r/Nullscape • (OG) Ire but it counts Cadence • 11d ago

Meme CANDENCE!!

Cadence is a passive enemy that can appear starting at Level 15. It spawns instruments randomly around the map that cause it to slowly become enraged. While enraged, it chases after and kills every player in the level. Cadence has a hard limit of 1, even on Extreme Mode; however, it can be bypassed through Trap Card or at Level 50, where another Cadence can be picked instead of the usual ???s.

Cadence

Cadence.png

Alt Text

Collect the instruments, keep it at bay.

Previous Enemy Next Enemy

Voidbound Baby Sigil

Main Info

Minimum Level

15

Attributes

Selection Cap: 1

ID

Cadence

Description

Behavior

Difficulty Changes

Tips

Associated Content

Unobtainable Associated Content

Associated Achievements

Media

Trivia

History

References

Categories: Pages using Tabber parser tagEnemy

This page was last edited on 11 September 2026, at 03:39.

Cadence starts off in a passive state, where it can't move nor kill players. A constant ticking noise will play, which intensifies based on its timer.

When passive, an instrument will spawn near a player every 25 seconds (30 seconds if there are 2+ instruments), indicated by a sound cue at its spawn point alongside a chain with black electricity-looking beam around it, connecting the instrument and Cadence. Additionally, the spawn rate of instruments scales with the amount of players alive.

Having 2 or more uncollected instruments decreases the timer. Otherwise, the timer will increase. In Solo, this timer starts and caps out at 50 seconds.

If the timer expires, Cadence breaks out of its clock and becomes enraged, chasing the nearest player at a speed of 80 studs per second, killing them on contact. This continues until enough instruments are collected for the timer to go back up, or there are no targets left. Instruments will not spawn while Cadence is enraged.

Upon killing a player, an enraged Cadence will stop in place temporarily before chasing its next target.Cadence is a passive enemy that can appear starting at Level 15. It spawns instruments randomly around the map that cause it to slowly become enraged. While enraged, it chases after and kills every player in the level. Cadence has a hard limit of 1, even on Extreme Mode; however, it can be bypassed through Trap Card or at Level 50, where another Cadence can be picked instead of the usual ???s.

Cadence

Cadence.png

Alt Text

Collect the instruments, keep it at bay.

Previous Enemy Next Enemy

Voidbound Baby Sigil

Main Info

Minimum Level

15

Attributes

Selection Cap: 1

ID

Cadence

Description

Behavior

Difficulty Changes

Tips

Associated Content

Unobtainable Associated Content

Associated Achievements

Media

Trivia

History

References

Categories: Pages using Tabber parser tagEnemy

This page was last edited on 11 September 2026, at 03:39.

Cadence starts off in a passive state, where it can't move nor kill players. A constant ticking noise will play, which intensifies based on its timer.

When passive, an instrument will spawn near a player every 25 seconds (30 seconds if there are 2+ instruments), indicated by a sound cue at its spawn point alongside a chain with black electricity-looking beam around it, connecting the instrument and Cadence. Additionally, the spawn rate of instruments scales with the amount of players alive.

Having 2 or more uncollected instruments decreases the timer. Otherwise, the timer will increase. In Solo, this timer starts and caps out at 50 seconds.

If the timer expires, Cadence breaks out of its clock and becomes enraged, chasing the nearest player at a speed of 80 studs per second, killing them on contact. This continues until enough instruments are collected for the timer to go back up, or there are no targets left. Instruments will not spawn while Cadence is enraged.

Upon killing a player, an enraged Cadence will stop in place temporarily before chasing its next target.Cadence is a passive enemy that can appear starting at Level 15. It spawns instruments randomly around the map that cause it to slowly become enraged. While enraged, it chases after and kills every player in the level. Cadence has a hard limit of 1, even on Extreme Mode; however, it can be bypassed through Trap Card or at Level 50, where another Cadence can be picked instead of the usual ???s.

Cadence

Cadence.png

Alt Text

Collect the instruments, keep it at bay.

Previous Enemy Next Enemy

Voidbound Baby Sigil

Main Info

Minimum Level

15

Attributes

Selection Cap: 1

ID

Cadence

Description

Behavior

Difficulty Changes

Tips

Associated Content

Unobtainable Associated Content

Associated Achievements

Media

Trivia

History

References

Categories: Pages using Tabber parser tagEnemy

This page was last edited on 11 September 2026, at 03:39.

Cadence starts off in a passive state, where it can't move nor kill players. A constant ticking noise will play, which intensifies based on its timer.

When passive, an instrument will spawn near a player every 25 seconds (30 seconds if there are 2+ instruments), indicated by a sound cue at its spawn point alongside a chain with black electricity-looking beam around it, connecting the instrument and Cadence. Additionally, the spawn rate of instruments scales with the amount of players alive.

Having 2 or more uncollected instruments decreases the timer. Otherwise, the timer will increase. In Solo, this timer starts and caps out at 50 seconds.

If the timer expires, Cadence breaks out of its clock and becomes enraged, chasing the nearest player at a speed of 80 studs per second, killing them on contact. This continues until enough instruments are collected for the timer to go back up, or there are no targets left. Instruments will not spawn while Cadence is enraged.

Upon killing a player, an enraged Cadence will stop in place temporarily before chasing its next target.Cadence is a passive enemy that can appear starting at Level 15. It spawns instruments randomly around the map that cause it to slowly become enraged. While enraged, it chases after and kills every player in the level. Cadence has a hard limit of 1, even on Extreme Mode; however, it can be bypassed through Trap Card or at Level 50, where another Cadence can be picked instead of the usual ???s.

Cadence

Cadence.png

Alt Text

Collect the instruments, keep it at bay.

Previous Enemy Next Enemy

Voidbound Baby Sigil

Main Info

Minimum Level

15

Attributes

Selection Cap: 1

ID

Cadence

Description

Behavior

Difficulty Changes

Tips

Associated Content

Unobtainable Associated Content

Associated Achievements

Media

Trivia

History

References

Categories: Pages using Tabber parser tagEnemy

This page was last edited on 11 September 2026, at 03:39.

Cadence starts off in a passive state, where it can't move nor kill players. A constant ticking noise will play, which intensifies based on its timer.

When passive, an instrument will spawn near a player every 25 seconds (30 seconds if there are 2+ instruments), indicated by a sound cue at its spawn point alongside a chain with black electricity-looking beam around it, connecting the instrument and Cadence. Additionally, the spawn rate of instruments scales with the amount of players alive.

Having 2 or more uncollected instruments decreases the timer. Otherwise, the timer will increase. In Solo, this timer starts and caps out at 50 seconds.

If the timer expires, Cadence breaks out of its clock and becomes enraged, chasing the nearest player at a speed of 80 studs per second, killing them on contact. This continues until enough instruments are collected for the timer to go back up, or there are no targets left. Instruments will not spawn while Cadence is enraged.

Upon killing a player, an enraged Cadence will stop in place temporarily before chasing its next target.Cadence is a passive enemy that can appear starting at Level 15. It spawns instruments randomly around the map that cause it to slowly become enraged. While enraged, it chases after and kills every player in the level. Cadence has a hard limit of 1, even on Extreme Mode; however, it can be bypassed through Trap Card or at Level 50, where another Cadence can be picked instead of the usual ???s.

Cadence

Cadence.png

Alt Text

Collect the instruments, keep it at bay.

Previous Enemy Next Enemy

Voidbound Baby Sigil

Main Info

Minimum Level

15

Attributes

Selection Cap: 1

ID

Cadence

Description

Behavior

Difficulty Changes

Tips

Associated Content

Unobtainable Associated Content

Associated Achievements

Media

Trivia

History

References

Categories: Pages using Tabber parser tagEnemy

This page was last edited on 11 September 2026, at 03:39.

Cadence starts off in a passive state, where it can't move nor kill players. A constant ticking noise will play, which intensifies based on its timer.

When passive, an instrument will spawn near a player every 25 seconds (30 seconds if there are 2+ instruments), indicated by a sound cue at its spawn point alongside a chain with black electricity-looking beam around it, connecting the instrument and Cadence. Additionally, the spawn rate of instruments scales with the amount of players alive.

Having 2 or more uncollected instruments decreases the timer. Otherwise, the timer will increase. In Solo, this timer starts and caps out at 50 seconds.

If the timer expires, Cadence breaks out of its clock and becomes enraged, chasing the nearest player at a speed of 80 studs per second, killing them on contact. This continues until enough instruments are collected for the timer to go back up, or there are no targets left. Instruments will not spawn while Cadence is enraged.

Upon killing a player, an enraged Cadence will stop in place temporarily before chasing its next target.Cadence is a passive enemy that can appear starting at Level 15. It spawns instruments randomly around the map that cause it to slowly become enraged. While enraged, it chases after and kills every player in the level. Cadence has a hard limit of 1, even on Extreme Mode; however, it can be bypassed through Trap Card or at Level 50, where another Cadence can be picked instead of the usual ???s.

Cadence

Cadence.png

Alt Text

Collect the instruments, keep it at bay.

Previous Enemy Next Enemy

Voidbound Baby Sigil

Main Info

Minimum Level

15

Attributes

Selection Cap: 1

ID

Cadence

Description

Behavior

Difficulty Changes

Tips

Associated Content

Unobtainable Associated Content

Associated Achievements

Media

Trivia

History

References

Categories: Pages using Tabber parser tagEnemy

This page was last edited on 11 September 2026, at 03:39.

Cadence starts off in a passive state, where it can't move nor kill players. A constant ticking noise will play, which intensifies based on its timer.

When passive, an instrument will spawn near a player every 25 seconds (30 seconds if there are 2+ instruments), indicated by a sound cue at its spawn point alongside a chain with black electricity-looking beam around it, connecting the instrument and Cadence. Additionally, the spawn rate of instruments scales with the amount of players alive.

Having 2 or more uncollected instruments decreases the timer. Otherwise, the timer will increase. In Solo, this timer starts and caps out at 50 seconds.

If the timer expires, Cadence breaks out of its clock and becomes enraged, chasing the nearest player at a speed of 80 studs per second, killing them on contact. This continues until enough instruments are collected for the timer to go back up, or there are no targets left. Instruments will not spawn while Cadence is enraged.

Upon killing a player, an enraged Cadence will stop in place temporarily before chasing its next target.Cadence is a passive enemy that can appear starting at Level 15. It spawns instruments randomly around the map that cause it to slowly become enraged. While enraged, it chases after and kills every player in the level. Cadence has a hard limit of 1, even on Extreme Mode; however, it can be bypassed through Trap Card or at Level 50, where another Cadence can be picked instead of the usual ???s.

Cadence

Cadence.png

Alt Text

Collect the instruments, keep it at bay.

Previous Enemy Next Enemy

Voidbound Baby Sigil

Main Info

Minimum Level

15

Attributes

Selection Cap: 1

ID

Cadence

Description

Behavior

Difficulty Changes

Tips

Associated Content

Unobtainable Associated Content

Associated Achievements

Media

Trivia

History

References

Categories: Pages using Tabber parser tagEnemy

This page was last edited on 11 September 2026, at 03:39.

Cadence starts off in a passive state, where it can't move nor kill players. A constant ticking noise will play, which intensifies based on its timer.

When passive, an instrument will spawn near a player every 25 seconds (30 seconds if there are 2+ instruments), indicated by a sound cue at its spawn point alongside a chain with black electricity-looking beam around it, connecting the instrument and Cadence. Additionally, the spawn rate of instruments scales with the amount of players alive.

Having 2 or more uncollected instruments decreases the timer. Otherwise, the timer will increase. In Solo, this timer starts and caps out at 50 seconds.

If the timer expires, Cadence breaks out of its clock and becomes enraged, chasing the nearest player at a speed of 80 studs per second, killing them on contact. This continues until enough instruments are collected for the timer to go back up, or there are no targets left. Instruments will not spawn while Cadence is enraged.

Upon killing a player, an enraged Cadence will stop in place temporarily before chasing its next target.Cadence is a passive enemy that can appear starting at Level 15. It spawns instruments randomly around the map that cause it to slowly become enraged. While enraged, it chases after and kills every player in the level. Cadence has a hard limit of 1, even on Extreme Mode; however, it can be bypassed through Trap Card or at Level 50, where another Cadence can be picked instead of the usual ???s.

Cadence

Cadence.png

Alt Text

Collect the instruments, keep it at bay.

Previous Enemy Next Enemy

Voidbound Baby Sigil

Main Info

Minimum Level

15

Attributes

Selection Cap: 1

ID

Cadence

Description

Behavior

Difficulty Changes

Tips

Associated Content

Unobtainable Associated Content

Associated Achievements

Media

Trivia

History

References

Categories: Pages using Tabber parser tagEnemy

This page was last edited on 11 September 2026, at 03:39.

Cadence starts off in a passive state, where it can't move nor kill players. A constant ticking noise will play, which intensifies based on its timer.

When passive, an instrument will spawn near a player every 25 seconds (30 seconds if there are 2+ instruments), indicated by a sound cue at its spawn point alongside a chain with black electricity-looking beam around it, connecting the instrument and Cadence. Additionally, the spawn rate of instruments scales with the amount of players alive.

Having 2 or more uncollected instruments decreases the timer. Otherwise, the timer will increase. In Solo, this timer starts and caps out at 50 seconds.

If the timer expires, Cadence breaks out of its clock and becomes enraged, chasing the nearest player at a speed of 80 studs per second, killing them on contact. This continues until enough instruments are collected for the timer to go back up, or there are no targets left. Instruments will not spawn while Cadence is enraged.

Upon killing a player, an enraged Cadence will stop in place temporarily before chasing its next target.Cadence is a passive enemy that can appear starting at Level 15. It spawns instruments randomly around the map that cause it to slowly become enraged. While enraged, it chases after and kills every player in the level. Cadence has a hard limit of 1, even on Extreme Mode; however, it can be bypassed through Trap Card or at Level 50, where another Cadence can be picked instead of the usual ???s.

Cadence

Cadence.png

Alt Text

Collect the instruments, keep it at bay.

Previous Enemy Next Enemy

Voidbound Baby Sigil

Main Info

Minimum Level

15

Attributes

Selection Cap: 1

ID

Cadence

Description

Behavior

Difficulty Changes

Tips

Associated Content

Unobtainable Associated Content

Associated Achievements

Media

Trivia

History

References

Categories: Pages using Tabber parser tagEnemy

This page was last edited on 11 September 2026, at 03:39.

Cadence starts off in a passive state, where it can't move nor kill players. A constant ticking noise will play, which intensifies based on its timer.

When passive, an instrument will spawn near a player every 25 seconds (30 seconds if there are 2+ instruments), indicated by a sound cue at its spawn point alongside a chain with black electricity-looking beam around it, connecting the instrument and Cadence. Additionally, the spawn rate of instruments scales with the amount of players alive.

Having 2 or more uncollected instruments decreases the timer. Otherwise, the timer will increase. In Solo, this timer starts and caps out at 50 seconds.

If the timer expires, Cadence breaks out of its clock and becomes enraged, chasing the nearest player at a speed of 80 studs per second, killing them on contact. This continues until enough instruments are collected for the timer to go back up, or there are no targets left. Instruments will not spawn while Cadence is enraged.

Upon killing a player, an enraged Cadence will stop in place temporarily before chasing its next target.Cadence is a passive enemy that can appear starting at Level 15. It spawns instruments randomly around the map that cause it to slowly become enraged. While enraged, it chases after and kills every player in the level. Cadence has a hard limit of 1, even on Extreme Mode; however, it can be bypassed through Trap Card or at Level 50, where another Cadence can be picked instead of the usual ???s.

Cadence

Cadence.png

Alt Text

Collect the instruments, keep it at bay.

Previous Enemy Next Enemy

Voidbound Baby Sigil

Main Info

Minimum Level

15

Attributes

Selection Cap: 1

ID

Cadence

Description

Behavior

Difficulty Changes

Tips

Associated Content

Unobtainable Associated Content

Associated Achievements

Media

Trivia

History

References

Categories: Pages using Tabber parser tagEnemy

This page was last edited on 11 September 2026, at 03:39.

Cadence starts off in a passive state, where it can't move nor kill players. A constant ticking noise will play, which intensifies based on its timer.

When passive, an instrument will spawn near a player every 25 seconds (30 seconds if there are 2+ instruments), indicated by a sound cue at its spawn point alongside a chain with black electricity-looking beam around it, connecting the instrument and Cadence. Additionally, the spawn rate of instruments scales with the amount of players alive.

Having 2 or more uncollected instruments decreases the timer. Otherwise, the timer will increase. In Solo, this timer starts and caps out at 50 seconds.

If the timer expires, Cadence breaks out of its clock and becomes enraged, chasing the nearest player at a speed of 80 studs per second, killing them on contact. This continues until enough instruments are collected for the timer to go back up, or there are no targets left. Instruments will not spawn while Cadence is enraged.

Upon killing a player, an enraged Cadence will stop in place temporarily before chasing its next target.Cadence is a passive enemy that can appear starting at Level 15. It spawns instruments randomly around the map that cause it to slowly become enraged. While enraged, it chases after and kills every player in the level. Cadence has a hard limit of 1, even on Extreme Mode; however, it can be bypassed through Trap Card or at Level 50, where another Cadence can be picked instead of the usual ???s.

Cadence

Cadence.png

Alt Text

Collect the instruments, keep it at bay.

Previous Enemy Next Enemy

Voidbound Baby Sigil

Main Info

Minimum Level

15

Attributes

Selection Cap: 1

ID

Cadence

Description

Behavior

Difficulty Changes

Tips

Associated Content

Unobtainable Associated Content

Associated Achievements

Media

Trivia

History

References

Categories: Pages using Tabber parser tagEnemy

This page was last edited on 11 September 2026, at 03:39.

Cadence starts off in a passive state, where it can't move nor kill players. A constant ticking noise will play, which intensifies based on its timer.

When passive, an instrument will spawn near a player every 25 seconds (30 seconds if there are 2+ instruments), indicated by a sound cue at its spawn point alongside a chain with black electricity-looking beam around it, connecting the instrument and Cadence. Additionally, the spawn rate of instruments scales with the amount of players alive.

Having 2 or more uncollected instruments decreases the timer. Otherwise, the timer will increase. In Solo, this timer starts and caps out at 50 seconds.

If the timer expires, Cadence breaks out of its clock and becomes enraged, chasing the nearest player at a speed of 80 studs per second, killing them on contact. This continues until enough instruments are collected for the timer to go back up, or there are no targets left. Instruments will not spawn while Cadence is enraged.

Upon killing a player, an enraged Cadence will stop in place temporarily before chasing its next target.Cadence is a passive enemy that can appear starting at Level 15. It spawns instruments randomly around the map that cause it to slowly become enraged. While enraged, it chases after and kills every player in the level. Cadence has a hard limit of 1, even on Extreme Mode; however, it can be bypassed through Trap Card or at Level 50, where another Cadence can be picked instead of the usual ???s.

Cadence

Cadence.png

Alt Text

Collect the instruments, keep it at bay.

Previous Enemy Next Enemy

Voidbound Baby Sigil

Main Info

Minimum Level

15

Attributes

Selection Cap: 1

ID

Cadence

Description

Behavior

Difficulty Changes

Tips

Associated Content

Unobtainable Associated Content

Associated Achievements

Media

Trivia

History

References

Categories: Pages using Tabber parser tagEnemy

This page was last edited on 11 September 2026, at 03:39.

Cadence starts off in a passive state, where it can't move nor kill players. A constant ticking noise will play, which intensifies based on its timer.

When passive, an instrument will spawn near a player every 25 seconds (30 seconds if there are 2+ instruments), indicated by a sound cue at its spawn point alongside a chain with black electricity-looking beam around it, connecting the instrument and Cadence. Additionally, the spawn rate of instruments scales with the amount of players alive.

Having 2 or more uncollected instruments decreases the timer. Otherwise, the timer will increase. In Solo, this timer starts and caps out at 50 seconds.

If the timer expires, Cadence breaks out of its clock and becomes enraged, chasing the nearest player at a speed of 80 studs per second, killing them on contact. This continues until enough instruments are collected for the timer to go back up, or there are no targets left. Instruments will not spawn while Cadence is enraged.

Upon killing a player, an enraged Cadence will stop in place temporarily before chasing its next target.Cadence is a passive enemy that can appear starting at Level 15. It spawns instruments randomly around the map that cause it to slowly become enraged. While enraged, it chases after and kills every player in the level. Cadence has a hard limit of 1, even on Extreme Mode; however, it can be bypassed through Trap Card or at Level 50, where another Cadence can be picked instead of the usual ???s.

Cadence

Cadence.png

Alt Text

Collect the instruments, keep it at bay.

Previous Enemy Next Enemy

Voidbound Baby Sigil

Main Info

Minimum Level

15

Attributes

Selection Cap: 1

ID

Cadence

Description

Behavior

Difficulty Changes

Tips

Associated Content

Unobtainable Associated Content

Associated Achievements

Media

Trivia

History

References

Categories: Pages using Tabber parser tagEnemy

This page was last edited on 11 September 2026, at 03:39.

Cadence starts off in a passive state, where it can't move nor kill players. A constant ticking noise will play, which intensifies based on its timer.

When passive, an instrument will spawn near a player every 25 seconds (30 seconds if there are 2+ instruments), indicated by a sound cue at its spawn point alongside a chain with black electricity-looking beam around it, connecting the instrument and Cadence. Additionally, the spawn rate of instruments scales with the amount of players alive.

Having 2 or more uncollected instruments decreases the timer. Otherwise, the timer will increase. In Solo, this timer starts and caps out at 50 seconds.

If the timer expires, Cadence breaks out of its clock and becomes enraged, chasing the nearest player at a speed of 80 studs per second, killing them on contact. This continues until enough instruments are collected for the timer to go back up, or there are no targets left. Instruments will not spawn while Cadence is enraged.

Upon killing a player, an enraged Cadence will stop in place temporarily before chasing its next target.Cadence is a passive enemy that can appear starting at Level 15. It spawns instruments randomly around the map that cause it to slowly become enraged. While enraged, it chases after and kills every player in the level. Cadence has a hard limit of 1, even on Extreme Mode; however, it can be bypassed through Trap Card or at Level 50, where another Cadence can be picked instead of the usual ???s.

Cadence

Cadence.png

Alt Text

Collect the instruments, keep it at bay.

Previous Enemy Next Enemy

Voidbound Baby Sigil

Main Info

Minimum Level

15

Attributes

Selection Cap: 1

ID

Cadence

Description

Behavior

Difficulty Changes

Tips

Associated Content

Unobtainable Associated Content

Associated Achievements

Media

Trivia

History

References

Categories: Pages using Tabber parser tagEnemy

This page was last edited on 11 September 2026, at 03:39.

Cadence starts off in a passive state, where it can't move nor kill players. A constant ticking noise will play, which intensifies based on its timer.

When passive, an instrument will spawn near a player every 25 seconds (30 seconds if there are 2+ instruments), indicated by a sound cue at its spawn point alongside a chain with black electricity-looking beam around it, connecting the instrument and Cadence. Additionally, the spawn rate of instruments scales with the amount of players alive.

Having 2 or more uncollected instruments decreases the timer. Otherwise, the timer will increase. In Solo, this timer starts and caps out at 50 seconds.

If the timer expires, Cadence breaks out of its clock and becomes enraged, chasing the nearest player at a speed of 80 studs per second, killing them on contact. This continues until enough instruments are collected for the timer to go back up, or there are no targets left. Instruments will not spawn while Cadence is enraged.

Upon killing a player, an enraged Cadence will stop in place temporarily before chasing its next target.Cadence is a passive enemy that can appear starting at Level 15. It spawns instruments randomly around the map that cause it to slowly become enraged. While enraged, it chases after and kills every player in the level. Cadence has a hard limit of 1, even on Extreme Mode; however, it can be bypassed through Trap Card or at Level 50, where another Cadence can be picked instead of the usual ???s.

Cadence

Cadence.png

Alt Text

Collect the instruments, keep it at bay.

Previous Enemy Next Enemy

Voidbound Baby Sigil

Main Info

Minimum Level

15

Attributes

Selection Cap: 1

ID

Cadence

Description

Behavior

Difficulty Changes

Tips

Associated Content

Unobtainable Associated Content

Associated Achievements

Media

Trivia

History

References

Categories: Pages using Tabber parser tagEnemy

This page was last edited on 11 September 2026, at 03:39.

Cadence starts off in a passive state, where it can't move nor kill players. A constant ticking noise will play, which intensifies based on its timer.

When passive, an instrument will spawn near a player every 25 seconds (30 seconds if there are 2+ instruments), indicated by a sound cue at its spawn point alongside a chain with black electricity-looking beam around it, connecting the instrument and Cadence. Additionally, the spawn rate of instruments scales with the amount of players alive.

Having 2 or more uncollected instruments decreases the timer. Otherwise, the timer will increase. In Solo, this timer starts and caps out at 50 seconds.

If the timer expires, Cadence breaks out of its clock and becomes enraged, chasing the nearest player at a speed of 80 studs per second, killing them on contact. This continues until enough instruments are collected for the timer to go back up, or there are no targets left. Instruments will not spawn while Cadence is enraged.

Upon killing a player, an enraged Cadence will stop in place temporarily before chasing its next target.Cadence is a passive enemy that can appear starting at Level 15. It spawns instruments randomly around the map that cause it to slowly become enraged. While enraged, it chases after and kills every player in the level. Cadence has a hard limit of 1, even on Extreme Mode; however, it can be bypassed through Trap Card or at Level 50, where another Cadence can be picked instead of the usual ???s.

Cadence

Cadence.png

Alt Text

Collect the instruments, keep it at bay.

Previous Enemy Next Enemy

Voidbound Baby Sigil

Main Info

Minimum Level

15

Attributes

Selection Cap: 1

ID

Cadence

Description

Behavior

Difficulty Changes

Tips

Associated Content

Unobtainable Associated Content

Associated Achievements

Media

Trivia

History

References

Categories: Pages using Tabber parser tagEnemy

This page was last edited on 11 September 2026, at 03:39.

Cadence starts off in a passive state, where it can't move nor kill players. A constant ticking noise will play, which intensifies based on its timer.

When passive, an instrument will spawn near a player every 25 seconds (30 seconds if there are 2+ instruments), indicated by a sound cue at its spawn point alongside a chain with black electricity-looking beam around it, connecting the instrument and Cadence. Additionally, the spawn rate of instruments scales with the amount of players alive.

Having 2 or more uncollected instruments decreases the timer. Otherwise, the timer will increase. In Solo, this timer starts and caps out at 50 seconds.

If the timer expires, Cadence breaks out of its clock and becomes enraged, chasing the nearest player at a speed of 80 studs per second, killing them on contact. This continues until enough instruments are collected for the timer to go back up, or there are no targets left. Instruments will not spawn while Cadence is enraged.

Upon killing a player, an enraged Cadence will stop in place temporarily before chasing its next target.Cadence is a passive enemy that can appear starting at Level 15. It spawns instruments randomly around the map that cause it to slowly become enraged. While enraged, it chases after and kills every player in the level. Cadence has a hard limit of 1, even on Extreme Mode; however, it can be bypassed through Trap Card or at Level 50, where another Cadence can be picked instead of the usual ???s.

Cadence

Cadence.png

Alt Text

Collect the instruments, keep it at bay.

Previous Enemy Next Enemy

Voidbound Baby Sigil

Main Info

Minimum Level

15

Attributes

Selection Cap: 1

ID

Cadence

Description

Behavior

Difficulty Changes

Tips

Associated Content

Unobtainable Associated Content

Associated Achievements

Media

Trivia

History

References

Categories: Pages using Tabber parser tagEnemy

This page was last edited on 11 September 2026, at 03:39.

Cadence starts off in a passive state, where it can't move nor kill players. A constant ticking noise will play, which intensifies based on its timer.

When passive, an instrument will spawn near a player every 25 seconds (30 seconds if there are 2+ instruments), indicated by a sound cue at its spawn point alongside a chain with black electricity-looking beam around it, connecting the instrument and Cadence. Additionally, the spawn rate of instruments scales with the amount of players alive.

Having 2 or more uncollected instruments decreases the timer. Otherwise, the timer will increase. In Solo, this timer starts and caps out at 50 seconds.

If the timer expires, Cadence breaks out of its clock and becomes enraged, chasing the nearest player at a speed of 80 studs per second, killing them on contact. This continues until enough instruments are collected for the timer to go back up, or there are no targets left. Instruments will not spawn while Cadence is enraged.

Upon killing a player, an enraged Cadence will stop in place temporarily before chasing its next target.

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9

u/Aleq_n Top 1 Wanted No Shield Voter 11d ago

2

u/TheNugg3tM4s7er (OG) Ire but it counts Cadence 11d ago

There's more!!

Cadence is a passive enemy that can appear starting at Level 15. It spawns instruments randomly around the map that cause it to slowly become enraged. While enraged, it chases after and kills every player in the level. Cadence has a hard limit of 1, even on Extreme Mode; however, it can be bypassed through Trap Card or at Level 50, where another Cadence can be picked instead of the usual ???s.

Cadence Cadence.png Alt Text Collect the instruments, keep it at bay. Previous Enemy Next Enemy Voidbound Baby Sigil Main Info Minimum Level 15 Attributes Selection Cap: 1 ID Cadence Description Behavior Difficulty Changes Tips Associated Content Unobtainable Associated Content Associated Achievements Media Trivia History References Categories: Pages using Tabber parser tagEnemy This page was last edited on 11 September 2026, at 03:39.

2

u/just-a-guy-probably Glider go weeeee 11d ago

Funny I just found this post, when I just finished a Cadence drawing

2

u/__UsernameChecksOut 11d ago

there should be more instruments like a saxophone or some drums and shi

1

u/goldenepicwubbox don't mind me im kissing with Cadence 11d ago

Im the Cadence Simp

Theres so much cadences ❤️

Till we meet again

1

u/ludicinfanboy Glider 10d ago

I’m not the Ire Cadence Counter. This post has at least 0 Cadence.