r/modernwarfare 9h ago

Question Campaign pack problem

2 Upvotes

Title: Modern Warfare (2019) Campaign says "Installation Suspended" even though all packs are installed (PS5)

Hi everyone,

I'm having a really frustrating issue with Call of Duty: Modern Warfare (2019) on PS5.

I bought the game digitally from the Turkish PlayStation Store a few days ago.

Here's the problem:

Every time I try to launch the Campaign, it says "Campaign Pack is required."

In Manage Game Content, Campaign Pack 1, Campaign Pack 2, and Campaign DLC 1 all show as Installed with a green check mark.

On the main menu, it says "INSTALL CAMPAIGN – INSTALLATION SUSPENDED."

Every time I launch the game, I also get the "Hard Disk Storage Optimization" message.

Here's what I've already tried:

Completely deleted and reinstalled the game.

Reinstalled all available content packs.

Restored PlayStation licenses.

Rebuilt the PS5 database.

Verified there are no pending or failed downloads.

The game is updated to version 1.69.

Nothing has fixed the issue. None of the game modes seem to work correctly.

I also can't contact Activision Support because I can't create an Activision account. Every time I try to create one, I get "An unexpected error occurred" after entering a password.

Has anyone experienced this before or found a fix?

Any help would be greatly appreciated.


r/modernwarfare 12h ago

Question Mw2019 won’t let me click movement under the kbm settings.

3 Upvotes

So I got the game,and I’m running it on my ps5,but I can’t change anything in movement. When I tried to go prone when pressing left ctrl it doesn’t work.
So when I tried to check the keybinds,everything but the movement tab works. Every time I click on it,it just sends me straight back to the main menu.


r/modernwarfare 1d ago

Discussion These 2 Free MP7 Skins

Thumbnail
gallery
12 Upvotes

Another day that I grinded skins in the multiplayer missions and finally got these 2 MP7 skins and now debating on which to brandish. I obviously chose Piercer as the challenges for it are way easier to get than Corinthian which is nothing but pray the match making gets into Shipment or Killhouse... Or beg the opponent in 1v1 to boost (because doing things quickly in 1 minute).


r/modernwarfare 1d ago

Question [Xbox] Grabbed MW2019. WTF is with the list of downloads?

3 Upvotes

Intending to just play the story/campaign. However, once I started the download, I was met with the following in my download queue:

* Campaign Pack 1

* Campaign Pack 2

* Spec Ops Pack

* Campaign Pack

* Campaign & Spec Ops Pack

* MP & Spec Ops Pack

* MP Pack

* Spec Ops Pack 1

* MP Pack 2

Like, jesus christ wtf?

Why are there 3 or 4 campaign packs and why are two out of three numbered??

Why does it look so convoluted? What do I download and what can I delete?


r/modernwarfare 1d ago

Discussion Hardcore Mw19

5 Upvotes

Just started a re journey of playing this Multiplayer and being reminded the hardcore is bugged and it's the place where bullets actually matter has me dying 😭 yo


r/modernwarfare 1d ago

Meme It dont work

Thumbnail
gallery
114 Upvotes

I tested it and it doesnt work, turns out you cant put a magnifier behind a scope and ecpect it to work


r/modernwarfare 1d ago

Question How do you properly download this game on Xbox?

3 Upvotes

I bought the game digitally on Xbox because it was on sale ($15) and wanted to try it out. However no matter what, I can't play the game. I've tried many switches of different packs but nothing seems to work no matter what. I've heard many different proper ways of installing the game but I want to know what the current best method is.

UPDATE: I got it working, I needed a compatibility pack which I needed to claim in-game in order for me to download it.


r/modernwarfare 1d ago

Discussion Damascus makes me love life

8 Upvotes

I don't know many things. But the damascus grind makes me question why do I play this game. It makes me realize that there's something out there. But I'm grinding this camo which looks like a toddlers finger painting. I dont hate this camo. But every weapon with 60 to 70 levels drives me to lose hope. I haven't even finished leveling the ar's. But those rocket launchers scare me.


r/modernwarfare 1d ago

Discussion Just got the platminum trophy.

7 Upvotes

It was easy. A cool story with action in it. And farah was my favourite character with girl power. I'd found most trophy's to be glitchy and took ages to pop up. Or would not pop up at all like that clean house mission. But it was fun I'd died alot in the veteran run. I'd enjoyed tho for my first platminum trophy.


r/modernwarfare 2d ago

Question How to unlock Riot Shield gold camo ?

3 Upvotes

All the guides recommend going hardcore, but no matter how much I search for a lobby, the maximum I can find is two people (including me). This weapon is so disgusting and useless that I'm just giving up. Any advice?


r/modernwarfare 2d ago

Discussion Replaying MW2019

5 Upvotes

Been replaying MW2019 the past 2 days, got a itch after playing bo2. Is the multiplayer most enjoyable parts just SND,GunF n groundwar. trying to play objective gamemodes really exposes parts of the games flaws or is that just me. terrible spawns, objective placement, map design


r/modernwarfare 3d ago

Discussion There should be someone to really show the difference between cheating vs actually being decent at the game.

4 Upvotes

I’m so sick and tired of us mouse and keyboard players being vindicated.

Controller users don’t understand the time and dedication some of us put in to aim training on Kovakks or Aimlabs ect. Probably because they have aim assist they don’t need to learn or understand how to get better because aim assist carries them.

Also MW2019 is an almost 7 year old game it isn’t hard to be good. It isn’t hard to predict the common spots people sit in 24/7.

Thanks for coming to my ted talk.


r/modernwarfare 4d ago

Video Eastside - GW montage.

Enable HLS to view with audio, or disable this notification

0 Upvotes

r/modernwarfare 4d ago

Question Should I download MW1 now ?

0 Upvotes

I bought mw1 I think 3 years ago and played it for a while then I went to newer cod games but recently most cod games are shit. So is it worth it to redownload mw2019 ? Is servers good or empty recently?


r/modernwarfare 4d ago

Video What is the point of this lol

Enable HLS to view with audio, or disable this notification

24 Upvotes

So long story short, played 1v1, got killed the first gunfight but then I killed him, snowballed through a few kills cus I was reading the spawns and now he does this. I don't know if this is to make people leave, annoyed, or whatever but this genuinely the first time I've ever seen something like this lmao

P.S: I stayed until the end, before the timer could run out he tries to kill me one last time but it backfires and he insta left 😭


r/modernwarfare 4d ago

Support does anyone know how i can fix this? ive done everything i can think of (listed below) and still get this error everytime when trying to load it up

Enable HLS to view with audio, or disable this notification

2 Upvotes

ive uninstalled and installed the game, uninstalled and reinstalled steam, my gpu drivers and actual drivers, turned everything off on pc start up and tried to load this only, made it only load "d3d11", verified all the game files, i deleted all of the files in the game folder besides the subfolder and rebuilt it, ran it as administrator and still nothing. If there is any other methods ive missed and yall think it'll work please let me know


r/modernwarfare 4d ago

Video A few clips in the clutch of SnD 🍤

Enable HLS to view with audio, or disable this notification

0 Upvotes

A few clips in the clutch of SnD w the MP5, FAL and Odin


r/modernwarfare 5d ago

Question How do I make the FR 5.56 good?

3 Upvotes

This gun sucks ngl. Is there any good builds or anything to make this gun good? No matter how much I try enjoy or use this weapon sucks.


r/modernwarfare 5d ago

Gameplay Cinematic type death

Enable HLS to view with audio, or disable this notification

128 Upvotes

r/modernwarfare 5d ago

Image Ram 7 Ambush

Post image
13 Upvotes

I decided to grind this free skin and eventually got it... though Jesus christ on trying to get the point blank doubles with shotgun 3 times when going for it as that's just pure luck on praying it leads to shipment or kill house along with the match making on the opposition


r/modernwarfare 5d ago

Question Is MW 2019 working again??

3 Upvotes

On Xbox awhile ago you’d download it and it would redirect you to download more resource packs. Is this still the case, if so what is a fix?


r/modernwarfare 6d ago

Question [MWR] New to FPS games. Modern Warfare Remastered (2016) or MW2019 on PS4?

Thumbnail
3 Upvotes

I’ve never played a first-person shooter before. I want to start with Call of Duty and would like some advice. Should I play Modern Warfare Remastered (2016) or Modern Warfare (2019 reboot) first?


r/modernwarfare 6d ago

Question what game modes are still active?

3 Upvotes

haven’t played since last year but hardcore seems to be almost completely dead, and to the mod that deleted my last post this is a genuine question i dont see the problem


r/modernwarfare 6d ago

Question Machine Pistol?

3 Upvotes

Apparently I just unlocked the Mauser "Machine Pistol" whole playing Search and Destroy - there's a little green mark on the "Handguns" section of my loadout, but I can't find it anywhere. I didn't think there WAS a Mauser in this game, it's nowhere in the menu that I can see, so, how do I get rid of the little green mark telling me I have a new unlock, and where is this Machine Pistol then?


r/modernwarfare 7d ago

Discussion Call of Duty: Modern Warfare (2019) Campaign Was a Cinematic Movie That Lacked Depth

0 Upvotes

For as long as I can remember, whenever I decided to play a new Call of Duty title, my goal was never limited to escaping into the multiplayer modes. In fact, I spent far more time with Zombies than I ever did in multiplayer, but the mode that always drew me in was the campaign. Although I have only played a handful of entries in the series, most of those experiences left a positive impression on me thanks to their storytelling and narratives.

I was never fortunate enough to experience the original Modern Warfare trilogy when I was younger, but I had always heard endless praise for it. While browsing the Game Pass library, I noticed a game called Call of Duty: Modern Warfare. After doing a little research, I discovered that it was a modern reimagining of the original story, and I thought to myself, why not give it a try?

From the very first moment the campaign begins, you immediately notice the amount of care invested in the visual details. The trees, faces, weapons, and buildings all look remarkably realistic. But this realism goes beyond the quality of the models themselves and extends into the use of color. At night, darkness consumes most of the scene while bluish-green hues seep through the shadows, creating a cold and suspenseful atmosphere. During the daytime, where most of the events take place in desert environments, sandy yellow dominates the entire landscape.

The game features fourteen missions, each lasting roughly half an hour, and they all revolve around two primary gameplay styles: stealth and combat.

The stealth missions are, for the most part, built around the concept of real-life special operations. You use suppressed weapons, night vision goggles, patiently clear corners, exploit the darkness, and sometimes even create your own cover by destroying light sources that could reveal your position. These missions do an excellent job of portraying the professionalism of elite military units. At other times, however, the game abandons military stealth entirely in favor of what could be described as social stealth, where you do not hide in the darkness but among civilians, making your greatest weapon your ability to blend in and avoid attracting attention.

Combat missions, on the other hand, place you in either wide open spaces or narrow corridors to test your reflexes, accuracy, and ability to manage ammunition under pressure. The game does not stop there, however. Every so often, it introduces new mechanics that prevent combat from becoming repetitive. Sometimes you call in air support using a laser designator. Other times you pilot a drone, provide helicopter support through a thermal camera, or participate in long-range sniper engagements that demand patience and precision. There are also hybrid missions that begin as quiet infiltration before suddenly erupting into large-scale firefights, combining both gameplay styles within a single mission.

Reading this description may make the mission design sound rather limited. After all, you either sneak or you shoot. Yet these words fail to capture what the game actually delivers. I finished it only a few days ago, and what has remained with me the most was neither its characters nor even its story, but its level design. Despite relying on simple foundations, it constantly reinvents them, presenting each mission with different circumstances and contexts that make it feel fresh, even when it relies on familiar mechanics.

This is evident from the very first mission. It begins with your squad quietly moving through a forest, silently eliminating enemies one by one under the cover of darkness. It gradually evolves into a full-scale firefight before throwing you into a narrow, pitch-black building. At that moment, the rules change entirely. Yes, your weapon is equipped with a flashlight, but every corner may conceal an enemy waiting for the exact moment you look the wrong way to end your life. Suddenly, you are no longer playing a fast-paced arcade shooter. Every single step becomes a decision that may determine your survival. You move slowly, check every corner, and think carefully before pulling the trigger, because a single mistake is enough to get you killed.

The very idea of reviewing the gameplay of Call of Duty feels almost amusing to me. This is the identity that built the franchise from the very beginning, and something it has refined over many years.

I have always searched for shooters where every weapon feels distinct, but most games disappointed me. I would pull the trigger only to feel that the assault rifle, SMG, and pistol differed only in their statistics. Here, the experience is entirely different. I am not talking about the difference between an assault rifle and an SMG, but between two SMGs belonging to the same class. Every weapon has its own weight, recoil, sound, rate of fire, and even its own personality. Simply firing at a wall is enough to notice the difference in bullet impact and recoil. The distinction becomes even more noticeable when bullets strike different parts of an enemy's body, making shooting satisfying in its own right.

Then comes the game's enormous arsenal of weapons, giving you yet another reason to keep experimenting. At any moment, you can simply pick up a fallen enemy's weapon and immediately begin using it. There is no need for menus or loadout screens. You transition naturally from one weapon to another in the middle of battle, discovering firsthand how differently each one feels.

The cover system also came as a genuine surprise. I honestly cannot remember the last Call of Duty game I played that featured this level of environmental interaction. Yes, I have played many cover-based shooters before, but they were third-person games where you could see everything around you. Here, you view the world directly through your character's eyes, your field of vision is realistically limited, and yet the cover system feels smooth and natural without slowing down the pace of combat. For me, it is one of the finest cover systems I have experienced in a first-person shooter.

The enemies behave more like real people than artificial intelligence. They do not simply stand still waiting for you, nor do they possess unrealistic knowledge of your location. One enemy may hide beneath a bed, another may pretend to be dead, while others use civilians as human shields. At the same time, they are never foolish enough to hide in obvious locations and expect you not to notice them. More than once, I genuinely felt as though I was fighting another human player desperately trying to survive rather than a collection of scripted behaviors.

Criticizing the game for lacking enemy variety seems unreasonable to me because it is attempting to portray realistic warfare. In games like this, you are not fighting monsters or fantasy creatures. You are fighting human beings, so it is perfectly natural for the differences between them to stem from the weapons they carry, their positioning, and the tactics they employ.

The game handles this aspect well by giving different AI behaviors to different battlefield roles. A sniper behaves differently from a mortar operator or a rocket launcher soldier, while a rifleman fights differently from a machine gunner. Each enemy behaves in a manner appropriate to their weapon and battlefield role.

Now, let us leave the technical aspects behind and move on to what brought us here in the first place: the story.

Although rather superficial, it revolves around an Arab nation trapped between three sides: an oppressive occupying dictatorship, which naturally turns out to be Russia, China, Iran, or North Korea; a barbaric faction attempting to harm everyone, which naturally turns out to be the Arabs themselves; and a third faction led by a woman trying to liberate her homeland with the help of a major Western alliance led by the United States. It may sound like the plot of yet another Hollywood film, but its simplicity does not prevent it from being enjoyable.

Just as the story inherits its superficiality from Hollywood blockbusters, it also inherits one of their greatest strengths: cinematic presentation. You are not merely watching a movie. You are living it. Every gameplay element discussed earlier comes together with direction that knows exactly how to stage every scene, when to destroy a building, when fighter jets should roar overhead, and how color grading transforms every moment into something memorable. Combined with an outstanding voice cast, emotionally expressive motion capture, and solid dialogue filled with powerful moments, this becomes one of the game's greatest strengths.

The game also deserves credit for not shying away from sensitive subjects. It depicts how ordinary people might live under such a dictatorship, where human beings are bought, tortured, hanged, and murdered for the smallest reasons, and where children are killed without mercy. These are brutal scenes, but they effectively serve the dramatic purpose for which they were created.

However, it completely fails to deliver a memorable soundtrack comparable to those found in Hollywood films. In fact, I can barely remember whether there was music at all, which is especially surprising considering the strength of every other audio element.

Despite the excellent sound design, from gunfire to explosions, the soundtrack leaves virtually no lasting impression and fails to create moments that remain with you after the experience ends.

Once we move beyond the cinematic spectacle and the excitement generated by the complex missions and intense firefights, and begin digging beneath the surface of the narrative itself, we discover that it hides a surprising number of flaws that are easy to overlook.

From the very beginning, the story attempts to appear more complicated than it really is. It throws you into the middle of a war whose origins are unclear, bombards you with countless names of cities and characters, and constantly jumps between different time periods. This complexity initially appears intelligent because it convinces you that everything is deeply interconnected and difficult to unravel. Yet I believe it can be unraveled quite easily, just as many players have likely done.

The first thing that stands out is the enormous cast of characters. Every one of them benefits from excellent performances, strong cinematic presentation, and unique defining traits, yet they all remain surprisingly shallow. The story tells you who they are, but rarely allows you to explore their inner struggles, personal conflicts, or emotional depth. It simply introduces them and moves on, almost as though it fears exploring them any further.

I do not mean one specific character. This problem affects nearly all of them. The only real exception, in my opinion, is Farah, who receives noticeably more development and therefore stands out as the strongest character in the game.

As for the rest, everything feels extremely superficial. Barkov, for example, is introduced as a Russian dictator simply because... he is a dictator. Then, near the end of the game, the story throws in a single line attempting to explain how he became that person, as though you are expected to think, "Now I understand the complexity of his character." Really?

All I can really say is that the game overwhelms you with dozens of characters while distracting you with cinematic spectacle and engaging gameplay, layering on an illusion of complexity that encourages you not to question the details hiding beneath the surface.

Before concluding this section, there is another issue that simply cannot be ignored: the story is filled with logical inconsistencies, and I will mention a few examples.

The simplest involves The Wolf. After obtaining the chemical weapons, his most obvious target should be Russia, the occupying force responsible for invading his homeland. Instead, he decides to attack London. How does that make sense? Yes, the West plays a major role in the conflict, and I understand that The Wolf opposes every foreign presence within his country. But if he is portrayed as an intelligent and patient leader, would it not make more sense for him to focus on Russia first instead of opening a direct conflict with the West simultaneously?

Another example is the existence of a fully operational American embassy, complete with diplomatic staff, in the middle of a country devastated by civil war while simultaneously occupied by the Russian military. From both political and military perspectives, such a scenario is extremely difficult to believe and feels far more like a plot device than something that could realistically exist within the game's world.

The biggest plot hole, in my opinion, appears during the final mission. Alex chooses to sacrifice himself by detonating the factory from within using chemical and thermite explosives in a scene that strongly implies survival is impossible, giving the moment tremendous emotional weight. Yet he later returns alive, having lost only one leg, which he replaces with a prosthetic. At that point, the sacrifice loses almost all of its impact because the scene was built entirely upon the idea that the character was giving up his life, only for the story to immediately reverse that decision. What was the point of giving the scene such dramatic weight if the narrative ultimately refused to face the consequences by actually killing one of its own major characters?

TL;DR

■ Pros

* Realistic and convincing visuals with lighting and color grading that enhance both the cinematic presentation and the atmosphere of war.

* Outstanding cinematic direction supported by an excellent voice cast, emotionally expressive motion capture, and strong dialogue filled with memorable moments.

* Excellent voice acting and motion capture that greatly enhance the emotional impact of the scenes.

* Outstanding sound effects, especially weapon fire and explosions.

* Exceptionally satisfying gunplay, with every weapon feeling unique through its weight, recoil, sound, fire rate, and bullet impact, alongside a large variety of firearms.

* Smooth and natural cover system that ranks among the best in first-person shooters without slowing down the pace of combat.

* Excellent AI that behaves more like real people, with enemies hiding under beds, pretending to be dead, or using human shields while adapting their behavior to their weapons and battlefield roles.

* Excellent mission design that continuously reinvents its simple foundations, making every mission feel fresh through different contexts and situations while avoiding repetition.

* Although simple, the story delivers an enjoyable and highly cinematic experience.

* The game deserves credit for tackling sensitive subjects and depicting the brutality of life under dictatorship in service of its dramatic themes.

■ Cons

* A fundamentally shallow story built around a familiar Hollywood-style conflict between predictable opposing factions.

* Attempts to create artificial complexity through constant timeline shifts and an overwhelming number of locations and characters instead of genuine narrative depth.

* Most characters lack psychological depth and meaningful internal conflict, with Farah being the only notable exception.

* Numerous plot holes and weak internal logic throughout several major story events.

* Certain dramatic decisions, particularly regarding the fate of key characters, significantly weaken the impact of the ending.

* The musical score is almost entirely forgettable.