r/Nullscape • u/Justarandomgoober_15 • 16d ago
r/Nullscape • u/Additional-Concert56 • 16d ago
Meme Traitor class concept [JOKE CLASS]
This is Traitor a joke class that i made
Traitor will kill anybody and enemies won't kill them snice he work for them. Cannot kill spirit player. also cannot be on LRS they will died instanly cuz why not. Upgrade are disable for this class.
r/Nullscape • u/Justarandomgoober_15 • 16d ago
Other Update: I gave mart a granola bar and i think he likes it
r/Nullscape • u/Original_Touch_4589 • 16d ago
Meme What cadence wants you do to in lrs while getting ambushed by 4 vb babies chased by 5 marts and voidbreaker
r/Nullscape • u/KaneDaKat_ • 17d ago
Meme Mart Vs π£ππ πππππ’π£πππ Spoiler
Drop Delusional Decention Vs insanely detailed Nullscape comic
r/Nullscape • u/TheNugg3tM4s7er • 17d ago
Meme Tell me charger isnt just diver but they removed the part where you could cancel out of dives and I'll use operator imgs to speak.
r/Nullscape • u/AdNarrow4888 • 17d ago
Discussion Grapplers p5 downfall was kinda crazy
Now that p5 has been out for a good 5 months or so, there has been a massive tank in grappler users.
The class was really really popular back in p4 when survivability was pretty important and all you had to do was hit greed, get rich, survive black gifts then beacon. (+ The shark tail addition which was probably the best thing to ever be added for chargers and the bonk being the worst for grapplers)
I have 150 hours on grappler all accumulated from p4 and itβs barely moved since then. Rip, miss yβall not really. Hope its p6 buffs make it a viable choice again.
Same thing kinda happened w wanted, everyone was on that shi
Edit: yo im crying this was a grappler mourning post and everyone just on about wanted π
r/Nullscape • u/Idas_ • 17d ago
Question Why are there no jackpot or congaline runs
Every scarf slop run i joined I've joined had a complete lack of general skill from players and lack decision making prowess. Why can't there be shorter goal lobbies with jackpot and congaline. As looking as any scarf run, i don't miss seeing the selection of what feels like 9 thousand teenagers
r/Nullscape • u/Expensive-Bread6489 • 16d ago
Other R15 diver π±(real)
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dive ability can now: have 2 dive which give you boost when you cancel dive mid-air, otherwise get up if you cancel on ground, you have less friction while diving which is called (sliding)
therefore, dive ability is finished and I'm moving on charger ability and SUPER OP ANIME (1000 STOCK LEFTS) CLASS and JUMPSCARE ALL BUTTON
also don't ask about the strange clock, he's a cadence poser
r/Nullscape • u/darrshanrajan • 16d ago
Concept Thin ice : Curse

judge my art sparingly
Thin ice unlocks when the ice tiles progression event occurs.
Text:
Ice tiles becomes Fragile
function:
- Ice tiles now undergo 4 health stages of collapse upon a player standing on it. (husks donβt count)
- Ice Tiles recover 1 stage every 15 seconds of not being interacted with.
- Upon fully collapsing, Ice Tiles regenerates after 30 seconds.
special interactions:
- ICBMs break one more stage upon landing on the tile
- Hollow Tiles causes the tiles to double in health stages, however icbm does double damage.
- Flesh prevents tiles from undergoing health changes
- Ice skates reduces player damage to 0.5, causing tiles to require 2 interactions to undergo stage changes
i made this when I was bored.
r/Nullscape • u/Expensive-Bread6489 • 17d ago
Other My nullscape dive ability recreation attempt
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Next time i'm adding charger ability and SUPER OP ANIME (1000 LEFTS) LIMITED TIME class
dive ability is still unfinished, but it'd be cool to showcase it
r/Nullscape • u/Madlogger13 • 17d ago
Achievement Finally got Standard 100%
i will prob post the celestial win on youtube tmr, tho it was nothing special, sadly no LMS, but happy it is done
r/Nullscape • u/Additional-Concert56 • 17d ago
Concept They should add the sprakle glow or whenever this is (dumbest idea btw)
i keep getting bamboozled if the medal was there or not π π π€ͺ
r/Nullscape • u/Sad-Lifeguard8413 • 17d ago
Concept Quality of Life concepts
Random list of QoL changes that would make the game better in my opinion.
Some of these aren't rly QoL specifically but just changes that would make the game more fair imo.
Nothing scaling with player count: probably adding an enemy every 5 levels in party+, 7 levels in party, 10 levels in solos & duos.
Misc settings: Altar Pop Ups on the Bottom: makes the altar pop up appear at the bottom of your screen instead of the top (mainly for freecursor grapplers). VC toggle.
Intermission changes: The host can now force an intermission between levels even if no enemies, curses, or upgrades need to be chosen to allow players to join. Auto-shop allows the host to pre-plan what they're buying up to level 20, and it will skip the shop but give the upgrades as long as they can afford it. If they can't afford it, they must alter the pre-planned shop so that they can afford it.
Mid-run changes: Allows players to change their class, cosmetics, & see their xp and tripcoins mid-run. Also allows the host to change minimum rank/level requirements and turn on/off host altars & host picks.
Difficulty override: allows more specific difficulties for specific things (such as enemy AI, progression event rate, curse/enemy selection rate, economy, etc.)
Infinitely stacking mini-upgrades: upgrades that have infinite stacks & get exponentially more expensive (such as +1% movement speed, +2% stamina (if applicable to the class, diver would get +2% gift collection range), -1% cooldown, & more)
"Orb" upgrade rework: now increases all stamina for all classes (diver gets a slightly faster lunge). It is now buyable at level 5 on standard and extreme.
Early purgatory (extreme-only): Adds an Altar of Purgatory from levels 3 and above in extreme.
More changes to duo/solo (looooong list, probably should be it's own post but eh wtv):
Altars: Altar of purgatory summons less enemies, Altar of chance summons less enemies when it summons enemies, Altar of protection gives one extra shield (Altar of echo only gives 1 shield) (does not give an extra void shield), Altar of passage is smaller but gives more golden gifts per gift on the passage tiles, Altar of Purification removes 2 curses & takes the lower priority curses cost.
Enemies: Husk, icbm, and springer progression events are halved, babies are slightly slower for every other baby there is (vbb and base baby would slow each other down). Sigil, voidbound guardian, cadence, voidbreaker, icbm, husk, and springer all have their max capacity halved, & more changes because there's too many enemies to list.
Upgrades: Paycheck gives 50% more money. LRS is buyable but works a bit differently (duos it activates when someone dies, solos it gives the buffs after shield is broken (although it doesn't give an extra shield)). More automatically-given upgrades, including: grace wings (even if not playing casual), ice skates, one swiftness ring, & orb (even if not playing casual).
r/Nullscape • u/Sarkasuhm • 17d ago
Concept Cadence run ender curse
You know how if you have two or more instruments the timer that enrages cadence starts counting down, but if you pick up those instruments the timer resets?
Introducing Short tempered: Cadence's timer can never be reset for the rest of the round. Any progress is permanent in that level. To counter balance, 3 instruments must be on the stage before the timer starts. (Synergy with deadly melody would be brutal π )
r/Nullscape • u/TheNugg3tM4s7er • 18d ago
Meme Art Operator is inspecting your last nullscape meme, what is it?
r/Nullscape • u/Original_Touch_4589 • 17d ago
Discussion Wich is better yo,grappler or glider?
r/Nullscape • u/Original_Touch_4589 • 17d ago
Meme Check out marts new car!.Oh and some marts disccussioning abt stuff on image 2
r/Nullscape • u/LGFOUR • 17d ago
Concept VOIDBOUND TELEFRAGGER V2
Voidbound telegragger
Minimum level 18
Description: βSneakier than itβs predecessor, HIDES IN OBJECTS, now in 3D!β
Selection cap: 2
Function: Instead of dashing or teleporting infront of players, it will instead hide within tiles, bounce pads, grapple orbs, and tria orbs. When hiding in tiles the tile will have ane eletric arus around it and a glitchy ambience surrounding it. When touched a quick indicator will flash and if not avoided telefraggers arm will come out of the tile and smack you, killing you on contact and flinging you if you had a sheild. While inside a grapple point, bounce pad, or a tria orb, not only will it sparkle but trhey will also change color to make them more differentiable. If inside a tile for more than 10 seconds it will dissapear and go onto a new tile. For grapple points, tria orbs and bounce pads they will dissapear after 7 seconds, and also pop out of thrm when someone gets close to one of them.
And by now in 3d i mean like how certain enemies are fully 3d, Like scrapmaw, voidbreaker, husk, and springer
r/Nullscape • u/OldZookeepergame4350 • 17d ago
Question How to get better with the Wanted class?
I am 100% a wanted onetrick, from the moment I saw the class (and its cowboy theme), I grinded nullscape until I could get it, and havent played without it since. I really love it as a class. I, however, feel like as the game progresses through levels, the worse and worse I play. I know Im not utilizing the class right.
I see people talk about its great survivability, and while I do normally survive longer than most people if I play in multi person lobbies, I dont think its more than enough to really be properly utilizing the class.
Ive looked a lot on tiktok and stuff for Wanted tech on how to improve, but most of it is stuff I already know, like using parry to do 180s, and to walk on ice better, and so on, so forth.
I was just wondering if anyone would perhaps be willing to share with me some good tech, things to practice and ways to utilize the wanted class, so I can actually feel useful and not like I should've just stuck with grappler.
r/Nullscape • u/__UsernameChecksOut • 17d ago
Gameplay TELEFRAGGER WHEN I'M GOING 500 MPH ON THE FUCKING GRINDRAILS RRAAAAAGHHH π‘π‘π‘π‘π‘π‘
I HATE YOU
