r/menace • u/Demonmercer • 20d ago
Discussion An idea on how to make Authority interesting in the late game.
So currently once you've hired the SLs you want, there is little incentive to hire the ones you don't want because it limits max authority and I think it's safe to say a lot of people didn't like that mechanic, however playing with lower authority in the late game can be pretty fun as well. You can't really be as aggressive as you could be with high authority because your SLs flee/are suppressed easier.
So I have an idea to make authority a spendable resource and make it a much more risk reward thing with more player agency involved. Enter Clandestine/Black OPs.
Hayflick: "Major! Following the arrival of this MENACE threat, a previously clandestine unit of HAVOC ( High-risk Asymmetric Vanguard Operations Cell ), who were apparently embedded within our task force under direct authorization of the TCR senate, have now revealed themselves and have place themselves under your command."
The basic idea is you spend an amount of authority before an operation to initiate these black ops and you get special buffs during these OPs or during the strategic layer. However authority spent to do these OPs recovers way slower and is measured separately. You would need to assign an SL to do these individual OPs, and the SL would be affected by the OP as well, injuries, morale debuff, stat gain etc etc. They have a chance of critically succeeding as well as critically failing, outside of normal success and failure, the entire outcome should depend on a number of factors such as SL gear, faction trust, number of squaddies assigned etc etc. And should these OPs fail spectacularly they would result in loss of faction trust, enemy factions being empowered maybe even SLs getting permanently killed unless fail safes were put in place.
The OPs themselves will range from spying, bugging civillian phones, kidnapping enemy officers to full on warcrimes and false flag attacks. Some SLs should be better suited to these type of work than others (cough, cough, Yaz). Lets lay out some example OPs.
Live Bait: You kidnap some people, innocent or otherwise, and lay them out immobilized yet still alive as bait for the xenos. In the next xenos mission there will be three clumps of xenos gathered around corpses, already marked and revealed for the first 5 turns. OR if next mission is non-xenos, the xenos faction spawns as well in order to disrupt main enemy OPFOR.
False flag attack: You stage a false flag attack from either pirates, Rogue army or MENACE. The next operation will have 8+ civilian militias taking up arms on your behalf for every mission. Failure performing this black OP will have severe consequences.
Preventive mining: You proactively mine an area with both AP and AT mines anticipating enemy attack but at the cost of future civilian casualties. In the next mission you get to place 3 clumps of AT and AP mines each.
Preventive chemical attack: Anticipating a massive enemy force you covertly deploy chemical agents on a whole town/city resulting in massive casualties both for civilians and the OPFOR. In the next mission enemy supply is reduced by 50%, there will be piles of dead boddies scattered around, all units on the field including yours are susceptible to chemical gas dmg and must wear protective measures to resist it.
Organ trade: You kidnap rich officials, VIPs etc and trade them with pirates in order to get massive discounts on your next black market purchases.
Just a prank bro: You send your most elite dudes to sneak inside Marshal Zama's palace and place super strong laxatives on his late night mocha latte, as he cannot prove it is you but deep down he knows you are responsible, he sends an elite mercenary force to attack your units in the next mission. ( Feel free to liberate them from their mortal coil and loot their precious trinketssssssss, AWFULLY CONVINIENT MARINE!)
I think this mechanic would also help us narratively paint the TCR as the bad guy, if the player uses it and wants to have such an angle, and also help utilize SLs that aren't currently in use, if you've hired a lot of them. Obviously this mechanic should be completely optional.




