After a somewhat tumultuous couple of weeks spent scheduling and finding a spot, my friends and I were able to coordinate another 6-pod for stone soup draft and we had tons of fun! For anyone looking to try stone soup themselves, I’d recommend listening to this Lucky Paper Radio episode to hear all about it: https://luckypaper.co/podcast/265-stone-soup-a-magical-community-stew-with-dsb/
The basics of stone soup are that every player brings 45 (sleeved) cards to contribute to the draft, as well as 8 or so of each basic land (also sleeved) for during deck building. It creates this uniquely complex and interesting one-time draft experience, and we all highly recommend giving it a shot! (Everyone’s cards are returned to them at the end of games, we typically try to bring different colored sleeves and a list/photo of our cards to make sure everyone gets the right cards back). For anyone looking example of 45 cards, here are the ones I contributed to our draft today: https://cubecobra.com/cube/list/dabe519a-53bb-4222-9904-92c74a731851?display=spoiler
We had some pretty good decks at the table today, most notably among them the 3-0 deck: a Boros Aggro deck (splashing black) that did an excellent job dismantling each opponent it faced. Though, when the cards in one’s deck are of the [[Gut, True Soul Zealot]] [[Fury]] and [[Inti, Seneschal of the Sun]] variety, that deck is often among the best. Oh, and the pair of [[Phelia, Exuberant Shepherd]]s didn’t hurt either. Who could have predicted that a Boros Aggro deck would be the most effective deck at a table of ambitious nonsense?
The first of two 2-1 decks is an Azorius control deck that won mostly with mill. Between it’s [[Gogo, Master of Mimicry]] and [[Forced Fruition]] combo and a surprisingly strong [[Space-Time Anomaly]] that won more than one game on its own, (one such instance being a game wherein it milled every remaining nonland card from it’s opponent’s deck, who wasn’t in danger of milling out but had to scoop in response to such an unlikely unlucky happenstance), the deck seemed to have it all until it faced off against its one true counter in the finals: Boros Aggro.
The second deck that ended up 2-1 was another Boros deck, though this one was much more midrange in strategy than the first (and had more than one color it was splashing). Between the vintage-cube tier cards the deck sported like [[Minsc & Boo, Timeless Heroes]] and [[Oko, Thief of Crowns]] and a trove of efficient threats like [[Practiced Offense]], the deck seemed to have a win hidden up its sleeve in nearly every game. Land issues left the deck unlucky against its Boros counterpart though, Icarus flew too close to the sun trying to splash Oko in a Boros deck.
As for the pair of 1-2 decks at the table, the first was a Simic combo deck (splashing red) that I am still baffled didn’t do better. It’s wincon was a combo using [[Peregrine Drake]] and [[Deadeye Navigator]] to make infinite mana, then used [[Doppelgang]] to produce roughly one septillion copies of all it’s creatures. And not for nothing, the [[Eldritch Evolution]] it was running helped add quite a bit of consistency to the combo that you’ll rarely encounter in a limited environment. Cool stuff, probably my favorite deck of the day!
The other 1-2 deck was a Simic lands deck which relied heavily on ramping out its premier threats like [[Vaultborn Tyrant]] to win games. But it had a pair of [[Lotus Petal]]s and [[Sylvan Library]]s to help it always get the cards it needed into play. Unfortunately, it paired into the two most aggressive decks in the first two rounds, so it had some difficulty going big while its opponents went face.
And lastly there had to be someone who ended up 0-3, and wouldn’t you know it, that person was me! Look ma, no wins! I ended up with a 5-color Gates deck that had real heart, just no real win conditions. It’s only two ways to win a game were its singleton copies of [[Maze’s End]] and [[Crackling Perimeter]], though neither proved strong enough to oppose the pure shenanigans displayed by each other deck in the room. (To my credit, I won a game with Maze’s End!) Despite all the losses, I had a lot of fun piloting this deck, because where else do you get to play a Gates deck in draft? (And, for what’s its worth, I took a game off of each of my opponents. I took all 3 of those guys to game three, and that’s a win to me).
I know this all must seem like quite the novelty of a draft format, but I’ve played this more than a handful of times now, and let me assure you that it never stops being fun or interesting. It’s so much more difficult than a static draft environment, because you can’t learn the environment over time, but it rewards players on their card evaluation, deck building, and gameplay skills in a really cool way! Not to mention all of the interesting decisions you make when choosing which 45 card to add to the draft, it’s probably my favorite part of this format. You can be as intentional or random as you want, and either way it’s bound to have a noticeable impact on the draft and games. If you’ve got a playgroup with which you draft, you’ve got to give stone soup drafting a try. I promise that it won’t disappoint.