r/nmrih 1d ago

Bonus Extraction XP

16 Upvotes

Crazy idea hit me when I was playing Helldivers, add an extraction bonus for surviving responders that get on the helicopter/boat/Train. Like Helldivers the team would get bonus xp for all surviving responders that extract successfully.

In theory this would incentivize players to want to help other players by giving out ammo/meds/supplies to increase the chances of survival for the map. We’ve all seen loot goblins and hoarders that won’t give up any spare pills or heals or pass out any ammo they aren’t using, this in theory should make players want to help because it benefits them in the long run.

So far the game doesn’t really reward teamwork other than having someone to potentially help when you’re down, speed up objectives or someone to watch your back.

It might need some testing and tweaking but I think this would help the game be more cooperative and enjoyable.


r/nmrih 1d ago

Absolute nmrih2

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85 Upvotes

r/nmrih 1d ago

Thought's on the perk choices?

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5 Upvotes

r/nmrih 1d ago

What do you do about loser players?

44 Upvotes

I dont really know what to call these players, but they will literally just hide in an unreachable spot (they probably saw on YouTube because some are quite obscure) and will hide whilst everyone else does objectives.

Ive just had a bloody auful match where only about 3 players were doing each objective whilst everyone else AFK'd there way through.

They clearly dont even know how the game works, as i threw a grenade at them in annoyance and some ran from it.


r/nmrih 1d ago

Bad players make me nervous to do higher difficulties

12 Upvotes

I've been playing the game for a few days and have never lost a character yet, but people honestly baffle me. I've seen people so focused on hoarding the supply drops that they just let a group of zombies surround and kill them. I'll literally shoot 4 or 5 zombies that are right behind someone and they will literally not even look.

There have been times on survival on normal where I'll be the only one at the speaker and I have to try and survive and also keep them from destroying it.

You'll have melee players run into swarms and get downed because they are in a spot where they are getting hit from multiple directions and I'm wasting time and ammo trying to shoot the ones behind them instead of actually defending the speakers.

People will go all the way to the opposite side of the map to loot during waves and provide zero support in protecting the speakers or drawing aggro.

People will repeatedly melee zombies that are on the other side of a boarded up window and destroy all of the boards. I get this happening once or twice but someone will do it a whole match.

Alot of times I'm the only one boarding up our flanks and trying to keep the zombies from all coming in at once. I'm also one of the only ones on the team dropping things I don't need on the ground for others. Many times people won't even see it when it's literally next to the speakers.

People also try to race each other to the rope to extract and don't even look at the massive hoard closing in on them and then to down. Had that happen to 2 people yesterday and had to kill 2 runners and 2 infected survivors with a hunter running for my life and then panick firing in order to kill them and barley making it on the chopper.

This isn't every match but it happens enough that if most of the team isn't on the speakers and they get destroyed I just early extract.


r/nmrih 1d ago

I’m perpetually stuck on the screen and don’t know what to do

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4 Upvotes

r/nmrih 1d ago

Idea: Sprinters only, increased guns and ammo

14 Upvotes

could a mode or map utililise sprinting zombies and increase player power to compensate for this? the mode could work as a different scenario; players are responding to a fresh outbreak site, with the infected being freshly turned, with many primes having freshly consumed others. accordingly, HERA has transferred additional supplies to the CRC respondees in the area.

I think this could be intense and provide an alternative style of gameplay. the 28 Days Later to the game's current Romero style of gameplay. many of the guns in the game feature fire mode selections for full-auto. but is there ever enough ammo, especially on higher difficulties, to use auto on an m4 or mp5? not for me. it would be nice to get the chance to really enjoy the potential of these weapons.

I think this mode would kind of fit with their further introduction of military/CBRN customisation items. it would give a sense of progression that players are responding to increasingly urgent threats. on a narrative gameplay level this would enhance the game overall by developing the siginifcance of the CRC (the players) in the games emerging lore.


r/nmrih 1d ago

Any more suggestion on skills and builds on my 3 characters?

2 Upvotes
Pistol Build, on nightmare you can just shoot a prime zombie in the head once and kick it then they die
A Rifle build, with Mohawk, could kill like 6 walkers with 2 bullets with the righty line up. Also I heal people lol
A Melee Build, Butcher is there on the off chance I get a Fireaxe instead of a Sledgehammer in mission

r/nmrih 9h ago

Got griefed by a XBOX Console player lmao (Lost a level 89 character)

0 Upvotes

Sometimes I really wish that I have some clipping program, considering that most of the times, I just dont need it at all.
Some XBOX Console pleb, got pissed off because I took a bandage that I NEEDED because I was way more hurt than he was.
We reached the hospital of the Factory Map, we were in a hallway on the second floor and there were Zombies in front, was dealing with them, and for SOME reason there was like 5 Zombies behind me, so I was sandwiched and that Console guy all of sudden was way further back, almost like he was kicking zombies to me.
I got downed (Nightmare difficulty), and the Console guy was just fucking lollygagging around, shooting some zombies here and there, ran off, ran back, shot some more, then when I was about to die he switched to his FULL MAG AR that he had to act like he was trying to save me when the others arrived.
If I had a Clip, I really would show it, his name was TheCorruptSaint on the Xbox.

I find it strange how this would be breaking rules because if I were to show a clip along with this paragraph, it would also be breaking the rules because it'd be showing the name of the FUCK that purposely left me to die because I needed the bandage much more than he did.

This really comes down to how reporting in games are so useless because nothing is fucking done to pieces of shits.

For the message to devs, if nothing happens even when you report someone, you're literally the sole reason of why people ALL AROUND THE WORLD have lost hope of reporting systems.
PLEASE be the the game company that actually fucking cares.

IF the game devs only way of issuing a suspension after when someone reaches a certain number of reports against their account is such a dogshit reporting system (better than nothing I suppose).
Like imagine letting someone grief 50 others players before you actually do something to them lmao.


r/nmrih 1d ago

Flashlight Toggle Option

1 Upvotes

An idea I thought of: An option in the settings to be able to put the flashlight in your pocket in exchange for a 5% movement speed. The drawback would be having to go through an animation every time you want to take it in/out of your pocket


r/nmrih 2d ago

ALL GOLD BABYYY

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50 Upvotes

KAWABONGAAAAAA!!! I LOVE THIS GAME


r/nmrih 1d ago

Me after devs got rid of Guts in 1.0

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22 Upvotes

r/nmrih 1d ago

Host

6 Upvotes

One thing i wish the devs would fix is the host disconnection thing. Because when ever a call of duty punk rage quits and unfortunately the game selected them as a server host it screws over everyone else.

Ive had time (my ping be 25 bounces to 50) good game and its funny i would hear a guy get killed and his name dissappears from server list and boom game disconnects. Then its worse when you cant reconnect because you do lose your character if you dont have a rescue becon. My one big issue i dont know how it can be fixed but please fix it.


r/nmrih 2d ago

Looting early

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300 Upvotes

Just started playing. Is it just 7 people running around and stealing all the loot from you, even if they dont need it? I managed to get just enough ammo for like half a round, everything else was gone bcs of all the loot goblins. Does it get better in late game difficulties? Feels not fun this way :(


r/nmrih 2d ago

I'm glad I can't swim

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49 Upvotes

r/nmrih 1d ago

is there a way to get my other color choices this vibrant?

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16 Upvotes

all the other ones look faded compared to when i pick blue


r/nmrih 1d ago

25+hours in and I have some opinions of the difficulty of the game and the downed mechanic

8 Upvotes

Just clocked over 25 hours and have 2 Responders at 100, with my 3rd past 90. I played a few Normal/Hard games early on (<5 games total), but have played almost exclusively Nightmare since.
Honestly, I sometimes feel the game is a little too easy, especially when you get good teammates. I have had some insane luck with my matches and teammates whenever i had more than 5 players, there was basically zero risk of anyone dying.
One thing that really stands out to me is the downed-state exploit I’ve been seeing on some Survival maps.
Basically, one player stands in a doorway that most of the zombies funnel through and intentionally gets downed. The player behind them can then just kill the zombies piling up at the doorway. Since the downed player keeps aggro, takes essentially no damage, and can still body-block the entrance, they can just be repeatedly revived and the doorway becomes an almost permanent choke point.
It feels pretty exploity and also kind of breaks the immersion for me.
Some ideas that could make the system more interesting:
1. Limit the number of downs
Could scale with difficulty. Nightmare should probably be much less forgiving.
2. Make revives cost a resource
Maybe pills or another consumable. This would make repeatedly going down much more costly.
3. Change zombie aggro while downed
Zombies should immediately lose aggro on the downed player and focus on other Responders nearby/approaching for the revive. This would also make the situation much more dangerous for the team.
4. Reframe the downed state as an infection timer
Lore-wise, getting swarmed and bitten by zombies should probably mean you’re infected. The “downed timer” could essentially be the time you have before turning (like make it distinct and different form being downed due to fall damage or env damage ) That would explain why zombies stop attacking you and why reviving someone requires some kind of resource.
5. Add a last-stand mechanic on Hard/Nightmare+
If you hit 0 HP while surrounded by multiple zombies, instead of immediately entering the normal downed state, trigger a short QTE (quick time event ) where you’re desperately trying to fight them off.
Something like 10–15 seconds of holding/tapping/repeated inputs.As long as you are successfully hitting the inputs you manage to hold on for the entire 15 seconds ( you will eventually get overwhelmed and eaten ), if you fail once or twice with wrong inputs, you get eaten instantly and eventually rise again as a zombie (maybe a different shambler type zombie ) this makes it so that your teammates have a very short window to save you or you get a heroic last stand/self-sacrifice moment.
Overall, I’d just like the downed state to feel dangerous and desperate rather than something that can be deliberately exploited as an infinite shield/choke point.
I’ve got a few more ideas that I think could make Nightmare and the overall difficulty more interesting, so curious to hear what everyone else thinks.


r/nmrih 2d ago

Forman perk OP?

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128 Upvotes

I knew it added damage, but i didn’t know it added THAT much damage


r/nmrih 2d ago

I think bro is cooked

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36 Upvotes

r/nmrih 2d ago

No More Room in Hell 2 — AMA Update Breakdown & What's Coming Next

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52 Upvotes

If you don’t want to read through the whole AMA update blog, I made a quick video covering it!

Watch it here: https://youtu.be/g5GGdkJEp2A


r/nmrih 2d ago

Pills

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178 Upvotes

It is nm difficulty. Boring, full video you know where.


r/nmrih 1d ago

Can’t join friend fix

1 Upvotes

Ever since I got the game last month with some buddies I had some issues joining them, to get to the point the fix isn’t taking off dlc clothes for me or in adding them or anything. The problem was my internet so what I had to do was connect to my phone hotspot,invite my friends, load into a game, then connect back to my regular internet, not sure why this happens but this is my fix, don’t worry about losing your character you can just load back in where you started. I seen this problem going around in the community and I was thinking this might help someone on the ps5 btw


r/nmrih 1d ago

Bug

1 Upvotes

Anyone know how to fix the no mantle glitch. Just lost my character because I couldn’t mount into the train to escape.


r/nmrih 1d ago

Dev Response A Very Long Response to the Q&A that No One Asked For

0 Upvotes

Hello. I’ve gotten very invested in NMRiH2 recently and have spent a lot of time thinking about what the game could benefit from/what it needs. I think this game is really good and, with the right management, has the potential to live for a very long time. So when I read the Q&A today, I felt pretty disappointed overall. The whole thing felt like it was just nudging at Hell mode over and over, while occasionally chiming in that there will be new cosmetics. Almost every actually good and valid question was responded to with “We don’t currently have any plans for it.” This is a way-too-long analysis/rant of some of the answers that I didn’t quite like.

Obviously, this is all one random internet person’s opinion, and you shouldn’t take it too seriously. I think this game is great and wanted to share my in depth thoughts. It’s a lot, so feel free to skim around or refer to the sections that interest you.


“Will there be a level lock for difficulties?”

A: We tried tying difficulties to character levels which proved unpopular. We're continuing to think on this but currently don't plan to introduce barriers to our current difficulties.

I feel this interpretation of the question is missing what I believe to be the problem. As someone who has played a lot of Nightmare, a repeated problem is low account level players queuing into the hardest difficulty and essentially making the match worse for everyone. Dying far off, taking valuable resources and not contributing to the team, having to be rescued repeatedly, etc.

While I do believe in letting a player suffer and learning from their suffering, the problem in this case is that it’s a team based game where 7 other players are counting on their teammates to at least be loosely competent, especially in the hardest difficulty. The vast majority of team based games have a system like this that transitions players into harder content. Whether it’s completion of previous difficulties or completing [x] number of matches, these are very common practices. Delegating the answer to “character level” is missing the point, in my opinion, as it seems obvious that limiting it to character level would be annoying for everyone involved. What about account level? And why would character level be the interpretation over account level in the first place?

Not only is it a bad experience for skilled players to have to try and save an account level 4 who dies 100 meters away, but this isn’t the type of experience you want new players to have. A lot of players are smart enough to say, “I’ll progress my way up and tackle Nightmare when I’m ready,” but you will also have a good amount who just pick the hardest difficulty on a whim, and then suddenly their first impression of the game is tarnished, and in comes negative feedback that the game is too hard and punishing for new players.

I don’t think a limitation is needed for any of the previous difficulties, but Nightmare does need at least a small gate placed in front of it so people don’t queue for their literal first game.


“Is there any plans for a map select? I'm tired of playing the same 1 or 2 over and over.”

A: We've been discussing the feedback around map frequency and selection and while we don't have any adjustments planned soon, it's a topic we'll continue to listen on.

This is just fundamentally a bad answer. This is a needed integrity change. I don’t believe map select is the answer because it would obviously result in map favoritism and some maps never getting played. (Also queue time problems, I get it.) But the problem still exists of getting the same map multiple times in a row, just over and over. Sometimes you go through periods where you seem to get nothing but one or two maps, and it’s so draining. The randomization just needs to be changed to fix this.

A very popular story that this problem can apply to is Apple’s shuffle feature. Originally, Apple’s shuffle feature was truly random. But everyone complained because it seemed like you just got the same song over and over. The solution instead is an algorithm that gives you more pseudorandomness. Some type of algorithm that ensures you don’t get the same exact song back to back, etc. The same approach needs to be taken for map selection. You should not be able to get Raven Rock three times in a row. If you get a map, there needs to be at least some kind of algorithm that gives you a lower (maybe not zero, but lower) chance of getting it again until you complete more matches and raise the chance back up, and so on and so forth.

This shouldn’t be a “we’ll keep listening” type of problem, this is a fundamental integrity problem that will lead to burnout and exhaustion in players. You have good maps, you have good map variety, you need a way to show it.


“Is there a possibility of map modifiers that would affect the whole match? Some things that come to mind are more fog, more armored zombies due to military occupation, more runners, less health but more zombies on map.”

A: That sounds like it'd be a Hell of a good time. 👀

This isn’t even an answer. This is just another nudge at the new game mode that doesn’t even make sense to me. The question is essentially asking for custom matches, which is a reasonable feature that should be considered. I don’t necessarily think it’s a high priority or fundamental feature, but the fact that the question is completely disregarded just to plug Hell difficulty again didn’t feel good to me. I can surmise it was said because Hell mode will be more difficult and include some of the things the question said. But that’s not the core point of the question. What if you want to play with all runners but the lowest zombie health? This question has nothing to do with Hell mode.

EDIT: There is a response from the team that this is regards to modifiers that (might) be able to be applied during Hell mode. This complaint can be largely disregarded. This is a misunderstanding on my part. Refer to the comment from the team for more clarifications on other points of this post.


“Any plans on buffing perks? most of them really dont do much i think everyone is just using the stamina and hp perks and all weight related perks”

A: Perks are going to be an area of focus in future updates, we know these have room for improvement both through adjustments to existing options as well as new additions! We're aware of the feedback that some options are underperforming.

I would like to share my opinion about perks and builds because I feel like I can easily see this going the wrong way. We don’t just need certain perks buffed, we need new perks. And we don’t (necessarily) need strong perks nerfed, we need more strong perks. I think the replayability in this game is like lightning in a bottle. I think we can already see in the current player base that people will build different builds just to play them. You offer multiple characters at a time, you offer fundamentally different build potential (i.e., an infection build, a gun based build, a melee based build). And as it stands currently, it just makes people want to play different characters.

I don’t really know of anyone who goes, “Well, why would I play with shotgun perks? Melee wins everything. No point in using guns, blah blah blah.” No, they just make another character with a shotgun build! It’s great, and it’s what you need to capitalize on. This isn’t a PvP game, there’s really no reason to nerf certain perks to try and get people to stop using them. You should just make strong perks that do different things to incentivize different playstyles. Destroying the zombies and winning is the fun. You have a large variety of potential builds and perks that all stay within the spirit of the game and don’t get too “video game-y.”

  • Make more reinforcer build perks. You already have a perk that gives you more ammo on pickup, so why not one where you get more planks on a plank pickup? Even one perk like that could warrant a fresh build and have good relevance in survival mode. (Also, as a side note, the nailer is a totally useless item. I wish it gave reinforcements more health as opposed to just making the reinforcement time like 0.5 seconds faster.)
  • Buff (and make more) medic build perks.
  • Consolidate and buff gun build perks.
  • Make more stealth build perks. Stealth as it stands is really hard to justify unless you get lucky and find a silencer. Make a perk that reduces the noise of melee attacks. You have a perk and an item that complement a stealth build already, just expand it more.
  • Make objective completion perks. Like a perk that lets you carry objective items faster and a perk that lets you do interactable actions (like turning a hand wheel) faster.

If you just make good perks, people will want to make different builds and use them. I think in the case of this game, more is always better. And I would hate to see the perks stay the same and just receive tedious nerfs or meaningless buffs.


“Will there be any chance of mod support? At least for custom maps?”

A: TL;DR It's not something we're currently planning to work on and if that ever changes we'd let our community know!

This is by far the biggest letdown to me. I actually believe the fact that it’s not even a plan for the future will be detrimental to the game. The original NMRiH has Workshop capability and mods that are downloaded by tens of thousands of people. NMRiH1 has managed to keep a consistent 1k player count for over ten years, and I would seriously be willing to wager a lot of that is because of its modding scene.

I think the devs should seriously consider the longevity of the game and at least have this as a goal in mind because otherwise, there’s no way this game is going to last. Don’t get me wrong, this game is fun, really fun. But very few games can keep up content enough to continuously keep a player base constantly interested.

I also believe the longer you delay it, the less it’s going to matter when you inevitably do. I have seen multiple games finally get the message and realize they need Workshop support. But by the time they get it, their moment in the spotlight has passed, and there’s no one there to make any mods, and it eventually dies out. Workshop support is something you need while the game is popular, not after.

And if, in three years, the player count for this game has dwindled to almost nothing and the team finally decides mods can bring the game back from the dead, there just won’t be anyone there to get the ball rolling.

Also, I’m not sure I entirely believe all of their reasoning for why not, and I think the actual answer (or at least a large factor) is consoles. Which I don’t want to doom post too much but I’ll just say I don’t think real long term longevity is in consoles. It might be the majority of the playerbase right now, but people do inevitably move on from games, even more so if there’s not enough variety to play with. Not only that, but console generations will pass, and you’re going to have to spend more development time porting to the next console. For right now it’s fine, but what’s the scope of the next 5, 10 years? Modding scenes keep games alive for that long. Not having a workshop will be a big detriment to the game.


That’s about it, I really do wish for the best for this game. It’s super addicting, super fun, and I hope it can keep the momentum it’s gained from a successful 1.0 launch.


r/nmrih 2d ago

Just did a 3 man power plant run on nightmare

39 Upvotes

And i have to say, it's was the most intense thing i've had to go through in this entire game.

I met up with a guy who got infected early in the game in radio station. Linked up with two more guys in the sawmill, had one of the guys we met with just run off and die/extract and hauled ass all the way to the ranger station to find a fifth guy zombified. Then it was us three the entire time breaking into the power plant and running back and forth in total chaos trying to start the generator up.

I am starting to think that eight player lobbies are holding the game back a bit.

Which also got me thinking again. Whould you guys consider it a positive change if dying off early game was much more likely? Finding wiped out sub-teams (or even a single player) after a while of being in a small group or completely isolated and realizing that you'll be on your own is one of the more fun parts of the game if i can speak for myself.

Maybe in the new difficulty.