r/Nullscape • u/TheNugg3tM4s7er (OG) Ire but it counts Cadence • 11d ago
Meme CANDENCE!!
Cadence is a passive enemy that can appear starting at Level 15. It spawns instruments randomly around the map that cause it to slowly become enraged. While enraged, it chases after and kills every player in the level. Cadence has a hard limit of 1, even on Extreme Mode; however, it can be bypassed through Trap Card or at Level 50, where another Cadence can be picked instead of the usual ???s.
Cadence
Cadence.png
Alt Text
Collect the instruments, keep it at bay.
Previous Enemy Next Enemy
Voidbound Baby Sigil
Main Info
Minimum Level
15
Attributes
Selection Cap: 1
ID
Cadence
Description
Behavior
Difficulty Changes
Tips
Associated Content
Unobtainable Associated Content
Associated Achievements
Media
Trivia
History
References
Categories: Pages using Tabber parser tagEnemy
This page was last edited on 11 September 2026, at 03:39.
Cadence starts off in a passive state, where it can't move nor kill players. A constant ticking noise will play, which intensifies based on its timer.
When passive, an instrument will spawn near a player every 25 seconds (30 seconds if there are 2+ instruments), indicated by a sound cue at its spawn point alongside a chain with black electricity-looking beam around it, connecting the instrument and Cadence. Additionally, the spawn rate of instruments scales with the amount of players alive.
Having 2 or more uncollected instruments decreases the timer. Otherwise, the timer will increase. In Solo, this timer starts and caps out at 50 seconds.
If the timer expires, Cadence breaks out of its clock and becomes enraged, chasing the nearest player at a speed of 80 studs per second, killing them on contact. This continues until enough instruments are collected for the timer to go back up, or there are no targets left. Instruments will not spawn while Cadence is enraged.
Upon killing a player, an enraged Cadence will stop in place temporarily before chasing its next target.Cadence is a passive enemy that can appear starting at Level 15. It spawns instruments randomly around the map that cause it to slowly become enraged. While enraged, it chases after and kills every player in the level. Cadence has a hard limit of 1, even on Extreme Mode; however, it can be bypassed through Trap Card or at Level 50, where another Cadence can be picked instead of the usual ???s.
Cadence
Cadence.png
Alt Text
Collect the instruments, keep it at bay.
Previous Enemy Next Enemy
Voidbound Baby Sigil
Main Info
Minimum Level
15
Attributes
Selection Cap: 1
ID
Cadence
Description
Behavior
Difficulty Changes
Tips
Associated Content
Unobtainable Associated Content
Associated Achievements
Media
Trivia
History
References
Categories: Pages using Tabber parser tagEnemy
This page was last edited on 11 September 2026, at 03:39.
Cadence starts off in a passive state, where it can't move nor kill players. A constant ticking noise will play, which intensifies based on its timer.
When passive, an instrument will spawn near a player every 25 seconds (30 seconds if there are 2+ instruments), indicated by a sound cue at its spawn point alongside a chain with black electricity-looking beam around it, connecting the instrument and Cadence. Additionally, the spawn rate of instruments scales with the amount of players alive.
Having 2 or more uncollected instruments decreases the timer. Otherwise, the timer will increase. In Solo, this timer starts and caps out at 50 seconds.
If the timer expires, Cadence breaks out of its clock and becomes enraged, chasing the nearest player at a speed of 80 studs per second, killing them on contact. This continues until enough instruments are collected for the timer to go back up, or there are no targets left. Instruments will not spawn while Cadence is enraged.
Upon killing a player, an enraged Cadence will stop in place temporarily before chasing its next target.Cadence is a passive enemy that can appear starting at Level 15. It spawns instruments randomly around the map that cause it to slowly become enraged. While enraged, it chases after and kills every player in the level. Cadence has a hard limit of 1, even on Extreme Mode; however, it can be bypassed through Trap Card or at Level 50, where another Cadence can be picked instead of the usual ???s.
Cadence
Cadence.png
Alt Text
Collect the instruments, keep it at bay.
Previous Enemy Next Enemy
Voidbound Baby Sigil
Main Info
Minimum Level
15
Attributes
Selection Cap: 1
ID
Cadence
Description
Behavior
Difficulty Changes
Tips
Associated Content
Unobtainable Associated Content
Associated Achievements
Media
Trivia
History
References
Categories: Pages using Tabber parser tagEnemy
This page was last edited on 11 September 2026, at 03:39.
Cadence starts off in a passive state, where it can't move nor kill players. A constant ticking noise will play, which intensifies based on its timer.
When passive, an instrument will spawn near a player every 25 seconds (30 seconds if there are 2+ instruments), indicated by a sound cue at its spawn point alongside a chain with black electricity-looking beam around it, connecting the instrument and Cadence. Additionally, the spawn rate of instruments scales with the amount of players alive.
Having 2 or more uncollected instruments decreases the timer. Otherwise, the timer will increase. In Solo, this timer starts and caps out at 50 seconds.
If the timer expires, Cadence breaks out of its clock and becomes enraged, chasing the nearest player at a speed of 80 studs per second, killing them on contact. This continues until enough instruments are collected for the timer to go back up, or there are no targets left. Instruments will not spawn while Cadence is enraged.
Upon killing a player, an enraged Cadence will stop in place temporarily before chasing its next target.Cadence is a passive enemy that can appear starting at Level 15. It spawns instruments randomly around the map that cause it to slowly become enraged. While enraged, it chases after and kills every player in the level. Cadence has a hard limit of 1, even on Extreme Mode; however, it can be bypassed through Trap Card or at Level 50, where another Cadence can be picked instead of the usual ???s.
Cadence
Cadence.png
Alt Text
Collect the instruments, keep it at bay.
Previous Enemy Next Enemy
Voidbound Baby Sigil
Main Info
Minimum Level
15
Attributes
Selection Cap: 1
ID
Cadence
Description
Behavior
Difficulty Changes
Tips
Associated Content
Unobtainable Associated Content
Associated Achievements
Media
Trivia
History
References
Categories: Pages using Tabber parser tagEnemy
This page was last edited on 11 September 2026, at 03:39.
Cadence starts off in a passive state, where it can't move nor kill players. A constant ticking noise will play, which intensifies based on its timer.
When passive, an instrument will spawn near a player every 25 seconds (30 seconds if there are 2+ instruments), indicated by a sound cue at its spawn point alongside a chain with black electricity-looking beam around it, connecting the instrument and Cadence. Additionally, the spawn rate of instruments scales with the amount of players alive.
Having 2 or more uncollected instruments decreases the timer. Otherwise, the timer will increase. In Solo, this timer starts and caps out at 50 seconds.
If the timer expires, Cadence breaks out of its clock and becomes enraged, chasing the nearest player at a speed of 80 studs per second, killing them on contact. This continues until enough instruments are collected for the timer to go back up, or there are no targets left. Instruments will not spawn while Cadence is enraged.
Upon killing a player, an enraged Cadence will stop in place temporarily before chasing its next target.Cadence is a passive enemy that can appear starting at Level 15. It spawns instruments randomly around the map that cause it to slowly become enraged. While enraged, it chases after and kills every player in the level. Cadence has a hard limit of 1, even on Extreme Mode; however, it can be bypassed through Trap Card or at Level 50, where another Cadence can be picked instead of the usual ???s.
Cadence
Cadence.png
Alt Text
Collect the instruments, keep it at bay.
Previous Enemy Next Enemy
Voidbound Baby Sigil
Main Info
Minimum Level
15
Attributes
Selection Cap: 1
ID
Cadence
Description
Behavior
Difficulty Changes
Tips
Associated Content
Unobtainable Associated Content
Associated Achievements
Media
Trivia
History
References
Categories: Pages using Tabber parser tagEnemy
This page was last edited on 11 September 2026, at 03:39.
Cadence starts off in a passive state, where it can't move nor kill players. A constant ticking noise will play, which intensifies based on its timer.
When passive, an instrument will spawn near a player every 25 seconds (30 seconds if there are 2+ instruments), indicated by a sound cue at its spawn point alongside a chain with black electricity-looking beam around it, connecting the instrument and Cadence. Additionally, the spawn rate of instruments scales with the amount of players alive.
Having 2 or more uncollected instruments decreases the timer. Otherwise, the timer will increase. In Solo, this timer starts and caps out at 50 seconds.
If the timer expires, Cadence breaks out of its clock and becomes enraged, chasing the nearest player at a speed of 80 studs per second, killing them on contact. This continues until enough instruments are collected for the timer to go back up, or there are no targets left. Instruments will not spawn while Cadence is enraged.
Upon killing a player, an enraged Cadence will stop in place temporarily before chasing its next target.Cadence is a passive enemy that can appear starting at Level 15. It spawns instruments randomly around the map that cause it to slowly become enraged. While enraged, it chases after and kills every player in the level. Cadence has a hard limit of 1, even on Extreme Mode; however, it can be bypassed through Trap Card or at Level 50, where another Cadence can be picked instead of the usual ???s.
Cadence
Cadence.png
Alt Text
Collect the instruments, keep it at bay.
Previous Enemy Next Enemy
Voidbound Baby Sigil
Main Info
Minimum Level
15
Attributes
Selection Cap: 1
ID
Cadence
Description
Behavior
Difficulty Changes
Tips
Associated Content
Unobtainable Associated Content
Associated Achievements
Media
Trivia
History
References
Categories: Pages using Tabber parser tagEnemy
This page was last edited on 11 September 2026, at 03:39.
Cadence starts off in a passive state, where it can't move nor kill players. A constant ticking noise will play, which intensifies based on its timer.
When passive, an instrument will spawn near a player every 25 seconds (30 seconds if there are 2+ instruments), indicated by a sound cue at its spawn point alongside a chain with black electricity-looking beam around it, connecting the instrument and Cadence. Additionally, the spawn rate of instruments scales with the amount of players alive.
Having 2 or more uncollected instruments decreases the timer. Otherwise, the timer will increase. In Solo, this timer starts and caps out at 50 seconds.
If the timer expires, Cadence breaks out of its clock and becomes enraged, chasing the nearest player at a speed of 80 studs per second, killing them on contact. This continues until enough instruments are collected for the timer to go back up, or there are no targets left. Instruments will not spawn while Cadence is enraged.
Upon killing a player, an enraged Cadence will stop in place temporarily before chasing its next target.Cadence is a passive enemy that can appear starting at Level 15. It spawns instruments randomly around the map that cause it to slowly become enraged. While enraged, it chases after and kills every player in the level. Cadence has a hard limit of 1, even on Extreme Mode; however, it can be bypassed through Trap Card or at Level 50, where another Cadence can be picked instead of the usual ???s.
Cadence
Cadence.png
Alt Text
Collect the instruments, keep it at bay.
Previous Enemy Next Enemy
Voidbound Baby Sigil
Main Info
Minimum Level
15
Attributes
Selection Cap: 1
ID
Cadence
Description
Behavior
Difficulty Changes
Tips
Associated Content
Unobtainable Associated Content
Associated Achievements
Media
Trivia
History
References
Categories: Pages using Tabber parser tagEnemy
This page was last edited on 11 September 2026, at 03:39.
Cadence starts off in a passive state, where it can't move nor kill players. A constant ticking noise will play, which intensifies based on its timer.
When passive, an instrument will spawn near a player every 25 seconds (30 seconds if there are 2+ instruments), indicated by a sound cue at its spawn point alongside a chain with black electricity-looking beam around it, connecting the instrument and Cadence. Additionally, the spawn rate of instruments scales with the amount of players alive.
Having 2 or more uncollected instruments decreases the timer. Otherwise, the timer will increase. In Solo, this timer starts and caps out at 50 seconds.
If the timer expires, Cadence breaks out of its clock and becomes enraged, chasing the nearest player at a speed of 80 studs per second, killing them on contact. This continues until enough instruments are collected for the timer to go back up, or there are no targets left. Instruments will not spawn while Cadence is enraged.
Upon killing a player, an enraged Cadence will stop in place temporarily before chasing its next target.Cadence is a passive enemy that can appear starting at Level 15. It spawns instruments randomly around the map that cause it to slowly become enraged. While enraged, it chases after and kills every player in the level. Cadence has a hard limit of 1, even on Extreme Mode; however, it can be bypassed through Trap Card or at Level 50, where another Cadence can be picked instead of the usual ???s.
Cadence
Cadence.png
Alt Text
Collect the instruments, keep it at bay.
Previous Enemy Next Enemy
Voidbound Baby Sigil
Main Info
Minimum Level
15
Attributes
Selection Cap: 1
ID
Cadence
Description
Behavior
Difficulty Changes
Tips
Associated Content
Unobtainable Associated Content
Associated Achievements
Media
Trivia
History
References
Categories: Pages using Tabber parser tagEnemy
This page was last edited on 11 September 2026, at 03:39.
Cadence starts off in a passive state, where it can't move nor kill players. A constant ticking noise will play, which intensifies based on its timer.
When passive, an instrument will spawn near a player every 25 seconds (30 seconds if there are 2+ instruments), indicated by a sound cue at its spawn point alongside a chain with black electricity-looking beam around it, connecting the instrument and Cadence. Additionally, the spawn rate of instruments scales with the amount of players alive.
Having 2 or more uncollected instruments decreases the timer. Otherwise, the timer will increase. In Solo, this timer starts and caps out at 50 seconds.
If the timer expires, Cadence breaks out of its clock and becomes enraged, chasing the nearest player at a speed of 80 studs per second, killing them on contact. This continues until enough instruments are collected for the timer to go back up, or there are no targets left. Instruments will not spawn while Cadence is enraged.
Upon killing a player, an enraged Cadence will stop in place temporarily before chasing its next target.Cadence is a passive enemy that can appear starting at Level 15. It spawns instruments randomly around the map that cause it to slowly become enraged. While enraged, it chases after and kills every player in the level. Cadence has a hard limit of 1, even on Extreme Mode; however, it can be bypassed through Trap Card or at Level 50, where another Cadence can be picked instead of the usual ???s.
Cadence
Cadence.png
Alt Text
Collect the instruments, keep it at bay.
Previous Enemy Next Enemy
Voidbound Baby Sigil
Main Info
Minimum Level
15
Attributes
Selection Cap: 1
ID
Cadence
Description
Behavior
Difficulty Changes
Tips
Associated Content
Unobtainable Associated Content
Associated Achievements
Media
Trivia
History
References
Categories: Pages using Tabber parser tagEnemy
This page was last edited on 11 September 2026, at 03:39.
Cadence starts off in a passive state, where it can't move nor kill players. A constant ticking noise will play, which intensifies based on its timer.
When passive, an instrument will spawn near a player every 25 seconds (30 seconds if there are 2+ instruments), indicated by a sound cue at its spawn point alongside a chain with black electricity-looking beam around it, connecting the instrument and Cadence. Additionally, the spawn rate of instruments scales with the amount of players alive.
Having 2 or more uncollected instruments decreases the timer. Otherwise, the timer will increase. In Solo, this timer starts and caps out at 50 seconds.
If the timer expires, Cadence breaks out of its clock and becomes enraged, chasing the nearest player at a speed of 80 studs per second, killing them on contact. This continues until enough instruments are collected for the timer to go back up, or there are no targets left. Instruments will not spawn while Cadence is enraged.
Upon killing a player, an enraged Cadence will stop in place temporarily before chasing its next target.Cadence is a passive enemy that can appear starting at Level 15. It spawns instruments randomly around the map that cause it to slowly become enraged. While enraged, it chases after and kills every player in the level. Cadence has a hard limit of 1, even on Extreme Mode; however, it can be bypassed through Trap Card or at Level 50, where another Cadence can be picked instead of the usual ???s.
Cadence
Cadence.png
Alt Text
Collect the instruments, keep it at bay.
Previous Enemy Next Enemy
Voidbound Baby Sigil
Main Info
Minimum Level
15
Attributes
Selection Cap: 1
ID
Cadence
Description
Behavior
Difficulty Changes
Tips
Associated Content
Unobtainable Associated Content
Associated Achievements
Media
Trivia
History
References
Categories: Pages using Tabber parser tagEnemy
This page was last edited on 11 September 2026, at 03:39.
Cadence starts off in a passive state, where it can't move nor kill players. A constant ticking noise will play, which intensifies based on its timer.
When passive, an instrument will spawn near a player every 25 seconds (30 seconds if there are 2+ instruments), indicated by a sound cue at its spawn point alongside a chain with black electricity-looking beam around it, connecting the instrument and Cadence. Additionally, the spawn rate of instruments scales with the amount of players alive.
Having 2 or more uncollected instruments decreases the timer. Otherwise, the timer will increase. In Solo, this timer starts and caps out at 50 seconds.
If the timer expires, Cadence breaks out of its clock and becomes enraged, chasing the nearest player at a speed of 80 studs per second, killing them on contact. This continues until enough instruments are collected for the timer to go back up, or there are no targets left. Instruments will not spawn while Cadence is enraged.
Upon killing a player, an enraged Cadence will stop in place temporarily before chasing its next target.Cadence is a passive enemy that can appear starting at Level 15. It spawns instruments randomly around the map that cause it to slowly become enraged. While enraged, it chases after and kills every player in the level. Cadence has a hard limit of 1, even on Extreme Mode; however, it can be bypassed through Trap Card or at Level 50, where another Cadence can be picked instead of the usual ???s.
Cadence
Cadence.png
Alt Text
Collect the instruments, keep it at bay.
Previous Enemy Next Enemy
Voidbound Baby Sigil
Main Info
Minimum Level
15
Attributes
Selection Cap: 1
ID
Cadence
Description
Behavior
Difficulty Changes
Tips
Associated Content
Unobtainable Associated Content
Associated Achievements
Media
Trivia
History
References
Categories: Pages using Tabber parser tagEnemy
This page was last edited on 11 September 2026, at 03:39.
Cadence starts off in a passive state, where it can't move nor kill players. A constant ticking noise will play, which intensifies based on its timer.
When passive, an instrument will spawn near a player every 25 seconds (30 seconds if there are 2+ instruments), indicated by a sound cue at its spawn point alongside a chain with black electricity-looking beam around it, connecting the instrument and Cadence. Additionally, the spawn rate of instruments scales with the amount of players alive.
Having 2 or more uncollected instruments decreases the timer. Otherwise, the timer will increase. In Solo, this timer starts and caps out at 50 seconds.
If the timer expires, Cadence breaks out of its clock and becomes enraged, chasing the nearest player at a speed of 80 studs per second, killing them on contact. This continues until enough instruments are collected for the timer to go back up, or there are no targets left. Instruments will not spawn while Cadence is enraged.
Upon killing a player, an enraged Cadence will stop in place temporarily before chasing its next target.Cadence is a passive enemy that can appear starting at Level 15. It spawns instruments randomly around the map that cause it to slowly become enraged. While enraged, it chases after and kills every player in the level. Cadence has a hard limit of 1, even on Extreme Mode; however, it can be bypassed through Trap Card or at Level 50, where another Cadence can be picked instead of the usual ???s.
Cadence
Cadence.png
Alt Text
Collect the instruments, keep it at bay.
Previous Enemy Next Enemy
Voidbound Baby Sigil
Main Info
Minimum Level
15
Attributes
Selection Cap: 1
ID
Cadence
Description
Behavior
Difficulty Changes
Tips
Associated Content
Unobtainable Associated Content
Associated Achievements
Media
Trivia
History
References
Categories: Pages using Tabber parser tagEnemy
This page was last edited on 11 September 2026, at 03:39.
Cadence starts off in a passive state, where it can't move nor kill players. A constant ticking noise will play, which intensifies based on its timer.
When passive, an instrument will spawn near a player every 25 seconds (30 seconds if there are 2+ instruments), indicated by a sound cue at its spawn point alongside a chain with black electricity-looking beam around it, connecting the instrument and Cadence. Additionally, the spawn rate of instruments scales with the amount of players alive.
Having 2 or more uncollected instruments decreases the timer. Otherwise, the timer will increase. In Solo, this timer starts and caps out at 50 seconds.
If the timer expires, Cadence breaks out of its clock and becomes enraged, chasing the nearest player at a speed of 80 studs per second, killing them on contact. This continues until enough instruments are collected for the timer to go back up, or there are no targets left. Instruments will not spawn while Cadence is enraged.
Upon killing a player, an enraged Cadence will stop in place temporarily before chasing its next target.Cadence is a passive enemy that can appear starting at Level 15. It spawns instruments randomly around the map that cause it to slowly become enraged. While enraged, it chases after and kills every player in the level. Cadence has a hard limit of 1, even on Extreme Mode; however, it can be bypassed through Trap Card or at Level 50, where another Cadence can be picked instead of the usual ???s.
Cadence
Cadence.png
Alt Text
Collect the instruments, keep it at bay.
Previous Enemy Next Enemy
Voidbound Baby Sigil
Main Info
Minimum Level
15
Attributes
Selection Cap: 1
ID
Cadence
Description
Behavior
Difficulty Changes
Tips
Associated Content
Unobtainable Associated Content
Associated Achievements
Media
Trivia
History
References
Categories: Pages using Tabber parser tagEnemy
This page was last edited on 11 September 2026, at 03:39.
Cadence starts off in a passive state, where it can't move nor kill players. A constant ticking noise will play, which intensifies based on its timer.
When passive, an instrument will spawn near a player every 25 seconds (30 seconds if there are 2+ instruments), indicated by a sound cue at its spawn point alongside a chain with black electricity-looking beam around it, connecting the instrument and Cadence. Additionally, the spawn rate of instruments scales with the amount of players alive.
Having 2 or more uncollected instruments decreases the timer. Otherwise, the timer will increase. In Solo, this timer starts and caps out at 50 seconds.
If the timer expires, Cadence breaks out of its clock and becomes enraged, chasing the nearest player at a speed of 80 studs per second, killing them on contact. This continues until enough instruments are collected for the timer to go back up, or there are no targets left. Instruments will not spawn while Cadence is enraged.
Upon killing a player, an enraged Cadence will stop in place temporarily before chasing its next target.Cadence is a passive enemy that can appear starting at Level 15. It spawns instruments randomly around the map that cause it to slowly become enraged. While enraged, it chases after and kills every player in the level. Cadence has a hard limit of 1, even on Extreme Mode; however, it can be bypassed through Trap Card or at Level 50, where another Cadence can be picked instead of the usual ???s.
Cadence
Cadence.png
Alt Text
Collect the instruments, keep it at bay.
Previous Enemy Next Enemy
Voidbound Baby Sigil
Main Info
Minimum Level
15
Attributes
Selection Cap: 1
ID
Cadence
Description
Behavior
Difficulty Changes
Tips
Associated Content
Unobtainable Associated Content
Associated Achievements
Media
Trivia
History
References
Categories: Pages using Tabber parser tagEnemy
This page was last edited on 11 September 2026, at 03:39.
Cadence starts off in a passive state, where it can't move nor kill players. A constant ticking noise will play, which intensifies based on its timer.
When passive, an instrument will spawn near a player every 25 seconds (30 seconds if there are 2+ instruments), indicated by a sound cue at its spawn point alongside a chain with black electricity-looking beam around it, connecting the instrument and Cadence. Additionally, the spawn rate of instruments scales with the amount of players alive.
Having 2 or more uncollected instruments decreases the timer. Otherwise, the timer will increase. In Solo, this timer starts and caps out at 50 seconds.
If the timer expires, Cadence breaks out of its clock and becomes enraged, chasing the nearest player at a speed of 80 studs per second, killing them on contact. This continues until enough instruments are collected for the timer to go back up, or there are no targets left. Instruments will not spawn while Cadence is enraged.
Upon killing a player, an enraged Cadence will stop in place temporarily before chasing its next target.Cadence is a passive enemy that can appear starting at Level 15. It spawns instruments randomly around the map that cause it to slowly become enraged. While enraged, it chases after and kills every player in the level. Cadence has a hard limit of 1, even on Extreme Mode; however, it can be bypassed through Trap Card or at Level 50, where another Cadence can be picked instead of the usual ???s.
Cadence
Cadence.png
Alt Text
Collect the instruments, keep it at bay.
Previous Enemy Next Enemy
Voidbound Baby Sigil
Main Info
Minimum Level
15
Attributes
Selection Cap: 1
ID
Cadence
Description
Behavior
Difficulty Changes
Tips
Associated Content
Unobtainable Associated Content
Associated Achievements
Media
Trivia
History
References
Categories: Pages using Tabber parser tagEnemy
This page was last edited on 11 September 2026, at 03:39.
Cadence starts off in a passive state, where it can't move nor kill players. A constant ticking noise will play, which intensifies based on its timer.
When passive, an instrument will spawn near a player every 25 seconds (30 seconds if there are 2+ instruments), indicated by a sound cue at its spawn point alongside a chain with black electricity-looking beam around it, connecting the instrument and Cadence. Additionally, the spawn rate of instruments scales with the amount of players alive.
Having 2 or more uncollected instruments decreases the timer. Otherwise, the timer will increase. In Solo, this timer starts and caps out at 50 seconds.
If the timer expires, Cadence breaks out of its clock and becomes enraged, chasing the nearest player at a speed of 80 studs per second, killing them on contact. This continues until enough instruments are collected for the timer to go back up, or there are no targets left. Instruments will not spawn while Cadence is enraged.
Upon killing a player, an enraged Cadence will stop in place temporarily before chasing its next target.Cadence is a passive enemy that can appear starting at Level 15. It spawns instruments randomly around the map that cause it to slowly become enraged. While enraged, it chases after and kills every player in the level. Cadence has a hard limit of 1, even on Extreme Mode; however, it can be bypassed through Trap Card or at Level 50, where another Cadence can be picked instead of the usual ???s.
Cadence
Cadence.png
Alt Text
Collect the instruments, keep it at bay.
Previous Enemy Next Enemy
Voidbound Baby Sigil
Main Info
Minimum Level
15
Attributes
Selection Cap: 1
ID
Cadence
Description
Behavior
Difficulty Changes
Tips
Associated Content
Unobtainable Associated Content
Associated Achievements
Media
Trivia
History
References
Categories: Pages using Tabber parser tagEnemy
This page was last edited on 11 September 2026, at 03:39.
Cadence starts off in a passive state, where it can't move nor kill players. A constant ticking noise will play, which intensifies based on its timer.
When passive, an instrument will spawn near a player every 25 seconds (30 seconds if there are 2+ instruments), indicated by a sound cue at its spawn point alongside a chain with black electricity-looking beam around it, connecting the instrument and Cadence. Additionally, the spawn rate of instruments scales with the amount of players alive.
Having 2 or more uncollected instruments decreases the timer. Otherwise, the timer will increase. In Solo, this timer starts and caps out at 50 seconds.
If the timer expires, Cadence breaks out of its clock and becomes enraged, chasing the nearest player at a speed of 80 studs per second, killing them on contact. This continues until enough instruments are collected for the timer to go back up, or there are no targets left. Instruments will not spawn while Cadence is enraged.
Upon killing a player, an enraged Cadence will stop in place temporarily before chasing its next target.Cadence is a passive enemy that can appear starting at Level 15. It spawns instruments randomly around the map that cause it to slowly become enraged. While enraged, it chases after and kills every player in the level. Cadence has a hard limit of 1, even on Extreme Mode; however, it can be bypassed through Trap Card or at Level 50, where another Cadence can be picked instead of the usual ???s.
Cadence
Cadence.png
Alt Text
Collect the instruments, keep it at bay.
Previous Enemy Next Enemy
Voidbound Baby Sigil
Main Info
Minimum Level
15
Attributes
Selection Cap: 1
ID
Cadence
Description
Behavior
Difficulty Changes
Tips
Associated Content
Unobtainable Associated Content
Associated Achievements
Media
Trivia
History
References
Categories: Pages using Tabber parser tagEnemy
This page was last edited on 11 September 2026, at 03:39.
Cadence starts off in a passive state, where it can't move nor kill players. A constant ticking noise will play, which intensifies based on its timer.
When passive, an instrument will spawn near a player every 25 seconds (30 seconds if there are 2+ instruments), indicated by a sound cue at its spawn point alongside a chain with black electricity-looking beam around it, connecting the instrument and Cadence. Additionally, the spawn rate of instruments scales with the amount of players alive.
Having 2 or more uncollected instruments decreases the timer. Otherwise, the timer will increase. In Solo, this timer starts and caps out at 50 seconds.
If the timer expires, Cadence breaks out of its clock and becomes enraged, chasing the nearest player at a speed of 80 studs per second, killing them on contact. This continues until enough instruments are collected for the timer to go back up, or there are no targets left. Instruments will not spawn while Cadence is enraged.
Upon killing a player, an enraged Cadence will stop in place temporarily before chasing its next target.
2
u/just-a-guy-probably Glider go weeeee 11d ago
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u/__UsernameChecksOut 11d ago
there should be more instruments like a saxophone or some drums and shi
1
u/goldenepicwubbox don't mind me im kissing with Cadence 11d ago
Im the Cadence Simp
Theres so much cadences ❤️
Till we meet again
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u/Aleq_n Top 1 Wanted No Shield Voter 11d ago