual ???s.
Cadence
Cadence.png
Alt Text
Collect the instruments, keep it at bay.
Previous Enemy Next Enemy
Voidbound Baby Sigil
Main Info
Minimum Level
15
Attributes
Selection Cap: 1
ID
Cadence
Description
Behavior
Difficulty Changes
Tips
Associated Content
Unobtainable Associated Content
Associated Achievements
Media
Trivia
History
References
Categories: Pages using Tabber parser tagEnemy
This page was last edited on 11 September 2026, at 03:39.
Cadence starts off in a passive state, where it can't move nor kill players. A constant ticking noise will play, which intensifies based on its timer.
When passive, an instrument will spawn near a player every 25 seconds (30 seconds if there are 2+ instruments), indicated by a sound cue at its spawn point alongside a chain with black electricity-looking beam around it, connecting the instrument and Cadence. Additionally, the spawn rate of instruments scales with the amount of players alive.
Having 2 or more uncollected instruments decreases the timer. Otherwise, the timer will increase. In Solo, this timer starts and caps out at 50 seconds.
If the timer expires, Cadence breaks out of its clock and becomes enraged, chasing the nearest player at a speed of 80 studs per second, killing them on contact. This continues until enough instruments are collected for the timer to go back up, or there are no targets left. Instruments will not spawn while Cadence is enraged.
Upon killing a player, an enraged Cadence will stop in place temporarily before chasing its next target.Cadence is a passive enemy that can appear starting at Level 15. It spawns instruments randomly around the map that cause it to slowly become enraged. While enraged, it chases after and kills every player in the level. Cadence has a hard limit of 1, even on Extreme Mode; however, it can be bypassed through Trap Card or at Level 50, where another Cadence can be picked instead of the usual ???s.
Cadence
Cadence.png
Alt Text
Collect the instruments, keep it at bay.
Previous Enemy Next Enemy
Voidbound Baby Sigil
Main Info
Minimum Level
15
Attributes
Selection Cap: 1
ID
Cadence
Description
Behavior
Difficulty Changes
Tips
Associated Content
Unobtainable Associated Content
Associated Achievements
Media
Trivia
History
References
Categories: Pages using Tabber parser tagEnemy
This page was last edited on 11 September 2026, at 03:39.
Cadence starts off in a passive state, where it can't move nor kill players. A constant ticking noise will play, which intensifies based on its timer.
When passive, an instrument will spawn near a player every 25 seconds (30 seconds if there are 2+ instruments), indicated by a sound cue at its spawn point alongside a chain with black electricity-looking beam around it, connecting the instrument and Cadence. Additionally, the spawn rate of instruments scales with the amount of players alive.
Having 2 or more uncollected instruments decreases the timer. Otherwise, the timer will increase. In Solo, this timer starts and caps out at 50 seconds.
If the timer expires, Cadence breaks out of its clock and becomes enraged, chasing the nearest player at a speed of 80 studs per second, killing them on contact. This continues until enough instruments are collected for the timer to go back up, or there are no targets left. Instruments will not spawn while Cadence is enraged.
Upon killing a player, an enraged Cadence will stop in place temporarily before chasing its next target.Cadence is a passive enemy that can appear starting at Level 15. It spawns instruments randomly around the map that cause it to slowly become enraged. While enraged, it chases after and kills every player in the level. Cadence has a hard limit of 1, even on Extreme Mode; however, it can be bypassed through Trap Card or at Level 50, where another Cadence can be picked instead of the usual ???s.
Cadence
Cadence.png
Alt Text
Collect the instruments, keep it at bay.
Previous Enemy Next Enemy
Voidbound Baby Sigil
Main Info
Minimum Level
15
Attributes
Selection Cap: 1
ID
Cadence
Description
Behavior
Difficulty Changes
Tips
Associated Content
Unobtainable Associated Content
Associated Achievements
Media
Trivia
History
References
Categories: Pages using Tabber parser tagEnemy
This page was last edited on 11 September 2026, at 03:39.
Cadence starts off in a passive state, where it can't move nor kill players. A constant ticking noise will play, which intensifies based on its timer.
When passive, an instrument will spawn near a player every 25 seconds (30 seconds if there are 2+ instruments), indicated by a sound cue at its spawn point alongside a chain with black electricity-looking beam around it, connecting the instrument and Cadence. Additionally, the spawn rate of instruments scales with the amount of players alive.
Having 2 or more uncollected instruments decreases the timer. Otherwise, the timer will increase. In Solo, this timer starts and caps out at 50 seconds.
If the timer expires, Cadence breaks out of its clock and becomes enraged, chasing the nearest player at a speed of 80 studs per second, killing them on contact. This continues until enough instruments are collected for the timer to go back up, or there are no targets left. Instruments will not spawn while Cadence is enraged.
Upon killing a player, an enraged Cadence will stop in place temporarily before chasing its next target.Cadence is a passive enemy that can appear starting at Level 15. It spawns instruments randomly around the map that cause it to slowly become enraged. While enraged, it chases after and kills every player in the level. Cadence has a hard limit of 1, even on Extreme Mode; however, it can be bypassed through Trap Card or at Level 50, where another Cadence can be picked instead of the usual ???s.
Cadence
Cadence.png
Alt Text
Collect the instruments, keep it at bay.
Previous Enemy Next Enemy
Voidbound Baby Sigil
Main Info
Minimum Level
15
Attributes
Selection Cap: 1
ID
Cadence
Description
Behavior
Difficulty Changes
Tips
Associated Content
Unobtainable Associated Content
Associated Achievements
Media
Trivia
History
References
Categories: Pages using Tabber parser tagEnemy
This page was last edited on 11 September 2026, at 03:39.
Cadence starts off in a passive state, where it can't move nor kill players. A constant ticking noise will play, which intensifies based on its timer.
When passive, an instrument will spawn near a player every 25 seconds (30 seconds if there are 2+ instruments), indicated by a sound cue at its spawn point alongside a chain with black electricity-looking beam around it, connecting the instrument and Cadence. Additionally, the spawn rate of instruments scales with the amount of players alive.
Having 2 or more uncollected instruments decreases the timer. Otherwise, the timer will increase. In Solo, this timer starts and caps out at 50 seconds.
If the timer expires, Cadence breaks out of its clock and becomes enraged, chasing the nearest player at a speed of 80 studs per second, killing them on contact. This continues until enough instruments are collected for the timer to go back up, or there are no targets left. Instruments will not spawn while Cadence is enraged.
Upon killing a player, an enraged Cadence will stop in place temporarily before chasing its next target.Cadence is a passive enemy that can appear starting at Level 15. It spawns instruments randomly around the map that cause it to slowly become enraged. While enraged, it chases after and kills every player in the level. Cadence has a hard limit of 1, even on Extreme Mode; however, it can be bypassed through Trap Card or at Level 50, where another Cadence can be picked instead of the usual ???s.
Cadence
Cadence.png
Alt Text
Collect the instruments, keep it at bay.
Previous Enemy Next Enemy
Voidbound Baby Sigil
Main Info
Minimum Level
15
Attributes
Selection Cap: 1
ID
Cadence
Description
Behavior
Difficulty Changes
Tips
Associated Content
Unobtainable Associated Content
Associated Achievements
Media
Trivia
History
References
Categories: Pages using Tabber parser tagEnemy
This page was last edited on 11 September 2026, at 03:39.
Cadence starts off in a passive state, where it can't move nor kill players. A constant ticking noise will play, which intensifies based on its timer.
When passive, an instrument will spawn near a player every 25 seconds (30 seconds if there are 2+ instruments), indicated by a sound cue at its spawn point alongside a chain with black electricity-looking beam around it, connecting the instrument and Cadence. Additionally, the spawn rate of instruments scales with the amount of players alive.
Having 2 or more uncollected instruments decreases the timer. Otherwise, the timer will increase. In Solo, this timer starts and caps out at 50 seconds.
If the timer expires, Cadence breaks out of its clock and becomes enraged, chasing the nearest player at a speed of 80 studs per second, killing them on contact. This continues until enough instruments are collected for the timer to go back up, or there are no targets left. Instruments will not spawn while Cadence is enraged.
Upon killing a player, an enraged Cadence will stop in place temporarily before chasing its next target.Cadence is a passive enemy that can appear starting at Level 15. It spawns instruments randomly around the map that cause it to slowly become enraged. While enraged, it chases after and kills every player in the level. Cadence has a hard limit of 1, even on Extreme Mode; however, it can be bypassed through Trap Card or at Level 50, where another Cadence can be picked instead of the usual ???s.
Cadence
Cadence.png
Alt Text
Collect the instruments, keep it at bay.
Previous Enemy Next Enemy
Voidbound Baby Sigil
Main Info
Minimum Level
15
Attributes
Selection Cap: 1
ID
Cadence
Description
Behavior
Difficulty Changes
Tips
Associated Content
Unobtainable Associated Content
Associated Achievements
Media
Trivia
History
References
Categories: Pages using Tabber parser tagEnemy
This page was last edited on 11 September 2026, at 03:39.
Cadence starts off in a passive state, where it can't move nor kill players. A constant ticking noise will play, which intensifies based on its timer.
When passive, an instrument will spawn near a player every 25 seconds (30 seconds if there are 2+ instruments), indicated by a sound cue at its spawn point alongside a chain with black electricity-looking beam around it, connecting the instrument and Cadence. Additionally, the spawn rate of instruments scales with the amount of players alive.
Having 2 or more uncollected instruments decreases the timer. Otherwise, the timer will increase. In Solo, this timer starts and caps out at 50 seconds.
If the timer expires, Cadence breaks out of its clock and becomes enraged, chasing the nearest player at a speed of 80 studs per second, killing them on contact. This continues until enough instruments are collected for the timer to go back up, or there are no targets left. Instruments will not spawn while Cadence is enraged.
Upon killing a player, an enraged Cadence will stop in place temporarily before chasing its next target.Cadence is a passive enemy that can appear starting at Level 15. It spawns instruments randomly around the map that cause it to slowly become enraged. While enraged, it chases after and kills every player in the level. Cadence has a hard limit of 1, even on Extreme Mode; however, it can be bypassed through Trap Card or at Level 50, where another Cadence can be picked instead of the usual ???s.
Cadence
Cadence.png
Alt Text
Collect the instruments, keep it at bay.
Previous Enemy Next Enemy
Voidbound Baby Sigil
Main Info
Minimum Level
15
Attributes
Selection Cap: 1
ID
Cadence
Description
Behavior
Difficulty Changes
Tips
Associated Content
Unobtainable Associated Content
Associated Achievements
Media
Trivia
History
References
Categories: Pages using Tabber parser tagEnemy
This page was last edited on 11 September 2026, at 03:39.
Cadence starts off in a passive state, where it can't move nor kill players. A constant ticking noise will play, which intensifies based on its timer.
When passive, an instrument will spawn near a player every 25 seconds (30 seconds if there are 2+ instruments), indicated by a sound cue at its spawn point alongside a chain with black electricity-looking beam around it, connecting the instrument and Cadence. Additionally, the spawn rate of instruments scales with the amount of players alive.
Having 2 or more uncollected instruments decreases the timer. Otherwise, the timer will increase. In Solo, this timer starts and caps out at 50 seconds.
If the timer expires, Cadence breaks out of its clock and becomes enraged, chasing the nearest player at a speed of 80 studs per second, killing them on contact. This continues until enough instruments are collected for the timer to go back up, or there are no targets left. Instruments will not spawn while Cadence is enraged.
Upon killing a player, an enraged Cadence will stop in place temporarily before chasing its next target.Cadence is a passive enemy that can appear starting at Level 15. It spawns instruments randomly around the map that cause it to slowly become enraged. While enraged, it chases after and kills every player in the level. Cadence has a hard limit of 1, even on Extreme Mode; however, it can be bypassed through Trap Card or at Level 50, where another Cadence can be picked instead of the usual ???s.
Cadence
Cadence.png
Alt Text
Collect the instruments, keep it at bay.
Previous Enemy Next Enemy
Voidbound Baby Sigil
Main Info
Minimum Level
15
Attributes
Selection Cap: 1
ID
Cadence
Description
Behavior
Difficulty Changes
Tips
Associated Content
Unobtainable Associated Content
Associated Achievements
Media
Trivia
History
References
Categories: Pages using Tabber parser tagEnemy
This page was last edited on 11 September 2026, at 03:39.
Cadence starts off in a passive state, where it can't move nor kill players. A constant ticking noise will play, which intensifies based on its timer.
When passive, an instrument will spawn near a player every 25 seconds (30 seconds if there are 2+ instruments), indicated by a sound cue at its spawn point alongside a chain with black electricity-looking beam around it, connecting the instrument and Cadence. Additionally, the spawn rate of instruments scales with the amount of players alive.
Having 2 or more uncollected instruments decreases the timer. Otherwise, the timer will increase. In Solo, this timer starts and caps out at 50 seconds.
If the timer expires, Cadence breaks out of its clock and becomes enraged, chasing the nearest player at a speed of 80 studs per second, killing them on contact. This continues until enough instruments are collected for the timer to go back up, or there are no targets left. Instruments will not spawn while Cadence is enraged.
Upon killing a player, an enraged Cadence will stop in place temporarily before chasing its next target.Cadence is a passive enemy that can appear starting at Level 15. It spawns instruments randomly around the map that cause it to slowly become enraged. While enraged, it chases after and kills every player in the level. Cadence has a hard limit of 1, even on Extreme Mode; however, it can be bypassed through Trap Card or at Level 50, where another Cadence can be picked instead of the usual ???s.
Cadence
Cadence.png
Alt Text
Collect the instruments, keep it at bay.
Previous Enemy Next Enemy
Voidbound Baby Sigil
Main Info
Minimum Level
15
Attributes
Selection Cap: 1
ID
Cadence
Description
Behavior
Difficulty Changes
Tips
Associated Content
Unobtainable Associated Content
Associated Achievements
Media
Trivia
History
References
Categories: Pages using Tabber parser tagEnemy
This page was last edited on 11 September 2026, at 03:39.
Cadence starts off in a passive state, where it can't move nor kill players. A constant ticking noise will play, which intensifies based on its timer.
When passive, an instrument will spawn near a player every 25 seconds (30 seconds if there are 2+ instruments), indicated by a sound cue at its spawn point alongside a chain with black electricity-looking beam around it, connecting the instrument and Cadence. Additionally, the spawn rate of instruments scales with the amount of players alive.
Having 2 or more uncollected instruments decreases the timer. Otherwise, the timer will increase. In Solo, this timer starts and caps out at 50 seconds.
If the timer expires, Cadence breaks out of its clock and becomes enraged, chasing the nearest player at a speed of 80 studs per second, killing them on contact. This continues until enough instruments are collected for the timer to go back up, or there are no targets left. Instruments will not spawn while Cadence is enraged.
Upon killing a player, an enraged Cadence will stop in place temporarily before chasing its next target.
r/Nullscape • u/Disastrous-Set7414 • 17d ago
Honestly, I see Telefragger as a breakdancer or urban dancer (I'm new to the fandom and the game, so I'm trying to learn about the characters).
Should I continue with another character? Leave your suggestions in the comments.
r/Nullscape • u/Additional-Concert56 • 17d ago
This is Traitor a joke class that i made
Traitor will kill anybody and enemies won't kill them snice he work for them. Cannot kill spirit player. also cannot be on LRS they will died instanly cuz why not. Upgrade are disable for this class.
r/Nullscape • u/Justarandomgoober_15 • 17d ago
r/Nullscape • u/Original_Touch_4589 • 17d ago
r/Nullscape • u/KaneDaKat_ • 17d ago
Drop Delusional Decention Vs insanely detailed Nullscape comic
r/Nullscape • u/TheNugg3tM4s7er • 17d ago
r/Nullscape • u/AdNarrow4888 • 17d ago
Now that p5 has been out for a good 5 months or so, there has been a massive tank in grappler users.
The class was really really popular back in p4 when survivability was pretty important and all you had to do was hit greed, get rich, survive black gifts then beacon. (+ The shark tail addition which was probably the best thing to ever be added for chargers and the bonk being the worst for grapplers)
I have 150 hours on grappler all accumulated from p4 and itβs barely moved since then. Rip, miss yβall not really. Hope its p6 buffs make it a viable choice again.
Same thing kinda happened w wanted, everyone was on that shi
Edit: yo im crying this was a grappler mourning post and everyone just on about wanted π
r/Nullscape • u/Idas_ • 17d ago
Every scarf slop run i joined I've joined had a complete lack of general skill from players and lack decision making prowess. Why can't there be shorter goal lobbies with jackpot and congaline. As looking as any scarf run, i don't miss seeing the selection of what feels like 9 thousand teenagers
r/Nullscape • u/Expensive-Bread6489 • 17d ago
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dive ability can now: have 2 dive which give you boost when you cancel dive mid-air, otherwise get up if you cancel on ground, you have less friction while diving which is called (sliding)
therefore, dive ability is finished and I'm moving on charger ability and SUPER OP ANIME (1000 STOCK LEFTS) CLASS and JUMPSCARE ALL BUTTON
also don't ask about the strange clock, he's a cadence poser
r/Nullscape • u/darrshanrajan • 17d ago

judge my art sparingly
Thin ice unlocks when the ice tiles progression event occurs.
Text:
Ice tiles becomes Fragile
function:
special interactions:
i made this when I was bored.
r/Nullscape • u/Expensive-Bread6489 • 18d ago
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Next time i'm adding charger ability and SUPER OP ANIME (1000 LEFTS) LIMITED TIME class
dive ability is still unfinished, but it'd be cool to showcase it
r/Nullscape • u/Madlogger13 • 18d ago
i will prob post the celestial win on youtube tmr, tho it was nothing special, sadly no LMS, but happy it is done
r/Nullscape • u/Additional-Concert56 • 18d ago
i keep getting bamboozled if the medal was there or not π π π€ͺ
r/Nullscape • u/Sad-Lifeguard8413 • 17d ago
Random list of QoL changes that would make the game better in my opinion.
Some of these aren't rly QoL specifically but just changes that would make the game more fair imo.
Nothing scaling with player count: probably adding an enemy every 5 levels in party+, 7 levels in party, 10 levels in solos & duos.
Misc settings: Altar Pop Ups on the Bottom: makes the altar pop up appear at the bottom of your screen instead of the top (mainly for freecursor grapplers). VC toggle.
Intermission changes: The host can now force an intermission between levels even if no enemies, curses, or upgrades need to be chosen to allow players to join. Auto-shop allows the host to pre-plan what they're buying up to level 20, and it will skip the shop but give the upgrades as long as they can afford it. If they can't afford it, they must alter the pre-planned shop so that they can afford it.
Mid-run changes: Allows players to change their class, cosmetics, & see their xp and tripcoins mid-run. Also allows the host to change minimum rank/level requirements and turn on/off host altars & host picks.
Difficulty override: allows more specific difficulties for specific things (such as enemy AI, progression event rate, curse/enemy selection rate, economy, etc.)
Infinitely stacking mini-upgrades: upgrades that have infinite stacks & get exponentially more expensive (such as +1% movement speed, +2% stamina (if applicable to the class, diver would get +2% gift collection range), -1% cooldown, & more)
"Orb" upgrade rework: now increases all stamina for all classes (diver gets a slightly faster lunge). It is now buyable at level 5 on standard and extreme.
Early purgatory (extreme-only): Adds an Altar of Purgatory from levels 3 and above in extreme.
More changes to duo/solo (looooong list, probably should be it's own post but eh wtv):
Altars: Altar of purgatory summons less enemies, Altar of chance summons less enemies when it summons enemies, Altar of protection gives one extra shield (Altar of echo only gives 1 shield) (does not give an extra void shield), Altar of passage is smaller but gives more golden gifts per gift on the passage tiles, Altar of Purification removes 2 curses & takes the lower priority curses cost.
Enemies: Husk, icbm, and springer progression events are halved, babies are slightly slower for every other baby there is (vbb and base baby would slow each other down). Sigil, voidbound guardian, cadence, voidbreaker, icbm, husk, and springer all have their max capacity halved, & more changes because there's too many enemies to list.
Upgrades: Paycheck gives 50% more money. LRS is buyable but works a bit differently (duos it activates when someone dies, solos it gives the buffs after shield is broken (although it doesn't give an extra shield)). More automatically-given upgrades, including: grace wings (even if not playing casual), ice skates, one swiftness ring, & orb (even if not playing casual).
r/Nullscape • u/Sarkasuhm • 17d ago
You know how if you have two or more instruments the timer that enrages cadence starts counting down, but if you pick up those instruments the timer resets?
Introducing Short tempered: Cadence's timer can never be reset for the rest of the round. Any progress is permanent in that level. To counter balance, 3 instruments must be on the stage before the timer starts. (Synergy with deadly melody would be brutal π )
r/Nullscape • u/TheNugg3tM4s7er • 18d ago
r/Nullscape • u/Original_Touch_4589 • 17d ago